blob: 81d85a6afc071d7fab1a4991637b82c3152f887d [file] [log] [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string.h>
#include "base/functional/bind.h"
#include "base/test/bind.h"
#include "base/test/mock_callback.h"
#include "build/chromeos_buildflags.h"
#include "chrome/app/chrome_command_ids.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/browser_element_identifiers.h"
#include "chrome/browser/ui/toolbar/app_menu_model.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#include "chrome/browser/ui/views/toolbar/app_menu.h"
#include "chrome/browser/ui/views/toolbar/browser_app_menu_button.h"
#include "chrome/test/base/in_process_browser_test.h"
#include "content/public/test/browser_test.h"
#include "ui/base/interaction/element_tracker.h"
#include "ui/base/interaction/expect_call_in_scope.h"
#include "ui/base/interaction/interaction_sequence.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/interaction/element_tracker_views.h"
#include "ui/views/interaction/interaction_sequence_views.h"
#include "ui/views/interaction/interaction_test_util_views.h"
// This test ensures basic compatibility of InteractionSequence[Views] and a
// live browser. It verifies that a simple journey of opening the main menu and
// identifying a specific menu item works.
//
// Located in user_education because it serves as the foundation for Tutorials
// (along with being the primary use case).
//
// In the future, we should add additional specific cases, such as opening a
// dialog or multiple submenus.
class InteractionSequenceUITest : public InProcessBrowserTest {};
IN_PROC_BROWSER_TEST_F(InteractionSequenceUITest, OpenMainMenuAndViewHelpItem) {
UNCALLED_MOCK_CALLBACK(ui::InteractionSequence::AbortedCallback, aborted);
UNCALLED_MOCK_CALLBACK(ui::InteractionSequence::CompletedCallback, completed);
const ui::ElementContext context =
views::ElementTrackerViews::GetContextForView(
BrowserView::GetBrowserViewForBrowser(browser()));
// Demonstrate that we can find the app button without having to pick through
// the BrowserView hierarcny.
views::View* const button_view =
views::ElementTrackerViews::GetInstance()->GetFirstMatchingView(
kToolbarAppMenuButtonElementId, context);
BrowserAppMenuButton* const app_menu_button =
static_cast<BrowserAppMenuButton*>(button_view);
DCHECK_EQ(std::string("BrowserAppMenuButton"),
std::string(app_menu_button->GetClassName()));
// Define a simple sequence of:
// - spotting the app menu button
// - clicking the app menu button
// - observing a submenu item
auto sequence =
ui::InteractionSequence::Builder()
.SetCompletedCallback(completed.Get())
.SetAbortedCallback(aborted.Get())
.AddStep(
views::InteractionSequenceViews::WithInitialView(app_menu_button))
.AddStep(ui::InteractionSequence::StepBuilder()
.SetElementID(kToolbarAppMenuButtonElementId)
.SetType(ui::InteractionSequence::StepType::kActivated)
.Build())
.AddStep(ui::InteractionSequence::StepBuilder()
.SetElementID(AppMenuModel::kHistoryMenuItem)
.SetType(ui::InteractionSequence::StepType::kShown)
.Build())
.Build();
// Start the sequence and verify that it does not proceed.
sequence->Start();
// Click the app menu button, displaying the target element.
EXPECT_CALL_IN_SCOPE(
completed, Run,
views::test::InteractionTestUtilSimulatorViews::PressButton(
app_menu_button));
// Verify that we found the correct element and it is visible.
EXPECT_TRUE(ui::ElementTracker::GetElementTracker()->IsElementVisible(
AppMenuModel::kHistoryMenuItem, context));
views::MenuItemView* const history_menu_item =
app_menu_button->app_menu()->root_menu_item()->GetMenuItemByID(
IDC_RECENT_TABS_MENU);
EXPECT_EQ(history_menu_item,
views::ElementTrackerViews::GetInstance()->GetFirstMatchingView(
AppMenuModel::kHistoryMenuItem, context));
}