| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_THREADING_SCOPED_THREAD_PRIORITY_H_ |
| #define BASE_THREADING_SCOPED_THREAD_PRIORITY_H_ |
| |
| #include <atomic> |
| |
| #include "base/base_export.h" |
| #include "base/compiler_specific.h" |
| #include "base/location.h" |
| #include "base/macros/uniquify.h" |
| #include "base/memory/raw_ptr.h" |
| #include "build/build_config.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| |
| namespace base { |
| |
| class Location; |
| enum class ThreadType : int; |
| |
| // All code that may load a DLL on a background thread must be surrounded by a |
| // scope that starts with this macro. |
| // |
| // Example: |
| // Foo(); |
| // { |
| // SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY(); |
| // LoadMyDll(); |
| // } |
| // Bar(); |
| // |
| // The macro raises the thread priority to NORMAL for the scope if no other |
| // thread has completed the current scope already (multiple threads can racily |
| // begin the initialization and will all be boosted for it). On Windows, loading |
| // a DLL on a background thread can lead to a priority inversion on the loader |
| // lock and cause huge janks. |
| #define SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY() \ |
| static std::atomic_bool BASE_UNIQUIFY(already_loaded){false}; \ |
| base::internal::ScopedMayLoadLibraryAtBackgroundPriority BASE_UNIQUIFY( \ |
| scoped_may_load_library_at_background_priority)( \ |
| FROM_HERE, &BASE_UNIQUIFY(already_loaded)); |
| |
| // Like SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY, but raises the thread |
| // priority every time the scope is entered. Use this around code that may |
| // conditionally load a DLL each time it is executed, or which repeatedly loads |
| // and unloads DLLs. |
| #define SCOPED_MAY_LOAD_LIBRARY_AT_BACKGROUND_PRIORITY_REPEATEDLY() \ |
| base::internal::ScopedMayLoadLibraryAtBackgroundPriority BASE_UNIQUIFY( \ |
| scoped_may_load_library_at_background_priority)(FROM_HERE, nullptr); |
| |
| // Boosts the current thread's priority to match the priority of threads of |
| // |target_thread_type| in this scope. |
| class BASE_EXPORT ScopedBoostPriority { |
| public: |
| explicit ScopedBoostPriority(ThreadType target_thread_type); |
| ~ScopedBoostPriority(); |
| |
| ScopedBoostPriority(const ScopedBoostPriority&) = delete; |
| ScopedBoostPriority& operator=(const ScopedBoostPriority&) = delete; |
| |
| private: |
| absl::optional<ThreadType> original_thread_type_; |
| }; |
| |
| namespace internal { |
| |
| class BASE_EXPORT ScopedMayLoadLibraryAtBackgroundPriority { |
| public: |
| // Boosts thread priority to NORMAL within its scope if |already_loaded| is |
| // nullptr or set to false. |
| explicit ScopedMayLoadLibraryAtBackgroundPriority( |
| const Location& from_here, |
| std::atomic_bool* already_loaded); |
| |
| ScopedMayLoadLibraryAtBackgroundPriority( |
| const ScopedMayLoadLibraryAtBackgroundPriority&) = delete; |
| ScopedMayLoadLibraryAtBackgroundPriority& operator=( |
| const ScopedMayLoadLibraryAtBackgroundPriority&) = delete; |
| |
| ~ScopedMayLoadLibraryAtBackgroundPriority(); |
| |
| private: |
| #if BUILDFLAG(IS_WIN) |
| // The original priority when invoking entering the scope(). |
| absl::optional<ThreadType> original_thread_type_; |
| const raw_ptr<std::atomic_bool> already_loaded_; |
| #endif |
| }; |
| |
| } // namespace internal |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_SCOPED_THREAD_PRIORITY_H_ |