| /* |
| * Copyright © 2012 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef BLORP_PRIV_H |
| #define BLORP_PRIV_H |
| |
| #include <stdint.h> |
| |
| #include "common/intel_measure.h" |
| #include "compiler/nir/nir.h" |
| #include "compiler/brw_compiler.h" |
| |
| #include "blorp.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Binding table indices used by BLORP. |
| */ |
| enum { |
| BLORP_RENDERBUFFER_BT_INDEX, |
| BLORP_TEXTURE_BT_INDEX, |
| BLORP_NUM_BT_ENTRIES |
| }; |
| |
| struct brw_blorp_surface_info |
| { |
| bool enabled; |
| |
| struct isl_surf surf; |
| struct blorp_address addr; |
| |
| struct isl_surf aux_surf; |
| struct blorp_address aux_addr; |
| enum isl_aux_usage aux_usage; |
| |
| union isl_color_value clear_color; |
| struct blorp_address clear_color_addr; |
| |
| struct isl_view view; |
| |
| /* Z offset into a 3-D texture or slice of a 2-D array texture. */ |
| float z_offset; |
| |
| uint32_t tile_x_sa, tile_y_sa; |
| }; |
| |
| void |
| brw_blorp_surface_info_init(struct blorp_context *blorp, |
| struct brw_blorp_surface_info *info, |
| const struct blorp_surf *surf, |
| unsigned int level, float layer, |
| enum isl_format format, bool is_render_target); |
| void |
| blorp_surf_convert_to_single_slice(const struct isl_device *isl_dev, |
| struct brw_blorp_surface_info *info); |
| void |
| surf_fake_rgb_with_red(const struct isl_device *isl_dev, |
| struct brw_blorp_surface_info *info); |
| void |
| blorp_surf_convert_to_uncompressed(const struct isl_device *isl_dev, |
| struct brw_blorp_surface_info *info, |
| uint32_t *x, uint32_t *y, |
| uint32_t *width, uint32_t *height); |
| void |
| blorp_surf_fake_interleaved_msaa(const struct isl_device *isl_dev, |
| struct brw_blorp_surface_info *info); |
| void |
| blorp_surf_retile_w_to_y(const struct isl_device *isl_dev, |
| struct brw_blorp_surface_info *info); |
| |
| |
| struct brw_blorp_coord_transform |
| { |
| float multiplier; |
| float offset; |
| }; |
| |
| /** |
| * Bounding rectangle telling pixel discard which pixels are not to be |
| * touched. This is needed in when surfaces are configured as something else |
| * what they really are: |
| * |
| * - writing W-tiled stencil as Y-tiled |
| * - writing interleaved multisampled as single sampled. |
| * |
| * See blorp_nir_discard_if_outside_rect(). |
| */ |
| struct brw_blorp_discard_rect |
| { |
| uint32_t x0; |
| uint32_t x1; |
| uint32_t y0; |
| uint32_t y1; |
| }; |
| |
| /** |
| * Grid needed for blended and scaled blits of integer formats, see |
| * blorp_nir_manual_blend_bilinear(). |
| */ |
| struct brw_blorp_rect_grid |
| { |
| float x1; |
| float y1; |
| float pad[2]; |
| }; |
| |
| struct blorp_surf_offset { |
| uint32_t x; |
| uint32_t y; |
| }; |
| |
| struct brw_blorp_wm_inputs |
| { |
| uint32_t clear_color[4]; |
| |
| struct brw_blorp_discard_rect discard_rect; |
| struct brw_blorp_rect_grid rect_grid; |
| struct brw_blorp_coord_transform coord_transform[2]; |
| |
| struct blorp_surf_offset src_offset; |
| struct blorp_surf_offset dst_offset; |
| |
| /* (1/width, 1/height) for the source surface */ |
| float src_inv_size[2]; |
| |
| /* Minimum layer setting works for all the textures types but texture_3d |
| * for which the setting has no effect. Use the z-coordinate instead. |
| */ |
| float src_z; |
| |
| /* Pad out to an integral number of registers */ |
| uint32_t pad[1]; |
| }; |
| |
| #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \ |
| nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \ |
