blob: 2e24dce5795cb1abda9b1f0ca0a39d54022a68b0 [file]
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// -----------------------------------------------------------------------------
//
// Tool for finding the best block layout.
//
// Author: Maryla (maryla@google.com)
#ifndef WP2_ENC_PARTITIONER_SPLIT_RECURSE_H_
#define WP2_ENC_PARTITIONER_SPLIT_RECURSE_H_
#include <cstdint>
#include "src/common/lossy/block_size.h"
#include "src/common/lossy/predictor.h"
#include "src/common/progress_watcher.h"
#include "src/enc/partitioning/partition_score_func.h"
#include "src/enc/partitioning/partition_score_func_block.h"
#include "src/enc/partitioning/partitioner.h"
#include "src/enc/symbols_enc.h"
#include "src/utils/ans_utils.h"
#include "src/utils/plane.h"
#include "src/utils/split_iterator.h"
#include "src/utils/vector.h"
#include "src/wp2/base.h"
#include "src/wp2/encode.h"
namespace WP2 {
//------------------------------------------------------------------------------
// For each block, tries some split patterns and keeps the best one then
// recurses on sub-blocks.
class SplitRecursePartitioner : public Partitioner {
public:
WP2Status Init(const EncoderConfig& config, const YUVPlane& yuv,
const Rectangle& tile_rect,
PartitionScoreFunc* score_func) override;
WP2Status GetBestPartition(const ProgressRange& progress,
VectorNoCtor<Block>* blocks,
Vector_u32* splits) override;
private:
// Tries all split patterns for the block it.CurrentBlock() and appends the
// split indices to 'best_pattern_idxs'.
WP2Status FindBestPattern(
const ProgressRange& progress, const VectorNoCtor<Block>& forced_blocks,
const SplitIteratorDefault& it, BlockScoreFunc* score_func,
SymbolCounter* symbol_counter, ANSEncCounter* counter, float extra_rate,
uint32_t recursion_level, bool selected, Vector_u32* best_pattern_idxs,
float* best_score) const;
// Recursively computes the score for the given split pattern.
WP2Status ComputeScore(const ProgressRange& progress,
const VectorNoCtor<Block>& forced_blocks,
const SplitIteratorDefault& it, uint32_t split_idx,
Block sub_blocks[4], uint32_t num_sub_blocks,
BlockScoreFunc* score_func,
SymbolCounter* symbol_counter, ANSEncCounter* counter,
float best_score, float extra_rate,
uint32_t recursion_level, bool selected,
Vector_u32* best_pattern_idxs, float* score) const;
WP2Status VDebugRecursionLevel(const Block& block,
uint32_t recursion_level) const;
bool VDebugBlockSelected(const Block& block) const;
WP2Status RegisterScoreForVDebug(const Block& block, uint32_t recursion_level,
const float scores[4], float extra_rate,
float total_score, bool is_best) const;
};
//------------------------------------------------------------------------------
} // namespace WP2
#endif // WP2_ENC_PARTITIONER_SPLIT_RECURSE_H_