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/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2021, Ideas On Board
*
* awb.cpp - AWB control algorithm
*/
#include "awb.h"
#include <algorithm>
#include <cmath>
#include <libcamera/base/log.h>
/**
* \file awb.h
*/
namespace libcamera {
namespace ipa::ipu3::algorithms {
LOG_DEFINE_CATEGORY(IPU3Awb)
/*
* When zones are used for the grey world algorithm, they are only considered if
* their average green value is at least 16/255 (after black level subtraction)
* to exclude zones that are too dark and don't provide relevant colour
* information (on the opposite side of the spectrum, saturated regions are
* excluded by the ImgU statistics engine).
*/
static constexpr uint32_t kMinGreenLevelInZone = 16;
/*
* Minimum proportion of non-saturated cells in a zone for the zone to be used
* by the AWB algorithm.
*/
static constexpr double kMaxCellSaturationRatio = 0.8;
/*
* Maximum ratio of saturated pixels in a cell for the cell to be considered
* non-saturated and counted by the AWB algorithm.
*/
static constexpr uint32_t kMinCellsPerZoneRatio = 255 * 90 / 100;
/**
* \struct Accumulator
* \brief RGB statistics for a given zone
*
* Accumulate red, green and blue values for each non-saturated item over a
* zone. Items can for instance be pixels, but also the average of groups of
* pixels, depending on who uses the accumulator.
* \todo move this description and structure into a common header
*
* Zones which are saturated beyond the threshold defined in
* ipu3_uapi_awb_config_s are not included in the average.
*
* \var Accumulator::counted
* \brief Number of unsaturated cells used to calculate the sums
*
* \var Accumulator::sum
* \brief A structure containing the average red, green and blue sums
*
* \var Accumulator::sum.red
* \brief Sum of the average red values of each unsaturated cell in the zone
*
* \var Accumulator::sum.green
* \brief Sum of the average green values of each unsaturated cell in the zone
*
* \var Accumulator::sum.blue
* \brief Sum of the average blue values of each unsaturated cell in the zone
*/
/**
* \struct Awb::AwbStatus
* \brief AWB parameters calculated
*
* The AwbStatus structure is intended to store the AWB
* parameters calculated by the algorithm
*
* \var AwbStatus::temperatureK
* \brief Color temperature calculated
*
* \var AwbStatus::redGain
* \brief Gain calculated for the red channel
*
* \var AwbStatus::greenGain
* \brief Gain calculated for the green channel
*
* \var AwbStatus::blueGain
* \brief Gain calculated for the blue channel
*/
/* Default settings for Bayer noise reduction replicated from the Kernel */
static const struct ipu3_uapi_bnr_static_config imguCssBnrDefaults = {
.wb_gains = { 16, 16, 16, 16 },
.wb_gains_thr = { 255, 255, 255, 255 },
.thr_coeffs = { 1700, 0, 31, 31, 0, 16 },
.thr_ctrl_shd = { 26, 26, 26, 26 },
.opt_center = { -648, 0, -366, 0 },
.lut = {
{ 17, 23, 28, 32, 36, 39, 42, 45,
48, 51, 53, 55, 58, 60, 62, 64,
66, 68, 70, 72, 73, 75, 77, 78,
80, 82, 83, 85, 86, 88, 89, 90 } },
.bp_ctrl = { 20, 0, 1, 40, 0, 6, 0, 6, 0 },
.dn_detect_ctrl = { 9, 3, 4, 0, 8, 0, 1, 1, 1, 1, 0 },
.column_size = 1296,
.opt_center_sqr = { 419904, 133956 },
};
/* Default color correction matrix defined as an identity matrix */
static const struct ipu3_uapi_ccm_mat_config imguCssCcmDefault = {
8191, 0, 0, 0,
0, 8191, 0, 0,
0, 0, 8191, 0
};
/**
* \class Awb
* \brief A Grey world white balance correction algorithm
*
* The Grey World algorithm assumes that the scene, in average, is neutral grey.
* Reference: Lam, Edmund & Fung, George. (2008). Automatic White Balancing in
* Digital Photography. 10.1201/9781420054538.ch10.
*
* The IPU3 generates statistics from the Bayer Down Scaler output into a grid
* defined in the ipu3_uapi_awb_config_s structure.
