| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #ifndef SHADER_ENUMS_H |
| #define SHADER_ENUMS_H |
| |
| #include <stdbool.h> |
| |
| /* Project-wide (GL and Vulkan) maximum. */ |
| #define MAX_DRAW_BUFFERS 8 |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Shader stages. |
| * |
| * The order must match how shaders are ordered in the pipeline. |
| * The GLSL linker assumes that if i<j, then the j-th shader is |
| * executed later than the i-th shader. |
| */ |
| typedef enum |
| { |
| MESA_SHADER_NONE = -1, |
| MESA_SHADER_VERTEX = 0, |
| MESA_SHADER_TESS_CTRL = 1, |
| MESA_SHADER_TESS_EVAL = 2, |
| MESA_SHADER_GEOMETRY = 3, |
| MESA_SHADER_FRAGMENT = 4, |
| MESA_SHADER_COMPUTE = 5, |
| |
| /* Vulkan-only stages. */ |
| MESA_SHADER_TASK = 6, |
| MESA_SHADER_MESH = 7, |
| MESA_SHADER_RAYGEN = 8, |
| MESA_SHADER_ANY_HIT = 9, |
| MESA_SHADER_CLOSEST_HIT = 10, |
| MESA_SHADER_MISS = 11, |
| MESA_SHADER_INTERSECTION = 12, |
| MESA_SHADER_CALLABLE = 13, |
| |
| /* must be last so it doesn't affect the GL pipeline */ |
| MESA_SHADER_KERNEL = 14, |
| } gl_shader_stage; |
| |
| static inline bool |
| gl_shader_stage_is_compute(gl_shader_stage stage) |
| { |
| return stage == MESA_SHADER_COMPUTE || stage == MESA_SHADER_KERNEL; |
| } |
| |
| static inline bool |
| gl_shader_stage_is_callable(gl_shader_stage stage) |
| { |
| return stage == MESA_SHADER_ANY_HIT || |
| stage == MESA_SHADER_CLOSEST_HIT || |
| stage == MESA_SHADER_MISS || |
| stage == MESA_SHADER_INTERSECTION || |
| stage == MESA_SHADER_CALLABLE; |
| } |
| |
| /** |
| * Number of STATE_* values we need to address any GL state. |
| * Used to dimension arrays. |
| */ |
| #define STATE_LENGTH 4 |
| |
| typedef short gl_state_index16; /* see enum gl_state_index */ |
| |
| const char *gl_shader_stage_name(gl_shader_stage stage); |
| |
| /** |
| * Translate a gl_shader_stage to a short shader stage name for debug |
| * printouts and error messages. |
| */ |
| const char *_mesa_shader_stage_to_string(unsigned stage); |
| |
| /** |
| * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) |
| * for debug printouts and error messages. |
| */ |
| const char *_mesa_shader_stage_to_abbrev(unsigned stage); |
| |
| /** |
| * GL related stages (not including CL) |
| */ |
| #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) |
| |
| /** |
| * Vulkan stages (not including CL) |
| */ |
| #define MESA_VULKAN_SHADER_STAGES (MESA_SHADER_CALLABLE + 1) |
| |
| /** |
| * All stages |
| */ |
| #define MESA_ALL_SHADER_STAGES (MESA_SHADER_KERNEL + 1) |
| |
| |
| /** |
| * Indexes for vertex program attributes. |
| * GL_NV_vertex_program aliases generic attributes over the conventional |
| * attributes. In GL_ARB_vertex_program shader the aliasing is optional. |
| * In GL_ARB_vertex_shader / OpenGL 2.0 the aliasing is disallowed (the |
| * generic attributes are distinct/separate). |
| */ |
| typedef enum |
| { |
| VERT_ATTRIB_POS, |
| VERT_ATTRIB_NORMAL, |
| VERT_ATTRIB_COLOR0, |
| VERT_ATTRIB_COLOR1, |
| VERT_ATTRIB_FOG, |
| VERT_ATTRIB_COLOR_INDEX, |
| VERT_ATTRIB_EDGEFLAG, |
| VERT_ATTRIB_TEX0, |
| VERT_ATTRIB_TEX1, |
| VERT_ATTRIB_TEX2, |
| VERT_ATTRIB_TEX3, |
| VERT_ATTRIB_TEX4, |
| VERT_ATTRIB_TEX5, |
| VERT_ATTRIB_TEX6, |
| VERT_ATTRIB_TEX7, |
| VERT_ATTRIB_POINT_SIZE, |
| VERT_ATTRIB_GENERIC0, |
| VERT_ATTRIB_GENERIC1, |
| VERT_ATTRIB_GENERIC2, |
| VERT_ATTRIB_GENERIC3, |
| VERT_ATTRIB_GENERIC4, |
| VERT_ATTRIB_GENERIC5, |
| VERT_ATTRIB_GENERIC6, |
| VERT_ATTRIB_GENERIC7, |
| VERT_ATTRIB_GENERIC8, |
| VERT_ATTRIB_GENERIC9, |
| VERT_ATTRIB_GENERIC10, |
| VERT_ATTRIB_GENERIC11, |
| VERT_ATTRIB_GENERIC12, |
| VERT_ATTRIB_GENERIC13, |
| VERT_ATTRIB_GENERIC14, |
| VERT_ATTRIB_GENERIC15, |
| VERT_ATTRIB_MAX |
| } gl_vert_attrib; |
| |
| const char *gl_vert_attrib_name(gl_vert_attrib attrib); |
| |
| /** |
| * Max number of texture coordinate units. This mainly just applies to |
| * the fixed-function vertex code. This will be difficult to raise above |
| * eight because of various vertex attribute bitvectors. |
| */ |
| #define MAX_TEXTURE_COORD_UNITS 8 |
| #define MAX_VERTEX_GENERIC_ATTRIBS 16 |
| |
| /** |
| * Symbolic constats to help iterating over |
| * specific blocks of vertex attributes. |
| * |
| * VERT_ATTRIB_FF |
| * includes all fixed function attributes as well as |
