blob: 0595da5535a4ce4615a8fc720563926aaa0e5de3 [file] [log] [blame]
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _NINE_PIPE_H_
#define _NINE_PIPE_H_
#include "d3d9.h"
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h" /* pipe_box */
#include "util/macros.h"
#include "util/u_rect.h"
#include "util/u_format.h"
#include "nine_helpers.h"
struct cso_context;
extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
#define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
static inline void
rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
{
dst->x = src->left;
dst->y = src->top;
dst->z = 0;
dst->width = src->right - src->left;
dst->height = src->bottom - src->top;
dst->depth = 1;
}
static inline void
pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
{
dst->left = src->x;
dst->right = src->x + src->width;
dst->top = src->y;
dst->bottom = src->y + src->height;
}
static inline void
rect_minify_inclusive(RECT *rect)
{
rect->left = rect->left >> 2;
rect->top = rect->top >> 2;
rect->right = DIV_ROUND_UP(rect->right, 2);
rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
}
/* We suppose:
* 0 <= rect->left < rect->right
* 0 <= rect->top < rect->bottom
*/
static inline void
fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
{
const unsigned w = util_format_get_blockwidth(format);
const unsigned h = util_format_get_blockheight(format);
if (util_format_is_compressed(format)) {
rect->left = rect->left - rect->left % w;
rect->top = rect->top - rect->top % h;
rect->right = (rect->right % w) == 0 ?
rect->right :
rect->right - (rect->right % w) + w;
rect->bottom = (rect->bottom % h) == 0 ?
rect->bottom :
rect->bottom - (rect->bottom % h) + h;
}
rect->right = MIN2(rect->right, width);
rect->bottom = MIN2(rect->bottom, height);
}
static inline boolean
rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
{
rect_to_pipe_box(dst, src);
if (dst->width <= 0 || dst->height <= 0) {
DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
dst->width = MAX2(dst->width, 0);
dst->height = MAX2(dst->height, 0);
return TRUE;
}
return FALSE;
}
static inline boolean
rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
{
rect_to_pipe_box(dst, src);
if (dst->width >= 0 && dst->height >= 0)
return FALSE;
if (dst->width < 0) dst->width = -dst->width;
if (dst->height < 0) dst->height = -dst->height;
return TRUE;
}
static inline void
rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
{
user_warn(src->left > src->right || src->top > src->bottom);
dst->x = src->left;
dst->y = src->top;
dst->width = src->right - src->left;
dst->height = src->bottom - src->top;
}
static inline boolean
rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
{
rect_to_pipe_box_xy_only(dst, src);
if (dst->width <= 0 || dst->height <= 0) {
DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
dst->width = MAX2(dst->width, 0);
dst->height = MAX2(dst->height, 0);
return TRUE;
}
return FALSE;
}
static inline void
rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
{
user_warn(src->left > src->right || src->top > src->bottom);
dst->x0 = src->left;
dst->x1 = src->right;
dst->y0 = src->top;
dst->y1 = src->bottom;
}
static inline void
d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
{
user_warn(src->Left > src->Right);
user_warn(src->Top > src->Bottom);
user_warn(src->Front > src->Back);
dst->x = src->Left;
dst->y = src->Top;
dst->z = src->Front;
dst->width = src->Right - src->Left;
dst->height = src->Bottom - src->Top;
dst->depth = src->Back - src->Front;
}
static inline D3DFORMAT
pipe_to_d3d9_format(enum pipe_format format)
{
return nine_pipe_to_d3d9_format_map[format];
}
/* ATI1 and ATI2 are not officially compressed in d3d9 */
static inline boolean
compressed_format( D3DFORMAT fmt )
{
switch (fmt) {
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
return TRUE;
default:
break;
}
return FALSE;
}
static inline boolean
depth_stencil_format( D3DFORMAT fmt )
{
static const D3DFORMAT allowed[] = {
D3DFMT_D16_LOCKABLE,
D3DFMT_D32,
D3DFMT_D15S1,
D3DFMT_D24S8,
D3DFMT_D24X8,
D3DFMT_D24X4S4,
D3DFMT_D16,
