| /* |
| * Copyright © 2016 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef BLORP_GENX_EXEC_H |
| #define BLORP_GENX_EXEC_H |
| |
| #include "blorp_priv.h" |
| #include "dev/intel_device_info.h" |
| #include "common/intel_sample_positions.h" |
| #include "common/intel_l3_config.h" |
| #include "genxml/gen_macros.h" |
| |
| /** |
| * This file provides the blorp pipeline setup and execution functionality. |
| * It defines the following function: |
| * |
| * static void |
| * blorp_exec(struct blorp_context *blorp, void *batch_data, |
| * const struct blorp_params *params); |
| * |
| * It is the job of whoever includes this header to wrap this in something |
| * to get an externally visible symbol. |
| * |
| * In order for the blorp_exec function to work, the driver must provide |
| * implementations of the following static helper functions. |
| */ |
| |
| static void * |
| blorp_emit_dwords(struct blorp_batch *batch, unsigned n); |
| |
| static uint64_t |
| blorp_emit_reloc(struct blorp_batch *batch, |
| void *location, struct blorp_address address, uint32_t delta); |
| |
| static void |
| blorp_measure_start(struct blorp_batch *batch, |
| const struct blorp_params *params); |
| |
| static void * |
| blorp_alloc_dynamic_state(struct blorp_batch *batch, |
| uint32_t size, |
| uint32_t alignment, |
| uint32_t *offset); |
| static void * |
| blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size, |
| struct blorp_address *addr); |
| static void |
| blorp_vf_invalidate_for_vb_48b_transitions(struct blorp_batch *batch, |
| const struct blorp_address *addrs, |
| uint32_t *sizes, |
| unsigned num_vbs); |
| |
| UNUSED static struct blorp_address |
| blorp_get_workaround_address(struct blorp_batch *batch); |
| |
| static void |
| blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries, |
| unsigned state_size, unsigned state_alignment, |
| uint32_t *bt_offset, uint32_t *surface_offsets, |
| void **surface_maps); |
| |
| static void |
| blorp_flush_range(struct blorp_batch *batch, void *start, size_t size); |
| |
| static void |
| blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset, |
| struct blorp_address address, uint32_t delta); |
| |
| static uint64_t |
| blorp_get_surface_address(struct blorp_batch *batch, |
| struct blorp_address address); |
| |
| #if GFX_VER >= 7 && GFX_VER < 10 |
| static struct blorp_address |
| blorp_get_surface_base_address(struct blorp_batch *batch); |
| #endif |
| |
| #if GFX_VER >= 7 |
| static const struct intel_l3_config * |
| blorp_get_l3_config(struct blorp_batch *batch); |
| # else |
| static void |
| blorp_emit_urb_config(struct blorp_batch *batch, |
| unsigned vs_entry_size, unsigned sf_entry_size); |
| #endif |
| |
| static void |
| blorp_emit_pipeline(struct blorp_batch *batch, |
| const struct blorp_params *params); |
| |
| /***** BEGIN blorp_exec implementation ******/ |
| |
| static uint64_t |
| _blorp_combine_address(struct blorp_batch *batch, void *location, |
| struct blorp_address address, uint32_t delta) |
| { |
| if (address.buffer == NULL) { |
| return address.offset + delta; |
| } else { |
| return blorp_emit_reloc(batch, location, address, delta); |
| } |
| } |
| |
| #define __gen_address_type struct blorp_address |
| #define __gen_user_data struct blorp_batch |
| #define __gen_combine_address _blorp_combine_address |
| |
| #include "genxml/genX_pack.h" |
| |
| #define _blorp_cmd_length(cmd) cmd ## _length |
| #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias |
| #define _blorp_cmd_header(cmd) cmd ## _header |
| #define _blorp_cmd_pack(cmd) cmd ## _pack |
| |
| #define blorp_emit(batch, cmd, name) \ |
| for (struct cmd name = { _blorp_cmd_header(cmd) }, \ |
| *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \ |
| __builtin_expect(_dst != NULL, 1); \ |
| _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \ |
| _dst = NULL) |
| |
| #define blorp_emitn(batch, cmd, n, ...) ({ \ |
| uint32_t *_dw = blorp_emit_dwords(batch, n); \ |
| if (_dw) { \ |
| struct cmd template = { \ |
| _blorp_cmd_header(cmd), \ |
| .DWordLength = n - _blorp_cmd_length_bias(cmd), \ |
| __VA_ARGS__ \ |
| }; \ |
| _blorp_cmd_pack(cmd)(batch, _dw, &template); \ |
| } \ |
| _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */ \ |
| }) |
| |
| #define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; }) |
| |
| #define blorp_emit_dynamic(batch, state, name, align, offset) \ |
| for (struct state name = STRUCT_ZERO(state), \ |
| *_dst = blorp_alloc_dynamic_state(batch, \ |
| _blorp_cmd_length(state) * 4, \ |
| align, offset); \ |
| __builtin_expect(_dst != NULL, 1); \ |
| _blorp_cmd_pack(state)(batch, (void *)_dst, &name), \ |
| blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4), \ |
| _dst = NULL) |
| |
| /* 3DSTATE_URB |
| * 3DSTATE_URB_VS |
| * 3DSTATE_URB_HS |
| * 3DSTATE_URB_DS |
| * 3DSTATE_URB_GS |
| * |
| * Assign the entire URB to the VS. Even though the VS disabled, URB space |
| * is still needed because the clipper loads the VUE's from the URB. From |
| * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE, |
| * Dword 1.15:0 "VS Number of URB Entries": |
| * This field is always used (even if VS Function Enable is DISABLED). |
| * |
| * The warning below appears in the PRM (Section 3DSTATE_URB), but we can |
| * safely ignore it because this batch contains only one draw call. |
| * Because of URB corruption caused by allocating a previous GS unit |
| * URB entry to the VS unit, software is required to send a “GS NULL |
| * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0) |
| * plus a dummy DRAW call before any case where VS will be taking over |
| * GS URB space. |
| * |
| * If the 3DSTATE_URB_VS is emitted, than the others must be also. |
| * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS: |
| * |
| * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be |
| * programmed in order for the programming of this state to be |
| * valid. |
| */ |
| static void |
| emit_urb_config(struct blorp_batch *batch, |
| const struct blorp_params *params, |
| UNUSED enum intel_urb_deref_block_size *deref_block_size) |
| { |
| /* Once vertex fetcher has written full VUE entries with complete |
| * header the space requirement is as follows per vertex (in bytes): |
| * |
| * Header Position Program constants |
| * +--------+------------+-------------------+ |
| * | 16 | 16 | n x 16 | |
| * +--------+------------+-------------------+ |
| * |
| * where 'n' stands for number of varying inputs expressed as vec4s. |
| */ |
| const unsigned num_varyings = |
| params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; |
| const unsigned total_needed = 16 + 16 + num_varyings * 16; |
| |
| /* The URB size is expressed in units of 64 bytes (512 bits) */ |
| const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64); |
| |
| ASSERTED const unsigned sf_entry_size = |
| params->sf_prog_data ? params->sf_prog_data->urb_entry_size : 0; |
| |
| #if GFX_VER >= 7 |
| assert(sf_entry_size == 0); |
| const unsigned entry_size[4] = { vs_entry_size, 1, 1, 1 }; |
| |
| unsigned entries[4], start[4]; |
| bool constrained; |
| intel_get_urb_config(batch->blorp->compiler->devinfo, |
| blorp_get_l3_config(batch), |
| false, false, entry_size, |
| entries, start, deref_block_size, &constrained); |
| |
| #if GFX_VERx10 == 70 |
| /* From the IVB PRM Vol. 2, Part 1, Section 3.2.1: |
| * |
| * "A PIPE_CONTROL with Post-Sync Operation set to 1h and a depth stall |
| * needs to be sent just prior to any 3DSTATE_VS, 3DSTATE_URB_VS, |
| * 3DSTATE_CONSTANT_VS, 3DSTATE_BINDING_TABLE_POINTER_VS, |
| * 3DSTATE_SAMPLER_STATE_POINTER_VS command. Only one PIPE_CONTROL |
| * needs to be sent before any combination of VS associated 3DSTATE." |
| */ |
| blorp_emit(batch, GENX(PIPE_CONTROL), pc) { |
| pc.DepthStallEnable = true; |
| pc.PostSyncOperation = WriteImmediateData; |
| pc.Address = blorp_get_workaround_address(batch); |
| } |
| #endif |
| |
| for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) { |
| blorp_emit(batch, GENX(3DSTATE_URB_VS), urb) { |
| urb._3DCommandSubOpcode += i; |
| urb.VSURBStartingAddress = start[i]; |
