| /* |
| * (C) Copyright IBM Corporation 2004, 2005 |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sub license, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * IBM, |
| * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #ifndef _INDIRECT_VA_PRIVATE_ |
| #define _INDIRECT_VA_PRIVATE_ |
| |
| /** |
| * \file indirect_va_private.h |
| * |
| * \author Ian Romanick <idr@us.ibm.com> |
| */ |
| |
| #include <inttypes.h> |
| |
| #include "glxclient.h" |
| #include "indirect.h" |
| #include <GL/glxproto.h> |
| |
| |
| /** |
| * State descriptor for a single array of vertex data. |
| */ |
| struct array_state |
| { |
| /** |
| * Pointer to the application supplied data. |
| */ |
| const void *data; |
| |
| /** |
| * Enum representing the type of the application supplied data. |
| */ |
| GLenum data_type; |
| |
| /** |
| * Stride value supplied by the application. This value is not used |
| * internally. It is only kept so that it can be queried by the |
| * application using glGet*v. |
| */ |
| GLsizei user_stride; |
| |
| /** |
| * Calculated size, in bytes, of a single element in the array. This |
| * is calculated based on \c count and the size of the data type |
| * represented by \c data_type. |
| */ |
| GLsizei element_size; |
| |
| /** |
| * Actual byte-stride from one element to the next. This value will |
| * be equal to either \c user_stride or \c element_stride. |
| */ |
| GLsizei true_stride; |
| |
| /** |
| * Number of data values in each element. |
| */ |
| GLint count; |
| |
| /** |
| * "Normalized" data is on the range [0,1] (unsigned) or [-1,1] (signed). |
| * This is used for mapping integral types to floating point types. |
| */ |
| GLboolean normalized; |
| |
| /** |
| * Pre-calculated GLX protocol command header. |
| * This contains two 16-bit words: the command length and the command |
| * opcode. |
| */ |
| uint16_t header[2]; |
| |
| /** |
| * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set |
| * to \c GL_FALSE. |
| */ |
| GLboolean enabled; |
| |
| /** |
| * For multi-arrayed data (e.g., texture coordinates, generic vertex |
| * program attributes, etc.), this specifies which array this is. |
| */ |
| unsigned index; |
| |
| /** |
| * Per-array-type key. For most arrays, this will be the GL enum for |
| * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY |
| * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, |
| * etc.). |
| */ |
| GLenum key; |
| |
| /** |
| * If this array can be used with the "classic" \c glDrawArrays protocol, |
| * this is set to \c GL_TRUE. Otherwise, it is set to \c GL_FALSE. |
| */ |
| GLboolean old_DrawArrays_possible; |
| }; |
| |
| |
| /** |
| * Array state that is pushed / poped by \c glPushClientAttrib and |
| * \c glPopClientAttrib. |
| */ |
| struct array_stack_state |
| { |
| /** |
| * Pointer to the application supplied data. |
| */ |
| const void *data; |
| |
| /** |
| * Enum representing the type of the application supplied data. |
| */ |
| GLenum data_type; |
| |
| /** |
| * Stride value supplied by the application. This value is not used |
| * internally. It is only kept so that it can be queried by the |
| * application using glGet*v. |
| */ |
| GLsizei user_stride; |
| |
| /** |
| * Number of data values in each element. |
| */ |
| GLint count; |
| |
| /** |
| * Per-array-type key. For most arrays, this will be the GL enum for |
| * that array (e.g., GL_VERTEX_ARRAY for vertex data, GL_NORMAL_ARRAY |
| * for normal data, GL_TEXTURE_COORD_ARRAY for texture coordinate data, |
| * etc.). |
| */ |
| GLenum key; |
| |
| /** |
| * For multi-arrayed data (e.g., texture coordinates, generic vertex |
| * program attributes, etc.), this specifies which array this is. |
| */ |
| unsigned index; |
| |
| /** |
| * Set to \c GL_TRUE if this array is enabled. Otherwise, it is set |
| * to \c GL_FALSE. |
| */ |
| GLboolean enabled; |
| }; |
| |
| |
| /** |
| * Collection of all the vertex array state. |
| */ |
| struct array_state_vector |
| { |
| /** |
| * Number of arrays tracked by \c ::arrays. |
| */ |
| size_t num_arrays; |
| |
| /** |
| * Array of vertex array state. This array contains all of the valid |
| * vertex arrays. If a vertex array isn't in this array, then it isn't |
