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// This file was extracted from the TCG Published
// Trusted Platform Module Library
// Part 4: Supporting Routines
// Family "2.0"
// Level 00 Revision 01.16
// October 30, 2014
#include <stdio.h>
#include <windows.h>
#include <winsock.h>
#include "string.h"
#include <stdlib.h>
#include <stdint.h>
#include "TpmTcpProtocol.h"
BOOL ReadBytes(SOCKET s, char* buffer, int NumBytes);
BOOL ReadVarBytes(SOCKET s, char* buffer, UINT32* BytesReceived, int MaxLen);
BOOL WriteVarBytes(SOCKET s, char *buffer, int BytesToSend);
BOOL WriteBytes(SOCKET s, char* buffer, int NumBytes);
BOOL WriteUINT32(SOCKET s, UINT32 val);
#ifndef __IGNORE_STATE__
static UINT32 ServerVersion = 1;
#define MAX_BUFFER 1048576
char InputBuffer[MAX_BUFFER]; //The input data buffer for the simulator.
char OutputBuffer[MAX_BUFFER]; //The output data buffer for the simulator.
struct {
UINT32 largestCommandSize;
UINT32 largestCommand;
UINT32 largestResponseSize;
UINT32 largestResponse;
} CommandResponseSizes = {0};
#endif // __IGNORE_STATE___
//
//
// Functions
//
// CreateSocket()
//
// This function creates a socket listening on PortNumber.
//
static int
CreateSocket(
int PortNumber,
SOCKET *listenSocket
)
{
WSADATA wsaData;
struct sockaddr_in MyAddress;
int res;
// Initialize Winsock
res = WSAStartup(MAKEWORD(2,2), &wsaData);
if (res != 0)
{
printf("WSAStartup failed with error: %d\n", res);
return -1;
}
// create listening socket
*listenSocket = socket(PF_INET, SOCK_STREAM, 0);
//
if(INVALID_SOCKET == *listenSocket)
{
printf("Cannot create server listen socket. Error is 0x%x\n",
WSAGetLastError());
return -1;
}
// bind the listening socket to the specified port
ZeroMemory(&MyAddress, sizeof(MyAddress));
MyAddress.sin_port=htons((short) PortNumber);
MyAddress.sin_family=AF_INET;
res= bind(*listenSocket,(struct sockaddr*) &MyAddress,sizeof(MyAddress));
if(res==SOCKET_ERROR)
{
printf("Bind error. Error is 0x%x\n", WSAGetLastError());
return -1;
};
// listen/wait for server connections
res= listen(*listenSocket,3);
if(res==SOCKET_ERROR)
{
printf("Listen error. Error is 0x%x\n", WSAGetLastError());
return -1;
};
return 0;
}
//
//
// PlatformServer()
//
// This function processes incoming platform requests.
//
BOOL
PlatformServer(
SOCKET s
)
{
BOOL ok = TRUE;
UINT32 length = 0;
UINT32 Command;
for(;;)
{
ok = ReadBytes(s, (char*) &Command, 4);
// client disconnected (or other error). We stop processing this client
// and return to our caller who can stop the server or listen for another
// connection.
if(!ok) return TRUE;
Command = ntohl(Command);
switch(Command)
{
case TPM_SIGNAL_POWER_ON:
_rpc__Signal_PowerOn(FALSE);
break;
case TPM_SIGNAL_POWER_OFF:
_rpc__Signal_PowerOff();
break;
case TPM_SIGNAL_RESET:
_rpc__Signal_PowerOn(TRUE);
break;
//
case TPM_SIGNAL_PHYS_PRES_ON:
_rpc__Signal_PhysicalPresenceOn();
break;
case TPM_SIGNAL_PHYS_PRES_OFF:
_rpc__Signal_PhysicalPresenceOff();
break;
case TPM_SIGNAL_CANCEL_ON:
_rpc__Signal_CancelOn();
break;
case TPM_SIGNAL_CANCEL_OFF:
_rpc__Signal_CancelOff();
break;
case TPM_SIGNAL_NV_ON:
_rpc__Signal_NvOn();
break;
case TPM_SIGNAL_NV_OFF:
_rpc__Signal_NvOff();
break;
case TPM_SESSION_END:
// Client signaled end-of-session
return TRUE;
case TPM_STOP:
// Client requested the simulator to exit
return FALSE;
case TPM_TEST_FAILURE_MODE:
_rpc__ForceFailureMode();
break;
case TPM_GET_COMMAND_RESPONSE_SIZES:
ok = WriteVarBytes(s, (char *)&CommandResponseSizes,
sizeof(CommandResponseSizes));
memset(&CommandResponseSizes, 0, sizeof(CommandResponseSizes));
if(!ok)
return TRUE;
break;
default:
printf("Unrecognized platform interface command %d\n", Command);
WriteUINT32(s, 1);
return TRUE;
}
WriteUINT32(s,0);
}
return FALSE;
}
//
//
// PlatformSvcRoutine()
//
// This function is called to set up the socket interfaces to listen for commands.
