| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <errno.h> |
| |
| #include "program/prog_instruction.h" |
| |
| #include "blorp_priv.h" |
| #include "compiler/brw_compiler.h" |
| #include "compiler/brw_nir.h" |
| #include "dev/intel_debug.h" |
| |
| const char * |
| blorp_shader_type_to_name(enum blorp_shader_type type) |
| { |
| static const char *shader_name[] = { |
| [BLORP_SHADER_TYPE_COPY] = "BLORP-copy", |
| [BLORP_SHADER_TYPE_BLIT] = "BLORP-blit", |
| [BLORP_SHADER_TYPE_CLEAR] = "BLORP-clear", |
| [BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE] = "BLORP-mcs-partial-resolve", |
| [BLORP_SHADER_TYPE_LAYER_OFFSET_VS] = "BLORP-layer-offset-vs", |
| [BLORP_SHADER_TYPE_GFX4_SF] = "BLORP-gfx4-sf", |
| }; |
| assert(type < ARRAY_SIZE(shader_name)); |
| |
| return shader_name[type]; |
| } |
| |
| void |
| blorp_init(struct blorp_context *blorp, void *driver_ctx, |
| struct isl_device *isl_dev) |
| { |
| blorp->driver_ctx = driver_ctx; |
| blorp->isl_dev = isl_dev; |
| } |
| |
| void |
| blorp_finish(struct blorp_context *blorp) |
| { |
| blorp->driver_ctx = NULL; |
| } |
| |
| void |
| blorp_batch_init(struct blorp_context *blorp, |
| struct blorp_batch *batch, void *driver_batch, |
| enum blorp_batch_flags flags) |
| { |
| batch->blorp = blorp; |
| batch->driver_batch = driver_batch; |
| batch->flags = flags; |
| } |
| |
| void |
| blorp_batch_finish(struct blorp_batch *batch) |
| { |
| batch->blorp = NULL; |
| } |
| |
| void |
| brw_blorp_surface_info_init(struct blorp_context *blorp, |
| struct brw_blorp_surface_info *info, |
| const struct blorp_surf *surf, |
| unsigned int level, float layer, |
| enum isl_format format, bool is_render_target) |
| { |
| memset(info, 0, sizeof(*info)); |
| assert(level < surf->surf->levels); |
| assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level, |
| surf->surf->logical_level0_px.array_len)); |
| |
| info->enabled = true; |
| |
| if (format == ISL_FORMAT_UNSUPPORTED) |
| format = surf->surf->format; |
| |
| info->surf = *surf->surf; |
| info->addr = surf->addr; |
| |
| info->aux_usage = surf->aux_usage; |
| if (info->aux_usage != ISL_AUX_USAGE_NONE) { |
| info->aux_surf = *surf->aux_surf; |
| info->aux_addr = surf->aux_addr; |
| } |
| |
| info->clear_color = surf->clear_color; |
| info->clear_color_addr = surf->clear_color_addr; |
| |
| info->view = (struct isl_view) { |
| .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : |
| ISL_SURF_USAGE_TEXTURE_BIT, |
| .format = format, |
| .base_level = level, |
| .levels = 1, |
| .swizzle = ISL_SWIZZLE_IDENTITY, |
| }; |
| |
| info->view.array_len = MAX2(info->surf.logical_level0_px.depth, |
| info->surf.logical_level0_px.array_len); |
| |
| if (!is_render_target && |
| (info->surf.dim == ISL_SURF_DIM_3D || |
| info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { |
| /* 3-D textures don't support base_array layer and neither do 2-D |
| * multisampled textures on IVB so we need to pass it through the |
| * sampler in those cases. These are also two cases where we are |
| * guaranteed that we won't be doing any funny surface hacks. |
| */ |
| info->view.base_array_layer = 0; |
| info->z_offset = layer; |
| } else { |
| info->view.base_array_layer = layer; |
| |
| assert(info->view.array_len >= info->view.base_array_layer); |
| info->view.array_len -= info->view.base_array_layer; |
| info->z_offset = 0; |
| } |
| |
| /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for |