| type, #name); \ |
| if ((shader)->info.stage == MESA_SHADER_FRAGMENT) \ |
| input->data.interpolation = INTERP_MODE_FLAT; \ |
| input->data.location = VARYING_SLOT_VAR0 + \ |
| offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \ |
| input->data.location_frac = \ |
| (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \ |
| input; \ |
| }) |
| |
| struct blorp_vs_inputs { |
| uint32_t base_layer; |
| uint32_t _instance_id; /* Set in hardware by SGVS */ |
| uint32_t pad[2]; |
| }; |
| |
| static inline unsigned |
| brw_blorp_get_urb_length(const struct brw_wm_prog_data *prog_data) |
| { |
| if (prog_data == NULL) |
| return 1; |
| |
| /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE |
| * |
| * read_length = ceiling((max_source_attr+1)/2) |
| */ |
| return MAX2((prog_data->num_varying_inputs + 1) / 2, 1); |
| } |
| |
| struct blorp_params |
| { |
| uint32_t x0; |
| uint32_t y0; |
| uint32_t x1; |
| uint32_t y1; |
| float z; |
| uint8_t stencil_mask; |
| uint8_t stencil_ref; |
| struct brw_blorp_surface_info depth; |
| struct brw_blorp_surface_info stencil; |
| uint32_t depth_format; |
| struct brw_blorp_surface_info src; |
| struct brw_blorp_surface_info dst; |
| enum isl_aux_op hiz_op; |
| bool full_surface_hiz_op; |
| enum isl_aux_op fast_clear_op; |
| bool color_write_disable[4]; |
| struct brw_blorp_wm_inputs wm_inputs; |
| struct blorp_vs_inputs vs_inputs; |
| bool dst_clear_color_as_input; |
| unsigned num_samples; |
| unsigned num_draw_buffers; |
| unsigned num_layers; |
| uint32_t vs_prog_kernel; |
| struct brw_vs_prog_data *vs_prog_data; |
| uint32_t sf_prog_kernel; |
| struct brw_sf_prog_data *sf_prog_data; |
| uint32_t wm_prog_kernel; |
| struct brw_wm_prog_data *wm_prog_data; |
| |
| bool use_pre_baked_binding_table; |
| uint32_t pre_baked_binding_table_offset; |
| enum intel_measure_snapshot_type snapshot_type; |
| }; |
| |
| void blorp_params_init(struct blorp_params *params); |
| |
| enum blorp_shader_type { |
| BLORP_SHADER_TYPE_COPY, |
| BLORP_SHADER_TYPE_BLIT, |
| BLORP_SHADER_TYPE_CLEAR, |
| BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE, |
| BLORP_SHADER_TYPE_LAYER_OFFSET_VS, |
| BLORP_SHADER_TYPE_GFX4_SF, |
| }; |
| |
| struct brw_blorp_blit_prog_key |
| { |
| enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_BLIT */ |
| |
| /* Number of samples per pixel that have been configured in the surface |
| * state for texturing from. |
| */ |
| unsigned tex_samples; |
| |
| /* MSAA layout that has been configured in the surface state for texturing |
| * from. |
| */ |
| enum isl_msaa_layout tex_layout; |
| |
| enum isl_aux_usage tex_aux_usage; |
| |
| /* Actual number of samples per pixel in the source image. */ |
| unsigned src_samples; |
| |
| /* Actual MSAA layout used by the source image. */ |
| enum isl_msaa_layout src_layout; |
| |
| /* The swizzle to apply to the source in the shader */ |
| struct isl_swizzle src_swizzle; |
| |
| /* The format of the source if format-specific workarounds are needed |
| * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively |
| * renderable. |
| */ |
| enum isl_format src_format; |
| |
| /* True if the source requires normalized coordinates */ |
| bool src_coords_normalized; |
| |
| /* Number of samples per pixel that have been configured in the render |
| * target. |
| */ |
| unsigned rt_samples; |
| |
| /* MSAA layout that has been configured in the render target. */ |
| enum isl_msaa_layout rt_layout; |
| |