| * the aliased GL_NV_vertex_program shader attributes. |
| * VERT_ATTRIB_TEX |
| * include the classic texture coordinate attributes. |
| * Is a subset of VERT_ATTRIB_FF. |
| * VERT_ATTRIB_GENERIC |
| * include the OpenGL 2.0+ GLSL generic shader attributes. |
| * These alias the generic GL_ARB_vertex_shader attributes. |
| * VERT_ATTRIB_MAT |
| * include the generic shader attributes used to alias |
| * varying material values for the TNL shader programs. |
| * They are located at the end of the generic attribute |
| * block not to overlap with the generic 0 attribute. |
| */ |
| #define VERT_ATTRIB_FF(i) (VERT_ATTRIB_POS + (i)) |
| #define VERT_ATTRIB_FF_MAX VERT_ATTRIB_GENERIC0 |
| |
| #define VERT_ATTRIB_TEX(i) (VERT_ATTRIB_TEX0 + (i)) |
| #define VERT_ATTRIB_TEX_MAX MAX_TEXTURE_COORD_UNITS |
| |
| #define VERT_ATTRIB_GENERIC(i) (VERT_ATTRIB_GENERIC0 + (i)) |
| #define VERT_ATTRIB_GENERIC_MAX MAX_VERTEX_GENERIC_ATTRIBS |
| |
| #define VERT_ATTRIB_MAT0 \ |
| (VERT_ATTRIB_GENERIC_MAX - VERT_ATTRIB_MAT_MAX) |
| #define VERT_ATTRIB_MAT(i) \ |
| VERT_ATTRIB_GENERIC((i) + VERT_ATTRIB_MAT0) |
| #define VERT_ATTRIB_MAT_MAX MAT_ATTRIB_MAX |
| |
| /** |
| * Bitflags for vertex attributes. |
| * These are used in bitfields in many places. |
| */ |
| /*@{*/ |
| #define VERT_BIT_POS BITFIELD_BIT(VERT_ATTRIB_POS) |
| #define VERT_BIT_NORMAL BITFIELD_BIT(VERT_ATTRIB_NORMAL) |
| #define VERT_BIT_COLOR0 BITFIELD_BIT(VERT_ATTRIB_COLOR0) |
| #define VERT_BIT_COLOR1 BITFIELD_BIT(VERT_ATTRIB_COLOR1) |
| #define VERT_BIT_FOG BITFIELD_BIT(VERT_ATTRIB_FOG) |
| #define VERT_BIT_COLOR_INDEX BITFIELD_BIT(VERT_ATTRIB_COLOR_INDEX) |
| #define VERT_BIT_EDGEFLAG BITFIELD_BIT(VERT_ATTRIB_EDGEFLAG) |
| #define VERT_BIT_TEX0 BITFIELD_BIT(VERT_ATTRIB_TEX0) |
| #define VERT_BIT_TEX1 BITFIELD_BIT(VERT_ATTRIB_TEX1) |
| #define VERT_BIT_TEX2 BITFIELD_BIT(VERT_ATTRIB_TEX2) |
| #define VERT_BIT_TEX3 BITFIELD_BIT(VERT_ATTRIB_TEX3) |
| #define VERT_BIT_TEX4 BITFIELD_BIT(VERT_ATTRIB_TEX4) |
| #define VERT_BIT_TEX5 BITFIELD_BIT(VERT_ATTRIB_TEX5) |
| #define VERT_BIT_TEX6 BITFIELD_BIT(VERT_ATTRIB_TEX6) |
| #define VERT_BIT_TEX7 BITFIELD_BIT(VERT_ATTRIB_TEX7) |
| #define VERT_BIT_POINT_SIZE BITFIELD_BIT(VERT_ATTRIB_POINT_SIZE) |
| #define VERT_BIT_GENERIC0 BITFIELD_BIT(VERT_ATTRIB_GENERIC0) |
| |
| #define VERT_BIT(i) BITFIELD64_BIT(i) |
| #define VERT_BIT_ALL BITFIELD_RANGE(0, VERT_ATTRIB_MAX) |
| |
| #define VERT_BIT_FF(i) VERT_BIT(i) |
| #define VERT_BIT_FF_ALL BITFIELD_RANGE(0, VERT_ATTRIB_FF_MAX) |
| #define VERT_BIT_TEX(i) VERT_BIT(VERT_ATTRIB_TEX(i)) |
| #define VERT_BIT_TEX_ALL \ |
| BITFIELD_RANGE(VERT_ATTRIB_TEX(0), VERT_ATTRIB_TEX_MAX) |
| |
| #define VERT_BIT_GENERIC(i) VERT_BIT(VERT_ATTRIB_GENERIC(i)) |
| #define VERT_BIT_GENERIC_ALL \ |
| BITFIELD_RANGE(VERT_ATTRIB_GENERIC(0), VERT_ATTRIB_GENERIC_MAX) |
| |
| #define VERT_BIT_MAT(i) VERT_BIT(VERT_ATTRIB_MAT(i)) |
| #define VERT_BIT_MAT_ALL \ |
| BITFIELD_RANGE(VERT_ATTRIB_MAT(0), VERT_ATTRIB_MAT_MAX) |
| /*@}*/ |
| |
| #define MAX_VARYING 32 /**< number of float[4] vectors */ |
| |
| /** |
| * Indexes for vertex shader outputs, geometry shader inputs/outputs, and |
| * fragment shader inputs. |
| * |
| * Note that some of these values are not available to all pipeline stages. |
| * |
| * When this enum is updated, the following code must be updated too: |
| * - vertResults (in prog_print.c's arb_output_attrib_string()) |
| * - fragAttribs (in prog_print.c's arb_input_attrib_string()) |
| * - _mesa_varying_slot_in_fs() |
| * - _mesa_varying_slot_name_for_stage() |
| */ |
| typedef enum |
| { |
| VARYING_SLOT_POS, |
| VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ |
| VARYING_SLOT_COL1, |
| VARYING_SLOT_FOGC, |
| VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ |
| VARYING_SLOT_TEX1, |
| VARYING_SLOT_TEX2, |
| VARYING_SLOT_TEX3, |
| VARYING_SLOT_TEX4, |
| VARYING_SLOT_TEX5, |
| VARYING_SLOT_TEX6, |
| VARYING_SLOT_TEX7, |
| VARYING_SLOT_PSIZ, /* Does not appear in FS */ |
| VARYING_SLOT_BFC0, /* Does not appear in FS */ |
| VARYING_SLOT_BFC1, /* Does not appear in FS */ |
| VARYING_SLOT_EDGE, /* Does not appear in FS */ |
| VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ |
| VARYING_SLOT_CLIP_DIST0, |
| VARYING_SLOT_CLIP_DIST1, |
| VARYING_SLOT_CULL_DIST0, |
