blob: 380bc74fe336c920a145a47ab1389dc71a2de0fb [file] [log] [blame]
// Copyright 2020 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package arc
import (
"context"
"time"
"chromiumos/tast/common/perf"
"chromiumos/tast/local/arc"
"chromiumos/tast/local/bundles/cros/arc/inputlatency"
"chromiumos/tast/local/input"
"chromiumos/tast/local/media/cpu"
"chromiumos/tast/testing"
)
func init() {
testing.AddTest(&testing.Test{
Func: TouchPerf,
Desc: "Test ARC touchscreen system performance",
Contacts: []string{"arc-performance@google.com", "wvk@google.com"},
Attr: []string{"group:crosbolt", "crosbolt_perbuild"},
SoftwareDeps: []string{"chrome"},
Data: inputlatency.AndroidData(),
Params: []testing.Param{{
ExtraSoftwareDeps: []string{"android_p"},
}, {
Name: "vm",
ExtraSoftwareDeps: []string{"android_vm"},
}},
Fixture: "arcBooted",
Timeout: 2 * time.Minute,
})
}
func TouchPerf(ctx context.Context, s *testing.State) {
cr := s.FixtValue().(*arc.PreData).Chrome
tconn, err := cr.TestAPIConn(ctx)
if err != nil {
s.Fatal("Could not open Test API connection: ", err)
}
a := s.FixtValue().(*arc.PreData).ARC
d, err := a.NewUIDevice(ctx)
if err != nil {
s.Fatal("Could not initialize UI Automator: ", err)
}
defer d.Close(ctx)
s.Log("Creating virtual touchscreen")
ts, err := input.Touchscreen(ctx)
if err != nil {
s.Fatal("Unable to create virtual touchscreen: ", err)
}
defer ts.Close()
stw, err := ts.NewSingleTouchWriter()
if err != nil {
s.Fatal("Unable to create SingleTouchWriter: ", err)
}
defer stw.Close()
if err := inputlatency.InstallArcHostClockClient(ctx, a, s); err != nil {
s.Fatal("Could not install arc-host-clock-client: ", err)
}
const (
apkName = "ArcInputLatencyTest.apk"
appName = "org.chromium.arc.testapp.inputlatency"
activityName = ".MainActivity"
)
s.Log("Installing " + apkName)
if err := a.Install(ctx, arc.APKPath(apkName)); err != nil {
s.Fatal("Failed to install the APK: ", err)
}
s.Logf("Launching %s/%s", appName, activityName)
act, err := arc.NewActivity(a, appName, activityName)
if err != nil {
s.Fatalf("Unable to create new activity %s/%s: %v", appName, activityName, err)
}
defer act.Close()
if err := act.Start(ctx, tconn); err != nil {
s.Fatalf("Unable to launch %s/%s: %v", appName, activityName, err)
}
defer act.Stop(ctx, tconn)
if err := act.SetWindowState(ctx, tconn, arc.WindowStateFullscreen); err != nil {
s.Fatal("Could not maximize test app: ", err)
}
if err := cpu.WaitUntilIdle(ctx); err != nil {
s.Fatal("Failed to wait until CPU idle: ", err)
}
s.Log("Injecting touch move events")
const numEvents = 50
const waitMS = 50
eventTimes := make([]int64, 0, numEvents)
// Stay in the middle of the screen to avoid activating the titlebar or
// taskbar.
var x, y input.TouchCoord = ts.Width() / 2, ts.Height() / 2
// The first touch ACTION_DOWN is not counted when evaluating touch ACTION_MOVE latency.
if err := stw.Move(x, y); err != nil {
s.Fatal("Unable to inject touch event: ", err)
}
if err := inputlatency.WaitForClearUI(ctx, d); err != nil {
s.Fatal("Failed to clear UI: ", err)
}
for i := 0; i < numEvents; i++ {
if (i & 1) == 0 {
x += 20
} else {
x -= 20
}
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
if err := stw.Move(x, y); err != nil {
s.Fatal("Unable to inject touch event: ", err)
}
}
pv := perf.NewValues()
if err := inputlatency.EvaluateLatency(ctx, s, d, numEvents, eventTimes, "avgTouchscreenMoveLatency", pv); err != nil {
s.Fatal("Failed to evaluate: ", err)
}
// End of touch. The last touch ACTION_UP is not counted when evaluating touch ACTION_MOVE latency.
if err := stw.End(); err != nil {
s.Fatal("Unable to release touch: ", err)
}
if err := inputlatency.WaitForClearUI(ctx, d); err != nil {
s.Fatal("Failed to clear UI: ", err)
}
s.Log("Injecting touch press events")
eventTimes = make([]int64, 0, numEvents)
for i := 0; i < numEvents/2; i++ {
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
if err := stw.Move(x, y); err != nil {
s.Fatal("Unable to touch down: ", err)
}
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
if err := stw.End(); err != nil {
s.Fatal("Unable to release touch: ", err)
}
}
if err := inputlatency.EvaluateLatency(ctx, s, d, numEvents, eventTimes, "avgTouchscreenPressLatency", pv); err != nil {
s.Fatal("Failed to evaluate: ", err)
}
if err := pv.Save(s.OutDir()); err != nil {
s.Fatal("Failed saving perf data: ", err)
}
}