| urb.VSURBEntryAllocationSize = entry_size[i] - 1; |
| urb.VSNumberofURBEntries = entries[i]; |
| } |
| } |
| #else /* GFX_VER < 7 */ |
| blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size); |
| #endif |
| } |
| |
| #if GFX_VER >= 7 |
| static void |
| blorp_emit_memcpy(struct blorp_batch *batch, |
| struct blorp_address dst, |
| struct blorp_address src, |
| uint32_t size); |
| #endif |
| |
| static void |
| blorp_emit_vertex_data(struct blorp_batch *batch, |
| const struct blorp_params *params, |
| struct blorp_address *addr, |
| uint32_t *size) |
| { |
| const float vertices[] = { |
| /* v0 */ (float)params->x1, (float)params->y1, params->z, |
| /* v1 */ (float)params->x0, (float)params->y1, params->z, |
| /* v2 */ (float)params->x0, (float)params->y0, params->z, |
| }; |
| |
| void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr); |
| memcpy(data, vertices, sizeof(vertices)); |
| *size = sizeof(vertices); |
| blorp_flush_range(batch, data, *size); |
| } |
| |
| static void |
| blorp_emit_input_varying_data(struct blorp_batch *batch, |
| const struct blorp_params *params, |
| struct blorp_address *addr, |
| uint32_t *size) |
| { |
| const unsigned vec4_size_in_bytes = 4 * sizeof(float); |
| const unsigned max_num_varyings = |
| DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes); |
| const unsigned num_varyings = |
| params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; |
| |
| *size = 16 + num_varyings * vec4_size_in_bytes; |
| |
| const uint32_t *const inputs_src = (const uint32_t *)¶ms->wm_inputs; |
| void *data = blorp_alloc_vertex_buffer(batch, *size, addr); |
| uint32_t *inputs = data; |
| |
| /* Copy in the VS inputs */ |
| assert(sizeof(params->vs_inputs) == 16); |
| memcpy(inputs, ¶ms->vs_inputs, sizeof(params->vs_inputs)); |
| inputs += 4; |
| |
| if (params->wm_prog_data) { |
| /* Walk over the attribute slots, determine if the attribute is used by |
| * the program and when necessary copy the values from the input storage |
| * to the vertex data buffer. |
| */ |
| for (unsigned i = 0; i < max_num_varyings; i++) { |
| const gl_varying_slot attr = VARYING_SLOT_VAR0 + i; |
| |
| const int input_index = params->wm_prog_data->urb_setup[attr]; |
| if (input_index < 0) |
| continue; |
| |
| memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes); |
| |
| inputs += 4; |
| } |
| } |
| |
| blorp_flush_range(batch, data, *size); |
| |
| if (params->dst_clear_color_as_input) { |
| #if GFX_VER >= 7 |
| /* In this case, the clear color isn't known statically and instead |
| * comes in through an indirect which we have to copy into the vertex |
| * buffer before we execute the 3DPRIMITIVE. We already copied the |
| * value of params->wm_inputs.clear_color into the vertex buffer in the |
| * loop above. Now we emit code to stomp it from the GPU with the |
| * actual clear color value. |
| */ |
| assert(num_varyings == 1); |
| |
| /* The clear color is the first thing after the header */ |
| struct blorp_address clear_color_input_addr = *addr; |
| clear_color_input_addr.offset += 16; |
| |
| const unsigned clear_color_size = |
| GFX_VER < 10 ? batch->blorp->isl_dev->ss.clear_value_size : 4 * 4; |
| blorp_emit_memcpy(batch, clear_color_input_addr, |
| params->dst.clear_color_addr, |
| clear_color_size); |
| #else |
| unreachable("MCS partial resolve is not a thing on SNB and earlier"); |
| #endif |
| } |
| } |
| |
| static void |
| blorp_fill_vertex_buffer_state(struct GENX(VERTEX_BUFFER_STATE) *vb, |
| unsigned idx, |
| struct blorp_address addr, uint32_t size, |
| uint32_t stride) |
| { |
| vb[idx].VertexBufferIndex = idx; |
| vb[idx].BufferStartingAddress = addr; |
| vb[idx].BufferPitch = stride; |
| |
| #if GFX_VER >= 6 |
| vb[idx].MOCS = addr.mocs; |
| #endif |
| |
| #if GFX_VER >= 7 |
| vb[idx].AddressModifyEnable = true; |
| #endif |
| |
| #if GFX_VER >= 8 |
| vb[idx].BufferSize = size; |
| #elif GFX_VER >= 5 |
| vb[idx].BufferAccessType = stride > 0 ? VERTEXDATA : INSTANCEDATA; |
| vb[idx].EndAddress = vb[idx].BufferStartingAddress; |
| vb[idx].EndAddress.offset += size - 1; |
| #elif GFX_VER == 4 |
| vb[idx].BufferAccessType = stride > 0 ? VERTEXDATA : INSTANCEDATA; |
| vb[idx].MaxIndex = stride > 0 ? size / stride : 0; |
| #endif |
| } |
| |
| static void |
| blorp_emit_vertex_buffers(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| struct GENX(VERTEX_BUFFER_STATE) vb[3]; |
| uint32_t num_vbs = 2; |
| memset(vb, 0, sizeof(vb)); |
| |
| struct blorp_address addrs[2] = {}; |
| uint32_t sizes[2]; |
| blorp_emit_vertex_data(batch, params, &addrs[0], &sizes[0]); |
| blorp_fill_vertex_buffer_state(vb, 0, addrs[0], sizes[0], |
| 3 * sizeof(float)); |
| |
| blorp_emit_input_varying_data(batch, params, &addrs[1], &sizes[1]); |
| blorp_fill_vertex_buffer_state(vb, 1, addrs[1], sizes[1], 0); |
| |
| blorp_vf_invalidate_for_vb_48b_transitions(batch, addrs, sizes, num_vbs); |
| |
| const unsigned num_dwords = 1 + num_vbs * GENX(VERTEX_BUFFER_STATE_length); |
| uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords); |
| if (!dw) |
| return; |
| |
| for (unsigned i = 0; i < num_vbs; i++) { |
| GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]); |
| dw += GENX(VERTEX_BUFFER_STATE_length); |
| } |
| } |
| |
| static void |
| blorp_emit_vertex_elements(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| const unsigned num_varyings = |
| params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0; |
| bool need_ndc = batch->blorp->compiler->devinfo->ver <= 5; |
| const unsigned num_elements = 2 + need_ndc + num_varyings; |
| |
| struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements]; |
| memset(ve, 0, num_elements * sizeof(*ve)); |
| |
| /* Setup VBO for the rectangle primitive.. |
| * |
| * A rectangle primitive (3DPRIM_RECTLIST) consists of only three |
| * vertices. The vertices reside in screen space with DirectX |
| * coordinates (that is, (0, 0) is the upper left corner). |
| * |
| * v2 ------ implied |
| * | | |
| * | | |
| * v1 ----- v0 |
| * |
| * Since the VS is disabled, the clipper loads each VUE directly from |
| * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and |
| * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows: |
| * dw0: Reserved, MBZ. |
| * dw1: Render Target Array Index. Below vertex fetcher gets programmed |
| * to assign this with primitive instance identifier which will be |
| * used for layered clears. All other renders have only one instance |
| * and therefore the value will be effectively zero. |
| * dw2: Viewport Index. The HiZ op disables viewport mapping and |
| * scissoring, so set the dword to 0. |
| * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, |
| * so set the dword to 0. |
| * dw4: Vertex Position X. |
| * dw5: Vertex Position Y. |
| * dw6: Vertex Position Z. |
| * dw7: Vertex Position W. |
| * |
| * dw8: Flat vertex input 0 |
| * dw9: Flat vertex input 1 |
| * ... |
| * dwn: Flat vertex input n - 8 |
| * |
| * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1 |
| * "Vertex URB Entry (VUE) Formats". |
| * |
| * Only vertex position X and Y are going to be variable, Z is fixed to |
| * zero and W to one. Header words dw0,2,3 are zero. There is no need to |
| * include the fixed values in the vertex buffer. Vertex fetcher can be |
| * instructed to fill vertex elements with constant values of one and zero |
| * instead of reading them from the buffer. |
| * Flat inputs are program constants that are not interpolated. Moreover |
| * their values will be the same between vertices. |
| * |
| * See the vertex element setup below. |
| */ |
| unsigned slot = 0; |
| |
| ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { |
| .VertexBufferIndex = 1, |
| .Valid = true, |
| .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT, |
| .SourceElementOffset = 0, |
| .Component0Control = VFCOMP_STORE_SRC, |
| |
| /* From Gfx8 onwards hardware is no more instructed to overwrite |
| * components using an element specifier. Instead one has separate |
| * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it. |
| */ |
| #if GFX_VER >= 8 |