D3DFMT_D32F_LOCKABLE,
D3DFMT_D24FS8,
D3DFMT_D32_LOCKABLE,
D3DFMT_DF16,
D3DFMT_DF24,
D3DFMT_INTZ
};
unsigned i;
for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
if (fmt == allowed[i]) { return TRUE; }
}
return FALSE;
}
static inline unsigned
d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
{
switch (format) {
case D3DFMT_D32:
case D3DFMT_D15S1:
case D3DFMT_D24S8:
case D3DFMT_D24X8:
case D3DFMT_D24X4S4:
case D3DFMT_D16:
case D3DFMT_D24FS8:
return PIPE_BIND_DEPTH_STENCIL;
case D3DFMT_D32F_LOCKABLE:
case D3DFMT_D16_LOCKABLE:
case D3DFMT_D32_LOCKABLE:
return PIPE_BIND_DEPTH_STENCIL;
case D3DFMT_DF16:
case D3DFMT_DF24:
case D3DFMT_INTZ:
return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
default: unreachable("Unexpected format");
}
}
static inline enum pipe_format
d3d9_to_pipe_format_internal(D3DFORMAT format)
{
if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
return nine_d3d9_to_pipe_format_map[format];
switch (format) {
case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
case D3DFMT_NV12: return PIPE_FORMAT_NV12;
case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
case D3DFMT_Y210: /* XXX */
case D3DFMT_Y216:
case D3DFMT_NV11:
case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
We don't advertise it because when it is supported, Fetch-4 is
supposed to be supported, which we don't support yet. */
case D3DFMT_NULL: /* special cased, only for surfaces */
return PIPE_FORMAT_NONE;
default:
DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
format, (char)format, (char)(format >> 8),
(char)(format >> 16), (char)(format >> 24));
return PIPE_FORMAT_NONE;
}
}
#define format_check_internal(pipe_format) \
screen->is_format_supported(screen, pipe_format, target, \
sample_count, sample_count, bindings)
static inline enum pipe_format
d3d9_to_pipe_format_checked(struct pipe_screen *screen,
D3DFORMAT format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings,
boolean srgb,
boolean bypass_check)
{
enum pipe_format result;
result = d3d9_to_pipe_format_internal(format);
if (result == PIPE_FORMAT_NONE)
return PIPE_FORMAT_NONE;
if (srgb)
result = util_format_srgb(result);
/* bypass_check: Used for D3DPOOL_SCRATCH, which
* isn't limited to the formats supported by the
* device, and to check we are not using a format
* fallback. */
if (bypass_check || format_check_internal(result))
return result;
/* fallback to another format for formats
* that match several pipe_format */
switch(format) {
/* depth buffer formats are not lockable (except those for which it
* is precised in the name), so it is ok to match to another similar
* format. In all cases, if the app reads the texture with a shader,
* it gets depth on r and doesn't get stencil.*/
case D3DFMT_INTZ:
case D3DFMT_D24S8:
if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
return PIPE_FORMAT_Z24_UNORM_S8_UINT;
break;
case D3DFMT_D24X8:
if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
return PIPE_FORMAT_Z24X8_UNORM;
break;
/* Support for X8L8V8U8 bumpenvmap format with lighting bits.
* X8L8V8U8 is commonly supported among dx9 cards.
* To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
* however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
case D3DFMT_X8L8V8U8:
if (bindings & PIPE_BIND_RENDER_TARGET)
return PIPE_FORMAT_NONE;
if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
return PIPE_FORMAT_R32G32B32X32_FLOAT;
default:
break;
}
return PIPE_FORMAT_NONE;
}
/* The quality levels are vendor dependent, so we set our own.
* Every quality level has its own sample count and sample
* position matrix.
* The exact mapping might differ from system to system but thats OK,
* as there's no way to gather more information about quality levels
* in D3D9.
* In case of NONMASKABLE multisample map every quality-level
* to a MASKABLE MultiSampleType:
* 0: no MSAA
* 1: 2x MSAA
* 2: 4x MSAA
* ...
* If the requested quality level is not available to nearest
* matching quality level is used.
* If no multisample is available the function sets
* multisample to D3DMULTISAMPLE_NONE and returns zero.
