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// Copyright 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// -----------------------------------------------------------------------------
//
// Block position/size scoring functions.
//
// Author: Yannis Guyon (yguyon@google.com)
#ifndef WP2_ENC_PARTITION_SCORE_FUNC_MULTI_H_
#define WP2_ENC_PARTITION_SCORE_FUNC_MULTI_H_
#include <cstdint>
#include "src/common/global_params.h"
#include "src/common/integral.h"
#include "src/common/lossy/block_size.h"
#include "src/common/lossy/predictor.h"
#include "src/common/progress_watcher.h"
#include "src/enc/partitioning/partition_score_func.h"
#include "src/utils/plane.h"
#include "src/utils/vector.h"
#include "src/wp2/base.h"
#include "src/wp2/encode.h"
namespace WP2 {
//------------------------------------------------------------------------------
// Uses several metrics to select block sizes.
class MultiScoreFunc : public PartitionScoreFunc {
public:
static constexpr float kMinScore = 0.5f; // Blocks below that are discarded.
enum class Pass { // The following passes select blocks with:
LumaAlphaGradient, // gradient-like original luma and alpha values
NarrowStdDev, // a narrow range of orig luma/alpha std dev per 4x4 block
Direction, // a common direction with a high enough certainty
Any, // no criterion (used for filling what's left)
};
WP2Status Init(const EncoderConfig& config, const Rectangle& tile_rect,
const YUVPlane& yuv, const GlobalParams& gparams,
const ProgressRange& progress) override;
// Sets the 'pass_' of the next ComputeScore().
void SetPass(Pass pass) { pass_ = pass; }
// Returns a value/threshold ratio of the current 'pass_' in ]0:1].
// Higher means better, scores above 0.5 are selected.
WP2Status ComputeScore(const Block& block, const ProgressRange& progress,
float* score) override;
protected:
// Passes. Values below threshold are selected.
float GetLumaAlphaGradient(const Block& block) const;
float GetLumaAlphaGradientThreshold(const Block& block) const;
float GetStdDevRange(const Block& block) const;
float GetStdDevRangeThreshold(const Block& block) const;
float GetDirection(const Block& block) const;
float GetDirectionThreshold(const Block& block) const;
float yuv_range_ = 0.f; // Range of allowed original luma values.
float a_range_ratio_; // Range of yuv values over range of alpha values.
// Results of image processing done on the original planes.
YUVPlane min_, max_; // Minimum and maximum original values per block.
Integral stddev_; // Contains quantized luma std dev of the block grid.
Integral a_stddev_; // Contains std dev for the alpha plane (if any).
// Pixel orientation of the block grid. TODO(yguyon): Use less memory
Vector_u32 direction_; // [0:7] maps from +45 to -112.5 degrees.
Vector_u32 direction_certainty_; // [0:3] the higher the more confident.
Pass pass_ = Pass::Any;
// Visual debug.
void DrawValueThresholdColor(uint32_t cell_width, uint32_t cell_height,
const Block& block,
ArgbBuffer* debug_output) const;
WP2Status DrawSelection(const Block& block, const Rectangle& block_rect,
ArgbBuffer* debug_output) const;
WP2Status DrawVDebug() const;
};
//------------------------------------------------------------------------------
} // namespace WP2
#endif // WP2_ENC_PARTITION_SCORE_FUNC_MULTI_H_