| .Component1Control = VFCOMP_STORE_0, |
| #elif GFX_VER >= 5 |
| .Component1Control = VFCOMP_STORE_IID, |
| #else |
| .Component1Control = VFCOMP_STORE_0, |
| #endif |
| .Component2Control = VFCOMP_STORE_0, |
| .Component3Control = VFCOMP_STORE_0, |
| #if GFX_VER <= 5 |
| .DestinationElementOffset = slot * 4, |
| #endif |
| }; |
| slot++; |
| |
| #if GFX_VER <= 5 |
| /* On Iron Lake and earlier, a native device coordinates version of the |
| * position goes right after the normal VUE header and before position. |
| * Since w == 1 for all of our coordinates, this is just a copy of the |
| * position. |
| */ |
| ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { |
| .VertexBufferIndex = 0, |
| .Valid = true, |
| .SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT, |
| .SourceElementOffset = 0, |
| .Component0Control = VFCOMP_STORE_SRC, |
| .Component1Control = VFCOMP_STORE_SRC, |
| .Component2Control = VFCOMP_STORE_SRC, |
| .Component3Control = VFCOMP_STORE_1_FP, |
| .DestinationElementOffset = slot * 4, |
| }; |
| slot++; |
| #endif |
| |
| ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { |
| .VertexBufferIndex = 0, |
| .Valid = true, |
| .SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT, |
| .SourceElementOffset = 0, |
| .Component0Control = VFCOMP_STORE_SRC, |
| .Component1Control = VFCOMP_STORE_SRC, |
| .Component2Control = VFCOMP_STORE_SRC, |
| .Component3Control = VFCOMP_STORE_1_FP, |
| #if GFX_VER <= 5 |
| .DestinationElementOffset = slot * 4, |
| #endif |
| }; |
| slot++; |
| |
| for (unsigned i = 0; i < num_varyings; ++i) { |
| ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) { |
| .VertexBufferIndex = 1, |
| .Valid = true, |
| .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT, |
| .SourceElementOffset = 16 + i * 4 * sizeof(float), |
| .Component0Control = VFCOMP_STORE_SRC, |
| .Component1Control = VFCOMP_STORE_SRC, |
| .Component2Control = VFCOMP_STORE_SRC, |
| .Component3Control = VFCOMP_STORE_SRC, |
| #if GFX_VER <= 5 |
| .DestinationElementOffset = slot * 4, |
| #endif |
| }; |
| slot++; |
| } |
| |
| const unsigned num_dwords = |
| 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements; |
| uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords); |
| if (!dw) |
| return; |
| |
| for (unsigned i = 0; i < num_elements; i++) { |
| GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]); |
| dw += GENX(VERTEX_ELEMENT_STATE_length); |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_VF_STATISTICS), vf) { |
| vf.StatisticsEnable = false; |
| } |
| |
| #if GFX_VER >= 8 |
| /* Overwrite Render Target Array Index (2nd dword) in the VUE header with |
| * primitive instance identifier. This is used for layered clears. |
| */ |
| blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) { |
| sgvs.InstanceIDEnable = true; |
| sgvs.InstanceIDComponentNumber = COMP_1; |
| sgvs.InstanceIDElementOffset = 0; |
| } |
| |
| for (unsigned i = 0; i < num_elements; i++) { |
| blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) { |
| vf.VertexElementIndex = i; |
| vf.InstancingEnable = false; |
| } |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) { |
| topo.PrimitiveTopologyType = _3DPRIM_RECTLIST; |
| } |
| #endif |
| } |
| |
| /* 3DSTATE_VIEWPORT_STATE_POINTERS */ |
| static uint32_t |
| blorp_emit_cc_viewport(struct blorp_batch *batch) |
| { |
| uint32_t cc_vp_offset; |
| blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) { |
| vp.MinimumDepth = 0.0; |
| vp.MaximumDepth = 1.0; |
| } |
| |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) { |
| vsp.CCViewportPointer = cc_vp_offset; |
| } |
| #elif GFX_VER == 6 |
| blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) { |
| vsp.CCViewportStateChange = true; |
| vsp.PointertoCC_VIEWPORT = cc_vp_offset; |
| } |
| #endif |
| |
| return cc_vp_offset; |
| } |
| |
| static uint32_t |
| blorp_emit_sampler_state(struct blorp_batch *batch) |
| { |
| uint32_t offset; |
| blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) { |
| sampler.MipModeFilter = MIPFILTER_NONE; |
| sampler.MagModeFilter = MAPFILTER_LINEAR; |
| sampler.MinModeFilter = MAPFILTER_LINEAR; |
| sampler.MinLOD = 0; |
| sampler.MaxLOD = 0; |
| sampler.TCXAddressControlMode = TCM_CLAMP; |
| sampler.TCYAddressControlMode = TCM_CLAMP; |
| sampler.TCZAddressControlMode = TCM_CLAMP; |
| sampler.MaximumAnisotropy = RATIO21; |
| sampler.RAddressMinFilterRoundingEnable = true; |
| sampler.RAddressMagFilterRoundingEnable = true; |
| sampler.VAddressMinFilterRoundingEnable = true; |
| sampler.VAddressMagFilterRoundingEnable = true; |
| sampler.UAddressMinFilterRoundingEnable = true; |
| sampler.UAddressMagFilterRoundingEnable = true; |
| #if GFX_VER > 6 |
| sampler.NonnormalizedCoordinateEnable = true; |
| #endif |
| } |
| |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) { |
| ssp.PointertoPSSamplerState = offset; |
| } |
| #elif GFX_VER == 6 |
| blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) { |
| ssp.VSSamplerStateChange = true; |
| ssp.GSSamplerStateChange = true; |
| ssp.PSSamplerStateChange = true; |
| ssp.PointertoPSSamplerState = offset; |
| } |
| #endif |
| |
| return offset; |
| } |
| |
| /* What follows is the code for setting up a "pipeline" on Sandy Bridge and |
| * later hardware. This file will be included by i965 for gfx4-5 as well, so |
| * this code is guarded by GFX_VER >= 6. |
| */ |
| #if GFX_VER >= 6 |
| |
| static void |
| blorp_emit_vs_config(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data; |
| assert(!vs_prog_data || GFX_VER < 11 || |
| vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8); |
| |
| blorp_emit(batch, GENX(3DSTATE_VS), vs) { |
| if (vs_prog_data) { |
| vs.Enable = true; |
| |
| vs.KernelStartPointer = params->vs_prog_kernel; |
| |
| vs.DispatchGRFStartRegisterForURBData = |
| vs_prog_data->base.base.dispatch_grf_start_reg; |
| vs.VertexURBEntryReadLength = |
| vs_prog_data->base.urb_read_length; |
| vs.VertexURBEntryReadOffset = 0; |
| |
| vs.MaximumNumberofThreads = |
| batch->blorp->isl_dev->info->max_vs_threads - 1; |
| |
| #if GFX_VER >= 8 |
| vs.SIMD8DispatchEnable = |
| vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8; |
| #endif |
| } |
| } |
| } |
| |
| static void |
| blorp_emit_sf_config(struct blorp_batch *batch, |
| const struct blorp_params *params, |
| UNUSED enum intel_urb_deref_block_size urb_deref_block_size) |
| { |
| const struct brw_wm_prog_data *prog_data = params->wm_prog_data; |
| |
| /* 3DSTATE_SF |
| * |
| * Disable ViewportTransformEnable (dw2.1) |
| * |
| * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D |
| * Primitives Overview": |
| * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the |
| * use of screen- space coordinates). |
| * |
| * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3) |
| * and BackFaceFillMode (dw2.5:6) to SOLID(0). |
| * |
| * From the Sandy Bridge PRM, Volume 2, Part 1, Section |
| * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: |
| * SOLID: Any triangle or rectangle object found to be front-facing |
| * is rendered as a solid object. This setting is required when |
| * (rendering rectangle (RECTLIST) objects. |
| */ |
| |
| #if GFX_VER >= 8 |
| |
| blorp_emit(batch, GENX(3DSTATE_SF), sf) { |
| #if GFX_VER >= 12 |
| sf.DerefBlockSize = urb_deref_block_size; |
| #endif |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_RASTER), raster) { |
| raster.CullMode = CULLMODE_NONE; |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_SBE), sbe) { |
| sbe.VertexURBEntryReadOffset = 1; |
| if (prog_data) { |
| sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs; |
| sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); |
| sbe.ConstantInterpolationEnable = prog_data->flat_inputs; |
| } else { |
| sbe.NumberofSFOutputAttributes = 0; |
| sbe.VertexURBEntryReadLength = 1; |
| } |
| sbe.ForceVertexURBEntryReadLength = true; |
| sbe.ForceVertexURBEntryReadOffset = true; |
| |
| #if GFX_VER >= 9 |
| for (unsigned i = 0; i < 32; i++) |
| sbe.AttributeActiveComponentFormat[i] = ACF_XYZW; |
| #endif |
| } |
| |
| #elif GFX_VER >= 7 |
| |