*/
static inline HRESULT
d3dmultisample_type_check(struct pipe_screen *screen,
D3DFORMAT format,
D3DMULTISAMPLE_TYPE *multisample,
DWORD multisamplequality,
DWORD *levels)
{
unsigned bind, i;
assert(multisample);
if (levels)
*levels = 1;
/* Ignores multisamplequality */
if (*multisample == D3DMULTISAMPLE_NONE)
return D3D_OK;
if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
if (depth_stencil_format(format))
bind = d3d9_get_pipe_depth_format_bindings(format);
else /* render-target */
bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
*multisample = 0;
for (i = D3DMULTISAMPLE_2_SAMPLES; i < D3DMULTISAMPLE_16_SAMPLES &&
multisamplequality; ++i) {
if (d3d9_to_pipe_format_checked(screen, format, PIPE_TEXTURE_2D,
i, bind, FALSE, FALSE) != PIPE_FORMAT_NONE) {
multisamplequality--;
if (levels)
(*levels)++;
*multisample = i;
}
}
}
/* Make sure to get an exact match */
if (multisamplequality)
return D3DERR_INVALIDCALL;
return D3D_OK;
}
static inline const char *
d3dformat_to_string(D3DFORMAT fmt)
{
switch (fmt) {
case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
case D3DFMT_A8: return "D3DFMT_A8";
case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
case D3DFMT_G16R16: return "D3DFMT_G16R16";
case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
case D3DFMT_A8P8: return "D3DFMT_A8P8";
case D3DFMT_P8: return "D3DFMT_P8";
case D3DFMT_L8: return "D3DFMT_L8";
case D3DFMT_A8L8: return "D3DFMT_A8L8";
case D3DFMT_A4L4: return "D3DFMT_A4L4";
case D3DFMT_V8U8: return "D3DFMT_V8U8";
case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
case D3DFMT_V16U16: return "D3DFMT_V16U16";
case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
case D3DFMT_UYVY: return "D3DFMT_UYVY";
case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
case D3DFMT_YUY2: return "D3DFMT_YUY2";
case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
case D3DFMT_DXT1: return "D3DFMT_DXT1";
case D3DFMT_DXT2: return "D3DFMT_DXT2";
case D3DFMT_DXT3: return "D3DFMT_DXT3";
case D3DFMT_DXT4: return "D3DFMT_DXT4";
case D3DFMT_DXT5: return "D3DFMT_DXT5";
case D3DFMT_ATI1: return "D3DFMT_ATI1";
case D3DFMT_ATI2: return "D3DFMT_ATI2";
case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
case D3DFMT_D32: return "D3DFMT_D32";
case D3DFMT_D15S1: return "D3DFMT_D15S1";
case D3DFMT_D24S8: return "D3DFMT_D24S8";
case D3DFMT_D24X8: return "D3DFMT_D24X8";
case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
case D3DFMT_D16: return "D3DFMT_D16";
case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
case D3DFMT_L16: return "D3DFMT_L16";
case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
case D3DFMT_R16F: return "D3DFMT_R16F";
case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
case D3DFMT_R32F: return "D3DFMT_R32F";
case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
case D3DFMT_A1: return "D3DFMT_A1";
case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
case D3DFMT_DF16: return "D3DFMT_DF16";
case D3DFMT_DF24: return "D3DFMT_DF24";
case D3DFMT_INTZ: return "D3DFMT_INTZ";
case D3DFMT_NVDB: return "D3DFMT_NVDB";
case D3DFMT_RESZ: return "D3DFMT_RESZ";
case D3DFMT_NULL: return "D3DFMT_NULL";
case D3DFMT_ATOC: return "D3DFMT_ATOC";
default:
break;
}
return "Unknown";
}
static inline unsigned
nine_fvf_stride( DWORD fvf )
{
unsigned texcount, i, size = 0;
switch (fvf & D3DFVF_POSITION_MASK) {
case D3DFVF_XYZ: size += 3*4; break;
case D3DFVF_XYZRHW: size += 4*4; break;
case D3DFVF_XYZB1: size += 4*4; break;
case D3DFVF_XYZB2: size += 5*4; break;
case D3DFVF_XYZB3: size += 6*4; break;
case D3DFVF_XYZB4: size += 7*4; break;
case D3DFVF_XYZB5: size += 8*4; break;
case D3DFVF_XYZW: size += 4*4; break;
default:
user_warn("Position doesn't match any known combination.");
break;
}
if (fvf & D3DFVF_NORMAL) { size += 3*4; }
if (fvf & D3DFVF_PSIZE) { size += 1*4; }
if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
if (user_error(texcount <= 8))
texcount = 8;
for (i = 0; i < texcount; ++i) {
unsigned texformat = (fvf>>(16+i*2))&0x3;
/* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
* meaning we can just do this instead of the switch below */
size += (((texformat+1)&0x3)+1)*4;
/*
switch (texformat) {
case D3DFVF_TEXTUREFORMAT1: size += 1*4;
case D3DFVF_TEXTUREFORMAT2: size += 2*4;
case D3DFVF_TEXTUREFORMAT3: size += 3*4;
case D3DFVF_TEXTUREFORMAT4: size += 4*4;
}
*/
}
return size;
}
static inline void
d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
{
rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
}
static inline void
d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
