| /************************************************************************** |
| * |
| * Copyright (C) 2014 Red Hat Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* gallium blitter implementation in GL */ |
| /* for when we can't use glBlitFramebuffer */ |
| |
| #include <stdio.h> |
| |
| #include "util/hash_table.h" |
| #include "util/macros.h" |
| #include "util/u_memory.h" |
| #include "util/u_format.h" |
| #include "util/u_pointer.h" |
| #include "util/u_texture.h" |
| |
| #include "vrend_shader.h" |
| #include "vrend_renderer.h" |
| #include "vrend_blitter.h" |
| |
| #define XXH_INLINE_ALL |
| #include "util/xxhash.h" |
| |
| #define DEST_SWIZZLE_SNIPPET_SIZE 64 |
| |
| #define BLIT_USE_GLES (1 << 0) |
| #define BLIT_USE_MSAA (1 << 1) |
| #define BLIT_USE_DEPTH (1 << 2) |
| #define BLIT_MANUAL_SRGB_DECODE (1 << 3) |
| #define BLIT_MANUAL_SRGB_ENCODE (1 << 4) |
| |
| struct vec4 { |
| GLfloat x,y,z,w; |
| }; |
| |
| struct blit_coord { |
| struct vec4 pos; |
| struct vec4 tex; |
| }; |
| |
| struct vrend_blitter_ctx { |
| virgl_gl_context gl_context; |
| bool initialised; |
| bool use_gles; |
| |
| GLuint vaoid; |
| |
| struct hash_table_u64 *blit_programs; |
| |
| GLuint vs; |
| GLuint fb_id; |
| |
| unsigned dst_width; |
| unsigned dst_height; |
| |
| GLuint vbo_id; |
| struct blit_coord vertices[4]; |
| }; |
| |
| static struct vrend_blitter_ctx vrend_blit_ctx; |
| |
| struct blit_point { |
| int x; |
| int y; |
| }; |
| |
| struct blit_swizzle_and_type { |
| char *swizzle; |
| char *type; |
| bool is_array; |
| }; |
| |
| #pragma pack(push,1) |
| struct PACKED blit_prog_key { |
| bool is_color: 1; |
| bool is_msaa: 1; |
| bool manual_srgb_decode: 1; |
| bool manual_srgb_encode: 1; |
| enum pipe_texture_target pipe_tex_target: 4; |
| uint8_t num_samples; |
| struct { |
| bool has_swizzle: 1; |
| enum virgl_formats src_format: 9; |
| enum pipe_swizzle swizzle1: 3; |
| enum pipe_swizzle swizzle2: 3; |
| enum pipe_swizzle swizzle3: 3; |
| enum pipe_swizzle swizzle4: 3; |
| } texcol; |
| }; |
| #pragma pack(pop) |
| |
| static_assert(sizeof(struct blit_prog_key) <= sizeof(uint64_t), |
| "struct blit_prog_key needs to fit into a hashtable64 key"); |
| |
| static inline uint64_t |
| prog_key_to_uint64( struct blit_prog_key prog_key ) |
| { |
| union { |
| struct blit_prog_key prog_key; |
| uint64_t u; |
| } pu; |
| pu.prog_key = prog_key; |
| return pu.u; |
| } |
| |
| static GLint blit_shader_build_and_check(GLenum shader_type, const char *buf) |
| { |
| GLint param; |
| GLint id = glCreateShader(shader_type); |
| glShaderSource(id, 1, (const char **)&buf, NULL); |
| glCompileShader(id); |
| |
| glGetShaderiv(id, GL_COMPILE_STATUS, ¶m); |
| if (param == GL_FALSE) { |
| char infolog[65536]; |
| int len; |
| glGetShaderInfoLog(id, 65536, &len, infolog); |
| vrend_printf("shader failed to compile\n%s\n", infolog); |
| vrend_printf("GLSL:\n%s\n", buf); |
| glDeleteShader(id); |
| return 0; |
| } |
| return id; |
| } |
| |
| static bool blit_shader_link_and_check(GLuint prog_id) |
| { |
| GLint lret; |
| |
| glLinkProgram(prog_id); |
| glGetProgramiv(prog_id, GL_LINK_STATUS, &lret); |
| if (lret == GL_FALSE) { |
| char infolog[65536]; |
| int len; |
| glGetProgramInfoLog(prog_id, 65536, &len, infolog); |
| vrend_printf("got error linking\n%s\n", infolog); |
| /* dump shaders */ |
| glDeleteProgram(prog_id); |
| return false; |
| } |
| return true; |
| } |
| |
| static void create_dest_swizzle_snippet(const enum pipe_swizzle swizzle[4], |
| char snippet[DEST_SWIZZLE_SNIPPET_SIZE]) |
| { |
| static const uint8_t invalid_swizzle = 0xff; |
| ssize_t si = 0; |
| enum pipe_swizzle inverse[4] = {invalid_swizzle, invalid_swizzle, |
| invalid_swizzle, invalid_swizzle}; |
| |
