| /* -*- c++ -*- */ |
| /* |
| * Copyright © 2009 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef GLSL_TYPES_H |
| #define GLSL_TYPES_H |
| |
| #include <string.h> |
| #include <assert.h> |
| #include <stdio.h> |
| |
| #include "shader_enums.h" |
| #include "c11/threads.h" |
| #include "util/blob.h" |
| #include "util/format/u_format.h" |
| #include "util/macros.h" |
| |
| #ifdef __cplusplus |
| #include "mesa/main/config.h" |
| #endif |
| |
| struct glsl_type; |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct _mesa_glsl_parse_state; |
| struct glsl_symbol_table; |
| |
| extern void |
| glsl_type_singleton_init_or_ref(); |
| |
| extern void |
| glsl_type_singleton_decref(); |
| |
| extern void |
| _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); |
| |
| void |
| glsl_print_type(FILE *f, const struct glsl_type *t); |
| |
| void encode_type_to_blob(struct blob *blob, const struct glsl_type *type); |
| |
| const struct glsl_type *decode_type_from_blob(struct blob_reader *blob); |
| |
| typedef void (*glsl_type_size_align_func)(const struct glsl_type *type, |
| unsigned *size, unsigned *align); |
| |
| enum glsl_base_type { |
| /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1, |
| * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type. |
| */ |
| GLSL_TYPE_UINT = 0, |
| GLSL_TYPE_INT, |
| GLSL_TYPE_FLOAT, |
| GLSL_TYPE_FLOAT16, |
| GLSL_TYPE_DOUBLE, |
| GLSL_TYPE_UINT8, |
| GLSL_TYPE_INT8, |
| GLSL_TYPE_UINT16, |
| GLSL_TYPE_INT16, |
| GLSL_TYPE_UINT64, |
| GLSL_TYPE_INT64, |
| GLSL_TYPE_BOOL, |
| GLSL_TYPE_SAMPLER, |
| GLSL_TYPE_IMAGE, |
| GLSL_TYPE_ATOMIC_UINT, |
| GLSL_TYPE_STRUCT, |
| GLSL_TYPE_INTERFACE, |
| GLSL_TYPE_ARRAY, |
| GLSL_TYPE_VOID, |
| GLSL_TYPE_SUBROUTINE, |
| GLSL_TYPE_FUNCTION, |
| GLSL_TYPE_ERROR |
| }; |
| |
| /* Return the bit size of a type. Note that this differs from |
| * glsl_get_bit_size in that it returns 32 bits for bools, whereas at |
| * the NIR level we would want to return 1 bit for bools. |
| */ |
| static unsigned glsl_base_type_bit_size(enum glsl_base_type type) |
| { |
| switch (type) { |
| case GLSL_TYPE_BOOL: |
| case GLSL_TYPE_INT: |
| case GLSL_TYPE_UINT: |
| case GLSL_TYPE_FLOAT: /* TODO handle mediump */ |
| case GLSL_TYPE_SUBROUTINE: |
| return 32; |
| |
| case GLSL_TYPE_FLOAT16: |
| case GLSL_TYPE_UINT16: |
| case GLSL_TYPE_INT16: |
| return 16; |
| |
| case GLSL_TYPE_UINT8: |
| case GLSL_TYPE_INT8: |
| return 8; |
| |
| case GLSL_TYPE_DOUBLE: |
| case GLSL_TYPE_INT64: |
| case GLSL_TYPE_UINT64: |
| case GLSL_TYPE_IMAGE: |
| case GLSL_TYPE_SAMPLER: |
| return 64; |
| |
| default: |
| /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually |
| * happens when calling this method through is_64bit and is_16bit |
| * methods |
| */ |
| return 0; |
| } |
| |
| return 0; |
| } |
| |
| static inline bool glsl_base_type_is_16bit(enum glsl_base_type type) |
| { |
| return glsl_base_type_bit_size(type) == 16; |
| } |
| |
| static inline bool glsl_base_type_is_64bit(enum glsl_base_type type) |
| { |
| return glsl_base_type_bit_size(type) == 64; |
| } |
| |
| static inline bool glsl_base_type_is_integer(enum glsl_base_type type) |
| { |
| return type == GLSL_TYPE_UINT8 || |
| type == GLSL_TYPE_INT8 || |
| type == GLSL_TYPE_UINT16 || |
| type == GLSL_TYPE_INT16 || |
| type == GLSL_TYPE_UINT || |
| type == GLSL_TYPE_INT || |
| type == GLSL_TYPE_UINT64 || |
| type == GLSL_TYPE_INT64 || |
| type == GLSL_TYPE_BOOL || |
| type == GLSL_TYPE_SAMPLER || |
| type == GLSL_TYPE_IMAGE; |
| } |
| |
| static inline unsigned int |
| glsl_base_type_get_bit_size(const enum glsl_base_type base_type) |
| { |
| switch (base_type) { |
| case GLSL_TYPE_BOOL: |
| return 1; |
| |
| case GLSL_TYPE_INT: |
| case GLSL_TYPE_UINT: |
| case GLSL_TYPE_FLOAT: /* TODO handle mediump */ |
| case GLSL_TYPE_SUBROUTINE: |
| return 32; |
| |
| case GLSL_TYPE_FLOAT16: |
| case GLSL_TYPE_UINT16: |
| case GLSL_TYPE_INT16: |
| return 16; |
| |
| case GLSL_TYPE_UINT8: |
| case GLSL_TYPE_INT8: |
| return 8; |
| |
| case GLSL_TYPE_DOUBLE: |
| case GLSL_TYPE_INT64: |
| case GLSL_TYPE_UINT64: |
| case GLSL_TYPE_IMAGE: |
| case GLSL_TYPE_SAMPLER: |
| return 64; |
| |
| default: |
| unreachable("unknown base type"); |
| } |
| |
| return 0; |
| } |
| |
| static inline enum glsl_base_type |
| glsl_unsigned_base_type_of(enum glsl_base_type type) |
| { |
| switch (type) { |
| case GLSL_TYPE_INT: |
| return GLSL_TYPE_UINT; |
| case GLSL_TYPE_INT8: |
| return GLSL_TYPE_UINT8; |
| case GLSL_TYPE_INT16: |
| return GLSL_TYPE_UINT16; |
| case GLSL_TYPE_INT64: |
| return GLSL_TYPE_UINT64; |
| default: |
| assert(type == GLSL_TYPE_UINT || |
| type == GLSL_TYPE_UINT8 || |
| type == GLSL_TYPE_UINT16 || |
| type == GLSL_TYPE_UINT64); |
| return type; |
| } |
| } |
| |
| static inline enum glsl_base_type |
| glsl_signed_base_type_of(enum glsl_base_type type) |
| { |
| switch (type) { |
| case GLSL_TYPE_UINT: |
| return GLSL_TYPE_INT; |
| case GLSL_TYPE_UINT8: |
| return GLSL_TYPE_INT8; |
| case GLSL_TYPE_UINT16: |
| return GLSL_TYPE_INT16; |
| case GLSL_TYPE_UINT64: |