| * layered rendering. |
| */ |
| if (is_render_target && blorp->isl_dev->info->ver <= 6) |
| info->view.array_len = MIN2(info->view.array_len, 512); |
| |
| if (surf->tile_x_sa || surf->tile_y_sa) { |
| /* This is only allowed on simple 2D surfaces without MSAA */ |
| assert(info->surf.dim == ISL_SURF_DIM_2D); |
| assert(info->surf.samples == 1); |
| assert(info->surf.levels == 1); |
| assert(info->surf.logical_level0_px.array_len == 1); |
| assert(info->aux_usage == ISL_AUX_USAGE_NONE); |
| |
| info->tile_x_sa = surf->tile_x_sa; |
| info->tile_y_sa = surf->tile_y_sa; |
| |
| /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we |
| * place the image at the tile boundary and offset our sampling or |
| * rendering. For this reason, we need to grow the image by the offset |
| * to ensure that the hardware doesn't think we've gone past the edge. |
| */ |
| info->surf.logical_level0_px.w += surf->tile_x_sa; |
| info->surf.logical_level0_px.h += surf->tile_y_sa; |
| info->surf.phys_level0_sa.w += surf->tile_x_sa; |
| info->surf.phys_level0_sa.h += surf->tile_y_sa; |
| } |
| } |
| |
| |
| void |
| blorp_params_init(struct blorp_params *params) |
| { |
| memset(params, 0, sizeof(*params)); |
| params->num_samples = 1; |
| params->num_draw_buffers = 1; |
| params->num_layers = 1; |
| } |
| |
| void |
| brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) |
| { |
| memset(wm_key, 0, sizeof(*wm_key)); |
| wm_key->nr_color_regions = 1; |
| for (int i = 0; i < MAX_SAMPLERS; i++) |
| wm_key->base.tex.swizzles[i] = SWIZZLE_XYZW; |
| } |
| |
| const unsigned * |
| blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, |
| struct nir_shader *nir, |
| struct brw_wm_prog_key *wm_key, |
| bool use_repclear, |
| struct brw_wm_prog_data *wm_prog_data) |
| { |
| const struct brw_compiler *compiler = blorp->compiler; |
| |
| nir->options = |
| compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; |
| |
| memset(wm_prog_data, 0, sizeof(*wm_prog_data)); |
| |
| wm_prog_data->base.nr_params = 0; |
| wm_prog_data->base.param = NULL; |
| |
| /* BLORP always uses the first two binding table entries: |
| * - Surface 0 is the render target (which always start from 0) |
| * - Surface 1 is the source texture |
| */ |
| wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; |
| |
| brw_preprocess_nir(compiler, nir, NULL); |
| nir_remove_dead_variables(nir, nir_var_shader_in, NULL); |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| |
| if (blorp->compiler->devinfo->ver < 6) { |
| if (nir->info.fs.uses_discard) |
| wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; |
| |
| wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; |
| } |
| |
| struct brw_compile_fs_params params = { |
| .nir = nir, |
| .key = wm_key, |
| .prog_data = wm_prog_data, |
| |
| .use_rep_send = use_repclear, |
| .log_data = blorp->driver_ctx, |
| |
| .debug_flag = DEBUG_BLORP, |
| }; |
| |
| return brw_compile_fs(compiler, mem_ctx, ¶ms); |
| } |
| |
| const unsigned * |
| blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, |
| struct nir_shader *nir, |
| struct brw_vs_prog_data *vs_prog_data) |
| { |
| const struct brw_compiler *compiler = blorp->compiler; |
| |
| nir->options = |
| compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; |
| |
| brw_preprocess_nir(compiler, nir, NULL); |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| |
| vs_prog_data->inputs_read = nir->info.inputs_read; |
| |
| brw_compute_vue_map(compiler->devinfo, |
