blob: 73026f5d5d5f91f448e7f2624c3668d70c291d8e [file] [log] [blame]
// Copyright (c) 2009 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "window_manager/stacking_manager.h"
#include "window_manager/util.h"
#include "window_manager/window.h"
#include "window_manager/x_connection.h"
using std::map;
using std::set;
using std::tr1::shared_ptr;
namespace chromeos {
StackingManager::StackingManager(XConnection* xconn, ClutterInterface* clutter)
: xconn_(xconn) {
XWindow root = xconn_->GetRootWindow();
for (int i = kNumLayers - 1; i >= 0; --i) {
Layer layer = static_cast<Layer>(i);
XWindow xid = xconn_->CreateWindow(root, -1, -1, 1, 1, true, true, 0);
layer_to_xid_[layer] = xid;
shared_ptr<ClutterInterface::Actor> actor(clutter->CreateGroup());
layer_to_actor_[layer] = actor;
StackingManager::~StackingManager() {
for (set<XWindow>::const_iterator it = xids_.begin(); it != xids_.end(); ++it)
bool StackingManager::StackWindowAtTopOfLayer(Window* win, Layer layer) {
XWindow layer_xid =
FindWithDefault(layer_to_xid_, layer, static_cast<XWindow>(None));
CHECK(layer_xid != None) << "Invalid layer " << layer;
bool result = win->StackClientBelow(layer_xid);
shared_ptr<ClutterInterface::Actor> layer_actor =
layer_to_actor_, layer, shared_ptr<ClutterInterface::Actor>());
CHECK(layer_actor.get()) << "Invalid layer " << layer;
// Find the next-lowest layer so we can stack the window's shadow
// directly above it.
// TODO: This won't work for the bottom layer; write additional code to
// handle it if it ever becomes necessary.
Layer lower_layer = static_cast<Layer>(layer + 1);
shared_ptr<ClutterInterface::Actor> lower_layer_actor =
layer_to_actor_, lower_layer, shared_ptr<ClutterInterface::Actor>());
win->StackCompositedBelow(layer_actor.get(), lower_layer_actor.get(), true);
return result;
bool StackingManager::StackXidAtTopOfLayer(XWindow xid, Layer layer) {
XWindow ref_xid = FindWithDefault(
layer_to_xid_, layer, static_cast<XWindow>(None));
CHECK(ref_xid != None) << "Invalid layer " << layer;
return xconn_->StackWindow(xid, ref_xid, false); // above=false
void StackingManager::StackActorAtTopOfLayer(
ClutterInterface::Actor* actor, Layer layer) {
shared_ptr<ClutterInterface::Actor> ref_actor =
layer_to_actor_, layer, shared_ptr<ClutterInterface::Actor>());
CHECK(ref_actor.get()) << "Invalid layer " << layer;
// static
const char* StackingManager::LayerToName(Layer layer) {
switch (layer) {
case LAYER_DEBUGGING: return "debugging layer";
case LAYER_HOTKEY_OVERLAY: return "hotkey overlay layer";
case LAYER_DRAGGED_COLLAPSED_PANEL: return "dragged collapsed panel layer";
case LAYER_COLLAPSED_PANEL: return "collapsed panel layer";
case LAYER_PANEL_BAR: return "panel bar layer";
case LAYER_DRAGGED_EXPANDED_PANEL: return "dragged expanded panel layer";
case LAYER_EXPANDED_PANEL: return "expanded panel layer";
case LAYER_FLOATING_TAB: return "floating tab layer";
case LAYER_TAB_SUMMARY: return "tab summary layer";
case LAYER_TOPLEVEL_WINDOW: return "toplevel window layer";
case LAYER_BACKGROUND: return "background layer";
default: return "unknown layer";
} // namespace chromeos