| /* |
| * Copyright © 2017 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "compiler/nir/nir_builder.h" |
| |
| static inline void |
| blorp_nir_init_shader(nir_builder *b, |
| void *mem_ctx, |
| gl_shader_stage stage, |
| const char *name) |
| { |
| *b = nir_builder_init_simple_shader(stage, NULL, "%s", name ? name : ""); |
| ralloc_adopt(mem_ctx, b->shader); |
| if (stage == MESA_SHADER_FRAGMENT) |
| b->shader->info.fs.origin_upper_left = true; |
| } |
| |
| static inline nir_ssa_def * |
| blorp_nir_txf_ms_mcs(nir_builder *b, nir_ssa_def *xy_pos, nir_ssa_def *layer) |
| { |
| nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1); |
| tex->op = nir_texop_txf_ms_mcs; |
| tex->sampler_dim = GLSL_SAMPLER_DIM_MS; |
| tex->dest_type = nir_type_int32; |
| |
| nir_ssa_def *coord; |
| if (layer) { |
| tex->is_array = true; |
| tex->coord_components = 3; |
| coord = nir_vec3(b, nir_channel(b, xy_pos, 0), |
| nir_channel(b, xy_pos, 1), |
| layer); |
| } else { |
| tex->is_array = false; |
| tex->coord_components = 2; |
| coord = nir_channels(b, xy_pos, 0x3); |
| } |
| tex->src[0].src_type = nir_tex_src_coord; |
| tex->src[0].src = nir_src_for_ssa(coord); |
| |
| /* Blorp only has one texture and it's bound at unit 0 */ |
| tex->texture_index = 0; |
| tex->sampler_index = 0; |
| |
| nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL); |
| nir_builder_instr_insert(b, &tex->instr); |
| |
| return &tex->dest.ssa; |
| } |
| |
| static inline nir_ssa_def * |
| blorp_nir_mcs_is_clear_color(nir_builder *b, |
| nir_ssa_def *mcs, |
| uint32_t samples) |
| { |
| switch (samples) { |
| case 2: |
| /* Empirical evidence suggests that the value returned from the |
| * sampler is not always 0x3 for clear color so we need to mask it. |
| */ |
| return nir_ieq_imm(b, nir_iand(b, nir_channel(b, mcs, 0), |
| nir_imm_int(b, 0x3)), |
| 0x3); |
| |
| case 4: |
| return nir_ieq_imm(b, nir_channel(b, mcs, 0), 0xff); |
| |
| case 8: |
| return nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0); |
| |
| case 16: |
| /* For 16x MSAA, the MCS is actually an ivec2 */ |
| return nir_iand(b, nir_ieq_imm(b, nir_channel(b, mcs, 0), ~0), |
| nir_ieq_imm(b, nir_channel(b, mcs, 1), ~0)); |
| |
| default: |
| unreachable("Invalid sample count"); |
| } |
| } |