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//===--- ThreadPool.h --------------------------------------------*- C++-*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_THREADING_H
#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_THREADING_H
#include "Context.h"
#include "Function.h"
#include "llvm/ADT/Twine.h"
#include <atomic>
#include <cassert>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <vector>
namespace clang {
namespace clangd {
/// A shared boolean flag indicating if the computation was cancelled.
/// Once cancelled, cannot be returned to the previous state.
class CancellationFlag {
public:
CancellationFlag();
void cancel() {
assert(WasCancelled && "the object was moved");
WasCancelled->store(true);
}
bool isCancelled() const {
assert(WasCancelled && "the object was moved");
return WasCancelled->load();
}
private:
std::shared_ptr<std::atomic<bool>> WasCancelled;
};
/// Limits the number of threads that can acquire the lock at the same time.
class Semaphore {
public:
Semaphore(std::size_t MaxLocks);
void lock();
void unlock();
private:
std::mutex Mutex;
std::condition_variable SlotsChanged;
std::size_t FreeSlots;
};
/// A point in time we may wait for, or None to wait forever.
/// (Not time_point::max(), because many std::chrono implementations overflow).
using Deadline = llvm::Optional<std::chrono::steady_clock::time_point>;
/// Makes a deadline from a timeout in seconds.
Deadline timeoutSeconds(llvm::Optional<double> Seconds);
/// Waits on a condition variable until F() is true or D expires.
template <typename Func>
LLVM_NODISCARD bool wait(std::unique_lock<std::mutex> &Lock,
std::condition_variable &CV, Deadline D, Func F) {
if (D)
return CV.wait_until(Lock, *D, F);
CV.wait(Lock, F);
return true;
}
/// Runs tasks on separate (detached) threads and wait for all tasks to finish.
/// Objects that need to spawn threads can own an AsyncTaskRunner to ensure they
/// all complete on destruction.
class AsyncTaskRunner {
public:
/// Destructor waits for all pending tasks to finish.
~AsyncTaskRunner();
void wait() const { (void) wait(llvm::None); }
LLVM_NODISCARD bool wait(Deadline D) const;
// The name is used for tracing and debugging (e.g. to name a spawned thread).
void runAsync(llvm::Twine Name, UniqueFunction<void()> Action);
private:
mutable std::mutex Mutex;
mutable std::condition_variable TasksReachedZero;
std::size_t InFlightTasks = 0;
};
} // namespace clangd
} // namespace clang
#endif