| VARYING_SLOT_CULL_DIST1, |
| VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ |
| VARYING_SLOT_LAYER, /* Appears as VS or GS output */ |
| VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ |
| VARYING_SLOT_FACE, /* FS only */ |
| VARYING_SLOT_PNTC, /* FS only */ |
| VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ |
| VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ |
| VARYING_SLOT_BOUNDING_BOX0, /* Only appears as TCS output. */ |
| VARYING_SLOT_BOUNDING_BOX1, /* Only appears as TCS output. */ |
| VARYING_SLOT_VIEW_INDEX, |
| VARYING_SLOT_VIEWPORT_MASK, /* Does not appear in FS */ |
| VARYING_SLOT_PRIMITIVE_SHADING_RATE = VARYING_SLOT_FACE, /* Does not appear in FS. */ |
| VARYING_SLOT_VAR0 = 32, /* First generic varying slot */ |
| /* the remaining are simply for the benefit of gl_varying_slot_name() |
| * and not to be construed as an upper bound: |
| */ |
| VARYING_SLOT_VAR1, |
| VARYING_SLOT_VAR2, |
| VARYING_SLOT_VAR3, |
| VARYING_SLOT_VAR4, |
| VARYING_SLOT_VAR5, |
| VARYING_SLOT_VAR6, |
| VARYING_SLOT_VAR7, |
| VARYING_SLOT_VAR8, |
| VARYING_SLOT_VAR9, |
| VARYING_SLOT_VAR10, |
| VARYING_SLOT_VAR11, |
| VARYING_SLOT_VAR12, |
| VARYING_SLOT_VAR13, |
| VARYING_SLOT_VAR14, |
| VARYING_SLOT_VAR15, |
| VARYING_SLOT_VAR16, |
| VARYING_SLOT_VAR17, |
| VARYING_SLOT_VAR18, |
| VARYING_SLOT_VAR19, |
| VARYING_SLOT_VAR20, |
| VARYING_SLOT_VAR21, |
| VARYING_SLOT_VAR22, |
| VARYING_SLOT_VAR23, |
| VARYING_SLOT_VAR24, |
| VARYING_SLOT_VAR25, |
| VARYING_SLOT_VAR26, |
| VARYING_SLOT_VAR27, |
| VARYING_SLOT_VAR28, |
| VARYING_SLOT_VAR29, |
| VARYING_SLOT_VAR30, |
| VARYING_SLOT_VAR31, |
| /* Per-patch varyings for tessellation. */ |
| VARYING_SLOT_PATCH0, |
| VARYING_SLOT_PATCH1, |
| VARYING_SLOT_PATCH2, |
| VARYING_SLOT_PATCH3, |
| VARYING_SLOT_PATCH4, |
| VARYING_SLOT_PATCH5, |
| VARYING_SLOT_PATCH6, |
| VARYING_SLOT_PATCH7, |
| VARYING_SLOT_PATCH8, |
| VARYING_SLOT_PATCH9, |
| VARYING_SLOT_PATCH10, |
| VARYING_SLOT_PATCH11, |
| VARYING_SLOT_PATCH12, |
| VARYING_SLOT_PATCH13, |
| VARYING_SLOT_PATCH14, |
| VARYING_SLOT_PATCH15, |
| VARYING_SLOT_PATCH16, |
| VARYING_SLOT_PATCH17, |
| VARYING_SLOT_PATCH18, |
| VARYING_SLOT_PATCH19, |
| VARYING_SLOT_PATCH20, |
| VARYING_SLOT_PATCH21, |
| VARYING_SLOT_PATCH22, |
| VARYING_SLOT_PATCH23, |
| VARYING_SLOT_PATCH24, |
| VARYING_SLOT_PATCH25, |
| VARYING_SLOT_PATCH26, |
| VARYING_SLOT_PATCH27, |
| VARYING_SLOT_PATCH28, |
| VARYING_SLOT_PATCH29, |
| VARYING_SLOT_PATCH30, |
| VARYING_SLOT_PATCH31, |
| /* 32 16-bit vec4 slots packed in 16 32-bit vec4 slots for GLES/mediump. |
| * They are really just additional generic slots used for 16-bit data to |
| * prevent conflicts between neighboring mediump and non-mediump varyings |
| * that can't be packed without breaking one or the other, which is |
| * a limitation of separate shaders. This allows linking shaders in 32 bits |
| * and then get an optimally packed 16-bit varyings by remapping the IO |
| * locations to these slots. The remapping can also be undone trivially. |
| * |
| * nir_io_semantics::high_16bit determines which half of the slot is |
| * accessed. The low and high halves share the same IO "base" number. |
| * Drivers can treat these as 32-bit slots everywhere except for FP16 |
| * interpolation. |
| */ |
| VARYING_SLOT_VAR0_16BIT, |
| VARYING_SLOT_VAR1_16BIT, |
| VARYING_SLOT_VAR2_16BIT, |
| VARYING_SLOT_VAR3_16BIT, |
| VARYING_SLOT_VAR4_16BIT, |
| VARYING_SLOT_VAR5_16BIT, |
| VARYING_SLOT_VAR6_16BIT, |
| VARYING_SLOT_VAR7_16BIT, |
| VARYING_SLOT_VAR8_16BIT, |
| VARYING_SLOT_VAR9_16BIT, |
| VARYING_SLOT_VAR10_16BIT, |
| VARYING_SLOT_VAR11_16BIT, |
| VARYING_SLOT_VAR12_16BIT, |
| VARYING_SLOT_VAR13_16BIT, |
| VARYING_SLOT_VAR14_16BIT, |
| VARYING_SLOT_VAR15_16BIT, |
| |
| NUM_TOTAL_VARYING_SLOTS, |
| } gl_varying_slot; |
| |
| |
| #define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) |
| #define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) |
| #define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0) |
| |
| const char *gl_varying_slot_name_for_stage(gl_varying_slot slot, |
| gl_shader_stage stage); |
| |
| |
| /** |
| * Bitflags for varying slots. |
| */ |
| /*@{*/ |
| #define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) |
| #define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) |