| return GLSL_TYPE_INT64; |
| default: |
| assert(type == GLSL_TYPE_INT || |
| type == GLSL_TYPE_INT8 || |
| type == GLSL_TYPE_INT16 || |
| type == GLSL_TYPE_INT64); |
| return type; |
| } |
| } |
| |
| enum glsl_sampler_dim { |
| GLSL_SAMPLER_DIM_1D = 0, |
| GLSL_SAMPLER_DIM_2D, |
| GLSL_SAMPLER_DIM_3D, |
| GLSL_SAMPLER_DIM_CUBE, |
| GLSL_SAMPLER_DIM_RECT, |
| GLSL_SAMPLER_DIM_BUF, |
| GLSL_SAMPLER_DIM_EXTERNAL, |
| GLSL_SAMPLER_DIM_MS, |
| GLSL_SAMPLER_DIM_SUBPASS, /* for vulkan input attachments */ |
| GLSL_SAMPLER_DIM_SUBPASS_MS, /* for multisampled vulkan input attachments */ |
| }; |
| |
| int |
| glsl_get_sampler_dim_coordinate_components(enum glsl_sampler_dim dim); |
| |
| enum glsl_matrix_layout { |
| /** |
| * The layout of the matrix is inherited from the object containing the |
| * matrix (the top level structure or the uniform block). |
| */ |
| GLSL_MATRIX_LAYOUT_INHERITED, |
| |
| /** |
| * Explicit column-major layout |
| * |
| * If a uniform block doesn't have an explicit layout set, it will default |
| * to this layout. |
| */ |
| GLSL_MATRIX_LAYOUT_COLUMN_MAJOR, |
| |
| /** |
| * Row-major layout |
| */ |
| GLSL_MATRIX_LAYOUT_ROW_MAJOR |
| }; |
| |
| enum { |
| GLSL_PRECISION_NONE = 0, |
| GLSL_PRECISION_HIGH, |
| GLSL_PRECISION_MEDIUM, |
| GLSL_PRECISION_LOW |
| }; |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| |
| #include "GL/gl.h" |
| #include "util/ralloc.h" |
| #include "mesa/main/menums.h" /* for gl_texture_index, C++'s enum rules are broken */ |
| |
| struct glsl_type { |
| GLenum gl_type; |
| glsl_base_type base_type:8; |
| |
| glsl_base_type sampled_type:8; /**< Type of data returned using this |
| * sampler or image. Only \c |
| * GLSL_TYPE_FLOAT, \c GLSL_TYPE_INT, |
| * and \c GLSL_TYPE_UINT are valid. |
| */ |
| |
| unsigned sampler_dimensionality:4; /**< \see glsl_sampler_dim */ |
| unsigned sampler_shadow:1; |
| unsigned sampler_array:1; |
| unsigned interface_packing:2; |
| unsigned interface_row_major:1; |
| |
| /** |
| * For \c GLSL_TYPE_STRUCT this specifies if the struct is packed or not. |
| * |
| * Only used for Compute kernels |
| */ |
| unsigned packed:1; |
| |
| private: |
| glsl_type() : mem_ctx(NULL) |
| { |
| // Dummy constructor, just for the sake of ASSERT_BITFIELD_SIZE. |
| } |
| |
| public: |
| /** |
| * \name Vector and matrix element counts |
| * |
| * For scalars, each of these values will be 1. For non-numeric types |
| * these will be 0. |
| */ |
| /*@{*/ |
| uint8_t vector_elements; /**< 1, 2, 3, or 4 vector elements. */ |
| uint8_t matrix_columns; /**< 1, 2, 3, or 4 matrix columns. */ |
| /*@}*/ |
| |
| /** |
| * For \c GLSL_TYPE_ARRAY, this is the length of the array. For |
| * \c GLSL_TYPE_STRUCT or \c GLSL_TYPE_INTERFACE, it is the number of |
| * elements in the structure and the number of values pointed to by |
| * \c fields.structure (below). |
| */ |
| unsigned length; |
| |
| /** |
| * Name of the data type |
| * |
| * Will never be \c NULL. |
| */ |
| const char *name; |
| |
| /** |
| * Explicit array, matrix, or vector stride. This is used to communicate |
| * explicit array layouts from SPIR-V. Should be 0 if the type has no |
| * explicit stride. |
| */ |
| unsigned explicit_stride; |
| |
| /** |
| * Explicit alignment. This is used to communicate explicit alignment |
| * constraints. Should be 0 if the type has no explicit alignment |
| * constraint. |
| */ |
| unsigned explicit_alignment; |
| |
| /** |
| * Subtype of composite data types. |
| */ |
| union { |
| const struct glsl_type *array; /**< Type of array elements. */ |
| struct glsl_function_param *parameters; /**< Parameters to function. */ |
| struct glsl_struct_field *structure; /**< List of struct fields. */ |
| } fields; |
| |
| /** |
| * \name Pointers to various public type singletons |
| */ |
| /*@{*/ |
| #undef DECL_TYPE |
| #define DECL_TYPE(NAME, ...) \ |
| static const glsl_type *const NAME##_type; |
| #undef STRUCT_TYPE |
| #define STRUCT_TYPE(NAME) \ |
| static const glsl_type *const struct_##NAME##_type; |
| #include "compiler/builtin_type_macros.h" |
| /*@}*/ |
| |
| /** |
| * Convenience accessors for vector types (shorter than get_instance()). |
| * @{ |
| */ |
| static const glsl_type *vec(unsigned components, const glsl_type *const ts[]); |
| static const glsl_type *vec(unsigned components); |
| static const glsl_type *f16vec(unsigned components); |
| static const glsl_type *dvec(unsigned components); |
| static const glsl_type *ivec(unsigned components); |
| static const glsl_type *uvec(unsigned components); |
| static const glsl_type *bvec(unsigned components); |
| static const glsl_type *i64vec(unsigned components); |
| static const glsl_type *u64vec(unsigned components); |
| static const glsl_type *i16vec(unsigned components); |
| static const glsl_type *u16vec(unsigned components); |
| static const glsl_type *i8vec(unsigned components); |
| static const glsl_type *u8vec(unsigned components); |
| /**@}*/ |
| |
| /** |
| * For numeric and boolean derived types returns the basic scalar type |
| * |
