//tools/rust

This directory contains scripts for building, packaging, and distributing the Rust toolchain (the Rust compiler, and also C++/Rust FFI tools like Crubit).

Background

Like with Clang, Chromium uses bleeding edge Rust tooling. We track the upstream projects' latest development as closely as possible. However, Chromium cannot use official Rust builds for various reasons which require us to match the Rust LLVM backend version with the Clang we use.

It would not be reasonable to build the tooling for every Chromium build, so we build it centrally (with the scripts here) and distribute it for all to use (also fetched with the scripts here).

Similar to the Clang package which exists as a tarball that is unpacked into third_party/llvm-build, the Rust package exists as a tarball that is unpacked into third_party/rust-toolchain.

Rust build overview

Each Rust package is built from an Rust git, usually from HEAD directly, along with the current Clang/LLVM revision in use in Chromium. Hence a new Rust package must be built whenever either Rust or Clang is updated. When building Rust we also build additional tools such as clippy and rustfmt, and interop tools including bindgen and crubit.

The Rust build also includes building LLVM for rustc to use, and Clang for bindgen and crubit to use.

The *_upload_clang and *_upload_rust trybots are used to build Clang and Rust respectively from the revisions specified in the Chromium source tree. These are uploaded to a storage bucket when the build succeeds. After being copied from staging to production by a developer (see cs/copy_staging_to_prod_and_goma.sh), they can then be fetched by gclient sync.

The update_rust.py script is used by gclient sync to fetch the Rust toolchain for the revisions specified in the script.

Rolling Rust

Follow the directions in //docs/updating_clang.md to roll Clang and Rust together. To just roll Rust on its own, use the --skip-clang argument when running upload_revision.py.

The upload_revision.py script will update the revision of Rust to be built and used in update_rust.py and will start the trybots that will build the Rust toolchain.

After the build has succeeded and the new toolchain has been copied to production, the CQ will run trybots to verify that our code still builds and tests pass with the new Rust toolchain.

An overview of what is updated in a Rust roll

During Rust packaging, the upstream Rust sources are checked out into third_party/rust-src.

During a Rust roll, a couple of things get updated. The most obvious one is various toolchain binaries like rustc that live in third_party/rust-toolchain/bin. These are the direct outputs of a Rust toolchain build.

We also update the Rust standard library. We actually provide two copies of the standard library in Chromium: a prebuilt version only for use in host tools (e.g. build scripts, proc macros), and a version built from source as part of the normal Chromium build for use in target artifacts. These are the same version of the standard library that the Rust toolchain revision provides.

The reason we have a prebuilt version of the standard library for use in host tools is that they are often loaded into rustc as a module, so to be safe we use the same prebuilts that the toolchain linked against. These are copied from the Rust toolchain build to third_party/rust-toolchain/lib/rustlib/$PLATFORM/lib/*.rlib. We use these when the gn arg rust_prebuilt_stdlib is true, which is manually set to true for gn host toolchains.

The sources of the standard library we build from source for target artifacts live in third_party/rust-toolchain/lib/rustlib/src/rust. These are copied from third_party/rust-src. Since Chromium uses gn as its build system, we need some way to translate build files from Rust's build system, cargo, to gn rules. This is the responsibility of gnrt, which is a Chromium-specific tool that lives in tools/crates/gnrt, written in Rust. gnrt gen takes a cargo workspace, runs cargo metadata on it to get information about sources and dependencies, and outputs gn rules corresponding to the cargo build rules. Rust has a sysroot crate roughly corresponding to a top level cargo workspace we want for the standard library. However, we want a couple of customizations without having to patch the Rust sources, so we have another crate fake_root above that depends on sysroot. tools/rust/gnrt_stdlib.py fetches and invokes the pinned cargo (see rustc bootstrapping explanation, “pinned” is the “stage0” toolchain) to build and run gnrt with fake_root as the base workspace, generating an updated build/rust/std/rules/BUILD.gn that has gn rules for the new standard library sources. For convenience when rolling Rust, this is one big BUILD.gn file as opposed to multiple files per crate. Note that because we do not ship cargo build files in third_party/rust-toolchain, we must run gnrt against third_party/rust-src instead of third_party/rust-toolchain. But end users do not have third_party/rust-src checked out, so we must rewrite the third_party/rust-src paths to the copies of the sources in third_party/rust-toolchain/lib/rustlib/src/rust, which is checked out by end users as part of the Rust toolchain.

As an aside, gnrt is also used to generate gn build rules for non-standard-library Rust packages in third_party/rust used in Chromium's build. It uses third_party/rust/chromium_crates_io as the base workspace and vendors sources into third_party/rust/chromium_crates_io/vendor. The --for-std argument to gnrt gen does different things for creating gn rules for the standard library versus for various non-standard-library packages, such as producing a single BUILD.gn file.

Possible failure: Missing dependencies

build_rust.py will vendor all dependencies before starting the build. To do this it first initializes git submodules. Then it runs cargo vendor. However some parts of the compiler build are excluded from the top level Cargo.toml workspace. Thus it passes --sync dir for a number of subdirectories, based on dist.rs, the nightly tarball packager.

If another Cargo.toml is required in the future, and not part of the workspace it would produce missing dependencies, and the set of directories in build_rust.py would need to be updated.