| for (int i = 0; i < 4; ++i) { |
| if (swizzle[i] > 3) |
| continue; |
| |
| if (inverse[swizzle[i]] == invalid_swizzle) |
| inverse[swizzle[i]] = i; |
| } |
| |
| for (int i = 0; i < 4; ++i) { |
| int res = -1; |
| if (inverse[i] > 3) { |
| /* Use 0.0f for unused color values, 1.0f for an unused alpha value */ |
| res = snprintf(&snippet[si], DEST_SWIZZLE_SNIPPET_SIZE - si, |
| i < 3 ? "0.0f, " : "1.0f"); |
| } else { |
| res = snprintf(&snippet[si], DEST_SWIZZLE_SNIPPET_SIZE - si, |
| "texel.%c%s", "rgba"[inverse[i]], i < 3 ? ", " : ""); |
| } |
| si += res > 0 ? res : 0; |
| } |
| } |
| |
| static const char *vec4_type_for_tgsi_ret(enum tgsi_return_type tgsi_ret) |
| { |
| switch (tgsi_ret) { |
| case TGSI_RETURN_TYPE_SINT: return "ivec4"; |
| case TGSI_RETURN_TYPE_UINT: return "uvec4"; |
| default: return "vec4"; |
| } |
| } |
| |
| static enum tgsi_return_type tgsi_ret_for_format(enum virgl_formats format) |
| { |
| if (util_format_is_pure_uint(format)) |
| return TGSI_RETURN_TYPE_UINT; |
| else if (util_format_is_pure_sint(format)) |
| return TGSI_RETURN_TYPE_SINT; |
| |
| return TGSI_RETURN_TYPE_UNORM; |
| } |
| |
| static void blit_get_swizzle(enum tgsi_texture_type tgsi_tex_target, unsigned flags, |
| struct blit_swizzle_and_type *retval) |
| { |
| retval->swizzle = ""; |
| retval->type = ""; |
| retval->is_array = false; |
| switch (tgsi_tex_target) { |
| case TGSI_TEXTURE_1D: |
| if ((flags & (BLIT_USE_GLES | BLIT_USE_DEPTH)) == (BLIT_USE_GLES | BLIT_USE_DEPTH)) { |
| retval->swizzle = ".xy"; |
| break; |
| } |
| /* fallthrough */ |
| case TGSI_TEXTURE_BUFFER: |
| retval->swizzle = ".x"; |
| break; |
| case TGSI_TEXTURE_2D_MSAA: |
| if (flags & BLIT_USE_MSAA) { |
| retval->type = "ivec2"; |
| } |
| retval->swizzle = ".xy"; |
| break; |
| case TGSI_TEXTURE_1D_ARRAY: |
| if (flags & (BLIT_USE_GLES)) { |
| retval->swizzle = ".xyz"; |
| break; |
| } |
| /* fallthrough */ |
| case TGSI_TEXTURE_2D: |
| case TGSI_TEXTURE_RECT: |
| retval->swizzle = ".xy"; |
| break; |
| case TGSI_TEXTURE_2D_ARRAY_MSAA: |
| if (flags & BLIT_USE_MSAA) { |
| retval->type = "ivec3"; |
| retval->is_array = true; |
| } |
| /* fallthrough */ |
| case TGSI_TEXTURE_SHADOW1D: |
| case TGSI_TEXTURE_SHADOW2D: |
| case TGSI_TEXTURE_SHADOW1D_ARRAY: |
| case TGSI_TEXTURE_SHADOWRECT: |
| case TGSI_TEXTURE_3D: |
| case TGSI_TEXTURE_CUBE: |
| case TGSI_TEXTURE_2D_ARRAY: |
| retval->swizzle = ".xyz"; |
| break; |
| case TGSI_TEXTURE_SHADOWCUBE: |
| case TGSI_TEXTURE_SHADOW2D_ARRAY: |
| case TGSI_TEXTURE_SHADOWCUBE_ARRAY: |
| case TGSI_TEXTURE_CUBE_ARRAY: |
| retval->swizzle = ""; |
| break; |
| default: |
| if (flags & BLIT_USE_MSAA) { |
| break; |
| } |
| retval->swizzle = ".xy"; |
| break; |
| } |
| } |
| |
| static GLuint blit_build_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, |
| enum tgsi_texture_type tgsi_tex_target, |
| enum tgsi_return_type tgsi_ret, |
| const enum pipe_swizzle swizzle[4], |
| int nr_samples, |
| uint32_t flags) |
| { |
| char shader_buf[4096]; |
| struct blit_swizzle_and_type swizzle_and_type; |
| unsigned swizzle_flags = 0; |
| char dest_swizzle_snippet[DEST_SWIZZLE_SNIPPET_SIZE] = "texel"; |
| const char *ext_str = ""; |
| bool msaa = nr_samples > 1; |
| |
| if (msaa && !blit_ctx->use_gles) |
| ext_str = "#extension GL_ARB_texture_multisample : enable\n"; |
| else if (tgsi_tex_target == TGSI_TEXTURE_CUBE_ARRAY || |
| tgsi_tex_target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { |
| if (blit_ctx->use_gles) |
| ext_str = "#extension GL_EXT_texture_cube_map_array : require\n"; |
| else |
| ext_str = "#extension GL_ARB_texture_cube_map_array : require\n"; |
| } |
| |
| if (blit_ctx->use_gles) |
| swizzle_flags |= BLIT_USE_GLES; |
| if (msaa) |
| swizzle_flags |= BLIT_USE_MSAA; |