| * If the type is a numeric or boolean scalar, vector, or matrix type, |
| * this function gets the scalar type of the individual components. For |
| * all other types, including arrays of numeric or boolean types, the |
| * error type is returned. |
| */ |
| const glsl_type *get_base_type() const; |
| |
| /** |
| * Get the basic scalar type which this type aggregates. |
| * |
| * If the type is a numeric or boolean scalar, vector, or matrix, or an |
| * array of any of those, this function gets the scalar type of the |
| * individual components. For structs and arrays of structs, this function |
| * returns the struct type. For samplers and arrays of samplers, this |
| * function returns the sampler type. |
| */ |
| const glsl_type *get_scalar_type() const; |
| |
| /** |
| * Gets the "bare" type without any decorations or layout information. |
| */ |
| const glsl_type *get_bare_type() const; |
| |
| /** |
| * Gets the float16 version of this type. |
| */ |
| const glsl_type *get_float16_type() const; |
| |
| /** |
| * Gets the int16 version of this type. |
| */ |
| const glsl_type *get_int16_type() const; |
| |
| /** |
| * Gets the uint16 version of this type. |
| */ |
| const glsl_type *get_uint16_type() const; |
| |
| /** |
| * Get the instance of a built-in scalar, vector, or matrix type |
| */ |
| static const glsl_type *get_instance(unsigned base_type, unsigned rows, |
| unsigned columns, |
| unsigned explicit_stride = 0, |
| bool row_major = false, |
| unsigned explicit_alignment = 0); |
| |
| /** |
| * Get the instance of a sampler type |
| */ |
| static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim, |
| bool shadow, |
| bool array, |
| glsl_base_type type); |
| |
| static const glsl_type *get_image_instance(enum glsl_sampler_dim dim, |
| bool array, glsl_base_type type); |
| |
| /** |
| * Get the instance of an array type |
| */ |
| static const glsl_type *get_array_instance(const glsl_type *base, |
| unsigned elements, |
| unsigned explicit_stride = 0); |
| |
| /** |
| * Get the instance of a record type |
| */ |
| static const glsl_type *get_struct_instance(const glsl_struct_field *fields, |
| unsigned num_fields, |
| const char *name, |
| bool packed = false, |
| unsigned explicit_alignment = 0); |
| |
| /** |
| * Get the instance of an interface block type |
| */ |
| static const glsl_type *get_interface_instance(const glsl_struct_field *fields, |
| unsigned num_fields, |
| enum glsl_interface_packing packing, |
| bool row_major, |
| const char *block_name); |
| |
| /** |
| * Get the instance of an subroutine type |
| */ |
| static const glsl_type *get_subroutine_instance(const char *subroutine_name); |
| |
| /** |
| * Get the instance of a function type |
| */ |
| static const glsl_type *get_function_instance(const struct glsl_type *return_type, |
| const glsl_function_param *parameters, |
| unsigned num_params); |
| |
| /** |
| * Get the type resulting from a multiplication of \p type_a * \p type_b |
| */ |
| static const glsl_type *get_mul_type(const glsl_type *type_a, |
| const glsl_type *type_b); |
| |
| /** |
| * Query the total number of scalars that make up a scalar, vector or matrix |
| */ |
| unsigned components() const |
| { |
| return vector_elements * matrix_columns; |
| } |
| |
| /** |
| * Calculate the number of components slots required to hold this type |
| * |
| * This is used to determine how many uniform or varying locations a type |
| * might occupy. |
| */ |
| unsigned component_slots() const; |
| |
| unsigned component_slots_aligned(unsigned offset) const; |
| |
| /** |
| * Calculate offset between the base location of the struct in |
| * uniform storage and a struct member. |
| * For the initial call, length is the index of the member to find the |
| * offset for. |
| */ |
| unsigned struct_location_offset(unsigned length) const; |
| |
| /** |
| * Calculate the number of unique values from glGetUniformLocation for the |
| * elements of the type. |
| * |
| * This is used to allocate slots in the UniformRemapTable, the amount of |
| * locations may not match with actual used storage space by the driver. |
| */ |
| unsigned uniform_locations() const; |
| |
| /** |
| * Used to count the number of varyings contained in the type ignoring |
| * innermost array elements. |
| */ |
| unsigned varying_count() const; |
| |
| /** |
| * Calculate the number of vec4 slots required to hold this type. |
| * |
| * This is the underlying recursive type_size function for |
| * count_attribute_slots() (vertex inputs and varyings) but also for |
| * gallium's !PIPE_CAP_PACKED_UNIFORMS case. |
| */ |
| unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const; |
| |
| /** |
| * Calculate the number of vec4 slots required to hold this type. |
| * |
| * This is the underlying recursive type_size function for |
| * gallium's PIPE_CAP_PACKED_UNIFORMS case. |
| */ |
| unsigned count_dword_slots(bool bindless) const; |
| |
| /** |
| * Calculate the number of attribute slots required to hold this type |
| * |
| * This implements the language rules of GLSL 1.50 for counting the number |