| &vs_prog_data->base.vue_map, |
| nir->info.outputs_written, |
| nir->info.separate_shader, |
| 1); |
| |
| struct brw_vs_prog_key vs_key = { 0, }; |
| |
| struct brw_compile_vs_params params = { |
| .nir = nir, |
| .key = &vs_key, |
| .prog_data = vs_prog_data, |
| .log_data = blorp->driver_ctx, |
| |
| .debug_flag = DEBUG_BLORP, |
| }; |
| |
| return brw_compile_vs(compiler, mem_ctx, ¶ms); |
| } |
| |
| struct blorp_sf_key { |
| enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GFX4_SF */ |
| |
| struct brw_sf_prog_key key; |
| }; |
| |
| bool |
| blorp_ensure_sf_program(struct blorp_batch *batch, |
| struct blorp_params *params) |
| { |
| struct blorp_context *blorp = batch->blorp; |
| const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data; |
| assert(params->wm_prog_data); |
| |
| /* Gfx6+ doesn't need a strips and fans program */ |
| if (blorp->compiler->devinfo->ver >= 6) |
| return true; |
| |
| struct blorp_sf_key key = { |
| .shader_type = BLORP_SHADER_TYPE_GFX4_SF, |
| }; |
| |
| /* Everything gets compacted in vertex setup, so we just need a |
| * pass-through for the correct number of input varyings. |
| */ |
| const uint64_t slots_valid = VARYING_BIT_POS | |
| ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0; |
| |
| key.key.attrs = slots_valid; |
| key.key.primitive = BRW_SF_PRIM_TRIANGLES; |
| key.key.contains_flat_varying = wm_prog_data->contains_flat_varying; |
| |
| STATIC_ASSERT(sizeof(key.key.interp_mode) == |
| sizeof(wm_prog_data->interp_mode)); |
| memcpy(key.key.interp_mode, wm_prog_data->interp_mode, |
| sizeof(key.key.interp_mode)); |
| |
| if (blorp->lookup_shader(batch, &key, sizeof(key), |
| ¶ms->sf_prog_kernel, ¶ms->sf_prog_data)) |
| return true; |
| |
| void *mem_ctx = ralloc_context(NULL); |
| |
| const unsigned *program; |
| unsigned program_size; |
| |
| struct brw_vue_map vue_map; |
| brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false, 1); |
| |
| struct brw_sf_prog_data prog_data_tmp; |
| program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key, |
| &prog_data_tmp, &vue_map, &program_size); |
| |
| bool result = |
| blorp->upload_shader(batch, MESA_SHADER_NONE, |
| &key, sizeof(key), program, program_size, |
| (void *)&prog_data_tmp, sizeof(prog_data_tmp), |
| ¶ms->sf_prog_kernel, ¶ms->sf_prog_data); |
| |
| ralloc_free(mem_ctx); |
| |
| return result; |
| } |
| |
| void |
| blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, |
| uint32_t level, uint32_t start_layer, uint32_t num_layers, |
| enum isl_aux_op op) |
| { |
| const struct intel_device_info *devinfo = batch->blorp->isl_dev->info; |
| |
| struct blorp_params params; |
| blorp_params_init(¶ms); |
| |
| params.hiz_op = op; |
| params.full_surface_hiz_op = true; |
| switch (op) { |
| case ISL_AUX_OP_FULL_RESOLVE: |
| params.snapshot_type = INTEL_SNAPSHOT_HIZ_RESOLVE; |
| break; |
| case ISL_AUX_OP_AMBIGUATE: |
| params.snapshot_type = INTEL_SNAPSHOT_HIZ_AMBIGUATE; |
| break; |
| case ISL_AUX_OP_FAST_CLEAR: |
| params.snapshot_type = INTEL_SNAPSHOT_HIZ_CLEAR; |
| break; |
| case ISL_AUX_OP_PARTIAL_RESOLVE: |
| case ISL_AUX_OP_NONE: |
| unreachable("Invalid HiZ op"); |
| } |
| |
| for (uint32_t a = 0; a < num_layers; a++) { |
| const uint32_t layer = start_layer + a; |
| |
| brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, |
| layer, surf->surf->format, true); |
| |
| /* Align the rectangle primitive to 8x4 pixels. |
| * |