*
* - Cells are defined in Pixels
* - Zones are defined in Cells
*
* 80 cells
* /───────────── 1280 pixels ───────────\
* 16 zones
* 16
* ┌────┬────┬────┬────┬────┬─ ──────┬────┐ \
* │Cell│ │ │ │ │ | │ │ │
* 16 │ px │ │ │ │ │ | │ │ │
* ├────┼────┼────┼────┼────┼─ ──────┼────┤ │
* │ │ │ │ │ │ | │ │
* │ │ │ │ │ │ | │ │ 7
* │ ── │ ── │ ── │ ── │ ── │ ── ── ─┤ ── │ 1 2 4
* │ │ │ │ │ │ | │ │ 2 0 5
*
* │ │ │ │ │ │ | │ │ z p c
* ├────┼────┼────┼────┼────┼─ ──────┼────┤ o i e
* │ │ │ │ │ │ | │ │ n x l
* │ │ | │ │ e e l
* ├─── ───┼─ ──────┼────┤ s l s
* │ │ | │ │ s
* │ │ | │ │
* ├─── Zone of Cells ───┼─ ──────┼────┤ │
* │ (5 x 4) │ | │ │ │
* │ │ | │ │ │
* ├── ───┼─ ──────┼────┤ │
* │ │ │ | │ │ │
* │ │ │ │ │ │ | │ │ │
* └────┴────┴────┴────┴────┴─ ──────┴────┘ /
*
*
* In each cell, the ImgU computes for each colour component the average of all
* unsaturated pixels (below a programmable threshold). It also provides the
* ratio of saturated pixels in the cell.
*
* The AWB algorithm operates on a coarser grid, made by grouping cells from the
* hardware grid into zones. The number of zones is fixed to \a kAwbStatsSizeX x
* \a kAwbStatsSizeY. For example, a frame of 1280x720 is divided into 80x45
* cells of [16x16] pixels and 16x12 zones of [5x4] cells each
* (\a kAwbStatsSizeX=16 and \a kAwbStatsSizeY=12). If the number of cells isn't
* an exact multiple of the number of zones, the right-most and bottom-most
* cells are ignored. The grid configuration is computed by
* IPAIPU3::calculateBdsGrid().
*
* Before calculating the gains, the algorithm aggregates the cell averages for
* each zone in generateAwbStats(). Cells that have a too high ratio of
* saturated pixels are ignored, and only zones that contain enough
* non-saturated cells are then used by the algorithm.
*
* The Grey World algorithm will then estimate the red and blue gains to apply, and
* store the results in the metadata. The green gain is always set to 1.
*/
Awb::Awb()
: Algorithm()
{
asyncResults_.blueGain = 1.0;
asyncResults_.greenGain = 1.0;
asyncResults_.redGain = 1.0;
asyncResults_.temperatureK = 4500;
zones_.reserve(kAwbStatsSizeX * kAwbStatsSizeY);
}
Awb::~Awb() = default;
/**
* \copydoc libcamera::ipa::Algorithm::configure
*/
int Awb::configure(IPAContext &context,
[[maybe_unused]] const IPAConfigInfo &configInfo)
{
const ipu3_uapi_grid_config &grid = context.configuration.grid.bdsGrid;
stride_ = context.configuration.grid.stride;
cellsPerZoneX_ = std::round(grid.width / static_cast<double>(kAwbStatsSizeX));
cellsPerZoneY_ = std::round(grid.height / static_cast<double>(kAwbStatsSizeY));
/*
* Configure the minimum proportion of cells counted within a zone
* for it to be relevant for the grey world algorithm.
* \todo This proportion could be configured.
*/
cellsPerZoneThreshold_ = cellsPerZoneX_ * cellsPerZoneY_ * kMaxCellSaturationRatio;
LOG(IPU3Awb, Debug) << "Threshold for AWB is set to " << cellsPerZoneThreshold_;
return 0;
}
/**
* The function estimates the correlated color temperature using
* from RGB color space input.
* In physics and color science, the Planckian locus or black body locus is
* the path or locus that the color of an incandescent black body would take
* in a particular chromaticity space as the blackbody temperature changes.
*
* If a narrow range of color temperatures is considered (those encapsulating
* daylight being the most practical case) one can approximate the Planckian
* locus in order to calculate the CCT in terms of chromaticity coordinates.