| * of slots used by a vertex attribute. It also determines the number of |
| * varying slots the type will use up in the absence of varying packing |
| * (and thus, it can be used to measure the number of varying slots used by |
| * the varyings that are generated by lower_packed_varyings). |
| * |
| * For vertex shader attributes - doubles only take one slot. |
| * For inter-shader varyings - dvec3/dvec4 take two slots. |
| * |
| * Vulkan doesn’t make this distinction so the argument should always be |
| * false. |
| */ |
| unsigned count_attribute_slots(bool is_gl_vertex_input) const { |
| return count_vec4_slots(is_gl_vertex_input, true); |
| } |
| |
| /** |
| * Alignment in bytes of the start of this type in a std140 uniform |
| * block. |
| */ |
| unsigned std140_base_alignment(bool row_major) const; |
| |
| /** Size in bytes of this type in a std140 uniform block. |
| * |
| * Note that this is not GL_UNIFORM_SIZE (which is the number of |
| * elements in the array) |
| */ |
| unsigned std140_size(bool row_major) const; |
| |
| /** |
| * Gets an explicitly laid out type with the std140 layout. |
| */ |
| const glsl_type *get_explicit_std140_type(bool row_major) const; |
| |
| /** |
| * Alignment in bytes of the start of this type in a std430 shader |
| * storage block. |
| */ |
| unsigned std430_base_alignment(bool row_major) const; |
| |
| /** |
| * Calculate array stride in bytes of this type in a std430 shader storage |
| * block. |
| */ |
| unsigned std430_array_stride(bool row_major) const; |
| |
| /** |
| * Size in bytes of this type in a std430 shader storage block. |
| * |
| * Note that this is not GL_BUFFER_SIZE |
| */ |
| unsigned std430_size(bool row_major) const; |
| |
| /** |
| * Gets an explicitly laid out type with the std430 layout. |
| */ |
| const glsl_type *get_explicit_std430_type(bool row_major) const; |
| |
| /** |
| * Gets an explicitly laid out interface type. |
| */ |
| const glsl_type *get_explicit_interface_type(bool supports_std430) const; |
| |
| /** Returns an explicitly laid out type given a type and size/align func |
| * |
| * The size/align func is only called for scalar and vector types and the |
| * returned type is otherwise laid out in the natural way as follows: |
| * |
| * - Arrays and matrices have a stride of ALIGN(elem_size, elem_align). |
| * |
| * - Structure types have their elements in-order and as tightly packed as |
| * possible following the alignment required by the size/align func. |
| * |
| * - All composite types (structures, matrices, and arrays) have an |
| * alignment equal to the highest alignment of any member of the composite. |
| * |
| * The types returned by this function are likely not suitable for most UBO |
| * or SSBO layout because they do not add the extra array and substructure |
| * alignment that is required by std140 and std430. |
| */ |
| const glsl_type *get_explicit_type_for_size_align(glsl_type_size_align_func type_info, |
| unsigned *size, unsigned *align) const; |
| |
| const glsl_type *replace_vec3_with_vec4() const; |
| |
| /** |
| * Alignment in bytes of the start of this type in OpenCL memory. |
| */ |
| unsigned cl_alignment() const; |
| |
| /** |
| * Size in bytes of this type in OpenCL memory |
| */ |
| unsigned cl_size() const; |
| |
| /** |
| * Size in bytes of this type based on its explicit data. |
| * |
| * When using SPIR-V shaders (ARB_gl_spirv), memory layouts are expressed |
| * through explicit offset, stride and matrix layout, so the size |
| * can/should be computed used those values. |
| * |
| * Note that the value returned by this method is only correct if such |
| * values are set, so only with SPIR-V shaders. Should not be used with |
| * GLSL shaders. |
| */ |
| unsigned explicit_size(bool align_to_stride=false) const; |
| |
| /** |
| * \brief Can this type be implicitly converted to another? |
| * |
| * \return True if the types are identical or if this type can be converted |
| * to \c desired according to Section 4.1.10 of the GLSL spec. |
| * |
| * \verbatim |
| * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10 |
| * Implicit Conversions: |
| * |
| * In some situations, an expression and its type will be implicitly |
| * converted to a different type. The following table shows all allowed |
| * implicit conversions: |
| * |
| * Type of expression | Can be implicitly converted to |
| * -------------------------------------------------- |
| * int float |
| * uint |
| * |
| * ivec2 vec2 |
| * uvec2 |
| * |
| * ivec3 vec3 |
| * uvec3 |
| * |
| * ivec4 vec4 |
| * uvec4 |
| * |
| * There are no implicit array or structure conversions. For example, |
| * an array of int cannot be implicitly converted to an array of float. |
| * There are no implicit conversions between signed and unsigned |
| * integers. |
| * \endverbatim |
| */ |
| bool can_implicitly_convert_to(const glsl_type *desired, |
| _mesa_glsl_parse_state *state) const; |
| |
| /** |
| * Query whether or not a type is a scalar (non-vector and non-matrix). |
| */ |
| bool is_scalar() const |
| { |
