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// Copyright 2017 The Clspv Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
#include "llvm/Pass.h"
#include "llvm/Support/raw_ostream.h"
#include "Passes.h"
using namespace llvm;
#define DEBUG_TYPE "splatselectcond"
namespace {
struct SplatSelectConditionPass : public ModulePass {
static char ID;
SplatSelectConditionPass() : ModulePass(ID) {}
bool runOnModule(Module &M) override;
};
} // namespace
char SplatSelectConditionPass::ID = 0;
INITIALIZE_PASS(SplatSelectConditionPass, "SplatSelectCond",
"Splat Select Condition Pass", false, false)
namespace clspv {
llvm::ModulePass *createSplatSelectConditionPass() {
return new SplatSelectConditionPass();
}
} // namespace clspv
bool SplatSelectConditionPass::runOnModule(Module &M) {
bool Changed = false;
SmallVector<SelectInst *, 16> WorkList;
for (Function &F : M) {
for (BasicBlock &BB : F) {
for (Instruction &I : BB) {
if (SelectInst *sel = dyn_cast<SelectInst>(&I)) {
auto cond = sel->getCondition();
if (cond->getType()->isIntegerTy(1)) {
Type *valueTy = sel->getTrueValue()->getType();
if (valueTy->isVectorTy()) {
WorkList.push_back(sel);
}
}
}
}
}
}
if (WorkList.size() == 0)
return Changed;
IRBuilder<> Builder(WorkList.front());
for (SelectInst *sel : WorkList) {
Changed = true;
auto cond = sel->getCondition();
auto numElems = cast<VectorType>(sel->getTrueValue()->getType())
->getElementCount()
.getKnownMinValue();
Builder.SetInsertPoint(sel);
auto splat = Builder.CreateVectorSplat(numElems, cond);
sel->setCondition(splat);
}
return Changed;
}