The templated Callback<>
class is a generalized function object. Together with the Bind()
function in base/bind.h, they provide a type-safe method for performing partial application of functions.
Partial application (or “currying”) is the process of binding a subset of a function's arguments to produce another function that takes fewer arguments. This can be used to pass around a unit of delayed execution, much like lexical closures are used in other languages. For example, it is used in Chromium code to schedule tasks on different MessageLoops.
A callback with no unbound input parameters (Callback<void()>
) is called a Closure
. Note that this is NOT the same as what other languages refer to as a closure -- it does not retain a reference to its enclosing environment.
The Callback objects themselves should be passed by const-reference, and stored by copy. They internally store their state via a refcounted class and thus do not need to be deleted.
The reason to pass via a const-reference is to avoid unnecessary AddRef/Release pairs to the internal state.
int Return5() { return 5; } base::Callback<int()> func_cb = base::Bind(&Return5); LOG(INFO) << func_cb.Run(); // Prints 5.
The first argument to bind is the member function to call, the second is the object on which to call it.
class Ref : public base::RefCountedThreadSafe<Ref> { public: int Foo() { return 3; } void PrintBye() { LOG(INFO) << "bye."; } }; scoped_refptr<Ref> ref = new Ref(); base::Callback<void()> ref_cb = base::Bind(&Ref::Foo, ref); LOG(INFO) << ref_cb.Run(); // Prints out 3.
By default the object must support RefCounted or you will get a compiler error. If you‘re passing between threads, be sure it’s RefCountedThreadSafe! See “Advanced binding of member functions” below if you don't want to use reference counting.
Callbacks can be run with their Run
method, which has the same signature as the template argument to the callback.
void DoSomething(const base::Callback<void(int, std::string)>& callback) { callback.Run(5, "hello"); }
Callbacks can be run more than once (they don't get deleted or marked when run). However, this precludes using base::Passed (see below).
void DoSomething(const base::Callback<double(double)>& callback) { double myresult = callback.Run(3.14159); myresult += callback.Run(2.71828); }
Unbound parameters are specified at the time a callback is Run()
. They are specified in the Callback
template type:
void MyFunc(int i, const std::string& str) {} base::Callback<void(int, const std::string&)> cb = base::Bind(&MyFunc); cb.Run(23, "hello, world");
Bound parameters are specified when you create the callback as arguments to Bind()
. They will be passed to the function and the Run()
ner of the callback doesn‘t see those values or even know that the function it’s calling.
void MyFunc(int i, const std::string& str) {} base::Callback<void()> cb = base::Bind(&MyFunc, 23, "hello world"); cb.Run();
A callback with no unbound input parameters (base::Callback<void()>
) is called a base::Closure
. So we could have also written:
base::Closure cb = base::Bind(&MyFunc, 23, "hello world");
When calling member functions, bound parameters just go after the object pointer.
base::Closure cb = base::Bind(&MyClass::MyFunc, this, 23, "hello world");
You can specify some parameters when you create the callback, and specify the rest when you execute the callback.
void MyFunc(int i, const std::string& str) {} base::Callback<void(const std::string&)> cb = base::Bind(&MyFunc, 23); cb.Run("hello world");
When calling a function bound parameters are first, followed by unbound parameters.
base::Bind(&MyClass::Foo, GetWeakPtr());
The callback will not be run if the object has already been destroyed. DANGER: weak pointers are not threadsafe, so don't use this when passing between threads!
base::Bind(&MyClass::Foo, base::Unretained(this));
This disables all lifetime management on the object. You're responsible for making sure the object is alive at the time of the call. You break it, you own it!
MyClass* myclass = new MyClass; base::Bind(&MyClass::Foo, base::Owned(myclass));
The object will be deleted when the callback is destroyed, even if it's not run (like if you post a task during shutdown). Potentially useful for “fire and forget” cases.
Sometimes you want to call a function that returns a value in a callback that doesn't expect a return value.
int DoSomething(int arg) { cout << arg << endl; } base::Callback<void(int)> cb = base::Bind(base::IgnoreResult(&DoSomething));
Bound parameters are specified as arguments to Bind()
and are passed to the function. A callback with no parameters or no unbound parameters is called a Closure
(base::Callback<void()>
and base::Closure
are the same thing).
void Foo(int* arg) { cout << *arg << endl; } int* pn = new int(1); base::Closure foo_callback = base::Bind(&foo, base::Owned(pn));
The parameter will be deleted when the callback is destroyed, even if it's not run (like if you post a task during shutdown).
void TakesOwnership(std::unique_ptr<Foo> arg) {} std::unique_ptr<Foo> f(new Foo); // f becomes null during the following call. base::Closure cb = base::Bind(&TakesOwnership, base::Passed(&f));
Ownership of the parameter will be with the callback until the callback is run, and then ownership is passed to the callback function. This means the callback can only be run once. If the callback is never run, it will delete the object when it's destroyed.
void TakesOneRef(scoped_refptr<Foo> arg) {} scoped_refptr<Foo> f(new Foo) base::Closure cb = base::Bind(&TakesOneRef, f);
This should “just work.” The closure will take a reference as long as it is alive, and another reference will be taken for the called function.