| return (vector_elements == 1) |
| && (base_type >= GLSL_TYPE_UINT) |
| && (base_type <= GLSL_TYPE_IMAGE); |
| } |
| |
| /** |
| * Query whether or not a type is a vector |
| */ |
| bool is_vector() const |
| { |
| return (vector_elements > 1) |
| && (matrix_columns == 1) |
| && (base_type >= GLSL_TYPE_UINT) |
| && (base_type <= GLSL_TYPE_BOOL); |
| } |
| |
| /** |
| * Query whether or not a type is a matrix |
| */ |
| bool is_matrix() const |
| { |
| /* GLSL only has float matrices. */ |
| return (matrix_columns > 1) && (base_type == GLSL_TYPE_FLOAT || |
| base_type == GLSL_TYPE_DOUBLE || |
| base_type == GLSL_TYPE_FLOAT16); |
| } |
| |
| /** |
| * Query whether or not a type is a non-array numeric type |
| */ |
| bool is_numeric() const |
| { |
| return (base_type >= GLSL_TYPE_UINT) && (base_type <= GLSL_TYPE_INT64); |
| } |
| |
| /** |
| * Query whether or not a type is an integer. |
| */ |
| bool is_integer() const |
| { |
| return glsl_base_type_is_integer(base_type); |
| } |
| |
| /** |
| * Query whether or not a type is a 16-bit integer. |
| */ |
| bool is_integer_16() const |
| { |
| return base_type == GLSL_TYPE_UINT16 || base_type == GLSL_TYPE_INT16; |
| } |
| |
| /** |
| * Query whether or not a type is an 32-bit integer. |
| */ |
| bool is_integer_32() const |
| { |
| return (base_type == GLSL_TYPE_UINT) || (base_type == GLSL_TYPE_INT); |
| } |
| |
| /** |
| * Query whether or not a type is a 64-bit integer. |
| */ |
| bool is_integer_64() const |
| { |
| return base_type == GLSL_TYPE_UINT64 || base_type == GLSL_TYPE_INT64; |
| } |
| |
| /** |
| * Query whether or not a type is a 32-bit or 64-bit integer |
| */ |
| bool is_integer_32_64() const |
| { |
| return is_integer_32() || is_integer_64(); |
| } |
| |
| /** |
| * Query whether or not a type is a 16-bit or 32-bit integer |
| */ |
| bool is_integer_16_32() const |
| { |
| return is_integer_16() || is_integer_32(); |
| } |
| |
| /** |
| * Query whether or not a type is a 16-bit, 32-bit or 64-bit integer |
| */ |
| bool is_integer_16_32_64() const |
| { |
| return is_integer_16() || is_integer_32() || is_integer_64(); |
| } |
| |
| /** |
| * Query whether or not type is an integral type, or for struct and array |
| * types, contains an integral type. |
| */ |
| bool contains_integer() const; |
| |
| /** |
| * Query whether or not type is a double type, or for struct, interface and |
| * array types, contains a double type. |
| */ |
| bool contains_double() const; |
| |
| /** |
| * Query whether or not type is a 64-bit type, or for struct, interface and |
| * array types, contains a double type. |
| */ |
| bool contains_64bit() const; |
| |
| /** |
| * Query whether or not a type is a float type |
| */ |
| bool is_float() const |
| { |
| return base_type == GLSL_TYPE_FLOAT; |
| } |
| |
| /** |
| * Query whether or not a type is a half-float or float type |
| */ |
| bool is_float_16_32() const |
| { |
| return base_type == GLSL_TYPE_FLOAT16 || is_float(); |
| } |
| |
| /** |
| * Query whether or not a type is a half-float, float or double |
| */ |
| bool is_float_16_32_64() const |
| { |
| return base_type == GLSL_TYPE_FLOAT16 || is_float() || is_double(); |
| } |
| |
| /** |
| * Query whether or not a type is a float or double |
| */ |
| bool is_float_32_64() const |
| { |
| return is_float() || is_double(); |
| } |
| |
| bool is_int_16_32_64() const |
| { |
| return base_type == GLSL_TYPE_INT16 || |
| base_type == GLSL_TYPE_INT || |
| base_type == GLSL_TYPE_INT64; |
| } |
| |
| bool is_uint_16_32_64() const |
| { |
| return base_type == GLSL_TYPE_UINT16 || |
| base_type == GLSL_TYPE_UINT || |
| base_type == GLSL_TYPE_UINT64; |
| } |
| |
| bool is_int_16_32() const |
| { |
| return base_type == GLSL_TYPE_INT || |
| base_type == GLSL_TYPE_INT16; |
| } |
| |
| bool is_uint_16_32() const |
| { |
| return base_type == GLSL_TYPE_UINT || |
| base_type == GLSL_TYPE_UINT16; |
| } |
| |
| /** |
| * Query whether or not a type is a double type |
| */ |
| bool is_double() const |
| { |
| return base_type == GLSL_TYPE_DOUBLE; |
| } |
| |
| /** |
| * Query whether a 64-bit type takes two slots. |
| */ |
| bool is_dual_slot() const |
| { |
| return is_64bit() && vector_elements > 2; |
| } |
| |
| /** |
| * Query whether or not a type is 64-bit |
| */ |
| bool is_64bit() const |
| { |
| return glsl_base_type_is_64bit(base_type); |
| } |
| |
| /** |
| * Query whether or not a type is 16-bit |
| */ |
| bool is_16bit() const |
| { |
| return glsl_base_type_is_16bit(base_type); |
| } |
| |
| /** |
| * Query whether or not a type is 32-bit |
| */ |
| bool is_32bit() const |
| { |
| return base_type == GLSL_TYPE_UINT || |
| base_type == GLSL_TYPE_INT || |
| base_type == GLSL_TYPE_FLOAT; |
| } |
| |
| /** |
| * Query whether or not a type is a non-array boolean type |
| */ |
| bool is_boolean() const |
| { |
| return base_type == GLSL_TYPE_BOOL; |
| } |
| |
| /** |
| * Query whether or not a type is a sampler |
| */ |
| bool is_sampler() const |
| { |
| return base_type == GLSL_TYPE_SAMPLER; |
| } |
| |
| /** |