| blit_get_swizzle(tgsi_tex_target, swizzle_flags, &swizzle_and_type); |
| |
| if (swizzle) |
| create_dest_swizzle_snippet(swizzle, dest_swizzle_snippet); |
| |
| bool needs_manual_srgb_decode = has_bit(flags, BLIT_MANUAL_SRGB_DECODE); |
| bool needs_manual_srgb_encode = has_bit(flags, BLIT_MANUAL_SRGB_ENCODE); |
| |
| if (msaa) |
| snprintf(shader_buf, 4096, blit_ctx->use_gles ? |
| (swizzle_and_type.is_array ? FS_TEXFETCH_COL_MSAA_ARRAY_GLES |
| : FS_TEXFETCH_COL_MSAA_GLES) |
| : FS_TEXFETCH_COL_MSAA_GL, |
| ext_str, vec4_type_for_tgsi_ret(tgsi_ret), |
| needs_manual_srgb_decode ? FS_FUNC_COL_SRGB_DECODE : "", |
| needs_manual_srgb_encode ? FS_FUNC_COL_SRGB_ENCODE : "", |
| needs_manual_srgb_decode ? "srgb_decode" : "", |
| needs_manual_srgb_encode ? "srgb_encode" : "", |
| vrend_shader_samplerreturnconv(tgsi_ret), |
| vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), |
| nr_samples, swizzle_and_type.type, swizzle_and_type.swizzle, dest_swizzle_snippet); |
| else |
| snprintf(shader_buf, 4096, blit_ctx->use_gles ? |
| (tgsi_tex_target == TGSI_TEXTURE_1D ? |
| FS_TEXFETCH_COL_GLES_1D : FS_TEXFETCH_COL_GLES) |
| : FS_TEXFETCH_COL_GL, |
| ext_str, vec4_type_for_tgsi_ret(tgsi_ret), |
| needs_manual_srgb_decode ? FS_FUNC_COL_SRGB_DECODE : "", |
| needs_manual_srgb_encode ? FS_FUNC_COL_SRGB_ENCODE : "", |
| needs_manual_srgb_decode ? "srgb_decode" : "", |
| needs_manual_srgb_encode ? "srgb_encode" : "", |
| vrend_shader_samplerreturnconv(tgsi_ret), |
| vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), |
| swizzle_and_type.swizzle, dest_swizzle_snippet); |
| |
| VREND_DEBUG(dbg_blit, NULL, "-- Blit FS color shader MSAA: %d -----------------\n" |
| "%s\n---------------------------------------\n", msaa, shader_buf); |
| |
| return blit_shader_build_and_check(GL_FRAGMENT_SHADER, shader_buf); |
| } |
| |
| static GLuint blit_build_frag_depth(struct vrend_blitter_ctx *blit_ctx, enum tgsi_texture_type tgsi_tex_target, bool msaa) |
| { |
| char shader_buf[4096]; |
| struct blit_swizzle_and_type swizzle_and_type; |
| unsigned flags = BLIT_USE_DEPTH; |
| |
| if (msaa) |
| flags |= BLIT_USE_MSAA; |
| |
| blit_get_swizzle(tgsi_tex_target, flags, &swizzle_and_type); |
| |
| if (msaa) |
| snprintf(shader_buf, 4096, blit_ctx->use_gles ? |
| (swizzle_and_type.is_array ? FS_TEXFETCH_DS_MSAA_ARRAY_GLES : FS_TEXFETCH_DS_MSAA_GLES) |
| : FS_TEXFETCH_DS_MSAA_GL, |
| vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), swizzle_and_type.type, swizzle_and_type.swizzle); |
| else |
| snprintf(shader_buf, 4096, blit_ctx->use_gles ? FS_TEXFETCH_DS_GLES : FS_TEXFETCH_DS_GL, |
| vrend_shader_samplertypeconv(blit_ctx->use_gles, tgsi_tex_target), swizzle_and_type.swizzle); |
| |
| VREND_DEBUG(dbg_blit, NULL, "-- Blit FS depth shader MSAA: %d -----------------\n" |
| "%s\n---------------------------------------\n", msaa, shader_buf); |
| |
| return blit_shader_build_and_check(GL_FRAGMENT_SHADER, shader_buf); |
| } |
| |
| static GLuint blit_get_frag_tex_writedepth(struct vrend_blitter_ctx *blit_ctx, enum pipe_texture_target pipe_tex_target, unsigned nr_samples) |
| { |
| struct blit_prog_key key = { |
| .is_color = false, |
| .is_msaa = nr_samples > 1, |
| .num_samples = nr_samples, |
| .pipe_tex_target = pipe_tex_target, |
| }; |
| |
| void *shader = _mesa_hash_table_u64_search(blit_ctx->blit_programs, prog_key_to_uint64(key)); |
| GLuint prog_id; |
| if (shader) { |
| prog_id = (GLuint)((size_t)(shader) & 0xffffffff); |
| } else { |
| prog_id = glCreateProgram(); |
| glAttachShader(prog_id, blit_ctx->vs); |
| enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex_target, key.num_samples); |
| GLuint fs_id = blit_build_frag_depth(blit_ctx, tgsi_tex, key.is_msaa); |
| glAttachShader(prog_id, fs_id); |
