blob: a7fc68ce7851725a0833d1ffdfd6e3fbad346479 [file] [log] [blame]
// Copyright (c) 2012 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <policy/device_policy.h>
#include <policy/libpolicy.h>
#include <update_engine/connection_manager.h>
namespace chromeos_update_engine {
// An interface to global system context, including platform resources,
// the current state of the system, high-level objects, system interfaces, etc.
// Carved out separately so it can be mocked for unit tests.
// Currently it has only one method, but we should start migrating other
// methods to use this as and when needed to unit test them.
// TODO (jaysri): Consider renaming this to something like GlobalContext.
class SystemState {
// Destructs this object.
virtual ~SystemState() {}
// Returns true if the OOBE process has been completed and EULA accepted.
// False otherwise.
virtual bool IsOOBEComplete() = 0;
// Sets or gets the latest device policy.
virtual void SetDevicePolicy(const policy::DevicePolicy* device_policy) = 0;
virtual const policy::DevicePolicy* GetDevicePolicy() const = 0;
// Gets the connection manager object.
virtual ConnectionManager* GetConnectionManager() = 0;
// A real implementation of the SystemStateInterface which is
// used by the actual product code.
class RealSystemState : public SystemState {
// Constructors and destructors.
virtual ~RealSystemState() {}
virtual bool IsOOBEComplete();
virtual void SetDevicePolicy(const policy::DevicePolicy* device_policy);
virtual const policy::DevicePolicy* GetDevicePolicy() const;
virtual ConnectionManager* GetConnectionManager();
// The latest device policy object from the policy provider.
const policy::DevicePolicy* device_policy_;
// The connection manager object that makes download
// decisions depending on the current type of connection.
ConnectionManager connection_manager_;
} // namespace chromeos_update_engine