| * Query whether or not type is a sampler, or for struct, interface and |
| * array types, contains a sampler. |
| */ |
| bool contains_sampler() const; |
| |
| /** |
| * Query whether or not type is an array or for struct, interface and |
| * array types, contains an array. |
| */ |
| bool contains_array() const; |
| |
| /** |
| * Get the Mesa texture target index for a sampler type. |
| */ |
| gl_texture_index sampler_index() const; |
| |
| /** |
| * Query whether or not type is an image, or for struct, interface and |
| * array types, contains an image. |
| */ |
| bool contains_image() const; |
| |
| /** |
| * Query whether or not a type is an image |
| */ |
| bool is_image() const |
| { |
| return base_type == GLSL_TYPE_IMAGE; |
| } |
| |
| /** |
| * Query whether or not a type is an array |
| */ |
| bool is_array() const |
| { |
| return base_type == GLSL_TYPE_ARRAY; |
| } |
| |
| bool is_array_of_arrays() const |
| { |
| return is_array() && fields.array->is_array(); |
| } |
| |
| /** |
| * Query whether or not a type is a record |
| */ |
| bool is_struct() const |
| { |
| return base_type == GLSL_TYPE_STRUCT; |
| } |
| |
| /** |
| * Query whether or not a type is an interface |
| */ |
| bool is_interface() const |
| { |
| return base_type == GLSL_TYPE_INTERFACE; |
| } |
| |
| /** |
| * Query whether or not a type is the void type singleton. |
| */ |
| bool is_void() const |
| { |
| return base_type == GLSL_TYPE_VOID; |
| } |
| |
| /** |
| * Query whether or not a type is the error type singleton. |
| */ |
| bool is_error() const |
| { |
| return base_type == GLSL_TYPE_ERROR; |
| } |
| |
| /** |
| * Query if a type is unnamed/anonymous (named by the parser) |
| */ |
| |
| bool is_subroutine() const |
| { |
| return base_type == GLSL_TYPE_SUBROUTINE; |
| } |
| bool contains_subroutine() const; |
| |
| bool is_anonymous() const |
| { |
| return !strncmp(name, "#anon", 5); |
| } |
| |
| /** |
| * Get the type stripped of any arrays |
| * |
| * \return |
| * Pointer to the type of elements of the first non-array type for array |
| * types, or pointer to itself for non-array types. |
| */ |
| const glsl_type *without_array() const |
| { |
| const glsl_type *t = this; |
| |
| while (t->is_array()) |
| t = t->fields.array; |
| |
| return t; |
| } |
| |
| /** |
| * Return the total number of elements in an array including the elements |
| * in arrays of arrays. |
| */ |
| unsigned arrays_of_arrays_size() const |
| { |
| if (!is_array()) |
| return 0; |
| |
| unsigned size = length; |
| const glsl_type *array_base_type = fields.array; |
| |
| while (array_base_type->is_array()) { |
| size = size * array_base_type->length; |
| array_base_type = array_base_type->fields.array; |
| } |
| return size; |
| } |
| |
| /** |
| * Return bit size for this type. |
| */ |
| unsigned bit_size() const |
| { |
| return glsl_base_type_bit_size(this->base_type); |
| } |
| |
| |
| /** |
| * Query whether or not a type is an atomic_uint. |
| */ |
| bool is_atomic_uint() const |
| { |
| return base_type == GLSL_TYPE_ATOMIC_UINT; |
| } |
| |
| /** |
| * Return the amount of atomic counter storage required for a type. |
| */ |
| unsigned atomic_size() const |
| { |
| if (is_atomic_uint()) |
| return ATOMIC_COUNTER_SIZE; |
| else if (is_array()) |
| return length * fields.array->atomic_size(); |
| else |
| return 0; |
| } |
| |
| /** |
| * Return whether a type contains any atomic counters. |
| */ |
| bool contains_atomic() const |
| { |
| return atomic_size() > 0; |
| } |
| |
| /** |
| * Return whether a type contains any opaque types. |
| */ |
| bool contains_opaque() const; |
| |
| /** |
| * Query the full type of a matrix row |
| * |
| * \return |
| * If the type is not a matrix, \c glsl_type::error_type is returned. |
| * Otherwise a type matching the rows of the matrix is returned. |
| */ |
| const glsl_type *row_type() const |
| { |
| if (!is_matrix()) |
| return error_type; |
| |
| if (explicit_stride && !interface_row_major) |
| return get_instance(base_type, matrix_columns, 1, explicit_stride); |
| else |
| return get_instance(base_type, matrix_columns, 1); |
| } |
| |
| /** |
| * Query the full type of a matrix column |
| * |
| * \return |
| * If the type is not a matrix, \c glsl_type::error_type is returned. |
| * Otherwise a type matching the columns of the matrix is returned. |
| */ |
| const glsl_type *column_type() const |
| { |
| if (!is_matrix()) |
| return error_type; |
| |
| if (interface_row_major) { |
| /* If we're row-major, the vector element stride is the same as the |
| * matrix stride and we have no alignment (i.e. component-aligned). |
| */ |
| return get_instance(base_type, vector_elements, 1, |
| explicit_stride, false, 0); |
| } else { |
| /* Otherwise, the vector is tightly packed (stride=0). For |
| * alignment, we treat a matrix as an array of columns make the same |
| * assumption that the alignment of the column is the same as the |
| * alignment of the whole matrix. |
| */ |
| return get_instance(base_type, vector_elements, 1, |
| 0, false, explicit_alignment); |
| } |
| } |
| |
| /** |