| #define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) |
| #define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) |
| #define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) |
| #define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) |
| #define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) |
| #define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) |
| #define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) |
| #define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) |
| #define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) |
| #define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) |
| #define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) |
| #define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ |
| MAX_TEXTURE_COORD_UNITS) |
| #define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) |
| #define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) |
| #define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) |
| #define VARYING_BITS_COLOR (VARYING_BIT_COL0 | \ |
| VARYING_BIT_COL1 | \ |
| VARYING_BIT_BFC0 | \ |
| VARYING_BIT_BFC1) |
| #define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) |
| #define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) |
| #define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) |
| #define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) |
| #define VARYING_BIT_CULL_DIST0 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST0) |
| #define VARYING_BIT_CULL_DIST1 BITFIELD64_BIT(VARYING_SLOT_CULL_DIST1) |
| #define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) |
| #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) |
| #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) |
| #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) |
| #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) |
| #define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) |
| #define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) |
| #define VARYING_BIT_BOUNDING_BOX0 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX0) |
| #define VARYING_BIT_BOUNDING_BOX1 BITFIELD64_BIT(VARYING_SLOT_BOUNDING_BOX1) |
| #define VARYING_BIT_VIEWPORT_MASK BITFIELD64_BIT(VARYING_SLOT_VIEWPORT_MASK) |
| #define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) |
| /*@}*/ |
| |
| /** |
| * If the gl_register_file is PROGRAM_SYSTEM_VALUE, the register index will be |
| * one of these values. If a NIR variable's mode is nir_var_system_value, it |
| * will be one of these values. |
| */ |
| typedef enum |
| { |
| /** |
| * \name System values applicable to all shaders |
| */ |
| /*@{*/ |
| |
| /** |
| * Builtin variables added by GL_ARB_shader_ballot. |
| */ |
| /*@{*/ |
| |
| /** |
| * From the GL_ARB_shader-ballot spec: |
| * |
| * "A sub-group is a collection of invocations which execute in lockstep. |
| * The variable <gl_SubGroupSizeARB> is the maximum number of |
| * invocations in a sub-group. The maximum <gl_SubGroupSizeARB> |
| * supported in this extension is 64." |
| * |
| * The spec defines this as a uniform. However, it's highly unlikely that |
| * implementations actually treat it as a uniform (which is loaded from a |
| * constant buffer). Most likely, this is an implementation-wide constant, |
| * or perhaps something that depends on the shader stage. |
| */ |
| SYSTEM_VALUE_SUBGROUP_SIZE, |
| |
| /** |
| * From the GL_ARB_shader_ballot spec: |
| * |
| * "The variable <gl_SubGroupInvocationARB> holds the index of the |
| * invocation within sub-group. This variable is in the range 0 to |
| * <gl_SubGroupSizeARB>-1, where <gl_SubGroupSizeARB> is the total |
| * number of invocations in a sub-group." |
| */ |
| SYSTEM_VALUE_SUBGROUP_INVOCATION, |
| |
| /** |
| * From the GL_ARB_shader_ballot spec: |
| * |
| * "The <gl_SubGroup??MaskARB> variables provide a bitmask for all |
| * invocations, with one bit per invocation starting with the least |
| * significant bit, according to the following table, |
| * |
| * variable equation for bit values |
| * -------------------- ------------------------------------ |
| * gl_SubGroupEqMaskARB bit index == gl_SubGroupInvocationARB |
| * gl_SubGroupGeMaskARB bit index >= gl_SubGroupInvocationARB |