| if(!blit_shader_link_and_check(prog_id)) |
| return 0; |
| |
| glDeleteShader(fs_id); |
| _mesa_hash_table_u64_insert(blit_ctx->blit_programs, prog_key_to_uint64(key), (void *)(uintptr_t)prog_id); |
| } |
| return prog_id; |
| } |
| |
| static GLuint blit_get_frag_tex_col(struct vrend_blitter_ctx *blit_ctx, |
| enum pipe_texture_target pipe_tex_target, |
| unsigned nr_samples, |
| const struct vrend_format_table *src_entry, |
| const enum pipe_swizzle swizzle[static 4], |
| uint32_t flags) |
| { |
| bool needs_swizzle = false; |
| for (uint i = 0; i < 4; ++i) { |
| if (swizzle[i] != i) { |
| needs_swizzle = true; |
| break; |
| } |
| } |
| |
| struct blit_prog_key key = { |
| .is_color = true, |
| .is_msaa = nr_samples > 1, |
| .manual_srgb_decode = has_bit(flags, BLIT_MANUAL_SRGB_DECODE), |
| .manual_srgb_encode = has_bit(flags, BLIT_MANUAL_SRGB_ENCODE), |
| .num_samples = nr_samples, |
| .pipe_tex_target = pipe_tex_target |
| }; |
| |
| key.texcol.src_format = src_entry->format; |
| key.texcol.has_swizzle = needs_swizzle; |
| if (key.texcol.has_swizzle) { |
| key.texcol.swizzle1 = swizzle[0]; |
| key.texcol.swizzle2 = swizzle[1]; |
| key.texcol.swizzle3 = swizzle[2]; |
| key.texcol.swizzle4 = swizzle[3]; |
| } |
| |
| GLuint prog_id = 0; |
| void *shader = _mesa_hash_table_u64_search(blit_ctx->blit_programs, prog_key_to_uint64(key)); |
| |
| if (shader) { |
| prog_id = (GLuint)((size_t)(shader) & 0xffffffff); |
| } else { |
| prog_id = glCreateProgram(); |
| glAttachShader(prog_id, blit_ctx->vs); |
| enum tgsi_texture_type tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex_target, key.num_samples); |
| enum tgsi_return_type tgsi_ret = tgsi_ret_for_format(src_entry->format); |
| int msaa_samples = nr_samples > 1 ? (tgsi_ret == TGSI_RETURN_TYPE_UNORM ? nr_samples : 1) : 0; |
| |
| GLuint fs_id = blit_build_frag_tex_col(blit_ctx, tgsi_tex, tgsi_ret, |
| swizzle, msaa_samples, flags); |
| glAttachShader(prog_id, fs_id); |
| if(!blit_shader_link_and_check(prog_id)) |
| return 0; |
| |
| glDeleteShader(fs_id); |
| _mesa_hash_table_u64_insert(blit_ctx->blit_programs, prog_key_to_uint64(key), (void *)(uintptr_t)prog_id); |
| } |
| |
| return prog_id; |
| } |
| |
| static void vrend_renderer_init_blit_ctx(struct vrend_blitter_ctx *blit_ctx) |
| { |
| struct virgl_gl_ctx_param ctx_params; |
| int i; |
| if (blit_ctx->initialised) { |
| vrend_sync_make_current(blit_ctx->gl_context); |
| return; |
| } |
| |
| vrend_blit_ctx.blit_programs = _mesa_hash_table_u64_create(NULL); |
| |
| blit_ctx->use_gles = epoxy_is_desktop_gl() == 0; |
| ctx_params.shared = true; |
| for (uint32_t i = 0; i < ARRAY_SIZE(gl_versions); i++) { |
| ctx_params.major_ver = gl_versions[i].major; |
| ctx_params.minor_ver = gl_versions[i].minor; |
| |
| blit_ctx->gl_context = vrend_clicbs->create_gl_context(0, &ctx_params); |
| if (blit_ctx->gl_context) |
| break; |
| } |
| |
| if (!blit_ctx->gl_context) { |
| vrend_printf("virglrenderer: Unable to create blit context"); |
| abort(); |
| } |
| |
| vrend_sync_make_current(blit_ctx->gl_context); |
| glGenVertexArrays(1, &blit_ctx->vaoid); |
| glGenFramebuffers(1, &blit_ctx->fb_id); |
| |
| glGenBuffers(1, &blit_ctx->vbo_id); |
| blit_ctx->vs = blit_shader_build_and_check(GL_VERTEX_SHADER, |
| blit_ctx->use_gles ? VS_PASSTHROUGH_GLES : VS_PASSTHROUGH_GL); |
| |
| for (i = 0; i < 4; i++) { |
| blit_ctx->vertices[i].pos.z = 0; |
| blit_ctx->vertices[i].pos.w = 1; |
| } |
| |
| glBindVertexArray(blit_ctx->vaoid); |
| glBindBuffer(GL_ARRAY_BUFFER, blit_ctx->vbo_id); |
| |
| if (!blit_ctx->use_gles) |
| glEnable(GL_FRAMEBUFFER_SRGB); |
| |
| blit_ctx->initialised = true; |
| } |
| |
| static void blitter_set_rectangle(struct vrend_blitter_ctx *blit_ctx, |
| int x1, int y1, int x2, int y2) |