| * Get the type of a structure field |
| * |
| * \return |
| * Pointer to the type of the named field. If the type is not a structure |
| * or the named field does not exist, \c glsl_type::error_type is returned. |
| */ |
| const glsl_type *field_type(const char *name) const; |
| |
| /** |
| * Get the location of a field within a record type |
| */ |
| int field_index(const char *name) const; |
| |
| /** |
| * Query the number of elements in an array type |
| * |
| * \return |
| * The number of elements in the array for array types or -1 for non-array |
| * types. If the number of elements in the array has not yet been declared, |
| * zero is returned. |
| */ |
| int array_size() const |
| { |
| return is_array() ? length : -1; |
| } |
| |
| /** |
| * Query whether the array size for all dimensions has been declared. |
| */ |
| bool is_unsized_array() const |
| { |
| return is_array() && length == 0; |
| } |
| |
| /** |
| * Return the number of coordinate components needed for this |
| * sampler or image type. |
| * |
| * This is based purely on the sampler's dimensionality. For example, this |
| * returns 1 for sampler1D, and 3 for sampler2DArray. |
| * |
| * Note that this is often different than actual coordinate type used in |
| * a texturing built-in function, since those pack additional values (such |
| * as the shadow comparator or projector) into the coordinate type. |
| */ |
| int coordinate_components() const; |
| |
| /** |
| * Compares whether this type matches another type without taking into |
| * account the precision in structures. |
| * |
| * This is applied recursively so that structures containing structure |
| * members can also ignore the precision. |
| */ |
| bool compare_no_precision(const glsl_type *b) const; |
| |
| /** |
| * Compare a record type against another record type. |
| * |
| * This is useful for matching record types declared on the same shader |
| * stage as well as across different shader stages. |
| * The option to not match name is needed for matching record types |
| * declared across different shader stages. |
| * The option to not match locations is to deal with places where the |
| * same struct is defined in a block which has a location set on it. |
| */ |
| bool record_compare(const glsl_type *b, bool match_name, |
| bool match_locations = true, |
| bool match_precision = true) const; |
| |
| /** |
| * Get the type interface packing. |
| */ |
| enum glsl_interface_packing get_interface_packing() const |
| { |
| return (enum glsl_interface_packing)interface_packing; |
| } |
| |
| /** |
| * Get the type interface packing used internally. For shared and packing |
| * layouts this is implementation defined. |
| */ |
| enum glsl_interface_packing get_internal_ifc_packing(bool std430_supported) const |
| { |
| enum glsl_interface_packing packing = this->get_interface_packing(); |
| if (packing == GLSL_INTERFACE_PACKING_STD140 || |
| (!std430_supported && |
| (packing == GLSL_INTERFACE_PACKING_SHARED || |
| packing == GLSL_INTERFACE_PACKING_PACKED))) { |
| return GLSL_INTERFACE_PACKING_STD140; |
| } else { |
| assert(packing == GLSL_INTERFACE_PACKING_STD430 || |
| (std430_supported && |
| (packing == GLSL_INTERFACE_PACKING_SHARED || |
| packing == GLSL_INTERFACE_PACKING_PACKED))); |
| return GLSL_INTERFACE_PACKING_STD430; |
| } |
| } |
| |
| /** |
| * Check if the type interface is row major |
| */ |
| bool get_interface_row_major() const |
| { |
| return (bool) interface_row_major; |
| } |
| |
| ~glsl_type(); |
| |
| private: |
| |
| static mtx_t hash_mutex; |
| |
| /** |
| * ralloc context for the type itself. |
| */ |
| void *mem_ctx; |
| |
| /** Constructor for vector and matrix types */ |
| glsl_type(GLenum gl_type, |
| glsl_base_type base_type, unsigned vector_elements, |
| unsigned matrix_columns, const char *name, |
| unsigned explicit_stride = 0, bool row_major = false, |
| unsigned explicit_alignment = 0); |
| |
| /** Constructor for sampler or image types */ |
| glsl_type(GLenum gl_type, glsl_base_type base_type, |
| enum glsl_sampler_dim dim, bool shadow, bool array, |
| glsl_base_type type, const char *name); |
| |
| /** Constructor for record types */ |
| glsl_type(const glsl_struct_field *fields, unsigned num_fields, |
| const char *name, bool packed = false, |
| unsigned explicit_alignment = 0); |
| |
| /** Constructor for interface types */ |
| glsl_type(const glsl_struct_field *fields, unsigned num_fields, |
| enum glsl_interface_packing packing, |
| bool row_major, const char *name); |
| |
| /** Constructor for interface types */ |
| glsl_type(const glsl_type *return_type, |
| const glsl_function_param *params, unsigned num_params); |
| |
| /** Constructors for array types */ |
| glsl_type(const glsl_type *array, unsigned length, unsigned explicit_stride); |
| |
| /** Constructor for subroutine types */ |
| glsl_type(const char *name); |
| |
| /** Hash table containing the known explicit matrix and vector types. */ |
| static struct hash_table *explicit_matrix_types; |
| |
| /** Hash table containing the known array types. */ |