Possible failure: Missing sources or inputs

A build error when building the stdlib in Chromium may look like:

FAILED: local_rustc_sysroot/lib/rustlib/x86_64-unknown-linux-gnu/lib/libstd.rlib
...build command...
ERROR: file not in GN sources: ../../third_party/rust-toolchain/lib/rustlib/src/rust/library/std/src/../../portable-simd/crates/std_float/src/lib.rs

Or:

FAILED: local_rustc_sysroot/lib/rustlib/x86_64-unknown-linux-gnu/lib/libstd.rlib
...build command...
ERROR: file not in GN inputs: ../../third_party/rust-toolchain/lib/rustlib/src/rust/library/std/src/../../stdarch/crates/core_arch/src/core_arch_docs.md

When building the stdlib in Chromium, the GN rules must have every rust source or other input file that makes up the crate listed in the sources and inputs GN variables. gnrt will walk the directory tree from the root of the crate and put every relevant file into the set. But sometimes a crate includes modules from paths outside the crate root's directory tree, with a path directive such as

#[path = "../../stuff.rs"]
mod stuff;

or will include!() a file from another path, which is common for .md files:

include!("../../other_place.md")

The first error is saying the source file std_float/src/lib.rs did not appear in the sources variable. The ../../ part of the path shows that this is outside the crate root's directory tree. The second error is saying that core_arch/src/core_arch_docs.md did not appear in the inputs variable.

To fix the error:

  • Determine the path that is missing, relative to the crate root. In the above example this is ../../portable-simd/crates/std_float/src. We could also use ../../portable-simd or anything in between, though that would add a lot more sources to the GN rules than is necessary in this case. It's best to point to the directory of the module root (where the lib.rs or mod.rs is located).
  • Download the roll CL (on Gerrit, click on the 3 dots in the upper right corner and click on “Download patch”).
  • Find the failing build target crate's rules in //build/rust/std/gnrt_config.toml. The failing crate in the above example is libstd.rlib, so we want the [crate.std] section of the config file.
  • Determine if the missing file should go in sources or inputs.
    • For sources, add the path to a extra_src_roots list in the crate's rules. For the above example, we could add extra_src_roots = ['../../portable-simd/crates/std_float/src'].
    • For inputs, add the path to a extra_input_roots list in the crate's rules. For the above example, we could add extra_input_roots = ['../../stdarch/crates/core_arch/src'].
  • With the roll CL checked out, run gclient sync.
NOTE: gclient sync will download the version of the rust toolchain from the roll CL. In order for this to work, the upload_rust bots should‘ve completed and `copy_staging_to_prod_and_goma.sh should’ve been run.
  • Run tools/rust/gnrt_stdlib.py to use gnrt to rebuild the stdlib GN rules using the updated config.

Generating BUILD.gn files for stdlib crates

If the build structure changes in any way during a roll, the GN files need to be regenerated.

Simple way:

Run tools/rust/gnrt_stdlib.py.

Longer way

This requires Rust to be installed and available in your system, typically through https://rustup.rs.

To generate BUILD.gn files for the crates with the gnrt tool:

  1. Change directory to the root src/ dir of Chromium.
  2. Build gnrt to run on host machine: cargo build --release --manifest-path tools/crates/gnrt/Cargo.toml --target-dir out/gnrt.
  3. Ensure you have a checkout of the Rust source tree in third_party/rust-src which can be done with tools/rust/build_rust.py --sync-for-gnrt.
  4. Run gnrt with the gen action: out/gnrt/release/gnrt gen --for-std third_party/rust-src.

This will generate the //build/rust/std/rules/BUILD.gn file, with the changes visible in git status and can be added with git add.

Local development

To build the Rust toolchain locally, run //tools/rust/build_rust.py. It has additional flags to skip steps if you're making local changes and want to retry a build. The script will produce its outputs in //third_party/rust-toolchain/, which is the same place that gclient sync places them.

Building the rust_build_tests GN target is a good way to quickly verify the toolchain is working.

Rolling Crubit tools

Steps to roll the Crubit tools (e.g. rs_bindings_from_cc tool) to a new version:

  • Locally, update CRUBIT_REVISION in update_rust.py. (Update CRUBIT_SUB_REVISION when the build or packaging is changed, but the upstream Rust revision we build from is not changed.)

  • Locally, update crubit_revision in //DEPS, so that it matches the revision from the previous bullet item.

  • Run manual tests locally (see the “Building and testing the tools locally” section below). TODO(crbug.com/40226863): These manual steps should be made obsolete once Rust-specific tryjobs cover Crubit tests.

Building and testing Crubit locally

Prerequisites

Bazel

build_crubit.py depends on Bazel.

To get Bazel, ensure that you have checkout_bazel set in your .gclient file and then rerun gclient sync:

$ cat ../.gclient
solutions = [
  {
    "name": "src",
    "url": "https://chromium.googlesource.com/chromium/src.git",
    ...
    "custom_vars": {
      "checkout_bazel": True,
      "checkout_crubit": True,
    },
  },
]

Building

Just run tools/rust/build_crubit.py. So far build_crubit.py has only been tested on Linux hosts.

Deploying

build_crubit.py will copy files into the directory specified in the (optional) --install-to cmdline parameter - for example:

$ tools/rust/build_crubit.py --install-to=third_party/rust-toolchain/bin/

Testing

Crubit tests are under //build/rust/tests/test_rs_bindings_from_cc. Until Crubit is built on the bots, the tests are commented out in //build/rust/tests/BUILD.gn, but they should still be built and run before rolling Crubit. TODO(crbug.com/40226863): Rephrase this paragraph after Crubit is built and tested on the bots.