| // Copyright 2020 The Chromium OS Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| package arc |
| |
| import ( |
| "context" |
| "time" |
| |
| "chromiumos/tast/common/perf" |
| "chromiumos/tast/local/arc" |
| "chromiumos/tast/local/bundles/cros/arc/inputlatency" |
| "chromiumos/tast/local/cpu" |
| "chromiumos/tast/local/input" |
| "chromiumos/tast/testing" |
| ) |
| |
| func init() { |
| testing.AddTest(&testing.Test{ |
| Func: GamepadPerf, |
| LacrosStatus: testing.LacrosVariantNeeded, |
| Desc: "Test ARC gamepad system performance", |
| Contacts: []string{"arc-performance@google.com", "ruanc@chromium.org"}, |
| Attr: []string{"group:crosbolt", "crosbolt_perbuild"}, |
| SoftwareDeps: []string{"chrome"}, |
| Data: inputlatency.AndroidData(), |
| Params: []testing.Param{{ |
| ExtraSoftwareDeps: []string{"android_p"}, |
| }, { |
| Name: "vm", |
| ExtraSoftwareDeps: []string{"android_vm"}, |
| }}, |
| Fixture: "arcBooted", |
| Timeout: 2 * time.Minute, |
| }) |
| } |
| |
| func GamepadPerf(ctx context.Context, s *testing.State) { |
| cr := s.FixtValue().(*arc.PreData).Chrome |
| a := s.FixtValue().(*arc.PreData).ARC |
| d := s.FixtValue().(*arc.PreData).UIDevice |
| |
| tconn, err := cr.TestAPIConn(ctx) |
| if err != nil { |
| s.Fatal("Failed to create Test API connection: ", err) |
| } |
| |
| s.Log("Creating a virtual gamepad device") |
| gp, err := input.Gamepad(ctx) |
| if err != nil { |
| s.Fatal("Failed to create a gamepad: ", err) |
| } |
| defer func() { |
| if gp != nil { |
| gp.Close() |
| } |
| }() |
| |
| s.Log("Created a virtual gamepad device ", gp.Device()) |
| |
| if err := inputlatency.InstallArcHostClockClient(ctx, a, s); err != nil { |
| s.Fatal("Could not install arc-host-clock-client: ", err) |
| } |
| |
| const ( |
| apk = "ArcInputLatencyTest.apk" |
| pkg = "org.chromium.arc.testapp.inputlatency" |
| cls = pkg + ".MainActivity" |
| ) |
| |
| s.Log("Installing ", apk) |
| if err := a.Install(ctx, arc.APKPath(apk)); err != nil { |
| s.Fatal("Failed to install the APK: ", err) |
| } |
| |
| s.Log("Launching ", cls) |
| act, err := arc.NewActivity(a, pkg, cls) |
| if err != nil { |
| s.Fatal("Failed to create activity: ", err) |
| } |
| defer act.Close() |
| |
| if err := act.StartWithDefaultOptions(ctx, tconn); err != nil { |
| s.Fatal("Failed to start activity: ", err) |
| } |
| defer act.Stop(ctx, tconn) |
| |
| if err := cpu.WaitUntilIdle(ctx); err != nil { |
| s.Fatal("Failed to wait until CPU idle: ", err) |
| } |
| |
| s.Log("Injecting one button key event each time") |
| const ( |
| repeat = 25 |
| waitMS = 50 |
| ) |
| // Use repeat*2 because each iteration of the loop generates two events. |
| eventTimes := make([]int64, 0, repeat*2) |
| for i := 0; i < repeat; i++ { |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| if err := gp.PressButton(ctx, input.BTN_EAST); err != nil { |
| s.Fatal("Failed to inject key event: ", err) |
| } |
| |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| |
| if err := gp.ReleaseButton(ctx, input.BTN_EAST); err != nil { |
| s.Fatal("Failed to inject key event: ", err) |
| } |
| } |
| |
| pv := perf.NewValues() |
| |
| if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*2, eventTimes, "avgGamepadButtonLatency", pv); err != nil { |
| s.Fatal("Failed to evaluate: ", err) |
| } |
| |
| if err := inputlatency.WaitForClearUI(ctx, d); err != nil { |
| s.Fatal("Failed to clear UI: ", err) |
| } |
| |
| s.Log("Injecting one joystick event each time") |
| // Use repeat*2 because each iteration of the loop generates two events. |
| eventTimes = make([]int64, 0, repeat*2) |
| axis := gp.Axes()[input.ABS_X] |
| for i := 0; i < repeat; i++ { |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| // Move axis x to maximum. |
| if err := gp.MoveAxis(ctx, input.ABS_X, axis.Maximum); err != nil { |
| s.Fatal("Failed to move axis: ", err) |
| } |
| |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| // Move axis x to minimum. |
| if err := gp.MoveAxis(ctx, input.ABS_X, axis.Minimum); err != nil { |
| s.Fatal("Failed to move axis: ", err) |
| } |
| } |
| |
| if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*2, eventTimes, "avgGamepadStickLatency", pv); err != nil { |
| s.Fatal("Failed to evaluate: ", err) |
| } |
| |
| if err := inputlatency.WaitForClearUI(ctx, d); err != nil { |
| s.Fatal("Failed to clear UI: ", err) |
| } |
| |
| s.Log("Injecting one button key event and one axis event together each time") |
| // Use repeat*4 because each iteration of the loop generates four events. |
| eventTimes = make([]int64, 0, repeat*4) |
| axis = gp.Axes()[input.ABS_X] |
| pressEvents := []input.GamepadEvent{ |
| {Et: input.EV_ABS, Ec: input.ABS_X, Val: axis.Maximum}, |
| {Et: input.EV_KEY, Ec: input.BTN_EAST, Val: 1}} |
| releaseEvents := []input.GamepadEvent{ |
| {Et: input.EV_ABS, Ec: input.ABS_X, Val: axis.Minimum}, |
| {Et: input.EV_KEY, Ec: input.BTN_EAST, Val: 0}} |
| for i := 0; i < repeat; i++ { |
| // Generate event time for pressing button. |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| // Same event time and diff for pressing button and moving joystick. |
| eventTimes = append(eventTimes, eventTimes[len(eventTimes)-1]) |
| if err := gp.PressButtonsAndAxes(ctx, pressEvents); err != nil { |
| s.Fatal("Failed to inject key event: ", err) |
| } |
| |
| // Generate event time for releasing button. |
| if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil { |
| s.Fatal("Failed to generate event time: ", err) |
| } |
| // Same event time and diff for release button and moving joystick. |
| eventTimes = append(eventTimes, eventTimes[len(eventTimes)-1]) |
| if err := gp.PressButtonsAndAxes(ctx, releaseEvents); err != nil { |
| s.Fatal("Failed to release button: ", err) |
| } |
| } |
| |
| if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*4, eventTimes, "avgGamepadMixLatency", pv); err != nil { |
| s.Fatal("Failed to evaluate: ", err) |
| } |
| |
| if err := pv.Save(s.OutDir()); err != nil { |
| s.Fatal("Failed to saving perf data: ", err) |
| } |
| } |