| { |
| /* set vertex positions */ |
| blit_ctx->vertices[0].pos.x = (float)x1 / blit_ctx->dst_width * 2.0f - 1.0f; /*v0.x*/ |
| blit_ctx->vertices[0].pos.y = (float)y1 / blit_ctx->dst_height * 2.0f - 1.0f; /*v0.y*/ |
| |
| blit_ctx->vertices[1].pos.x = (float)x2 / blit_ctx->dst_width * 2.0f - 1.0f; /*v1.x*/ |
| blit_ctx->vertices[1].pos.y = (float)y1 / blit_ctx->dst_height * 2.0f - 1.0f; /*v1.y*/ |
| |
| blit_ctx->vertices[2].pos.x = (float)x2 / blit_ctx->dst_width * 2.0f - 1.0f; /*v2.x*/ |
| blit_ctx->vertices[2].pos.y = (float)y2 / blit_ctx->dst_height * 2.0f - 1.0f; /*v2.y*/ |
| |
| blit_ctx->vertices[3].pos.x = (float)x1 / blit_ctx->dst_width * 2.0f - 1.0f; /*v3.x*/ |
| blit_ctx->vertices[3].pos.y = (float)y2 / blit_ctx->dst_height * 2.0f - 1.0f; /*v3.y*/ |
| |
| glViewport(0, 0, blit_ctx->dst_width, blit_ctx->dst_height); |
| } |
| |
| static void get_texcoords(struct vrend_blitter_ctx *blit_ctx, |
| struct vrend_resource *src_res, |
| int src_level, |
| int x1, int y1, int x2, int y2, |
| float out[4]) |
| { |
| bool normalized = (src_res->base.target != PIPE_TEXTURE_RECT || blit_ctx->use_gles) && |
| src_res->base.nr_samples < 1; |
| |
| if (normalized) { |
| out[0] = x1 / (float)u_minify(src_res->base.width0, src_level); |
| out[1] = y1 / (float)u_minify(src_res->base.height0, src_level); |
| out[2] = x2 / (float)u_minify(src_res->base.width0, src_level); |
| out[3] = y2 / (float)u_minify(src_res->base.height0, src_level); |
| } else { |
| out[0] = (float) x1; |
| out[1] = (float) y1; |
| out[2] = (float) x2; |
| out[3] = (float) y2; |
| } |
| } |
| |
| static void set_texcoords_in_vertices(const float coord[4], |
| float *out, unsigned stride) |
| { |
| out[0] = coord[0]; /*t0.s*/ |
| out[1] = coord[1]; /*t0.t*/ |
| out += stride; |
| out[0] = coord[2]; /*t1.s*/ |
| out[1] = coord[1]; /*t1.t*/ |
| out += stride; |
| out[0] = coord[2]; /*t2.s*/ |
| out[1] = coord[3]; /*t2.t*/ |
| out += stride; |
| out[0] = coord[0]; /*t3.s*/ |
| out[1] = coord[3]; /*t3.t*/ |
| } |
| |
| static void blitter_set_texcoords(struct vrend_blitter_ctx *blit_ctx, |
| struct vrend_resource *src_res, |
| int level, |
| float layer, unsigned sample, |
| int x1, int y1, int x2, int y2) |
| { |
| float coord[4]; |
| float face_coord[4][2]; |
| int i; |
| get_texcoords(blit_ctx, src_res, level, x1, y1, x2, y2, coord); |
| |
| if (src_res->base.target == PIPE_TEXTURE_CUBE || |
| src_res->base.target == PIPE_TEXTURE_CUBE_ARRAY) { |
| set_texcoords_in_vertices(coord, &face_coord[0][0], 2); |
| util_map_texcoords2d_onto_cubemap((unsigned)layer % 6, |
| /* pointer, stride in floats */ |
| &face_coord[0][0], 2, |
| &blit_ctx->vertices[0].tex.x, 8, |
| FALSE); |
| } else { |
| set_texcoords_in_vertices(coord, &blit_ctx->vertices[0].tex.x, 8); |
| } |
| |
| switch (src_res->base.target) { |
| case PIPE_TEXTURE_3D: |
| { |
| float r = layer / (float)u_minify(src_res->base.depth0, |
| level); |
| for (i = 0; i < 4; i++) |
| blit_ctx->vertices[i].tex.z = r; /*r*/ |
| } |
| break; |
| |
| case PIPE_TEXTURE_1D_ARRAY: |
| for (i = 0; i < 4; i++) |
| blit_ctx->vertices[i].tex.y = (float) layer; /*t*/ |
| break; |
| |
| case PIPE_TEXTURE_2D_ARRAY: |
| for (i = 0; i < 4; i++) { |
| blit_ctx->vertices[i].tex.z = (float) layer; /*r*/ |
| blit_ctx->vertices[i].tex.w = (float) sample; /*q*/ |
| } |
| break; |
| case PIPE_TEXTURE_CUBE_ARRAY: |
| for (i = 0; i < 4; i++) |
| blit_ctx->vertices[i].tex.w = (float) ((unsigned)layer / 6); /*w*/ |
| break; |
| case PIPE_TEXTURE_2D: |
| for (i = 0; i < 4; i++) { |
| blit_ctx->vertices[i].tex.w = (float) sample; /*r*/ |
| } |
| break; |
| default:; |
| } |
| } |
| |
| static void set_dsa_write_depth_keep_stencil(void) |
| { |