| blorp_emit(batch, GENX(3DSTATE_SF), sf) { |
| sf.FrontFaceFillMode = FILL_MODE_SOLID; |
| sf.BackFaceFillMode = FILL_MODE_SOLID; |
| |
| sf.MultisampleRasterizationMode = params->num_samples > 1 ? |
| MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL; |
| |
| #if GFX_VER == 7 |
| sf.DepthBufferSurfaceFormat = params->depth_format; |
| #endif |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_SBE), sbe) { |
| sbe.VertexURBEntryReadOffset = 1; |
| if (prog_data) { |
| sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs; |
| sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); |
| sbe.ConstantInterpolationEnable = prog_data->flat_inputs; |
| } else { |
| sbe.NumberofSFOutputAttributes = 0; |
| sbe.VertexURBEntryReadLength = 1; |
| } |
| } |
| |
| #else /* GFX_VER <= 6 */ |
| |
| blorp_emit(batch, GENX(3DSTATE_SF), sf) { |
| sf.FrontFaceFillMode = FILL_MODE_SOLID; |
| sf.BackFaceFillMode = FILL_MODE_SOLID; |
| |
| sf.MultisampleRasterizationMode = params->num_samples > 1 ? |
| MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL; |
| |
| sf.VertexURBEntryReadOffset = 1; |
| if (prog_data) { |
| sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs; |
| sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data); |
| sf.ConstantInterpolationEnable = prog_data->flat_inputs; |
| } else { |
| sf.NumberofSFOutputAttributes = 0; |
| sf.VertexURBEntryReadLength = 1; |
| } |
| } |
| |
| #endif /* GFX_VER */ |
| } |
| |
| static void |
| blorp_emit_ps_config(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| const struct brw_wm_prog_data *prog_data = params->wm_prog_data; |
| |
| /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be |
| * nonzero to prevent the GPU from hanging. While the documentation doesn't |
| * mention this explicitly, it notes that the valid range for the field is |
| * [1,39] = [2,40] threads, which excludes zero. |
| * |
| * To be safe (and to minimize extraneous code) we go ahead and fully |
| * configure the WM state whether or not there is a WM program. |
| */ |
| |
| #if GFX_VER >= 8 |
| |
| blorp_emit(batch, GENX(3DSTATE_WM), wm); |
| |
| blorp_emit(batch, GENX(3DSTATE_PS), ps) { |
| if (params->src.enabled) { |
| ps.SamplerCount = 1; /* Up to 4 samplers */ |
| ps.BindingTableEntryCount = 2; |
| } else { |
| ps.BindingTableEntryCount = 1; |
| } |
| |
| /* SAMPLER_STATE prefetching is broken on Gfx11 - Wa_1606682166 */ |
| if (GFX_VER == 11) |
| ps.SamplerCount = 0; |
| |
| if (prog_data) { |
| ps._8PixelDispatchEnable = prog_data->dispatch_8; |
| ps._16PixelDispatchEnable = prog_data->dispatch_16; |
| ps._32PixelDispatchEnable = prog_data->dispatch_32; |
| |
| /* From the Sky Lake PRM 3DSTATE_PS::32 Pixel Dispatch Enable: |
| * |
| * "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16, SIMD32 |
| * Dispatch must not be enabled for PER_PIXEL dispatch mode." |
| * |
| * Since 16x MSAA is first introduced on SKL, we don't need to apply |
| * the workaround on any older hardware. |
| */ |
| if (GFX_VER >= 9 && !prog_data->persample_dispatch && |
| params->num_samples == 16) { |
| assert(ps._8PixelDispatchEnable || ps._16PixelDispatchEnable); |
| ps._32PixelDispatchEnable = false; |
| } |
| |
| ps.DispatchGRFStartRegisterForConstantSetupData0 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0); |
| ps.DispatchGRFStartRegisterForConstantSetupData1 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1); |
| ps.DispatchGRFStartRegisterForConstantSetupData2 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2); |
| |
| ps.KernelStartPointer0 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 0); |
| ps.KernelStartPointer1 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 1); |
| ps.KernelStartPointer2 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 2); |
| } |
| |
| /* 3DSTATE_PS expects the number of threads per PSD, which is always 64 |
| * for pre Gfx11 and 128 for gfx11+; On gfx11+ If a programmed value is |
| * k, it implies 2(k+1) threads. It implicitly scales for different GT |
| * levels (which have some # of PSDs). |
| * |
| * In Gfx8 the format is U8-2 whereas in Gfx9+ it is U9-1. |
| */ |
| if (GFX_VER >= 9) |
| ps.MaximumNumberofThreadsPerPSD = 64 - 1; |
| else |
| ps.MaximumNumberofThreadsPerPSD = 64 - 2; |
| |
| switch (params->fast_clear_op) { |
| case ISL_AUX_OP_NONE: |
| break; |
| #if GFX_VER >= 10 |
| case ISL_AUX_OP_AMBIGUATE: |
| ps.RenderTargetFastClearEnable = true; |
| ps.RenderTargetResolveType = FAST_CLEAR_0; |
| break; |
| #endif |
| #if GFX_VER >= 9 |
| case ISL_AUX_OP_PARTIAL_RESOLVE: |
| ps.RenderTargetResolveType = RESOLVE_PARTIAL; |
| break; |
| case ISL_AUX_OP_FULL_RESOLVE: |
| ps.RenderTargetResolveType = RESOLVE_FULL; |
| break; |
| #else |
| case ISL_AUX_OP_FULL_RESOLVE: |
| ps.RenderTargetResolveEnable = true; |
| break; |
| #endif |
| case ISL_AUX_OP_FAST_CLEAR: |
| ps.RenderTargetFastClearEnable = true; |
| break; |
| default: |
| unreachable("Invalid fast clear op"); |
| } |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) { |
| if (prog_data) { |
| psx.PixelShaderValid = true; |
| psx.AttributeEnable = prog_data->num_varying_inputs > 0; |
| psx.PixelShaderIsPerSample = prog_data->persample_dispatch; |
| psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; |
| #if GFX_VER >= 9 |
| psx.PixelShaderComputesStencil = prog_data->computed_stencil; |
| #endif |
| } |
| |
| if (params->src.enabled) |
| psx.PixelShaderKillsPixel = true; |
| } |
| |
| #elif GFX_VER >= 7 |
| |
| blorp_emit(batch, GENX(3DSTATE_WM), wm) { |
| switch (params->hiz_op) { |
| case ISL_AUX_OP_FAST_CLEAR: |
| wm.DepthBufferClear = true; |
| break; |
| case ISL_AUX_OP_FULL_RESOLVE: |
| wm.DepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_AMBIGUATE: |
| wm.HierarchicalDepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_NONE: |
| break; |
| default: |
| unreachable("not reached"); |
| } |
| |
| if (prog_data) { |
| wm.ThreadDispatchEnable = true; |
| wm.PixelShaderComputedDepthMode = prog_data->computed_depth_mode; |
| } |
| |
| if (params->src.enabled) |
| wm.PixelShaderKillsPixel = true; |
| |
| if (params->num_samples > 1) { |
| wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN; |
| wm.MultisampleDispatchMode = |
| (prog_data && prog_data->persample_dispatch) ? |
| MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL; |
| } else { |
| wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL; |
| wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE; |
| } |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_PS), ps) { |
| ps.MaximumNumberofThreads = |
| batch->blorp->isl_dev->info->max_wm_threads - 1; |
| |
| #if GFX_VERx10 == 75 |
| ps.SampleMask = 1; |
| #endif |
| |
| if (prog_data) { |
| ps._8PixelDispatchEnable = prog_data->dispatch_8; |
| ps._16PixelDispatchEnable = prog_data->dispatch_16; |
| ps._32PixelDispatchEnable = prog_data->dispatch_32; |
| |
| ps.DispatchGRFStartRegisterForConstantSetupData0 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0); |
| ps.DispatchGRFStartRegisterForConstantSetupData1 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1); |
| ps.DispatchGRFStartRegisterForConstantSetupData2 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2); |
| |
| ps.KernelStartPointer0 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 0); |
| ps.KernelStartPointer1 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 1); |
| ps.KernelStartPointer2 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, ps, 2); |
| |
| ps.AttributeEnable = prog_data->num_varying_inputs > 0; |
| } else { |
| /* Gfx7 hardware gets angry if we don't enable at least one dispatch |
| * mode, so just enable 16-pixel dispatch if we don't have a program. |
| */ |
| ps._16PixelDispatchEnable = true; |
| } |
| |
| if (params->src.enabled) |
| ps.SamplerCount = 1; /* Up to 4 samplers */ |
| |
| switch (params->fast_clear_op) { |
| case ISL_AUX_OP_NONE: |
| break; |
| case ISL_AUX_OP_FULL_RESOLVE: |
| ps.RenderTargetResolveEnable = true; |
| break; |
| case ISL_AUX_OP_FAST_CLEAR: |
| ps.RenderTargetFastClearEnable = true; |
| break; |
| default: |
| unreachable("Invalid fast clear op"); |