| * During fast depth clears, the emitted rectangle primitive must be |
| * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section |
| * 11.5.3.1 Depth Buffer Clear (and the matching section in the |
| * Sandybridge PRM): |
| * |
| * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be |
| * aligned to an 8x4 pixel block relative to the upper left corner |
| * of the depth buffer [...] |
| * |
| * For hiz resolves, the rectangle must also be 8x4 aligned. Item |
| * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the |
| * Ivybridge simulator require the alignment. |
| * |
| * To be safe, let's just align the rect for all hiz operations and all |
| * hardware generations. |
| * |
| * However, for some miptree slices of a Z24 texture, emitting an 8x4 |
| * aligned rectangle that covers the slice may clobber adjacent slices |
| * if we strictly adhered to the texture alignments specified in the |
| * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that |
| * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 |
| * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to |
| * 8, which prevents the clobbering. |
| */ |
| params.x1 = minify(params.depth.surf.logical_level0_px.width, |
| params.depth.view.base_level); |
| params.y1 = minify(params.depth.surf.logical_level0_px.height, |
| params.depth.view.base_level); |
| params.x1 = ALIGN(params.x1, 8); |
| params.y1 = ALIGN(params.y1, 4); |
| |
| if (params.depth.view.base_level == 0) { |
| /* TODO: What about MSAA? */ |
| params.depth.surf.logical_level0_px.width = params.x1; |
| params.depth.surf.logical_level0_px.height = params.y1; |
| } else if (devinfo->ver >= 8 && devinfo->ver <= 9 && |
| op == ISL_AUX_OP_AMBIGUATE) { |
| /* On some platforms, it's not enough to just adjust the clear |
| * rectangle when the LOD is greater than 0. |
| * |
| * From the BDW and SKL PRMs, Vol 7, "Optimized Hierarchical Depth |
| * Buffer Resolve": |
| * |
| * The following is required when performing a hierarchical depth |
| * buffer resolve: |
| * |
| * - A rectangle primitive covering the full render target must be |
| * programmed on Xmin, Ymin, Xmax, and Ymax in the |
| * 3DSTATE_WM_HZ_OP command. |
| * |
| * - The rectangle primitive size must be aligned to 8x4 pixels. |
| * |
| * And from the Clear Rectangle programming note in 3DSTATE_WM_HZ_OP |
| * (Vol 2a): |
| * |
| * Hence the max values must be less than or equal to: ( Surface |
| * Width » LOD ) and ( Surface Height » LOD ) for X Max and Y Max |
| * respectively. |
| * |
| * This means that the extent of the LOD must be naturally |
| * 8x4-aligned after minification of the base LOD. Since the base LOD |
| * dimensions affect the placement of smaller LODs, it's not trivial |
| * (nor possible, at times) to satisfy the requirement by adjusting |
| * the base LOD extent. Just assert that the caller is accessing an |
| * LOD that satisfies this requirement. |
| */ |
| assert(minify(params.depth.surf.logical_level0_px.width, |
| params.depth.view.base_level) == params.x1); |
| assert(minify(params.depth.surf.logical_level0_px.height, |
| params.depth.view.base_level) == params.y1); |
| } |
| |
| params.dst.surf.samples = params.depth.surf.samples; |
| params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; |
| params.depth_format = |
| isl_format_get_depth_format(surf->surf->format, false); |
| params.num_samples = params.depth.surf.samples; |
| |
| batch->blorp->exec(batch, ¶ms); |
| } |
| } |