| * gl_SubGroupGtMaskARB bit index > gl_SubGroupInvocationARB |
| * gl_SubGroupLeMaskARB bit index <= gl_SubGroupInvocationARB |
| * gl_SubGroupLtMaskARB bit index < gl_SubGroupInvocationARB |
| */ |
| SYSTEM_VALUE_SUBGROUP_EQ_MASK, |
| SYSTEM_VALUE_SUBGROUP_GE_MASK, |
| SYSTEM_VALUE_SUBGROUP_GT_MASK, |
| SYSTEM_VALUE_SUBGROUP_LE_MASK, |
| SYSTEM_VALUE_SUBGROUP_LT_MASK, |
| /*@}*/ |
| |
| /** |
| * Builtin variables added by VK_KHR_subgroups |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_NUM_SUBGROUPS, |
| SYSTEM_VALUE_SUBGROUP_ID, |
| /*@}*/ |
| |
| /*@}*/ |
| |
| /** |
| * \name Vertex shader system values |
| */ |
| /*@{*/ |
| /** |
| * OpenGL-style vertex ID. |
| * |
| * Section 2.11.7 (Shader Execution), subsection Shader Inputs, of the |
| * OpenGL 3.3 core profile spec says: |
| * |
| * "gl_VertexID holds the integer index i implicitly passed by |
| * DrawArrays or one of the other drawing commands defined in section |
| * 2.8.3." |
| * |
| * Section 2.8.3 (Drawing Commands) of the same spec says: |
| * |
| * "The commands....are equivalent to the commands with the same base |
| * name (without the BaseVertex suffix), except that the ith element |
| * transferred by the corresponding draw call will be taken from |
| * element indices[i] + basevertex of each enabled array." |
| * |
| * Additionally, the overview in the GL_ARB_shader_draw_parameters spec |
| * says: |
| * |
| * "In unextended GL, vertex shaders have inputs named gl_VertexID and |
| * gl_InstanceID, which contain, respectively the index of the vertex |
| * and instance. The value of gl_VertexID is the implicitly passed |
| * index of the vertex being processed, which includes the value of |
| * baseVertex, for those commands that accept it." |
| * |
| * gl_VertexID gets basevertex added in. This differs from DirectX where |
| * SV_VertexID does \b not get basevertex added in. |
| * |
| * \note |
| * If all system values are available, \c SYSTEM_VALUE_VERTEX_ID will be |
| * equal to \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus |
| * \c SYSTEM_VALUE_BASE_VERTEX. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_BASE_VERTEX |
| */ |
| SYSTEM_VALUE_VERTEX_ID, |
| |
| /** |
| * Instanced ID as supplied to gl_InstanceID |
| * |
| * Values assigned to gl_InstanceID always begin with zero, regardless of |
| * the value of baseinstance. |
| * |
| * Section 11.1.3.9 (Shader Inputs) of the OpenGL 4.4 core profile spec |
| * says: |
| * |
| * "gl_InstanceID holds the integer instance number of the current |
| * primitive in an instanced draw call (see section 10.5)." |
| * |
| * Through a big chain of pseudocode, section 10.5 describes that |
| * baseinstance is not counted by gl_InstanceID. In that section, notice |
| * |
| * "If an enabled vertex attribute array is instanced (it has a |
| * non-zero divisor as specified by VertexAttribDivisor), the element |
| * index that is transferred to the GL, for all vertices, is given by |
| * |
| * floor(instance/divisor) + baseinstance |
| * |
| * If an array corresponding to an attribute required by a vertex |
| * shader is not enabled, then the corresponding element is taken from |
| * the current attribute state (see section 10.2)." |
| * |
| * Note that baseinstance is \b not included in the value of instance. |
| */ |
| SYSTEM_VALUE_INSTANCE_ID, |
| |
| /** |
| * Vulkan InstanceIndex. |
| * |
| * InstanceIndex = gl_InstanceID + gl_BaseInstance |
| */ |
| SYSTEM_VALUE_INSTANCE_INDEX, |
| |
| /** |
| * DirectX-style vertex ID. |
| * |
| * Unlike \c SYSTEM_VALUE_VERTEX_ID, this system value does \b not include |
| * the value of basevertex. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_BASE_VERTEX |
| */ |
| SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, |
| |
| /** |
| * Value of \c basevertex passed to \c glDrawElementsBaseVertex and similar |
| * functions. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE |
| */ |
| SYSTEM_VALUE_BASE_VERTEX, |
| |
| /** |
| * Depending on the type of the draw call (indexed or non-indexed), |
| * is the value of \c basevertex passed to \c glDrawElementsBaseVertex and |
| * similar, or is the value of \c first passed to \c glDrawArrays and |
| * similar. |
| * |
| * \note |
| * It can be used to calculate the \c SYSTEM_VALUE_VERTEX_ID as |