| } |
| } |
| |
| #else /* GFX_VER <= 6 */ |
| |
| blorp_emit(batch, GENX(3DSTATE_WM), wm) { |
| wm.MaximumNumberofThreads = |
| batch->blorp->isl_dev->info->max_wm_threads - 1; |
| |
| switch (params->hiz_op) { |
| case ISL_AUX_OP_FAST_CLEAR: |
| wm.DepthBufferClear = true; |
| break; |
| case ISL_AUX_OP_FULL_RESOLVE: |
| wm.DepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_AMBIGUATE: |
| wm.HierarchicalDepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_NONE: |
| break; |
| default: |
| unreachable("not reached"); |
| } |
| |
| if (prog_data) { |
| wm.ThreadDispatchEnable = true; |
| |
| wm._8PixelDispatchEnable = prog_data->dispatch_8; |
| wm._16PixelDispatchEnable = prog_data->dispatch_16; |
| wm._32PixelDispatchEnable = prog_data->dispatch_32; |
| |
| wm.DispatchGRFStartRegisterForConstantSetupData0 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 0); |
| wm.DispatchGRFStartRegisterForConstantSetupData1 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 1); |
| wm.DispatchGRFStartRegisterForConstantSetupData2 = |
| brw_wm_prog_data_dispatch_grf_start_reg(prog_data, wm, 2); |
| |
| wm.KernelStartPointer0 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, wm, 0); |
| wm.KernelStartPointer1 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, wm, 1); |
| wm.KernelStartPointer2 = params->wm_prog_kernel + |
| brw_wm_prog_data_prog_offset(prog_data, wm, 2); |
| |
| wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs; |
| } |
| |
| if (params->src.enabled) { |
| wm.SamplerCount = 1; /* Up to 4 samplers */ |
| wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */ |
| } |
| |
| if (params->num_samples > 1) { |
| wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN; |
| wm.MultisampleDispatchMode = |
| (prog_data && prog_data->persample_dispatch) ? |
| MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL; |
| } else { |
| wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL; |
| wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE; |
| } |
| } |
| |
| #endif /* GFX_VER */ |
| } |
| |
| static uint32_t |
| blorp_emit_blend_state(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| struct GENX(BLEND_STATE) blend; |
| memset(&blend, 0, sizeof(blend)); |
| |
| uint32_t offset; |
| int size = GENX(BLEND_STATE_length) * 4; |
| size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers; |
| uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset); |
| uint32_t *pos = state; |
| |
| GENX(BLEND_STATE_pack)(NULL, pos, &blend); |
| pos += GENX(BLEND_STATE_length); |
| |
| for (unsigned i = 0; i < params->num_draw_buffers; ++i) { |
| struct GENX(BLEND_STATE_ENTRY) entry = { |
| .PreBlendColorClampEnable = true, |
| .PostBlendColorClampEnable = true, |
| .ColorClampRange = COLORCLAMP_RTFORMAT, |
| |
| .WriteDisableRed = params->color_write_disable[0], |
| .WriteDisableGreen = params->color_write_disable[1], |
| .WriteDisableBlue = params->color_write_disable[2], |
| .WriteDisableAlpha = params->color_write_disable[3], |
| }; |
| GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry); |
| pos += GENX(BLEND_STATE_ENTRY_length); |
| } |
| |
| blorp_flush_range(batch, state, size); |
| |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) { |
| sp.BlendStatePointer = offset; |
| #if GFX_VER >= 8 |
| sp.BlendStatePointerValid = true; |
| #endif |
| } |
| #endif |
| |
| #if GFX_VER >= 8 |
| blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) { |
| ps_blend.HasWriteableRT = true; |
| } |
| #endif |
| |
| return offset; |
| } |
| |
| static uint32_t |
| blorp_emit_color_calc_state(struct blorp_batch *batch, |
| UNUSED const struct blorp_params *params) |
| { |
| uint32_t offset; |
| blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) { |
| #if GFX_VER <= 8 |
| cc.StencilReferenceValue = params->stencil_ref; |
| #endif |
| } |
| |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) { |
| sp.ColorCalcStatePointer = offset; |
| #if GFX_VER >= 8 |
| sp.ColorCalcStatePointerValid = true; |
| #endif |
| } |
| #endif |
| |
| return offset; |
| } |
| |
| static uint32_t |
| blorp_emit_depth_stencil_state(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| #if GFX_VER >= 8 |
| struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = { |
| GENX(3DSTATE_WM_DEPTH_STENCIL_header), |
| }; |
| #else |
| struct GENX(DEPTH_STENCIL_STATE) ds = { 0 }; |
| #endif |
| |
| if (params->depth.enabled) { |
| ds.DepthBufferWriteEnable = true; |
| |
| switch (params->hiz_op) { |
| /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1: |
| * - 7.5.3.1 Depth Buffer Clear |
| * - 7.5.3.2 Depth Buffer Resolve |
| * - 7.5.3.3 Hierarchical Depth Buffer Resolve |
| */ |
| case ISL_AUX_OP_FULL_RESOLVE: |
| ds.DepthTestEnable = true; |
| ds.DepthTestFunction = COMPAREFUNCTION_NEVER; |
| break; |
| |
| case ISL_AUX_OP_NONE: |
| case ISL_AUX_OP_FAST_CLEAR: |
| case ISL_AUX_OP_AMBIGUATE: |
| ds.DepthTestEnable = false; |
| break; |
| case ISL_AUX_OP_PARTIAL_RESOLVE: |
| unreachable("Invalid HIZ op"); |
| } |
| } |
| |
| if (params->stencil.enabled) { |
| ds.StencilBufferWriteEnable = true; |
| ds.StencilTestEnable = true; |
| ds.DoubleSidedStencilEnable = false; |
| |
| ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS; |
| ds.StencilPassDepthPassOp = STENCILOP_REPLACE; |
| |
| ds.StencilWriteMask = params->stencil_mask; |
| #if GFX_VER >= 9 |
| ds.StencilReferenceValue = params->stencil_ref; |
| #endif |
| } |
| |
| #if GFX_VER >= 8 |
| uint32_t offset = 0; |
| uint32_t *dw = blorp_emit_dwords(batch, |
| GENX(3DSTATE_WM_DEPTH_STENCIL_length)); |
| if (!dw) |
| return 0; |
| |
| GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds); |
| #else |
| uint32_t offset; |
| void *state = blorp_alloc_dynamic_state(batch, |
| GENX(DEPTH_STENCIL_STATE_length) * 4, |
| 64, &offset); |
| GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds); |
| blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4); |
| #endif |
| |
| #if GFX_VER == 7 |
| blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) { |
| sp.PointertoDEPTH_STENCIL_STATE = offset; |
| } |
| #endif |
| |
| return offset; |
| } |
| |
| static void |
| blorp_emit_3dstate_multisample(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) { |
| ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1; |
| |
| #if GFX_VER >= 8 |
| /* The PRM says that this bit is valid only for DX9: |
| * |
| * SW can choose to set this bit only for DX9 API. DX10/OGL API's |
| * should not have any effect by setting or not setting this bit. |
| */ |
| ms.PixelPositionOffsetEnable = false; |
| #elif GFX_VER >= 7 |
| |
| switch (params->num_samples) { |
| case 1: |
| INTEL_SAMPLE_POS_1X(ms.Sample); |
| break; |
| case 2: |
| INTEL_SAMPLE_POS_2X(ms.Sample); |
| break; |
| case 4: |
| INTEL_SAMPLE_POS_4X(ms.Sample); |
| break; |
| case 8: |
| INTEL_SAMPLE_POS_8X(ms.Sample); |
| break; |
| default: |
| break; |
| } |
| #else |
| INTEL_SAMPLE_POS_4X(ms.Sample); |
| #endif |
| ms.PixelLocation = CENTER; |
| } |
| } |
| |
| static void |
| blorp_emit_pipeline(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| uint32_t blend_state_offset = 0; |
| uint32_t color_calc_state_offset; |
| uint32_t depth_stencil_state_offset; |
| |
| enum intel_urb_deref_block_size urb_deref_block_size; |
| emit_urb_config(batch, params, &urb_deref_block_size); |
| |
| if (params->wm_prog_data) { |
| blend_state_offset = blorp_emit_blend_state(batch, params); |
| } |
| color_calc_state_offset = blorp_emit_color_calc_state(batch, params); |
| depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params); |
| |
| #if GFX_VER == 6 |
| /* 3DSTATE_CC_STATE_POINTERS |
| * |
| * The pointer offsets are relative to |
| * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. |
| * |
| * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE. |
| * |
| * The dynamic state emit helpers emit their own STATE_POINTERS packets on |
| * gfx7+. However, on gfx6 and earlier, they're all lumpped together in |
| * one CC_STATE_POINTERS packet so we have to emit that here. |
| */ |
| blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) { |
