blob: 0a6872a4b1b66d79c52f3500e4637e24fb7fce94 [file] [log] [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#include "third_party/abseil-cpp/absl/types/optional.h"
#include "third_party/blink/renderer/bindings/core/v8/script_promise.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_typedefs.h"
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
namespace blink {
class ExceptionState;
class GPUBuffer;
class GPUCommandBuffer;
class GPUImageCopyExternalImage;
class GPUImageCopyTexture;
class GPUImageCopyTextureTagged;
class GPUImageDataLayout;
class ScriptPromiseResolver;
class ScriptState;
class StaticBitmapImage;
struct ExternalTextureSource;
class GPUQueue : public DawnObject<WGPUQueue> {
DEFINE_WRAPPERTYPEINFO();
public:
explicit GPUQueue(GPUDevice* device, WGPUQueue queue);
GPUQueue(const GPUQueue&) = delete;
GPUQueue& operator=(const GPUQueue&) = delete;
// gpu_queue.idl
void submit(ScriptState* script_state,
const HeapVector<Member<GPUCommandBuffer>>& buffers);
ScriptPromise onSubmittedWorkDone(ScriptState* script_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
uint64_t data_element_count,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
ExceptionState& exception_state);
void writeBuffer(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
uint64_t byte_size,
ExceptionState& exception_state);
void writeTexture(ScriptState* script_state,
GPUImageCopyTexture* destination,
const MaybeShared<DOMArrayBufferView>& data,
GPUImageDataLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void writeTexture(ScriptState* script_state,
GPUImageCopyTexture* destination,
const DOMArrayBufferBase* data,
GPUImageDataLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void copyExternalImageToTexture(GPUImageCopyExternalImage* copyImage,
GPUImageCopyTextureTagged* destination,
const V8GPUExtent3D* copySize,
ExceptionState& exception_state);
private:
void OnWorkDoneCallback(ScriptPromiseResolver* resolver,
WGPUQueueWorkDoneStatus status);
void CopyFromVideoElement(const ExternalTextureSource source,
const WGPUExtent2D& video_frame_natural_size,
const WGPUOrigin2D& origin,
const WGPUExtent3D& copy_size,
const WGPUImageCopyTexture& destination,
bool dst_premultiplied_alpha,
PredefinedColorSpace dst_color_space,
bool flipY);
bool CopyFromCanvasSourceImage(StaticBitmapImage* image,
const WGPUOrigin2D& origin,
const WGPUExtent3D& copy_size,
const WGPUImageCopyTexture& destination,
bool dst_premultiplied_alpha,
PredefinedColorSpace dst_color_space,
bool flipY);
void WriteBufferImpl(ScriptState* script_state,
GPUBuffer* buffer,
uint64_t buffer_offset,
uint64_t data_byte_length,
const void* data_base_ptr,
unsigned data_bytes_per_element,
uint64_t data_byte_offset,
absl::optional<uint64_t> byte_size,
ExceptionState& exception_state);
void WriteTextureImpl(ScriptState* script_state,
GPUImageCopyTexture* destination,
const void* data,
size_t dataSize,
GPUImageDataLayout* data_layout,
const V8GPUExtent3D* write_size,
ExceptionState& exception_state);
void setLabelImpl(const String& value) override {
std::string utf8_label = value.Utf8();
GetProcs().queueSetLabel(GetHandle(), utf8_label.c_str());
}
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_