| * \c SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus \c SYSTEM_VALUE_FIRST_VERTEX. |
| * |
| * \sa SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, SYSTEM_VALUE_VERTEX_ID |
| */ |
| SYSTEM_VALUE_FIRST_VERTEX, |
| |
| /** |
| * If the Draw command used to start the rendering was an indexed draw |
| * or not (~0/0). Useful to calculate \c SYSTEM_VALUE_BASE_VERTEX as |
| * \c SYSTEM_VALUE_IS_INDEXED_DRAW & \c SYSTEM_VALUE_FIRST_VERTEX. |
| */ |
| SYSTEM_VALUE_IS_INDEXED_DRAW, |
| |
| /** |
| * Value of \c baseinstance passed to instanced draw entry points |
| * |
| * \sa SYSTEM_VALUE_INSTANCE_ID |
| */ |
| SYSTEM_VALUE_BASE_INSTANCE, |
| |
| /** |
| * From _ARB_shader_draw_parameters: |
| * |
| * "Additionally, this extension adds a further built-in variable, |
| * gl_DrawID to the shading language. This variable contains the index |
| * of the draw currently being processed by a Multi* variant of a |
| * drawing command (such as MultiDrawElements or |
| * MultiDrawArraysIndirect)." |
| * |
| * If GL_ARB_multi_draw_indirect is not supported, this is always 0. |
| */ |
| SYSTEM_VALUE_DRAW_ID, |
| /*@}*/ |
| |
| /** |
| * \name Geometry shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_INVOCATION_ID, /**< (Also in Tessellation Control shader) */ |
| /*@}*/ |
| |
| /** |
| * \name Fragment shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_FRAG_COORD, |
| SYSTEM_VALUE_POINT_COORD, |
| SYSTEM_VALUE_LINE_COORD, /**< Coord along axis perpendicular to line */ |
| SYSTEM_VALUE_FRONT_FACE, |
| SYSTEM_VALUE_SAMPLE_ID, |
| SYSTEM_VALUE_SAMPLE_POS, |
| SYSTEM_VALUE_SAMPLE_MASK_IN, |
| SYSTEM_VALUE_HELPER_INVOCATION, |
| SYSTEM_VALUE_COLOR0, |
| SYSTEM_VALUE_COLOR1, |
| /*@}*/ |
| |
| /** |
| * \name Tessellation Evaluation shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_TESS_COORD, |
| SYSTEM_VALUE_VERTICES_IN, /**< Tessellation vertices in input patch */ |
| SYSTEM_VALUE_PRIMITIVE_ID, |
| SYSTEM_VALUE_TESS_LEVEL_OUTER, /**< TES input */ |
| SYSTEM_VALUE_TESS_LEVEL_INNER, /**< TES input */ |
| SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT, /**< TCS input for passthru TCS */ |
| SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT, /**< TCS input for passthru TCS */ |
| /*@}*/ |
| |
| /** |
| * \name Compute shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_LOCAL_INVOCATION_ID, |
| SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, |
| SYSTEM_VALUE_GLOBAL_INVOCATION_ID, |
| SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID, |
| SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX, |
| SYSTEM_VALUE_WORK_GROUP_ID, |
| SYSTEM_VALUE_NUM_WORK_GROUPS, |
| SYSTEM_VALUE_LOCAL_GROUP_SIZE, |
| SYSTEM_VALUE_GLOBAL_GROUP_SIZE, |
| SYSTEM_VALUE_WORK_DIM, |
| SYSTEM_VALUE_USER_DATA_AMD, |
| /*@}*/ |
| |
| /** Required for VK_KHR_device_group */ |
| SYSTEM_VALUE_DEVICE_INDEX, |
| |
| /** Required for VK_KHX_multiview */ |
| SYSTEM_VALUE_VIEW_INDEX, |
| |
| /** |
| * Driver internal vertex-count, used (for example) for drivers to |
| * calculate stride for stream-out outputs. Not externally visible. |
| */ |
| SYSTEM_VALUE_VERTEX_CNT, |
| |
| /** |
| * Required for AMD_shader_explicit_vertex_parameter and also used for |
| * varying-fetch instructions. |
| * |
| * The _SIZE value is "primitive size", used to scale i/j in primitive |
| * space to pixel space. |
| */ |
| SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL, |
| SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE, |
| SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID, |
| SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE, |
| SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL, |
| SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID, |
| SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE, |
| SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL, |
| |
| /** |
| * \name Ray tracing shader system values |
| */ |
| /*@{*/ |
| SYSTEM_VALUE_RAY_LAUNCH_ID, |
| SYSTEM_VALUE_RAY_LAUNCH_SIZE, |
| SYSTEM_VALUE_RAY_WORLD_ORIGIN, |
| SYSTEM_VALUE_RAY_WORLD_DIRECTION, |
| SYSTEM_VALUE_RAY_OBJECT_ORIGIN, |
| SYSTEM_VALUE_RAY_OBJECT_DIRECTION, |
| SYSTEM_VALUE_RAY_T_MIN, |
| SYSTEM_VALUE_RAY_T_MAX, |
| SYSTEM_VALUE_RAY_OBJECT_TO_WORLD, |
| SYSTEM_VALUE_RAY_WORLD_TO_OBJECT, |
| SYSTEM_VALUE_RAY_HIT_KIND, |