| glDisable(GL_STENCIL_TEST); |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_ALWAYS); |
| glDepthMask(GL_TRUE); |
| } |
| |
| static inline GLenum to_gl_swizzle(enum pipe_swizzle swizzle) |
| { |
| switch (swizzle) { |
| case PIPE_SWIZZLE_RED: return GL_RED; |
| case PIPE_SWIZZLE_GREEN: return GL_GREEN; |
| case PIPE_SWIZZLE_BLUE: return GL_BLUE; |
| case PIPE_SWIZZLE_ALPHA: return GL_ALPHA; |
| case PIPE_SWIZZLE_ZERO: return GL_ZERO; |
| case PIPE_SWIZZLE_ONE: return GL_ONE; |
| default: |
| assert(0); |
| return 0; |
| } |
| } |
| |
| /* Calculate the delta required to keep 'v' within [0, max] */ |
| static int calc_delta_for_bound(int v, int max) |
| { |
| int delta = 0; |
| |
| if (v < 0) |
| delta = -v; |
| else if (v > max) |
| delta = - (v - max); |
| |
| return delta; |
| } |
| |
| /* Calculate the deltas for the source blit region points in order to bound |
| * them within the source resource extents */ |
| static void calc_src_deltas_for_bounds(struct vrend_resource *src_res, |
| const struct pipe_blit_info *info, |
| struct blit_point *src0_delta, |
| struct blit_point *src1_delta) |
| { |
| int max_x = u_minify(src_res->base.width0, info->src.level) - 1; |
| int max_y = u_minify(src_res->base.height0, info->src.level) - 1; |
| |
| /* Whether the bounds for the coordinates of a point are inclusive or |
| * exclusive depends on the direction of the blit read. Adjust the max |
| * bounds accordingly, with an adjustment of 0 for inclusive, and 1 for |
| * exclusive. */ |
| int src0_x_excl = info->src.box.width < 0; |
| int src0_y_excl = info->src.box.height < 0; |
| |
| src0_delta->x = calc_delta_for_bound(info->src.box.x, max_x + src0_x_excl); |
| src0_delta->y = calc_delta_for_bound(info->src.box.y, max_y + src0_y_excl); |
| |
| src1_delta->x = calc_delta_for_bound(info->src.box.x + info->src.box.width, |
| max_x + !src0_x_excl); |
| src1_delta->y = calc_delta_for_bound(info->src.box.y + info->src.box.height, |
| max_y + !src0_y_excl); |
| } |
| |
| /* Calculate dst delta values to adjust the dst points for any changes in the |
| * src points */ |
| static void calc_dst_deltas_from_src(const struct pipe_blit_info *info, |
| const struct blit_point *src0_delta, |
| const struct blit_point *src1_delta, |
| struct blit_point *dst0_delta, |
| struct blit_point *dst1_delta) |
| { |
| float scale_x = (float)info->dst.box.width / (float)info->src.box.width; |
| float scale_y = (float)info->dst.box.height / (float)info->src.box.height; |
| |
| dst0_delta->x = src0_delta->x * scale_x; |
| dst0_delta->y = src0_delta->y * scale_y; |
| |
| dst1_delta->x = src1_delta->x * scale_x; |
| dst1_delta->y = src1_delta->y * scale_y; |
| } |
| |
| static void blitter_set_points(struct vrend_blitter_ctx *blit_ctx, |
| const struct pipe_blit_info *info, |
| struct vrend_resource *src_res, |
| struct vrend_resource *dst_res, |
| struct blit_point *src0, |
| struct blit_point *src1) |
| { |
| struct blit_point dst0, dst1; |
| struct blit_point src0_delta, src1_delta, dst0_delta, dst1_delta; |
| |
| blit_ctx->dst_width = u_minify(dst_res->base.width0, info->dst.level); |
| blit_ctx->dst_height = u_minify(dst_res->base.height0, info->dst.level); |
| |
| /* Calculate src and dst points taking deltas into account */ |
| calc_src_deltas_for_bounds(src_res, info, &src0_delta, &src1_delta); |
| calc_dst_deltas_from_src(info, &src0_delta, &src1_delta, &dst0_delta, &dst1_delta); |
| |
| src0->x = info->src.box.x + src0_delta.x; |
| src0->y = info->src.box.y + src0_delta.y; |
| src1->x = info->src.box.x + info->src.box.width + src1_delta.x; |
| src1->y = info->src.box.y + info->src.box.height + src1_delta.y; |
| |
| dst0.x = info->dst.box.x + dst0_delta.x; |
| dst0.y = info->dst.box.y + dst0_delta.y; |
| dst1.x = info->dst.box.x + info->dst.box.width + dst1_delta.x; |
