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/*
* Copyright 2020 Google LLC
* SPDX-License-Identifier: MIT
*/
#ifndef VKR_PIPELINE_H
#define VKR_PIPELINE_H
#include "vkr_common.h"
struct vkr_shader_module {
struct vkr_object base;
};
VKR_DEFINE_OBJECT_CAST(shader_module, VK_OBJECT_TYPE_SHADER_MODULE, VkShaderModule)
struct vkr_pipeline_layout {
struct vkr_object base;
};
VKR_DEFINE_OBJECT_CAST(pipeline_layout, VK_OBJECT_TYPE_PIPELINE_LAYOUT, VkPipelineLayout)
struct vkr_pipeline_cache {
struct vkr_object base;
};
VKR_DEFINE_OBJECT_CAST(pipeline_cache, VK_OBJECT_TYPE_PIPELINE_CACHE, VkPipelineCache)
struct vkr_pipeline {
struct vkr_object base;
};
VKR_DEFINE_OBJECT_CAST(pipeline, VK_OBJECT_TYPE_PIPELINE, VkPipeline)
void
vkr_context_init_shader_module_dispatch(struct vkr_context *ctx);
void
vkr_context_init_pipeline_layout_dispatch(struct vkr_context *ctx);
void
vkr_context_init_pipeline_cache_dispatch(struct vkr_context *ctx);
void
vkr_context_init_pipeline_dispatch(struct vkr_context *ctx);
#endif /* VKR_PIPELINE_H */