| * valid. For example, if an implementation does not support |
| * EXT_fog_coord, there won't be a GL_FOG_COORD_ARRAY entry in this |
| * array. |
| */ |
| struct array_state *arrays; |
| |
| /** |
| * Number of currently enabled client-side arrays. The value of this |
| * field is only valid if \c array_info_cache_valid is true. |
| */ |
| size_t enabled_client_array_count; |
| |
| /** |
| * \name ARRAY_INFO cache. |
| * |
| * These fields track the state of the ARRAY_INFO cache. The |
| * \c array_info_cache_size is the size of the actual data stored in |
| * \c array_info_cache. \c array_info_cache_buffer_size is the size of |
| * the buffer. This will always be greater than or equal to |
| * \c array_info_cache_size. |
| * |
| * \note |
| * There are some bytes of extra data before \c array_info_cache that is |
| * used to hold the header for RenderLarge commands. This is |
| * \b not included in \c array_info_cache_size or |
| * \c array_info_cache_buffer_size. \c array_info_cache_base stores a |
| * pointer to the true start of the buffer (i.e., what malloc returned). |
| */ |
| /*@{ */ |
| size_t array_info_cache_size; |
| size_t array_info_cache_buffer_size; |
| void *array_info_cache; |
| void *array_info_cache_base; |
| /*@} */ |
| |
| |
| /** |
| * Is the cache of ARRAY_INFO data valid? The cache can become invalid |
| * when one of several state changes occur. Among these chages are |
| * modifying the array settings for an enabled array and enabling / |
| * disabling an array. |
| */ |
| GLboolean array_info_cache_valid; |
| |
| /** |
| * Is it possible to use the GL 1.1 / EXT_vertex_arrays protocol? Use |
| * of this protocol is disabled with really old servers (i.e., servers |
| * that don't support GL 1.1 or EXT_vertex_arrays) or when an environment |
| * variable is set. |
| * |
| * \todo |
| * GL 1.1 and EXT_vertex_arrays use identical protocol, but have different |
| * opcodes for \c glDrawArrays. For servers that advertise one or the |
| * other, there should be a way to select which opcode to use. |
| */ |
| GLboolean old_DrawArrays_possible; |
| |
| /** |
| * Is it possible to use the new GL X.X / ARB_vertex_buffer_object |
| * protocol? |
| * |
| * \todo |
| * This protocol has not yet been defined by the ARB, but is currently a |
| * work in progress. This field is a place-holder. |
| */ |
| GLboolean new_DrawArrays_possible; |
| |
| /** |
| * Active texture unit set by \c glClientActiveTexture. |
| * |
| * \sa __glXGetActiveTextureUnit |
| */ |
| unsigned active_texture_unit; |
| |
| /** |
| * Number of supported texture units. Even if ARB_multitexture / |
| * GL 1.3 are not supported, this will be at least 1. When multitexture |
| * is supported, this will be the value queried by calling |
| * \c glGetIntegerv with \c GL_MAX_TEXTURE_UNITS. |
| * |
| * \todo |
| * Investigate if this should be the value of \c GL_MAX_TEXTURE_COORDS |
| * instead (if GL 2.0 / ARB_fragment_shader / ARB_fragment_program / |
| * NV_fragment_program are supported). |
| */ |
| unsigned num_texture_units; |
| |
| /** |
| * Number of generic vertex program attribs. If GL_ARB_vertex_program |
| * is not supported, this will be zero. Otherwise it will be the value |
| * queries by calling \c glGetProgramiv with \c GL_VERTEX_PROGRAM_ARB |
| * and \c GL_MAX_PROGRAM_ATTRIBS_ARB. |
| */ |
| unsigned num_vertex_program_attribs; |
| |
| /** |
| * \n Methods for implementing various GL functions. |
| * |
| * These method pointers are only valid \c array_info_cache_valid is set. |
| * When each function starts, it much check \c array_info_cache_valid. |
| * If it is not set, it must call \c fill_array_info_cache and call |
| * the new method. |
| * |
| * \sa fill_array_info_cache |
| * |
| * \todo |
| * Write code to plug these functions directly into the dispatch table. |
| */ |
| /*@{ */ |
| void (*DrawArrays) (GLenum, GLint, GLsizei); |
| void (*DrawElements) (GLenum mode, GLsizei count, GLenum type, |
| const GLvoid * indices); |
| /*@} */ |
| |
| struct array_stack_state *stack; |
| unsigned active_texture_unit_stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]; |
| unsigned stack_index; |
| }; |
| |
| #endif /* _INDIRECT_VA_PRIVATE_ */ |