| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <algorithm> |
| |
| #include "ppapi/c/pp_input_event.h" |
| #include "ppapi/cpp/graphics_2d.h" |
| #include "ppapi/cpp/image_data.h" |
| #include "ppapi/cpp/input_event.h" |
| #include "ppapi/cpp/instance.h" |
| #include "ppapi/cpp/module.h" |
| #include "ppapi/cpp/size.h" |
| #include "ppapi/cpp/view.h" |
| #include "ppapi/utility/graphics/paint_manager.h" |
| |
| // Number of pixels to each side of the center of the square that we draw. |
| static const int kSquareRadius = 2; |
| |
| // We identify our square by the center point. This computes the rect for the |
| // square given that point. |
| pp::Rect SquareForPoint(int x, int y) { |
| return PP_MakeRectFromXYWH(x - kSquareRadius, y - kSquareRadius, |
| kSquareRadius * 2 + 1, kSquareRadius * 2 + 1); |
| } |
| |
| static void FillRect(pp::ImageData* image, |
| int left, int top, int width, int height, |
| uint32_t color) { |
| for (int y = std::max(0, top); |
| y < std::min(image->size().height() - 1, top + height); |
| y++) { |
| for (int x = std::max(0, left); |
| x < std::min(image->size().width() - 1, left + width); |
| x++) |
| *image->GetAddr32(pp::Point(x, y)) = color; |
| } |
| } |
| |
| class MyInstance : public pp::Instance, public pp::PaintManager::Client { |
| public: |
| MyInstance(PP_Instance instance) |
| : pp::Instance(instance), |
| paint_manager_(), |
| last_x_(0), |
| last_y_(0) { |
| paint_manager_.Initialize(this, this, false); |
| RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
| } |
| |
| virtual bool HandleInputEvent(const pp::InputEvent& event) { |
| switch (event.GetType()) { |
| case PP_INPUTEVENT_TYPE_MOUSEDOWN: { |
| pp::MouseInputEvent mouse_event(event); |
| // Update the square on a mouse down. |
| if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { |
| UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()), |
| static_cast<int>(mouse_event.GetPosition().y())); |
| } |
| return true; |
| } |
| case PP_INPUTEVENT_TYPE_MOUSEMOVE: { |
| pp::MouseInputEvent mouse_event(event); |
| // Update the square on a drag. |
| if (mouse_event.GetButton() == PP_INPUTEVENT_MOUSEBUTTON_LEFT) { |
| UpdateSquare(static_cast<int>(mouse_event.GetPosition().x()), |
| static_cast<int>(mouse_event.GetPosition().y())); |
| } |
| return true; |
| } |
| default: |
| return false; |
| } |
| } |
| |
| virtual void DidChangeView(const pp::View& view) { |
| paint_manager_.SetSize(view.GetRect().size()); |
| } |
| |
| // PaintManager::Client implementation. |
| virtual bool OnPaint(pp::Graphics2D& graphics_2d, |
| const std::vector<pp::Rect>& paint_rects, |
| const pp::Rect& paint_bounds) { |
| // Make an image just large enough to hold all dirty rects. We won't |
| // actually paint all of these pixels below, but rather just the dirty |
| // ones. Since image allocation can be somewhat heavyweight, we wouldn't |
| // want to allocate separate images in the case of multiple dirty rects. |
| pp::ImageData updated_image(this, PP_IMAGEDATAFORMAT_BGRA_PREMUL, |
| paint_bounds.size(), false); |
| |
| // We could repaint everything inside the image we made above. For this |
| // example, that would probably be the easiest thing since updates are |
| // small and typically close to each other. However, for the purposes of |
| // demonstration, here we only actually paint the pixels that changed, |
| // which may be the entire update region, or could be multiple discontigous |
| // regions inside the update region. |
| // |
| // Note that the aggregator used by the paint manager won't give us |
| // multiple regions that overlap, so we don't have to worry about double |
| // painting in this code. |
| for (size_t i = 0; i < paint_rects.size(); i++) { |
| // Since our image is just the invalid region, we need to offset the |
| // areas we paint by that much. This is just a light blue background. |
| FillRect(&updated_image, |
| paint_rects[i].x() - paint_bounds.x(), |
| paint_rects[i].y() - paint_bounds.y(), |
| paint_rects[i].width(), |
| paint_rects[i].height(), |
| 0xFFAAAAFF); |
| } |
| |
| // Paint the square black. Because we're lazy, we do this outside of the |
| // loop above. |
| pp::Rect square = SquareForPoint(last_x_, last_y_); |
| FillRect(&updated_image, |
| square.x() - paint_bounds.x(), |
| square.y() - paint_bounds.y(), |
| square.width(), |
| square.height(), |
| 0xFF000000); |
| |
| graphics_2d.PaintImageData(updated_image, paint_bounds.point()); |
| return true; |
| } |
| |
| private: |
| void UpdateSquare(int x, int y) { |
| if (x == last_x_ && y == last_y_) |
| return; // Nothing changed. |
| |
| // Invalidate the region around the old square which needs to be repainted |
| // because it's no longer there. |
| paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); |
| |
| // Update the current position. |
| last_x_ = x; |
| last_y_ = y; |
| |
| // Also invalidate the region around the new square. |
| paint_manager_.InvalidateRect(SquareForPoint(last_x_, last_y_)); |
| } |
| |
| pp::PaintManager paint_manager_; |
| |
| int last_x_; |
| int last_y_; |
| }; |
| |
| class MyModule : public pp::Module { |
| public: |
| virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| return new MyInstance(instance); |
| } |
| }; |
| |
| namespace pp { |
| |
| // Factory function for your specialization of the Module object. |
| Module* CreateModule() { |
| return new MyModule(); |
| } |
| |
| } // namespace pp |