| /* Actual number of samples per pixel in the destination image. */ |
| unsigned dst_samples; |
| |
| /* Actual MSAA layout used by the destination image. */ |
| enum isl_msaa_layout dst_layout; |
| |
| /* The swizzle to apply to the destination in the shader */ |
| struct isl_swizzle dst_swizzle; |
| |
| /* The format of the destination if format-specific workarounds are needed |
| * and 0 (ISL_FORMAT_R32G32B32A32_FLOAT) if the destination is natively |
| * renderable. |
| */ |
| enum isl_format dst_format; |
| |
| /* Whether or not the format workarounds are a bitcast operation */ |
| bool format_bit_cast; |
| |
| /** True if we need to perform SINT -> UINT clamping. */ |
| bool sint32_to_uint; |
| |
| /** True if we need to perform UINT -> SINT clamping. */ |
| bool uint32_to_sint; |
| |
| /* Type of the data to be read from the texture (one of |
| * nir_type_(int|uint|float)). |
| */ |
| nir_alu_type texture_data_type; |
| |
| /* True if the source image is W tiled. If true, the surface state for the |
| * source image must be configured as Y tiled, and tex_samples must be 0. |
| */ |
| bool src_tiled_w; |
| |
| /* True if the destination image is W tiled. If true, the surface state |
| * for the render target must be configured as Y tiled, and rt_samples must |
| * be 0. |
| */ |
| bool dst_tiled_w; |
| |
| /* True if the destination is an RGB format. If true, the surface state |
| * for the render target must be configured as red with three times the |
| * normal width. We need to do this because you cannot render to |
| * non-power-of-two formats. |
| */ |
| bool dst_rgb; |
| |
| isl_surf_usage_flags_t dst_usage; |
| |
| enum blorp_filter filter; |
| |
| /* True if the rectangle being sent through the rendering pipeline might be |
| * larger than the destination rectangle, so the WM program should kill any |
| * pixels that are outside the destination rectangle. |
| */ |
| bool use_kill; |
| |
| /** |
| * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more |
| * than one sample per pixel. |
| */ |
| bool persample_msaa_dispatch; |
| |
| /* True if this blit operation may involve intratile offsets on the source. |
| * In this case, we need to add the offset before texturing. |
| */ |
| bool need_src_offset; |
| |
| /* True if this blit operation may involve intratile offsets on the |
| * destination. In this case, we need to add the offset to gl_FragCoord. |
| */ |
| bool need_dst_offset; |
| |
| /* Scale factors between the pixel grid and the grid of samples. We're |
| * using grid of samples for bilinear filetring in multisample scaled blits. |
| */ |
| float x_scale; |
| float y_scale; |
| }; |
| |
| /** |
| * \name BLORP internals |
| * \{ |
| * |
| * Used internally by gfx6_blorp_exec() and gfx7_blorp_exec(). |
| */ |
| |
| void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key); |
| |
| const char *blorp_shader_type_to_name(enum blorp_shader_type type); |
| |
| const unsigned * |
| blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, |
| struct nir_shader *nir, |
| struct brw_wm_prog_key *wm_key, |
| bool use_repclear, |
| struct brw_wm_prog_data *wm_prog_data); |
| |
| const unsigned * |
| blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, |
| struct nir_shader *nir, |
| struct brw_vs_prog_data *vs_prog_data); |
| |
| bool |
| blorp_ensure_sf_program(struct blorp_batch *batch, |
| struct blorp_params *params); |
| |
| /** \} */ |
| |
| #ifdef __cplusplus |
| } /* end extern "C" */ |
| #endif /* __cplusplus */ |
| |
| #endif /* BLORP_PRIV_H */ |