| dst1.y = info->dst.box.y + info->dst.box.height + dst1_delta.y; |
| |
| VREND_DEBUG(dbg_blit, NULL, "Blitter src:[%3d, %3d] - [%3d, %3d] to dst:[%3d, %3d] - [%3d, %3d]\n", |
| src0->x, src0->y, src1->x, src1->y, |
| dst0.x, dst0.y, dst1.x, dst1.y); |
| |
| blitter_set_rectangle(blit_ctx, dst0.x, dst0.y, dst1.x, dst1.y); |
| } |
| |
| static void vrend_set_tex_param(struct vrend_resource *src_res, |
| const struct pipe_blit_info *info, |
| bool has_texture_srgb_decode) |
| { |
| const struct vrend_format_table *src_entry = |
| vrend_get_format_table_entry(info->src.format); |
| |
| if (src_entry->flags & VIRGL_TEXTURE_NEED_SWIZZLE) { |
| glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_R, |
| to_gl_swizzle(src_entry->swizzle[0])); |
| glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_G, |
| to_gl_swizzle(src_entry->swizzle[1])); |
| glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_B, |
| to_gl_swizzle(src_entry->swizzle[2])); |
| glTexParameteri(src_res->target, GL_TEXTURE_SWIZZLE_A, |
| to_gl_swizzle(src_entry->swizzle[3])); |
| } |
| |
| /* Just make sure that no stale state disabled decoding */ |
| if (has_texture_srgb_decode && util_format_is_srgb(info->src.format) && |
| src_res->base.nr_samples < 1) |
| glTexParameteri(src_res->target, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); |
| |
| if (src_res->base.nr_samples < 1) { |
| glTexParameteri(src_res->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(src_res->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(src_res->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| } |
| |
| glTexParameteri(src_res->target, GL_TEXTURE_BASE_LEVEL, info->src.level); |
| glTexParameteri(src_res->target, GL_TEXTURE_MAX_LEVEL, info->src.level); |
| |
| if (src_res->base.nr_samples < 1) { |
| GLenum filter = info->filter == PIPE_TEX_FILTER_NEAREST ? |
| GL_NEAREST : GL_LINEAR; |
| glTexParameteri(src_res->target, GL_TEXTURE_MAG_FILTER, filter); |
| glTexParameteri(src_res->target, GL_TEXTURE_MIN_FILTER, filter); |
| } |
| } |
| |
| static void vrend_set_vertex_param(GLuint prog_id) |
| { |
| GLuint pos_loc, tc_loc; |
| |
| pos_loc = glGetAttribLocation(prog_id, "arg0"); |
| tc_loc = glGetAttribLocation(prog_id, "arg1"); |
| |
| glVertexAttribPointer(pos_loc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *)0); |
| glVertexAttribPointer(tc_loc, 4, GL_FLOAT, GL_FALSE, 8 * sizeof(float), (void *)(4 * sizeof(float))); |
| |
| glEnableVertexAttribArray(pos_loc); |
| glEnableVertexAttribArray(tc_loc); |
| } |
| |
| /* implement blitting using OpenGL. */ |
| void vrend_renderer_blit_gl(ASSERTED struct vrend_context *ctx, |
| struct vrend_resource *src_res, |
| struct vrend_resource *dst_res, |
| const struct vrend_blit_info *info) |
| { |
| struct vrend_blitter_ctx *blit_ctx = &vrend_blit_ctx; |
| |
| int dst_z; |
| struct blit_point src0, src1; |
| const struct util_format_description *src_desc = |
| util_format_description(src_res->base.format); |
| const struct util_format_description *dst_desc = |
| util_format_description(dst_res->base.format); |
| const struct vrend_format_table *orig_src_entry = vrend_get_format_table_entry(info->b.src.format); |
| |
| bool blit_depth = util_format_has_depth(src_desc) && |
| util_format_has_depth(dst_desc) && |
| (info->b.mask & PIPE_MASK_Z); |
| |
| vrend_renderer_init_blit_ctx(blit_ctx); |
| blitter_set_points(blit_ctx, &info->b, src_res, dst_res, &src0, &src1); |
| |
| GLuint prog_id; |
| |
| if (blit_depth) { |
| prog_id = blit_get_frag_tex_writedepth(blit_ctx, src_res->base.target, |
| src_res->base.nr_samples); |
| } else { |
| VREND_DEBUG(dbg_blit, ctx, "BLIT: applying swizzle during blit: (%d %d %d %d)\n", |