*
* More detailed information can be found in:
* https://en.wikipedia.org/wiki/Color_temperature#Approximation
*/
uint32_t Awb::estimateCCT(double red, double green, double blue)
{
/* Convert the RGB values to CIE tristimulus values (XYZ) */
double X = (-0.14282) * (red) + (1.54924) * (green) + (-0.95641) * (blue);
double Y = (-0.32466) * (red) + (1.57837) * (green) + (-0.73191) * (blue);
double Z = (-0.68202) * (red) + (0.77073) * (green) + (0.56332) * (blue);
/* Calculate the normalized chromaticity values */
double x = X / (X + Y + Z);
double y = Y / (X + Y + Z);
/* Calculate CCT */
double n = (x - 0.3320) / (0.1858 - y);
return 449 * n * n * n + 3525 * n * n + 6823.3 * n + 5520.33;
}
/* Generate an RGB vector with the average values for each zone */
void Awb::generateZones()
{
zones_.clear();
for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
RGB zone;
double counted = awbStats_[i].counted;
if (counted >= cellsPerZoneThreshold_) {
zone.G = awbStats_[i].sum.green / counted;
if (zone.G >= kMinGreenLevelInZone) {
zone.R = awbStats_[i].sum.red / counted;
zone.B = awbStats_[i].sum.blue / counted;
zones_.push_back(zone);
}
}
}
}
/* Translate the IPU3 statistics into the default statistics zone array */
void Awb::generateAwbStats(const ipu3_uapi_stats_3a *stats)
{
/*
* Generate a (kAwbStatsSizeX x kAwbStatsSizeY) array from the IPU3 grid which is
* (grid.width x grid.height).
*/
for (unsigned int cellY = 0; cellY < kAwbStatsSizeY * cellsPerZoneY_; cellY++) {
for (unsigned int cellX = 0; cellX < kAwbStatsSizeX * cellsPerZoneX_; cellX++) {
uint32_t cellPosition = cellY * stride_ + cellX;
uint32_t zoneX = cellX / cellsPerZoneX_;
uint32_t zoneY = cellY / cellsPerZoneY_;
uint32_t awbZonePosition = zoneY * kAwbStatsSizeX + zoneX;
/* Cast the initial IPU3 structure to simplify the reading */
const ipu3_uapi_awb_set_item *currentCell =
reinterpret_cast<const ipu3_uapi_awb_set_item *>(
&stats->awb_raw_buffer.meta_data[cellPosition]
);
/*
* Use cells which have less than 90%
* saturation as an initial means to include
* otherwise bright cells which are not fully
* saturated.
*
* \todo The 90% saturation rate may require
* further empirical measurements and
* optimisation during camera tuning phases.
*/
if (currentCell->sat_ratio <= kMinCellsPerZoneRatio) {
/* The cell is not saturated, use the current cell */
awbStats_[awbZonePosition].counted++;
uint32_t greenValue = currentCell->Gr_avg + currentCell->Gb_avg;
awbStats_[awbZonePosition].sum.green += greenValue / 2;
awbStats_[awbZonePosition].sum.red += currentCell->R_avg;
awbStats_[awbZonePosition].sum.blue += currentCell->B_avg;
}
}
}
}
void Awb::clearAwbStats()
{
for (unsigned int i = 0; i < kAwbStatsSizeX * kAwbStatsSizeY; i++) {
awbStats_[i].sum.blue = 0;
awbStats_[i].sum.red = 0;
awbStats_[i].sum.green = 0;
awbStats_[i].counted = 0;
}
}
void Awb::awbGreyWorld()
{
LOG(IPU3Awb, Debug) << "Grey world AWB";
/*
* Make a separate list of the derivatives for each of red and blue, so
* that we can sort them to exclude the extreme gains. We could
* consider some variations, such as normalising all the zones first, or
* doing an L2 average etc.
*/
std::vector<RGB> &redDerivative(zones_);
std::vector<RGB> blueDerivative(redDerivative);
std::sort(redDerivative.begin(), redDerivative.end(),
[](RGB const &a, RGB const &b) {
return a.G * b.R < b.G * a.R;
});
std::sort(blueDerivative.begin(), blueDerivative.end(),
[](RGB const &a, RGB const &b) {
return a.G * b.B < b.G * a.B;
});
/* Average the middle half of the values. */
int discard = redDerivative.size() / 4;
RGB sumRed(0, 0, 0);
RGB sumBlue(0, 0, 0);
for (auto ri = redDerivative.begin() + discard,
bi = blueDerivative.begin() + discard;
ri != redDerivative.end() - discard; ri++, bi++)
sumRed += *ri, sumBlue += *bi;
double redGain = sumRed.G / (sumRed.R + 1),
blueGain = sumBlue.G / (sumBlue.B + 1);
/* Color temperature is not relevant in Grey world but still useful to estimate it :-) */
asyncResults_.temperatureK = estimateCCT(sumRed.R, sumRed.G, sumBlue.B);
asyncResults_.redGain = redGain;
/* Hardcode the green gain to 1.0. */
asyncResults_.greenGain = 1.0;
asyncResults_.blueGain = blueGain;
}
void Awb::calculateWBGains(const ipu3_uapi_stats_3a *stats)
{
ASSERT(stats->stats_3a_status.awb_en);
clearAwbStats();
generateAwbStats(stats);
generateZones();
LOG(IPU3Awb, Debug) << "Valid zones: " << zones_.size();
if (zones_.size() > 10) {
awbGreyWorld();
LOG(IPU3Awb, Debug) << "Gain found for red: " << asyncResults_.redGain
<< " and for blue: " << asyncResults_.blueGain;
}
}
/**
* \copydoc libcamera::ipa::Algorithm::process
*/
void Awb::process(IPAContext &context, const ipu3_uapi_stats_3a *stats)
{
calculateWBGains(stats);
/*
* Gains are only recalculated if enough zones were detected.