| cc.BLEND_STATEChange = true; |
| cc.ColorCalcStatePointerValid = true; |
| cc.DEPTH_STENCIL_STATEChange = true; |
| cc.PointertoBLEND_STATE = blend_state_offset; |
| cc.ColorCalcStatePointer = color_calc_state_offset; |
| cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset; |
| } |
| #else |
| (void)blend_state_offset; |
| (void)color_calc_state_offset; |
| (void)depth_stencil_state_offset; |
| #endif |
| |
| #if GFX_VER >= 12 |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_ALL), pc) { |
| /* Update empty push constants for all stages (bitmask = 11111b) */ |
| pc.ShaderUpdateEnable = 0x1f; |
| } |
| #else |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs); |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs); |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS); |
| #endif |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs); |
| blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps); |
| #endif |
| |
| if (params->src.enabled) |
| blorp_emit_sampler_state(batch); |
| |
| blorp_emit_3dstate_multisample(batch, params); |
| |
| blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) { |
| mask.SampleMask = (1 << params->num_samples) - 1; |
| } |
| |
| /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State, |
| * 3DSTATE_VS, Dword 5.0 "VS Function Enable": |
| * |
| * [DevSNB] A pipeline flush must be programmed prior to a |
| * 3DSTATE_VS command that causes the VS Function Enable to |
| * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL |
| * command with CS stall bit set and a post sync operation. |
| * |
| * We've already done one at the start of the BLORP operation. |
| */ |
| blorp_emit_vs_config(batch, params); |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_HS), hs); |
| blorp_emit(batch, GENX(3DSTATE_TE), te); |
| blorp_emit(batch, GENX(3DSTATE_DS), DS); |
| blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so); |
| #endif |
| blorp_emit(batch, GENX(3DSTATE_GS), gs); |
| |
| blorp_emit(batch, GENX(3DSTATE_CLIP), clip) { |
| clip.PerspectiveDivideDisable = true; |
| } |
| |
| blorp_emit_sf_config(batch, params, urb_deref_block_size); |
| blorp_emit_ps_config(batch, params); |
| |
| blorp_emit_cc_viewport(batch); |
| |
| #if GFX_VER >= 12 |
| /* Disable Primitive Replication. */ |
| blorp_emit(batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr); |
| #endif |
| } |
| |
| /******** This is the end of the pipeline setup code ********/ |
| |
| #endif /* GFX_VER >= 6 */ |
| |
| #if GFX_VER >= 7 |
| static void |
| blorp_emit_memcpy(struct blorp_batch *batch, |
| struct blorp_address dst, |
| struct blorp_address src, |
| uint32_t size) |
| { |
| assert(size % 4 == 0); |
| |
| for (unsigned dw = 0; dw < size; dw += 4) { |
| #if GFX_VER >= 8 |
| blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) { |
| cp.DestinationMemoryAddress = dst; |
| cp.SourceMemoryAddress = src; |
| } |
| #else |
| /* IVB does not have a general purpose register for command streamer |
| * commands. Therefore, we use an alternate temporary register. |
| */ |
| #define BLORP_TEMP_REG 0x2440 /* GFX7_3DPRIM_BASE_VERTEX */ |
| blorp_emit(batch, GENX(MI_LOAD_REGISTER_MEM), load) { |
| load.RegisterAddress = BLORP_TEMP_REG; |
| load.MemoryAddress = src; |
| } |
| blorp_emit(batch, GENX(MI_STORE_REGISTER_MEM), store) { |
| store.RegisterAddress = BLORP_TEMP_REG; |
| store.MemoryAddress = dst; |
| } |
| #undef BLORP_TEMP_REG |
| #endif |
| dst.offset += 4; |
| src.offset += 4; |
| } |
| } |
| #endif |
| |
| static void |
| blorp_emit_surface_state(struct blorp_batch *batch, |
| const struct brw_blorp_surface_info *surface, |
| UNUSED enum isl_aux_op aux_op, |
| void *state, uint32_t state_offset, |
| const bool color_write_disables[4], |
| bool is_render_target) |
| { |
| const struct isl_device *isl_dev = batch->blorp->isl_dev; |
| struct isl_surf surf = surface->surf; |
| |
| if (surf.dim == ISL_SURF_DIM_1D && |
| surf.dim_layout == ISL_DIM_LAYOUT_GFX4_2D) { |
| assert(surf.logical_level0_px.height == 1); |
| surf.dim = ISL_SURF_DIM_2D; |
| } |
| |
| if (isl_aux_usage_has_hiz(surface->aux_usage)) { |
| /* BLORP doesn't render with depth so we can't use HiZ */ |
| assert(!is_render_target); |
| /* We can't reinterpret HiZ */ |
| assert(surface->surf.format == surface->view.format); |
| } |
| |
| enum isl_aux_usage aux_usage = surface->aux_usage; |
| |
| /* On gfx12, implicit CCS has no aux buffer */ |
| bool use_aux_address = (aux_usage != ISL_AUX_USAGE_NONE) && |
| (surface->aux_addr.buffer != NULL); |
| |
| isl_channel_mask_t write_disable_mask = 0; |
| if (is_render_target && GFX_VER <= 5) { |
| if (color_write_disables[0]) |
| write_disable_mask |= ISL_CHANNEL_RED_BIT; |
| if (color_write_disables[1]) |
| write_disable_mask |= ISL_CHANNEL_GREEN_BIT; |
| if (color_write_disables[2]) |
| write_disable_mask |= ISL_CHANNEL_BLUE_BIT; |
| if (color_write_disables[3]) |
| write_disable_mask |= ISL_CHANNEL_ALPHA_BIT; |
| } |
| |
| const bool use_clear_address = |
| GFX_VER >= 10 && (surface->clear_color_addr.buffer != NULL); |
| |
| isl_surf_fill_state(batch->blorp->isl_dev, state, |
| .surf = &surf, .view = &surface->view, |
| .aux_surf = &surface->aux_surf, .aux_usage = aux_usage, |
| .address = |
| blorp_get_surface_address(batch, surface->addr), |
| .aux_address = !use_aux_address ? 0 : |
| blorp_get_surface_address(batch, surface->aux_addr), |
| .clear_address = !use_clear_address ? 0 : |
| blorp_get_surface_address(batch, |
| surface->clear_color_addr), |
| .mocs = surface->addr.mocs, |
| .clear_color = surface->clear_color, |
| .use_clear_address = use_clear_address, |
| .write_disables = write_disable_mask); |
| |
| blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset, |
| surface->addr, 0); |
| |
| if (use_aux_address) { |
| /* On gfx7 and prior, the bottom 12 bits of the MCS base address are |
| * used to store other information. This should be ok, however, because |
| * surface buffer addresses are always 4K page alinged. |
| */ |
| assert((surface->aux_addr.offset & 0xfff) == 0); |
| uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset; |
| blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset, |
| surface->aux_addr, *aux_addr); |
| } |
| |
| if (aux_usage != ISL_AUX_USAGE_NONE && surface->clear_color_addr.buffer) { |
| #if GFX_VER >= 10 |
| assert((surface->clear_color_addr.offset & 0x3f) == 0); |
| uint32_t *clear_addr = state + isl_dev->ss.clear_color_state_offset; |
| blorp_surface_reloc(batch, state_offset + |
| isl_dev->ss.clear_color_state_offset, |
| surface->clear_color_addr, *clear_addr); |
| #elif GFX_VER >= 7 |
| /* Fast clears just whack the AUX surface and don't actually use the |
| * clear color for anything. We can avoid the MI memcpy on that case. |
| */ |
| if (aux_op != ISL_AUX_OP_FAST_CLEAR) { |
| struct blorp_address dst_addr = blorp_get_surface_base_address(batch); |
| dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset; |
| blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr, |
| isl_dev->ss.clear_value_size); |
| } |
| #else |
| unreachable("Fast clears are only supported on gfx7+"); |
| #endif |
| } |
| |
| blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4); |
| } |
| |
| static void |
| blorp_emit_null_surface_state(struct blorp_batch *batch, |
| const struct brw_blorp_surface_info *surface, |
| uint32_t *state) |
| { |
| struct GENX(RENDER_SURFACE_STATE) ss = { |
| .SurfaceType = SURFTYPE_NULL, |
| .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM, |
| .Width = surface->surf.logical_level0_px.width - 1, |
| .Height = surface->surf.logical_level0_px.height - 1, |
| .MIPCountLOD = surface->view.base_level, |
| .MinimumArrayElement = surface->view.base_array_layer, |
| .Depth = surface->view.array_len - 1, |
| .RenderTargetViewExtent = surface->view.array_len - 1, |
| #if GFX_VER >= 6 |
| .NumberofMultisamples = ffs(surface->surf.samples) - 1, |
| #endif |
| |
| #if GFX_VER >= 7 |
| .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D, |
| #endif |
| |
| #if GFX_VER >= 8 |
| .TileMode = YMAJOR, |
| #else |
| .TiledSurface = true, |
| #endif |