| SYSTEM_VALUE_RAY_FLAGS, |
| SYSTEM_VALUE_RAY_GEOMETRY_INDEX, |
| SYSTEM_VALUE_RAY_INSTANCE_CUSTOM_INDEX, |
| /*@}*/ |
| |
| /** |
| * IR3 specific geometry shader and tesselation control shader system |
| * values that packs invocation id, thread id and vertex id. Having this |
| * as a nir level system value lets us do the unpacking in nir. |
| */ |
| SYSTEM_VALUE_GS_HEADER_IR3, |
| SYSTEM_VALUE_TCS_HEADER_IR3, |
| |
| /** |
| * Fragment shading rate used for KHR_fragment_shading_rate (Vulkan). |
| */ |
| SYSTEM_VALUE_FRAG_SHADING_RATE, |
| |
| SYSTEM_VALUE_MAX /**< Number of values */ |
| } gl_system_value; |
| |
| const char *gl_system_value_name(gl_system_value sysval); |
| |
| /** |
| * The possible interpolation qualifiers that can be applied to a fragment |
| * shader input in GLSL. |
| * |
| * Note: INTERP_MODE_NONE must be 0 so that memsetting the |
| * ir_variable data structure to 0 causes the default behavior. |
| */ |
| enum glsl_interp_mode |
| { |
| INTERP_MODE_NONE = 0, |
| INTERP_MODE_SMOOTH, |
| INTERP_MODE_FLAT, |
| INTERP_MODE_NOPERSPECTIVE, |
| INTERP_MODE_EXPLICIT, |
| INTERP_MODE_COLOR, /**< glShadeModel determines the interp mode */ |
| INTERP_MODE_COUNT /**< Number of interpolation qualifiers */ |
| }; |
| |
| enum glsl_interface_packing { |
| GLSL_INTERFACE_PACKING_STD140, |
| GLSL_INTERFACE_PACKING_SHARED, |
| GLSL_INTERFACE_PACKING_PACKED, |
| GLSL_INTERFACE_PACKING_STD430 |
| }; |
| |
| const char *glsl_interp_mode_name(enum glsl_interp_mode qual); |
| |
| /** |
| * Fragment program results |
| */ |
| typedef enum |
| { |
| FRAG_RESULT_DEPTH = 0, |
| FRAG_RESULT_STENCIL = 1, |
| /* If a single color should be written to all render targets, this |
| * register is written. No FRAG_RESULT_DATAn will be written. |
| */ |
| FRAG_RESULT_COLOR = 2, |
| FRAG_RESULT_SAMPLE_MASK = 3, |
| |
| /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] |
| * or ARB_fragment_program fragment.color[n]) color results. If |
| * any are written, FRAG_RESULT_COLOR will not be written. |
| * FRAG_RESULT_DATA1 and up are simply for the benefit of |
| * gl_frag_result_name() and not to be construed as an upper bound |
| */ |
| FRAG_RESULT_DATA0 = 4, |
| FRAG_RESULT_DATA1, |
| FRAG_RESULT_DATA2, |
| FRAG_RESULT_DATA3, |
| FRAG_RESULT_DATA4, |
| FRAG_RESULT_DATA5, |
| FRAG_RESULT_DATA6, |
| FRAG_RESULT_DATA7, |
| } gl_frag_result; |
| |
| const char *gl_frag_result_name(gl_frag_result result); |
| |
| #define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) |
| |
| /** |
| * \brief Layout qualifiers for gl_FragDepth. |
| * |
| * Extension AMD_conservative_depth allows gl_FragDepth to be redeclared with |
| * a layout qualifier. |
| * |
| * \see enum ir_depth_layout |
| */ |
| enum gl_frag_depth_layout |
| { |
| FRAG_DEPTH_LAYOUT_NONE, /**< No layout is specified. */ |
| FRAG_DEPTH_LAYOUT_ANY, |
| FRAG_DEPTH_LAYOUT_GREATER, |
| FRAG_DEPTH_LAYOUT_LESS, |
| FRAG_DEPTH_LAYOUT_UNCHANGED |
| }; |
| |
| /** |
| * \brief Buffer access qualifiers |
| */ |
| enum gl_access_qualifier |
| { |
| ACCESS_COHERENT = (1 << 0), |
| ACCESS_RESTRICT = (1 << 1), |
| ACCESS_VOLATILE = (1 << 2), |
| |
| /* The memory used by the access/variable is not read. */ |
| ACCESS_NON_READABLE = (1 << 3), |
| |
| /* The memory used by the access/variable is not written. */ |
| ACCESS_NON_WRITEABLE = (1 << 4), |
| |
| /** The access may use a non-uniform buffer or image index */ |
| ACCESS_NON_UNIFORM = (1 << 5), |
| |
| /* This has the same semantics as NIR_INTRINSIC_CAN_REORDER, only to be |
| * used with loads. In other words, it means that the load can be |
| * arbitrarily reordered, or combined with other loads to the same address. |
| * It is implied by ACCESS_NON_WRITEABLE and a lack of ACCESS_VOLATILE. |
| */ |
| ACCESS_CAN_REORDER = (1 << 6), |
| |
| /** Use as little cache space as possible. */ |
| ACCESS_STREAM_CACHE_POLICY = (1 << 7), |
| }; |
| |
| /** |
| * \brief Blend support qualifiers |
| */ |
| enum gl_advanced_blend_mode |
| { |
| BLEND_NONE = 0, |
| BLEND_MULTIPLY, |
| BLEND_SCREEN, |
| BLEND_OVERLAY, |
| BLEND_DARKEN, |
| BLEND_LIGHTEN, |
| BLEND_COLORDODGE, |
| BLEND_COLORBURN, |
| BLEND_HARDLIGHT, |
| BLEND_SOFTLIGHT, |
| BLEND_DIFFERENCE, |
| BLEND_EXCLUSION, |
| BLEND_HSL_HUE, |
| BLEND_HSL_SATURATION, |