| info->swizzle[0], info->swizzle[1], info->swizzle[2], info->swizzle[3]); |
| |
| if (info->needs_manual_srgb_decode) |
| VREND_DEBUG(dbg_blit, ctx, |
| "BLIT: applying manual srgb->linear conversion for src %s(%s)\n", |
| util_format_name(src_res->base.format), |
| util_format_name(info->b.src.format)); |
| |
| if (info->needs_manual_srgb_encode) |
| VREND_DEBUG(dbg_blit, ctx, |
| "BLIT: applying manual linear->srgb conversion for dst %s(%s)\n", |
| util_format_name(dst_res->base.format), |
| util_format_name(info->b.dst.format)); |
| |
| uint32_t flags = 0; |
| flags |= info->needs_manual_srgb_decode ? BLIT_MANUAL_SRGB_DECODE : 0; |
| flags |= info->needs_manual_srgb_encode ? BLIT_MANUAL_SRGB_ENCODE : 0; |
| prog_id = blit_get_frag_tex_col(blit_ctx, src_res->base.target, |
| src_res->base.nr_samples, |
| orig_src_entry, |
| info->swizzle, |
| flags); |
| } |
| if (!prog_id) { |
| vrend_printf("Blitter: unable to create or find shader program\n"); |
| return; |
| } |
| |
| glUseProgram(prog_id); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, blit_ctx->fb_id); |
| vrend_fb_bind_texture_id(dst_res, info->dst_view, 0, info->b.dst.level, info->b.dst.box.z, 0); |
| |
| GLuint buffers = GL_COLOR_ATTACHMENT0; |
| glDrawBuffers(1, &buffers); |
| |
| glBindTexture(src_res->target, info->src_view); |
| vrend_set_tex_param(src_res, &info->b, |
| info->has_texture_srgb_decode && |
| !info->needs_manual_srgb_decode); |
| vrend_set_vertex_param(prog_id); |
| |
| set_dsa_write_depth_keep_stencil(); |
| |
| if (info->b.scissor_enable) { |
| glScissor(info->b.scissor.minx, info->b.scissor.miny, |
| info->b.scissor.maxx - info->b.scissor.minx, |
| info->b.scissor.maxy - info->b.scissor.miny); |
| glEnable(GL_SCISSOR_TEST); |
| } else |
| glDisable(GL_SCISSOR_TEST); |
| |
| if (info->has_srgb_write_control) { |
| if (!info->needs_manual_srgb_encode && |
| (util_format_is_srgb(info->b.dst.format) || util_format_is_srgb(info->b.src.format))) { |
| VREND_DEBUG(dbg_blit, ctx, "%s: Enable GL_FRAMEBUFFER_SRGB\n", __func__); |
| glEnable(GL_FRAMEBUFFER_SRGB); |
| } else { |
| VREND_DEBUG(dbg_blit, ctx, "%s: Disable GL_FRAMEBUFFER_SRGB\n", __func__); |
| glDisable(GL_FRAMEBUFFER_SRGB); |
| } |
| } |
| |
| for (dst_z = 0; dst_z < info->b.dst.box.depth; dst_z++) { |
| float dst2src_scale = info->b.src.box.depth / (float)info->b.dst.box.depth; |
| float dst_offset = ((info->b.src.box.depth - 1) - |
| (info->b.dst.box.depth - 1) * dst2src_scale) * 0.5; |
| float src_z = (dst_z + dst_offset) * dst2src_scale; |
| |
| uint32_t layer = (dst_res->target == GL_TEXTURE_CUBE_MAP || |
| dst_res->target == GL_TEXTURE_1D_ARRAY || |
| dst_res->target == GL_TEXTURE_2D_ARRAY) ? info->b.dst.box.z : dst_z; |
| |
| vrend_fb_bind_texture_id(dst_res, info->dst_view, 0, info->b.dst.level, layer, 0); |
| |
| blitter_set_texcoords(blit_ctx, src_res, info->b.src.level, |
| info->b.src.box.z + src_z, 0, |
| src0.x, src0.y, src1.x, src1.y); |
| |
| glBufferData(GL_ARRAY_BUFFER, sizeof(blit_ctx->vertices), blit_ctx->vertices, GL_STATIC_DRAW); |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| } |
| |
| glUseProgram(0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, |
| GL_TEXTURE_2D, 0, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, 0, 0); |
| glBindTexture(src_res->target, 0); |
| } |
| |
| void vrend_blitter_fini(void) |
| { |
| vrend_blit_ctx.initialised = false; |
| vrend_clicbs->destroy_gl_context(vrend_blit_ctx.gl_context); |
| if (vrend_blit_ctx.blit_programs) { |
| hash_table_foreach(vrend_blit_ctx.blit_programs->table, entry) { |
| glDeleteProgram((GLuint)pointer_to_uintptr(entry->data)); |
| } |
| |
| _mesa_hash_table_u64_destroy(vrend_blit_ctx.blit_programs); |
| } |
| memset(&vrend_blit_ctx, 0, sizeof(vrend_blit_ctx)); |
| } |
| |