* The results are cached, so if no results were calculated, we set the
* cached values from asyncResults_ here.
*/
context.frameContext.awb.gains.blue = asyncResults_.blueGain;
context.frameContext.awb.gains.green = asyncResults_.greenGain;
context.frameContext.awb.gains.red = asyncResults_.redGain;
context.frameContext.awb.temperatureK = asyncResults_.temperatureK;
}
constexpr uint16_t Awb::threshold(float value)
{
/* AWB thresholds are in the range [0, 8191] */
return value * 8191;
}
/**
* \copydoc libcamera::ipa::Algorithm::prepare
*/
void Awb::prepare(IPAContext &context, ipu3_uapi_params *params)
{
/*
* Green saturation thresholds are reduced because we are using the
* green channel only in the exposure computation.
*/
params->acc_param.awb.config.rgbs_thr_r = threshold(1.0);
params->acc_param.awb.config.rgbs_thr_gr = threshold(0.9);
params->acc_param.awb.config.rgbs_thr_gb = threshold(0.9);
params->acc_param.awb.config.rgbs_thr_b = threshold(1.0);
/*
* Enable saturation inclusion on thr_b for ImgU to update the
* ipu3_uapi_awb_set_item->sat_ratio field.
*/
params->acc_param.awb.config.rgbs_thr_b |= IPU3_UAPI_AWB_RGBS_THR_B_INCL_SAT |
IPU3_UAPI_AWB_RGBS_THR_B_EN;
const ipu3_uapi_grid_config &grid = context.configuration.grid.bdsGrid;
params->acc_param.awb.config.grid = context.configuration.grid.bdsGrid;
/*
* Optical center is column start (respectively row start) of the
* cell of interest minus its X center (respectively Y center).
*
* For the moment use BDS as a first approximation, but it should
* be calculated based on Shading (SHD) parameters.
*/
params->acc_param.bnr = imguCssBnrDefaults;
Size &bdsOutputSize = context.configuration.grid.bdsOutputSize;
params->acc_param.bnr.column_size = bdsOutputSize.width;
params->acc_param.bnr.opt_center.x_reset = grid.x_start - (bdsOutputSize.width / 2);
params->acc_param.bnr.opt_center.y_reset = grid.y_start - (bdsOutputSize.height / 2);
params->acc_param.bnr.opt_center_sqr.x_sqr_reset = params->acc_param.bnr.opt_center.x_reset
* params->acc_param.bnr.opt_center.x_reset;
params->acc_param.bnr.opt_center_sqr.y_sqr_reset = params->acc_param.bnr.opt_center.y_reset
* params->acc_param.bnr.opt_center.y_reset;
/* Convert to u3.13 fixed point values */
params->acc_param.bnr.wb_gains.gr = 8192 * context.frameContext.awb.gains.green;
params->acc_param.bnr.wb_gains.r = 8192 * context.frameContext.awb.gains.red;
params->acc_param.bnr.wb_gains.b = 8192 * context.frameContext.awb.gains.blue;
params->acc_param.bnr.wb_gains.gb = 8192 * context.frameContext.awb.gains.green;
LOG(IPU3Awb, Debug) << "Color temperature estimated: " << asyncResults_.temperatureK;
/* The CCM matrix may change when color temperature will be used */
params->acc_param.ccm = imguCssCcmDefault;
params->use.acc_awb = 1;
params->use.acc_bnr = 1;
params->use.acc_ccm = 1;
}
} /* namespace ipa::ipu3::algorithms */
} /* namespace libcamera */