Const references are copied unless ConstRef
is used. Example:
void foo(const int& arg) { printf("%d %p\n", arg, &arg); } int n = 1; base::Closure has_copy = base::Bind(&foo, n); base::Closure has_ref = base::Bind(&foo, base::ConstRef(n)); n = 2; foo(n); // Prints "2 0xaaaaaaaaaaaa" has_copy.Run(); // Prints "1 0xbbbbbbbbbbbb" has_ref.Run(); // Prints "2 0xaaaaaaaaaaaa"
Normally parameters are copied in the closure. DANGER: ConstRef stores a const reference instead, referencing the original parameter. This means that you must ensure the object outlives the callback!
The design Callback
and Bind is heavily influenced by C++'s tr1::function
/ tr1::bind
, and by the “Google Callback” system used inside Google.
There are three main components to the system:
Bind()
functions.Unretained()
and ConstRef()
).The Callback classes represent a generic function pointer. Internally, it stores a refcounted piece of state that represents the target function and all its bound parameters. Each Callback
specialization has a templated constructor that takes an BindState<>*
. In the context of the constructor, the static type of this BindState<>
pointer uniquely identifies the function it is representing, all its bound parameters, and a Run()
method that is capable of invoking the target.
Callback
's constructor takes the BindState<>*
that has the full static type and erases the target function type as well as the types of the bound parameters. It does this by storing a pointer to the specific Run()
function, and upcasting the state of BindState<>*
to a BindStateBase*
. This is safe as long as this BindStateBase
pointer is only used with the stored Run()
pointer.
To BindState<>
objects are created inside the Bind()
functions. These functions, along with a set of internal templates, are responsible for
Callback<>
with an arity matching the number of unbound parameters and that knows the correct refcounting semantics for the target object if we are binding a method.The Bind
functions do the above using type-inference, and template specializations.
By default Bind()
will store copies of all bound parameters, and attempt to refcount a target object if the function being bound is a class method. These copies are created even if the function takes parameters as const references. (Binding to non-const references is forbidden, see bind.h.)
To change this behavior, we introduce a set of argument wrappers (e.g., Unretained()
, and ConstRef()
). These are simple container templates that are passed by value, and wrap a pointer to argument. See the file-level comment in base/bind_helpers.h for more info.
These types are passed to the Unwrap()
functions, and the MaybeRefcount()
functions respectively to modify the behavior of Bind()
. The Unwrap()
and MaybeRefcount()
functions change behavior by doing partial specialization based on whether or not a parameter is a wrapper type.
ConstRef()
is similar to tr1::cref
. Unretained()
is specific to Chromium.
Direct use of tr1::function
and tr1::bind
was considered, but ultimately rejected because of the number of copy constructors invocations involved in the binding of arguments during construction, and the forwarding of arguments during invocation. These copies will no longer be an issue in C++0x because C++0x will support rvalue reference allowing for the compiler to avoid these copies. However, waiting for C++0x is not an option.
Measured with valgrind on gcc version 4.4.3 (Ubuntu 4.4.3-4ubuntu5), the tr1::bind
call itself will invoke a non-trivial copy constructor three times for each bound parameter. Also, each when passing a tr1::function
, each bound argument will be copied again.
In addition to the copies taken at binding and invocation, copying a tr1::function
causes a copy to be made of all the bound parameters and state.
Furthermore, in Chromium, it is desirable for the Callback
to take a reference on a target object when representing a class method call. This is not supported by tr1.
Lastly, tr1::function
and tr1::bind
has a more general and flexible API. This includes things like argument reordering by use of tr1::bind::placeholder
, support for non-const reference parameters, and some limited amount of subtyping of the tr1::function
object (e.g., tr1::function<int(int)>
is convertible to tr1::function<void(int)>
).
These are not features that are required in Chromium. Some of them, such as allowing for reference parameters, and subtyping of functions, may actually become a source of errors. Removing support for these features actually allows for a simpler implementation, and a terser Currying API.
The Google callback system also does not support refcounting. Furthermore, its implementation has a number of strange edge cases with respect to type conversion of its arguments. In particular, the argument's constness must at times match exactly the function signature, or the type-inference might break. Given the above, writing a custom solution was easier.
Bind
. Bind(&foo).Run()
does not work;void Foo(const char* ptr); void Bar(char* ptr); Bind(&Foo, "test"); Bind(&Bar, "test"); // This fails because ptr is not const.
If you are thinking of forward declaring Callback
in your own header file, please include “base/callback_forward.h” instead.