//
DWORD WINAPI
PlatformSvcRoutine(
LPVOID port
)
{
//
int PortNumber = (int)(INT_PTR) port;
SOCKET listenSocket, serverSocket;
struct sockaddr_in HerAddress;
int res;
int length;
BOOL continueServing;
res = CreateSocket(PortNumber, &listenSocket);
if(res != 0)
{
printf("Create platform service socket fail\n");
return res;
}
// Loop accepting connections one-by-one until we are killed or asked to stop
// Note the platform service is single-threaded so we don't listen for a new
// connection until the prior connection drops.
do
{
printf("Platform server listening on port %d\n", PortNumber);
// blocking accept
length = sizeof(HerAddress);
serverSocket = accept(listenSocket,
(struct sockaddr*) &HerAddress,
&length);
if(serverSocket == SOCKET_ERROR)
{
printf("Accept error. Error is 0x%x\n", WSAGetLastError());
return -1;
};
printf("Client accepted\n");
// normal behavior on client disconnection is to wait for a new client
// to connect
continueServing = PlatformServer(serverSocket);
closesocket(serverSocket);
}
while(continueServing);
return 0;
}
//
//
// PlatformSignalService()
//
// This function starts a new thread waiting for platform signals. Platform signals are processed one at a
// time in the order in which they are received.
//
int
PlatformSignalService(
int PortNumber
)
{
HANDLE hPlatformSvc;
int ThreadId;
int port = PortNumber;
// Create service thread for platform signals
hPlatformSvc = CreateThread(NULL, 0,
(LPTHREAD_START_ROUTINE)PlatformSvcRoutine,
(LPVOID) (INT_PTR) port, 0, (LPDWORD)&ThreadId);
if(hPlatformSvc == NULL)
{
printf("Thread Creation failed\n");
return -1;
}
return 0;
}
//
//
// RegularCommandService()
//
// This funciton services regular commands.
//
int
RegularCommandService(
int PortNumber
)
{
SOCKET listenSocket;
SOCKET serverSocket;
struct sockaddr_in HerAddress;
int res, length;
BOOL continueServing;
res = CreateSocket(PortNumber, &listenSocket);
if(res != 0)
{
printf("Create platform service socket fail\n");
return res;
}
// Loop accepting connections one-by-one until we are killed or asked to stop
// Note the TPM command service is single-threaded so we don't listen for
// a new connection until the prior connection drops.
do
{
printf("TPM command server listening on port %d\n", PortNumber);
// blocking accept
length = sizeof(HerAddress);
serverSocket = accept(listenSocket,
(struct sockaddr*) &HerAddress,
&length);
if(serverSocket ==SOCKET_ERROR)
{
printf("Accept error. Error is 0x%x\n", WSAGetLastError());
return -1;
};
printf("Client accepted\n");
// normal behavior on client disconnection is to wait for a new client
// to connect
continueServing = TpmServer(serverSocket);
closesocket(serverSocket);
}
while(continueServing);
return 0;
}
//
//
// StartTcpServer()
//
// Main entry-point to the TCP server. The server listens on port specified. Note that there is no way to
// specify the network interface in this implementation.
//
int
StartTcpServer(
int PortNumber
)
{
int res;
// Start Platform Signal Processing Service
res = PlatformSignalService(PortNumber+1);
if (res != 0)
{
printf("PlatformSignalService failed\n");
return res;
}
// Start Regular/DRTM TPM command service
res = RegularCommandService(PortNumber);
if (res != 0)
{
printf("RegularCommandService failed\n");
return res;
}
return 0;
}
//
//
// ReadBytes()
//
// This function reads the indicated number of bytes (NumBytes) into buffer from the indicated socket.
//
BOOL
ReadBytes(
SOCKET s,
char *buffer,
int NumBytes
)
{
int res;
int numGot = 0;
while(numGot<NumBytes)
{
res = recv(s, buffer+numGot, NumBytes-numGot, 0);
if(res == -1)
{
printf("Receive error. Error is 0x%x\n", WSAGetLastError());
return FALSE;
}
if(res==0)
{
return FALSE;
}
numGot+=res;
}
return TRUE;
}
//
//
// WriteBytes()
//
// This function will send the indicated number of bytes (NumBytes) to the indicated socket
//
BOOL
WriteBytes(
SOCKET s,
char *buffer,
int NumBytes
)
{
int res;
int numSent = 0;
while(numSent<NumBytes)
{
res = send(s, buffer+numSent, NumBytes-numSent, 0);
if(res == -1)
{
if(WSAGetLastError() == 0x2745)
{
printf("Client disconnected\n");
}
else
{
printf("Send error. Error is 0x%x\n", WSAGetLastError());
}
return FALSE;
}
numSent+=res;
}
return TRUE;
}
//
//
// WriteUINT32()
//
// Send 4 bytes containing hton(1)
//
BOOL
WriteUINT32(
SOCKET s,
UINT32 val
)
{
UINT32 netVal = htonl(val);
return WriteBytes(s, (char*) &netVal, 4);
}
//
//
// ReadVarBytes()
//
// Get a UINT32-length-prepended binary array. Note that the 4-byte length is in network byte order (big-
// endian).