| }; |
| |
| GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss); |
| |
| blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4); |
| } |
| |
| static void |
| blorp_emit_surface_states(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| const struct isl_device *isl_dev = batch->blorp->isl_dev; |
| uint32_t bind_offset = 0, surface_offsets[2]; |
| void *surface_maps[2]; |
| |
| UNUSED bool has_indirect_clear_color = false; |
| if (params->use_pre_baked_binding_table) { |
| bind_offset = params->pre_baked_binding_table_offset; |
| } else { |
| unsigned num_surfaces = 1 + params->src.enabled; |
| blorp_alloc_binding_table(batch, num_surfaces, |
| isl_dev->ss.size, isl_dev->ss.align, |
| &bind_offset, surface_offsets, surface_maps); |
| |
| if (params->dst.enabled) { |
| blorp_emit_surface_state(batch, ¶ms->dst, |
| params->fast_clear_op, |
| surface_maps[BLORP_RENDERBUFFER_BT_INDEX], |
| surface_offsets[BLORP_RENDERBUFFER_BT_INDEX], |
| params->color_write_disable, true); |
| if (params->dst.clear_color_addr.buffer != NULL) |
| has_indirect_clear_color = true; |
| } else { |
| assert(params->depth.enabled || params->stencil.enabled); |
| const struct brw_blorp_surface_info *surface = |
| params->depth.enabled ? ¶ms->depth : ¶ms->stencil; |
| blorp_emit_null_surface_state(batch, surface, |
| surface_maps[BLORP_RENDERBUFFER_BT_INDEX]); |
| } |
| |
| if (params->src.enabled) { |
| blorp_emit_surface_state(batch, ¶ms->src, |
| params->fast_clear_op, |
| surface_maps[BLORP_TEXTURE_BT_INDEX], |
| surface_offsets[BLORP_TEXTURE_BT_INDEX], |
| NULL, false); |
| if (params->src.clear_color_addr.buffer != NULL) |
| has_indirect_clear_color = true; |
| } |
| } |
| |
| #if GFX_VER >= 7 |
| if (has_indirect_clear_color) { |
| /* Updating a surface state object may require that the state cache be |
| * invalidated. From the SKL PRM, Shared Functions -> State -> State |
| * Caching: |
| * |
| * Whenever the RENDER_SURFACE_STATE object in memory pointed to by |
| * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is |
| * modified [...], the L1 state cache must be invalidated to ensure |
| * the new surface or sampler state is fetched from system memory. |
| */ |
| blorp_emit(batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.StateCacheInvalidationEnable = true; |
| } |
| } |
| #endif |
| |
| #if GFX_VER >= 7 |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt); |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt); |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt); |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt); |
| |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) { |
| bt.PointertoPSBindingTable = bind_offset; |
| } |
| #elif GFX_VER >= 6 |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) { |
| bt.PSBindingTableChange = true; |
| bt.PointertoPSBindingTable = bind_offset; |
| } |
| #else |
| blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) { |
| bt.PointertoPSBindingTable = bind_offset; |
| } |
| #endif |
| } |
| |
| static void |
| blorp_emit_depth_stencil_config(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| const struct isl_device *isl_dev = batch->blorp->isl_dev; |
| |
| uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4); |
| if (dw == NULL) |
| return; |
| |
| struct isl_depth_stencil_hiz_emit_info info = { }; |
| |
| if (params->depth.enabled) { |
| info.view = ¶ms->depth.view; |
| info.mocs = params->depth.addr.mocs; |
| } else if (params->stencil.enabled) { |
| info.view = ¶ms->stencil.view; |
| info.mocs = params->stencil.addr.mocs; |
| } |
| |
| if (params->depth.enabled) { |
| info.depth_surf = ¶ms->depth.surf; |
| |
| info.depth_address = |
| blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4, |
| params->depth.addr, 0); |
| |
| info.hiz_usage = params->depth.aux_usage; |
| if (isl_aux_usage_has_hiz(info.hiz_usage)) { |
| info.hiz_surf = ¶ms->depth.aux_surf; |
| |
| struct blorp_address hiz_address = params->depth.aux_addr; |
| #if GFX_VER == 6 |
| /* Sandy bridge hardware does not technically support mipmapped HiZ. |
| * However, we have a special layout that allows us to make it work |
| * anyway by manually offsetting to the specified miplevel. |
| */ |
| assert(info.hiz_surf->dim_layout == ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ); |
| uint32_t offset_B; |
| isl_surf_get_image_offset_B_tile_sa(info.hiz_surf, |
| info.view->base_level, 0, 0, |
| &offset_B, NULL, NULL); |
| hiz_address.offset += offset_B; |
| #endif |
| |
| info.hiz_address = |
| blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4, |
| hiz_address, 0); |
| |
| info.depth_clear_value = params->depth.clear_color.f32[0]; |
| } |
| } |
| |
| if (params->stencil.enabled) { |
| info.stencil_surf = ¶ms->stencil.surf; |
| |
| info.stencil_aux_usage = params->stencil.aux_usage; |
| struct blorp_address stencil_address = params->stencil.addr; |
| #if GFX_VER == 6 |
| /* Sandy bridge hardware does not technically support mipmapped stencil. |
| * However, we have a special layout that allows us to make it work |
| * anyway by manually offsetting to the specified miplevel. |
| */ |
| assert(info.stencil_surf->dim_layout == ISL_DIM_LAYOUT_GFX6_STENCIL_HIZ); |
| uint32_t offset_B; |
| isl_surf_get_image_offset_B_tile_sa(info.stencil_surf, |
| info.view->base_level, 0, 0, |
| &offset_B, NULL, NULL); |
| stencil_address.offset += offset_B; |
| #endif |
| |
| info.stencil_address = |
| blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4, |
| stencil_address, 0); |
| } |
| |
| isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info); |
| |
| #if GFX_VER >= 12 |
| /* Wa_1408224581 |
| * |
| * Workaround: Gfx12LP Astep only An additional pipe control with |
| * post-sync = store dword operation would be required.( w/a is to |
| * have an additional pipe control after the stencil state whenever |
| * the surface state bits of this state is changing). |
| */ |
| blorp_emit(batch, GENX(PIPE_CONTROL), pc) { |
| pc.PostSyncOperation = WriteImmediateData; |
| pc.Address = blorp_get_workaround_address(batch); |
| } |
| #endif |
| } |
| |
| #if GFX_VER >= 8 |
| /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The |
| * depth/stencil buffer extents are ignored to handle APIs which perform |
| * clearing operations without such information. |
| * */ |
| static void |
| blorp_emit_gfx8_hiz_op(struct blorp_batch *batch, |
| const struct blorp_params *params) |
| { |
| /* We should be performing an operation on a depth or stencil buffer. |
| */ |
| assert(params->depth.enabled || params->stencil.enabled); |
| |
| /* The stencil buffer should only be enabled if a fast clear operation is |
| * requested. |
| */ |
| if (params->stencil.enabled) |
| assert(params->hiz_op == ISL_AUX_OP_FAST_CLEAR); |
| |
| /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP: |
| * |
| * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change |
| * the Number of Multisamples. This packet must not be used to change |
| * Number of Multisamples in a rendering sequence. |
| * |
| * Since HIZ may be the first thing in a batch buffer, play safe and always |
| * emit 3DSTATE_MULTISAMPLE. |
| */ |
| blorp_emit_3dstate_multisample(batch, params); |
| |
| /* From the BDW PRM Volume 7, Depth Buffer Clear: |
| * |
| * The clear value must be between the min and max depth values |
| * (inclusive) defined in the CC_VIEWPORT. If the depth buffer format is |
| * D32_FLOAT, then +/-DENORM values are also allowed. |
| * |
| * Set the bounds to match our hardware limits, [0.0, 1.0]. |
| */ |
| if (params->depth.enabled && params->hiz_op == ISL_AUX_OP_FAST_CLEAR) { |
| assert(params->depth.clear_color.f32[0] >= 0.0f); |
| assert(params->depth.clear_color.f32[0] <= 1.0f); |
| blorp_emit_cc_viewport(batch); |
| } |
| |
| /* According to the SKL PRM formula for WM_INT::ThreadDispatchEnable, the |
| * 3DSTATE_WM::ForceThreadDispatchEnable field can force WM thread dispatch |
| * even when WM_HZ_OP is active. However, WM thread dispatch is normally |
| * disabled for HiZ ops and it appears that force-enabling it can lead to |