| BLEND_HSL_COLOR, |
| BLEND_HSL_LUMINOSITY, |
| }; |
| |
| enum blend_func |
| { |
| BLEND_FUNC_ADD, |
| BLEND_FUNC_SUBTRACT, |
| BLEND_FUNC_REVERSE_SUBTRACT, |
| BLEND_FUNC_MIN, |
| BLEND_FUNC_MAX, |
| }; |
| |
| enum blend_factor |
| { |
| BLEND_FACTOR_ZERO, |
| BLEND_FACTOR_SRC_COLOR, |
| BLEND_FACTOR_SRC1_COLOR, |
| BLEND_FACTOR_DST_COLOR, |
| BLEND_FACTOR_SRC_ALPHA, |
| BLEND_FACTOR_SRC1_ALPHA, |
| BLEND_FACTOR_DST_ALPHA, |
| BLEND_FACTOR_CONSTANT_COLOR, |
| BLEND_FACTOR_CONSTANT_ALPHA, |
| BLEND_FACTOR_SRC_ALPHA_SATURATE, |
| }; |
| |
| enum gl_tess_spacing |
| { |
| TESS_SPACING_UNSPECIFIED, |
| TESS_SPACING_EQUAL, |
| TESS_SPACING_FRACTIONAL_ODD, |
| TESS_SPACING_FRACTIONAL_EVEN, |
| }; |
| |
| /** |
| * A compare function enum for use in compiler lowering passes. This is in |
| * the same order as GL's compare functions (shifted down by GL_NEVER), and is |
| * exactly the same as gallium's PIPE_FUNC_*. |
| */ |
| enum compare_func |
| { |
| COMPARE_FUNC_NEVER, |
| COMPARE_FUNC_LESS, |
| COMPARE_FUNC_EQUAL, |
| COMPARE_FUNC_LEQUAL, |
| COMPARE_FUNC_GREATER, |
| COMPARE_FUNC_NOTEQUAL, |
| COMPARE_FUNC_GEQUAL, |
| COMPARE_FUNC_ALWAYS, |
| }; |
| |
| /** |
| * Arrangements for grouping invocations from NV_compute_shader_derivatives. |
| * |
| * The extension provides new layout qualifiers that support two different |
| * arrangements of compute shader invocations for the purpose of derivative |
| * computation. When specifying |
| * |
| * layout(derivative_group_quadsNV) in; |
| * |
| * compute shader invocations are grouped into 2x2x1 arrays whose four local |
| * invocation ID values follow the pattern: |
| * |
| * +-----------------+------------------+ |
| * | (2x+0, 2y+0, z) | (2x+1, 2y+0, z) | |
| * +-----------------+------------------+ |
| * | (2x+0, 2y+1, z) | (2x+1, 2y+1, z) | |
| * +-----------------+------------------+ |
| * |
| * where Y increases from bottom to top. When specifying |
| * |
| * layout(derivative_group_linearNV) in; |
| * |
| * compute shader invocations are grouped into 2x2x1 arrays whose four local |
| * invocation index values follow the pattern: |
| * |
| * +------+------+ |
| * | 4n+0 | 4n+1 | |
| * +------+------+ |
| * | 4n+2 | 4n+3 | |
| * +------+------+ |
| * |
| * If neither layout qualifier is specified, derivatives in compute shaders |
| * return zero, which is consistent with the handling of built-in texture |
| * functions like texture() in GLSL 4.50 compute shaders. |
| */ |
| enum gl_derivative_group { |
| DERIVATIVE_GROUP_NONE = 0, |
| DERIVATIVE_GROUP_QUADS, |
| DERIVATIVE_GROUP_LINEAR, |
| }; |
| |
| enum float_controls |
| { |
| FLOAT_CONTROLS_DEFAULT_FLOAT_CONTROL_MODE = 0x0000, |
| FLOAT_CONTROLS_DENORM_PRESERVE_FP16 = 0x0001, |
| FLOAT_CONTROLS_DENORM_PRESERVE_FP32 = 0x0002, |
| FLOAT_CONTROLS_DENORM_PRESERVE_FP64 = 0x0004, |
| FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP16 = 0x0008, |
| FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP32 = 0x0010, |
| FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO_FP64 = 0x0020, |
| FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP16 = 0x0040, |
| FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP32 = 0x0080, |
| FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE_FP64 = 0x0100, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP16 = 0x0200, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP32 = 0x0400, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTE_FP64 = 0x0800, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP16 = 0x1000, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP32 = 0x2000, |
| FLOAT_CONTROLS_ROUNDING_MODE_RTZ_FP64 = 0x4000, |
| }; |
| |
| /** |
| * Enums to describe sampler properties used by OpenCL's inline constant samplers. |
| * These values match the meanings described in the SPIR-V spec. |
| */ |
| enum cl_sampler_addressing_mode { |
| SAMPLER_ADDRESSING_MODE_NONE = 0, |
| SAMPLER_ADDRESSING_MODE_CLAMP_TO_EDGE = 1, |
| SAMPLER_ADDRESSING_MODE_CLAMP = 2, |
| SAMPLER_ADDRESSING_MODE_REPEAT = 3, |
| SAMPLER_ADDRESSING_MODE_REPEAT_MIRRORED = 4, |
| }; |
| |
| enum cl_sampler_filter_mode { |
| SAMPLER_FILTER_MODE_NEAREST = 0, |
| SAMPLER_FILTER_MODE_LINEAR = 1, |
| }; |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| #endif /* SHADER_ENUMS_H */ |