//
BOOL
ReadVarBytes(
SOCKET s,
char *buffer,
UINT32 *BytesReceived,
int MaxLen
)
{
int length;
BOOL res;
res = ReadBytes(s, (char*) &length, 4);
if(!res) return res;
length = ntohl(length);
*BytesReceived = length;
if(length>MaxLen)
{
printf("Buffer too big. Client says %d\n", length);
return FALSE;
}
if(length==0) return TRUE;
res = ReadBytes(s, buffer, length);
if(!res) return res;
return TRUE;
}
//
//
// WriteVarBytes()
//
// Send a UINT32-length-prepended binary array. Note that the 4-byte length is in network byte order (big-
// endian).
//
BOOL
WriteVarBytes(
SOCKET s,
char *buffer,
int BytesToSend
)
{
UINT32 netLength = htonl(BytesToSend);
BOOL res;
res = WriteBytes(s, (char*) &netLength, 4);
if(!res) return res;
res = WriteBytes(s, buffer, BytesToSend);
if(!res) return res;
return TRUE;
}
//
//
// TpmServer()
//
// Processing incoming TPM command requests using the protocol / interface defined above.
//
BOOL
TpmServer(
SOCKET s
)
{
UINT32 length;
UINT32 Command;
BYTE locality;
BOOL ok;
int result;
int clientVersion;
_IN_BUFFER InBuffer;
_OUT_BUFFER OutBuffer;
for(;;)
{
ok = ReadBytes(s, (char*) &Command, 4);
// client disconnected (or other error). We stop processing this client
// and return to our caller who can stop the server or listen for another
// connection.
if(!ok)
return TRUE;
Command = ntohl(Command);
switch(Command)
{
case TPM_SIGNAL_HASH_START:
_rpc__Signal_Hash_Start();
break;
case TPM_SIGNAL_HASH_END:
_rpc__Signal_HashEnd();
break;
case TPM_SIGNAL_HASH_DATA:
ok = ReadVarBytes(s, InputBuffer, &length, MAX_BUFFER);
if(!ok) return TRUE;
InBuffer.Buffer = (BYTE*) InputBuffer;
InBuffer.BufferSize = length;
_rpc__Signal_Hash_Data(InBuffer);
break;
case TPM_SEND_COMMAND:
ok = ReadBytes(s, (char*) &locality, 1);
if(!ok)
return TRUE;
ok = ReadVarBytes(s, InputBuffer, &length, MAX_BUFFER);
if(!ok)
return TRUE;
InBuffer.Buffer = (BYTE*) InputBuffer;
InBuffer.BufferSize = length;
OutBuffer.BufferSize = MAX_BUFFER;
OutBuffer.Buffer = (_OUTPUT_BUFFER) OutputBuffer;
// record the number of bytes in the command if it is the largest
// we have seen so far.
if(InBuffer.BufferSize > CommandResponseSizes.largestCommandSize)
{
CommandResponseSizes.largestCommandSize = InBuffer.BufferSize;
memcpy(&CommandResponseSizes.largestCommand,
&InputBuffer[6], sizeof(UINT32));
}
_rpc__Send_Command(locality, InBuffer, &OutBuffer);
// record the number of bytes in the response if it is the largest
// we have seen so far.
if(OutBuffer.BufferSize > CommandResponseSizes.largestResponseSize)
{
CommandResponseSizes.largestResponseSize
= OutBuffer.BufferSize;
memcpy(&CommandResponseSizes.largestResponse,
&OutputBuffer[6], sizeof(UINT32));
}
ok = WriteVarBytes(s,
(char*) OutBuffer.Buffer,
OutBuffer.BufferSize);
if(!ok)
return TRUE;
break;
case TPM_REMOTE_HANDSHAKE:
ok = ReadBytes(s, (char*)&clientVersion, 4);
if(!ok)
return TRUE;
if( clientVersion == 0 )
{
printf("Unsupported client version (0).\n");
return TRUE;
}
ok &= WriteUINT32(s, ServerVersion);
ok &= WriteUINT32(s,
tpmInRawMode | tpmPlatformAvailable | tpmSupportsPP);
break;
case TPM_SET_ALTERNATIVE_RESULT:
ok = ReadBytes(s, (char*)&result, 4);
if(!ok)
return TRUE;
// Alternative result is not applicable to the simulator.
break;
case TPM_SESSION_END:
// Client signaled end-of-session
return TRUE;
case TPM_STOP:
// Client requested the simulator to exit
return FALSE;
default:
printf("Unrecognized TPM interface command %d\n", Command);
return TRUE;
}
ok = WriteUINT32(s,0);
if(!ok)
return TRUE;
}
return FALSE;
}