{
d3dcolor_to_rgba(&rgba->f[0], color);
}
static inline unsigned
d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
{
switch (prim) {
case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
case D3DPT_LINELIST: return PIPE_PRIM_LINES;
case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
default:
assert(0);
return PIPE_PRIM_POINTS;
}
}
static inline unsigned
prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
{
switch (prim) {
case D3DPT_POINTLIST: return count;
case D3DPT_LINELIST: return count * 2;
case D3DPT_LINESTRIP: return count + 1;
case D3DPT_TRIANGLELIST: return count * 3;
case D3DPT_TRIANGLESTRIP: return count + 2;
case D3DPT_TRIANGLEFAN: return count + 2;
default:
assert(0);
return 0;
}
}
static inline unsigned
d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
{
switch (func) {
case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
case D3DCMP_LESS: return PIPE_FUNC_LESS;
case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
default:
assert(0);
return PIPE_FUNC_NEVER;
}
}
static inline unsigned
d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
{
switch (op) {
case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
default:
return PIPE_STENCIL_OP_ZERO;
}
}
static inline unsigned
d3dcull_to_pipe_face(D3DCULL cull)
{
switch (cull) {
case D3DCULL_NONE: return PIPE_FACE_NONE;
case D3DCULL_CW: return PIPE_FACE_FRONT;
case D3DCULL_CCW: return PIPE_FACE_BACK;
default:
assert(0);
return PIPE_FACE_NONE;
}
}
static inline unsigned
d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
{
switch (mode) {
case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
default:
assert(0);
return PIPE_POLYGON_MODE_FILL;
}
}
static inline unsigned
d3dblendop_to_pipe_blend(D3DBLENDOP op)
{
switch (op) {
case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
default:
assert(0);
return PIPE_BLEND_ADD;
}
}
/* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
* Drivers may check RGB and ALPHA factors for equality so we should not
* simply substitute the ALPHA variants.
*/
static inline unsigned
d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
{
switch (b) {
case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
default:
DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
return PIPE_BLENDFACTOR_ZERO;
}
}
static inline unsigned
d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
{
switch (b) {
case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
default:
DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
return PIPE_BLENDFACTOR_ZERO;
}
}
static inline unsigned
d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
{
switch (addr) {
case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
default:
assert(0);
return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
}
}
static inline unsigned
d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
{
switch (filter) {
case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
case D3DTEXF_NONE:
case D3DTEXF_PYRAMIDALQUAD:
case D3DTEXF_GAUSSIANQUAD:
case D3DTEXF_CONVOLUTIONMONO:
default:
assert(0);
return PIPE_TEX_FILTER_NEAREST;
}
}
static inline unsigned
d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
{
switch (filter) {
case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
case D3DTEXF_PYRAMIDALQUAD:
case D3DTEXF_GAUSSIANQUAD:
case D3DTEXF_CONVOLUTIONMONO:
default:
assert(0);
return PIPE_TEX_MIPFILTER_NONE;
}
}
static inline unsigned nine_format_get_stride(enum pipe_format format,
unsigned width)
{
unsigned stride = util_format_get_stride(format, width);
return align(stride, 4);
}
static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
unsigned width,
unsigned height,
unsigned level)
{
unsigned w, h, size;
w = u_minify(width, level);
h = u_minify(height, level);
if (is_ATI1_ATI2(format)) {
/* For "unknown" formats like ATIx use width * height bytes */
size = w * h;
} else if (format == PIPE_FORMAT_NONE) { /* D3DFMT_NULL */
size = w * h * 4;
} else {
size = nine_format_get_stride(format, w) *
util_format_get_nblocksy(format, h);
}
return size;
}
static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
unsigned *offsets,
unsigned width,
unsigned height,
unsigned last_level)
{
unsigned l, w, h, size = 0;
for (l = 0; l <= last_level; ++l) {
w = u_minify(width, l);
h = u_minify(height, l);
offsets[l] = size;
if (is_ATI1_ATI2(format)) {
/* For "unknown" formats like ATIx use width * height bytes */
size += w * h;
} else {
size += nine_format_get_stride(format, w) *
util_format_get_nblocksy(format, h);
}
}
return size;
}
#endif /* _NINE_PIPE_H_ */