blob: 35d42c4ba3b53acea298365be9f6f665df512289 [file] [log] [blame]
// Copyright 2020 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
package arc
import (
"context"
"time"
"chromiumos/tast/common/perf"
"chromiumos/tast/local/arc"
"chromiumos/tast/local/bundles/cros/arc/inputlatency"
"chromiumos/tast/local/cpu"
"chromiumos/tast/local/input"
"chromiumos/tast/testing"
)
func init() {
testing.AddTest(&testing.Test{
Func: GamepadPerf,
LacrosStatus: testing.LacrosVariantNeeded,
Desc: "Test ARC gamepad system performance",
Contacts: []string{"arc-performance@google.com", "ruanc@chromium.org"},
Attr: []string{"group:crosbolt", "crosbolt_perbuild"},
SoftwareDeps: []string{"chrome"},
Data: inputlatency.AndroidData(),
Params: []testing.Param{{
ExtraSoftwareDeps: []string{"android_p"},
}, {
Name: "vm",
ExtraSoftwareDeps: []string{"android_vm"},
}},
Fixture: "arcBooted",
Timeout: 2 * time.Minute,
})
}
func GamepadPerf(ctx context.Context, s *testing.State) {
cr := s.FixtValue().(*arc.PreData).Chrome
a := s.FixtValue().(*arc.PreData).ARC
d := s.FixtValue().(*arc.PreData).UIDevice
tconn, err := cr.TestAPIConn(ctx)
if err != nil {
s.Fatal("Failed to create Test API connection: ", err)
}
s.Log("Creating a virtual gamepad device")
gp, err := input.Gamepad(ctx)
if err != nil {
s.Fatal("Failed to create a gamepad: ", err)
}
defer func() {
if gp != nil {
gp.Close()
}
}()
s.Log("Created a virtual gamepad device ", gp.Device())
if err := inputlatency.InstallArcHostClockClient(ctx, a, s); err != nil {
s.Fatal("Could not install arc-host-clock-client: ", err)
}
const (
apk = "ArcInputLatencyTest.apk"
pkg = "org.chromium.arc.testapp.inputlatency"
cls = pkg + ".MainActivity"
)
s.Log("Installing ", apk)
if err := a.Install(ctx, arc.APKPath(apk)); err != nil {
s.Fatal("Failed to install the APK: ", err)
}
s.Log("Launching ", cls)
act, err := arc.NewActivity(a, pkg, cls)
if err != nil {
s.Fatal("Failed to create activity: ", err)
}
defer act.Close()
if err := act.StartWithDefaultOptions(ctx, tconn); err != nil {
s.Fatal("Failed to start activity: ", err)
}
defer act.Stop(ctx, tconn)
if err := cpu.WaitUntilIdle(ctx); err != nil {
s.Fatal("Failed to wait until CPU idle: ", err)
}
s.Log("Injecting one button key event each time")
const (
repeat = 25
waitMS = 50
)
// Use repeat*2 because each iteration of the loop generates two events.
eventTimes := make([]int64, 0, repeat*2)
for i := 0; i < repeat; i++ {
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
if err := gp.PressButton(ctx, input.BTN_EAST); err != nil {
s.Fatal("Failed to inject key event: ", err)
}
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
if err := gp.ReleaseButton(ctx, input.BTN_EAST); err != nil {
s.Fatal("Failed to inject key event: ", err)
}
}
pv := perf.NewValues()
if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*2, eventTimes, "avgGamepadButtonLatency", pv); err != nil {
s.Fatal("Failed to evaluate: ", err)
}
if err := inputlatency.WaitForClearUI(ctx, d); err != nil {
s.Fatal("Failed to clear UI: ", err)
}
s.Log("Injecting one joystick event each time")
// Use repeat*2 because each iteration of the loop generates two events.
eventTimes = make([]int64, 0, repeat*2)
axis := gp.Axes()[input.ABS_X]
for i := 0; i < repeat; i++ {
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
// Move axis x to maximum.
if err := gp.MoveAxis(ctx, input.ABS_X, axis.Maximum); err != nil {
s.Fatal("Failed to move axis: ", err)
}
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
// Move axis x to minimum.
if err := gp.MoveAxis(ctx, input.ABS_X, axis.Minimum); err != nil {
s.Fatal("Failed to move axis: ", err)
}
}
if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*2, eventTimes, "avgGamepadStickLatency", pv); err != nil {
s.Fatal("Failed to evaluate: ", err)
}
if err := inputlatency.WaitForClearUI(ctx, d); err != nil {
s.Fatal("Failed to clear UI: ", err)
}
s.Log("Injecting one button key event and one axis event together each time")
// Use repeat*4 because each iteration of the loop generates four events.
eventTimes = make([]int64, 0, repeat*4)
axis = gp.Axes()[input.ABS_X]
pressEvents := []input.GamepadEvent{
{Et: input.EV_ABS, Ec: input.ABS_X, Val: axis.Maximum},
{Et: input.EV_KEY, Ec: input.BTN_EAST, Val: 1}}
releaseEvents := []input.GamepadEvent{
{Et: input.EV_ABS, Ec: input.ABS_X, Val: axis.Minimum},
{Et: input.EV_KEY, Ec: input.BTN_EAST, Val: 0}}
for i := 0; i < repeat; i++ {
// Generate event time for pressing button.
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
// Same event time and diff for pressing button and moving joystick.
eventTimes = append(eventTimes, eventTimes[len(eventTimes)-1])
if err := gp.PressButtonsAndAxes(ctx, pressEvents); err != nil {
s.Fatal("Failed to inject key event: ", err)
}
// Generate event time for releasing button.
if err := inputlatency.WaitForNextEventTime(ctx, a, &eventTimes, waitMS); err != nil {
s.Fatal("Failed to generate event time: ", err)
}
// Same event time and diff for release button and moving joystick.
eventTimes = append(eventTimes, eventTimes[len(eventTimes)-1])
if err := gp.PressButtonsAndAxes(ctx, releaseEvents); err != nil {
s.Fatal("Failed to release button: ", err)
}
}
if err := inputlatency.EvaluateLatency(ctx, s, d, repeat*4, eventTimes, "avgGamepadMixLatency", pv); err != nil {
s.Fatal("Failed to evaluate: ", err)
}
if err := pv.Save(s.OutDir()); err != nil {
s.Fatal("Failed to saving perf data: ", err)
}
}