| static struct hash_table *array_types; |
| |
| /** Hash table containing the known struct types. */ |
| static struct hash_table *struct_types; |
| |
| /** Hash table containing the known interface types. */ |
| static struct hash_table *interface_types; |
| |
| /** Hash table containing the known subroutine types. */ |
| static struct hash_table *subroutine_types; |
| |
| /** Hash table containing the known function types. */ |
| static struct hash_table *function_types; |
| |
| static bool record_key_compare(const void *a, const void *b); |
| static unsigned record_key_hash(const void *key); |
| |
| /** |
| * \name Built-in type flyweights |
| */ |
| /*@{*/ |
| #undef DECL_TYPE |
| #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type; |
| #undef STRUCT_TYPE |
| #define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type; |
| #include "compiler/builtin_type_macros.h" |
| /*@}*/ |
| |
| /** |
| * \name Friend functions. |
| * |
| * These functions are friends because they must have C linkage and the |
| * need to call various private methods or access various private static |
| * data. |
| */ |
| /*@{*/ |
| friend void glsl_type_singleton_init_or_ref(void); |
| friend void glsl_type_singleton_decref(void); |
| friend void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *); |
| /*@}*/ |
| }; |
| |
| #undef DECL_TYPE |
| #undef STRUCT_TYPE |
| #endif /* __cplusplus */ |
| |
| struct glsl_struct_field { |
| const struct glsl_type *type; |
| const char *name; |
| |
| /** |
| * For interface blocks, gl_varying_slot corresponding to the input/output |
| * if this is a built-in input/output (i.e. a member of the built-in |
| * gl_PerVertex interface block); -1 otherwise. |
| * |
| * Ignored for structs. |
| */ |
| int location; |
| |
| /** |
| * For interface blocks, members may have an explicit byte offset |
| * specified; -1 otherwise. Also used for xfb_offset layout qualifier. |
| * |
| * Unless used for xfb_offset this field is ignored for structs. |
| */ |
| int offset; |
| |
| /** |
| * For interface blocks, members may define a transform feedback buffer; |
| * -1 otherwise. |
| */ |
| int xfb_buffer; |
| |
| /** |
| * For interface blocks, members may define a transform feedback stride; |
| * -1 otherwise. |
| */ |
| int xfb_stride; |
| /** |
| * Layout format, applicable to image variables only. |
| */ |
| enum pipe_format image_format; |
| |
| union { |
| struct { |
| /** |
| * For interface blocks, the interpolation mode (as in |
| * ir_variable::interpolation). 0 otherwise. |
| */ |
| unsigned interpolation:3; |
| |
| /** |
| * For interface blocks, 1 if this variable uses centroid interpolation (as |
| * in ir_variable::centroid). 0 otherwise. |
| */ |
| unsigned centroid:1; |
| |
| /** |
| * For interface blocks, 1 if this variable uses sample interpolation (as |
| * in ir_variable::sample). 0 otherwise. |
| */ |
| unsigned sample:1; |
| |
| /** |
| * Layout of the matrix. Uses glsl_matrix_layout values. |
| */ |
| unsigned matrix_layout:2; |
| |
| /** |
| * For interface blocks, 1 if this variable is a per-patch input or output |
| * (as in ir_variable::patch). 0 otherwise. |
| */ |
| unsigned patch:1; |
| |
| /** |
| * Precision qualifier |
| */ |
| unsigned precision:2; |
| |
| /** |
| * Memory qualifiers, applicable to buffer variables defined in shader |
| * storage buffer objects (SSBOs) |
| */ |
| unsigned memory_read_only:1; |
| unsigned memory_write_only:1; |
| unsigned memory_coherent:1; |
| unsigned memory_volatile:1; |
| unsigned memory_restrict:1; |
| |
| /** |
| * Any of the xfb_* qualifiers trigger the shader to be in transform |
| * feedback mode so we need to keep track of whether the buffer was |
| * explicitly set or if its just been assigned the default global value. |
| */ |
| unsigned explicit_xfb_buffer:1; |
| |
| unsigned implicit_sized_array:1; |
| }; |
| unsigned flags; |
| }; |
| #ifdef __cplusplus |
| #define DEFAULT_CONSTRUCTORS(_type, _name) \ |
| type(_type), name(_name), location(-1), offset(-1), xfb_buffer(0), \ |
| xfb_stride(0), image_format(PIPE_FORMAT_NONE), flags(0) \ |
| |
| glsl_struct_field(const struct glsl_type *_type, |
| int _precision, |
| const char *_name) |
| : DEFAULT_CONSTRUCTORS(_type, _name) |
| { |
| matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; |
| precision = _precision; |
| } |
| |
| glsl_struct_field(const struct glsl_type *_type, const char *_name) |
| : DEFAULT_CONSTRUCTORS(_type, _name) |
| { |
| matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; |
| precision = GLSL_PRECISION_NONE; |
| } |
| |
| glsl_struct_field() |
| : DEFAULT_CONSTRUCTORS(NULL, NULL) |
| { |
| matrix_layout = GLSL_MATRIX_LAYOUT_INHERITED; |
| precision = GLSL_PRECISION_NONE; |
| } |
| #undef DEFAULT_CONSTRUCTORS |
| #endif |
| }; |
| |
| struct glsl_function_param { |
| const struct glsl_type *type; |
| |
| bool in; |
| bool out; |
| }; |
| |
| static inline unsigned int |
| glsl_align(unsigned int a, unsigned int align) |
| { |
| return (a + align - 1) / align * align; |
| } |
| |
| #endif /* GLSL_TYPES_H */ |