| * GPU hangs on at least Skylake. Since we don't know the current state of |
| * the 3DSTATE_WM packet, just emit a dummy one prior to 3DSTATE_WM_HZ_OP. |
| */ |
| blorp_emit(batch, GENX(3DSTATE_WM), wm); |
| |
| /* If we can't alter the depth stencil config and multiple layers are |
| * involved, the HiZ op will fail. This is because the op requires that a |
| * new config is emitted for each additional layer. |
| */ |
| if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) { |
| assert(params->num_layers <= 1); |
| } else { |
| blorp_emit_depth_stencil_config(batch, params); |
| } |
| |
| blorp_measure_start(batch, params); |
| |
| blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) { |
| switch (params->hiz_op) { |
| case ISL_AUX_OP_FAST_CLEAR: |
| hzp.StencilBufferClearEnable = params->stencil.enabled; |
| hzp.DepthBufferClearEnable = params->depth.enabled; |
| hzp.StencilClearValue = params->stencil_ref; |
| hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op; |
| break; |
| case ISL_AUX_OP_FULL_RESOLVE: |
| assert(params->full_surface_hiz_op); |
| hzp.DepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_AMBIGUATE: |
| assert(params->full_surface_hiz_op); |
| hzp.HierarchicalDepthBufferResolveEnable = true; |
| break; |
| case ISL_AUX_OP_PARTIAL_RESOLVE: |
| case ISL_AUX_OP_NONE: |
| unreachable("Invalid HIZ op"); |
| } |
| |
| hzp.NumberofMultisamples = ffs(params->num_samples) - 1; |
| hzp.SampleMask = 0xFFFF; |
| |
| /* Due to a hardware issue, this bit MBZ */ |
| assert(hzp.ScissorRectangleEnable == false); |
| |
| /* Contrary to the HW docs both fields are inclusive */ |
| hzp.ClearRectangleXMin = params->x0; |
| hzp.ClearRectangleYMin = params->y0; |
| |
| /* Contrary to the HW docs both fields are exclusive */ |
| hzp.ClearRectangleXMax = params->x1; |
| hzp.ClearRectangleYMax = params->y1; |
| } |
| |
| /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set |
| * to “Write Immediate Data” enabled. |
| */ |
| blorp_emit(batch, GENX(PIPE_CONTROL), pc) { |
| pc.PostSyncOperation = WriteImmediateData; |
| pc.Address = blorp_get_workaround_address(batch); |
| } |
| |
| blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp); |
| } |
| #endif |
| |
| static void |
| blorp_update_clear_color(UNUSED struct blorp_batch *batch, |
| const struct brw_blorp_surface_info *info, |
| enum isl_aux_op op) |
| { |
| if (info->clear_color_addr.buffer && op == ISL_AUX_OP_FAST_CLEAR) { |
| #if GFX_VER == 11 |
| blorp_emit(batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.CommandStreamerStallEnable = true; |
| } |
| |
| /* 2 QWORDS */ |
| const unsigned inlinedata_dw = 2 * 2; |
| const unsigned num_dwords = GENX(MI_ATOMIC_length) + inlinedata_dw; |
| |
| struct blorp_address clear_addr = info->clear_color_addr; |
| uint32_t *dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords, |
| .DataSize = MI_ATOMIC_QWORD, |
| .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B, |
| .InlineData = true, |
| .MemoryAddress = clear_addr); |
| /* dw starts at dword 1, but we need to fill dwords 3 and 5 */ |
| dw[2] = info->clear_color.u32[0]; |
| dw[3] = 0; |
| dw[4] = info->clear_color.u32[1]; |
| dw[5] = 0; |
| |
| clear_addr.offset += 8; |
| dw = blorp_emitn(batch, GENX(MI_ATOMIC), num_dwords, |
| .DataSize = MI_ATOMIC_QWORD, |
| .ATOMICOPCODE = MI_ATOMIC_OP_MOVE8B, |
| .CSSTALL = true, |
| .ReturnDataControl = true, |
| .InlineData = true, |
| .MemoryAddress = clear_addr); |
| /* dw starts at dword 1, but we need to fill dwords 3 and 5 */ |
| dw[2] = info->clear_color.u32[2]; |
| dw[3] = 0; |
| dw[4] = info->clear_color.u32[3]; |
| dw[5] = 0; |
| |
| blorp_emit(batch, GENX(PIPE_CONTROL), pipe) { |
| pipe.StateCacheInvalidationEnable = true; |
| pipe.TextureCacheInvalidationEnable = true; |
| } |
| #elif GFX_VER >= 9 |
| |
| /* According to Wa_2201730850, in the Clear Color Programming Note |
| * under the Red channel, "Software shall write the converted Depth |
| * Clear to this dword." The only depth formats listed under the red |
| * channel are IEEE_FP and UNORM24_X8. These two requirements are |
| * incompatible with the UNORM16 depth format, so just ignore that case |
| * and simply perform the conversion for all depth formats. |
| */ |
| union isl_color_value fixed_color = info->clear_color; |
| if (GFX_VER == 12 && isl_surf_usage_is_depth(info->surf.usage)) { |
| isl_color_value_pack(&info->clear_color, info->surf.format, |
| fixed_color.u32); |
| } |
| |
| for (int i = 0; i < 4; i++) { |
| blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) { |
| sdi.Address = info->clear_color_addr; |
| sdi.Address.offset += i * 4; |
| sdi.ImmediateData = fixed_color.u32[i]; |
| #if GFX_VER >= 12 |
| if (i == 3) |
| sdi.ForceWriteCompletionCheck = true; |
| #endif |
| } |
| } |
| |
| /* The RENDER_SURFACE_STATE::ClearColor field states that software should |
| * write the converted depth value 16B after the clear address: |
| * |
| * 3D Sampler will always fetch clear depth from the location 16-bytes |
| * above this address, where the clear depth, converted to native |
| * surface format by software, will be stored. |
| * |
| */ |
| #if GFX_VER >= 12 |
| if (isl_surf_usage_is_depth(info->surf.usage)) { |
| blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) { |
| sdi.Address = info->clear_color_addr; |
| sdi.Address.offset += 4 * 4; |
| sdi.ImmediateData = fixed_color.u32[0]; |
| sdi.ForceWriteCompletionCheck = true; |
| } |
| } |
| #endif |
| |
| #elif GFX_VER >= 7 |
| blorp_emit(batch, GENX(MI_STORE_DATA_IMM), sdi) { |
| sdi.Address = info->clear_color_addr; |
| sdi.ImmediateData = ISL_CHANNEL_SELECT_RED << 25 | |
| ISL_CHANNEL_SELECT_GREEN << 22 | |
| ISL_CHANNEL_SELECT_BLUE << 19 | |
| ISL_CHANNEL_SELECT_ALPHA << 16; |
| if (isl_format_has_int_channel(info->view.format)) { |
| for (unsigned i = 0; i < 4; i++) { |
| assert(info->clear_color.u32[i] == 0 || |
| info->clear_color.u32[i] == 1); |
| } |
| sdi.ImmediateData |= (info->clear_color.u32[0] != 0) << 31; |
| sdi.ImmediateData |= (info->clear_color.u32[1] != 0) << 30; |
| sdi.ImmediateData |= (info->clear_color.u32[2] != 0) << 29; |
| sdi.ImmediateData |= (info->clear_color.u32[3] != 0) << 28; |
| } else { |
| for (unsigned i = 0; i < 4; i++) { |
| assert(info->clear_color.f32[i] == 0.0f || |
| info->clear_color.f32[i] == 1.0f); |
| } |
| sdi.ImmediateData |= (info->clear_color.f32[0] != 0.0f) << 31; |
| sdi.ImmediateData |= (info->clear_color.f32[1] != 0.0f) << 30; |
| sdi.ImmediateData |= (info->clear_color.f32[2] != 0.0f) << 29; |
| sdi.ImmediateData |= (info->clear_color.f32[3] != 0.0f) << 28; |
| } |
| } |
| #endif |
| } |
| } |
| |
| /** |
| * \brief Execute a blit or render pass operation. |
| * |
| * To execute the operation, this function manually constructs and emits a |
| * batch to draw a rectangle primitive. The batchbuffer is flushed before |
| * constructing and after emitting the batch. |
| * |
| * This function alters no GL state. |
| */ |
| static void |
| blorp_exec(struct blorp_batch *batch, const struct blorp_params *params) |
| { |
| if (!(batch->flags & BLORP_BATCH_NO_UPDATE_CLEAR_COLOR)) { |
| blorp_update_clear_color(batch, ¶ms->dst, params->fast_clear_op); |
| blorp_update_clear_color(batch, ¶ms->depth, params->hiz_op); |
| } |
| |
| #if GFX_VER >= 8 |
| if (params->hiz_op != ISL_AUX_OP_NONE) { |
| blorp_emit_gfx8_hiz_op(batch, params); |
| return; |
| } |
| #endif |
| |
| blorp_emit_vertex_buffers(batch, params); |
| blorp_emit_vertex_elements(batch, params); |
| |
| blorp_emit_pipeline(batch, params); |
| |
| blorp_emit_surface_states(batch, params); |
| |
| if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL)) |
| blorp_emit_depth_stencil_config(batch, params); |
| |
| blorp_measure_start(batch, params); |
| |
| blorp_emit(batch, GENX(3DPRIMITIVE), prim) { |
| prim.VertexAccessType = SEQUENTIAL; |
| prim.PrimitiveTopologyType = _3DPRIM_RECTLIST; |
| #if GFX_VER >= 7 |
| prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE; |
| #endif |
| prim.VertexCountPerInstance = 3; |
| prim.InstanceCount = params->num_layers; |
| } |
| } |
| |
| #endif /* BLORP_GENX_EXEC_H */ |