blob: 12977d9698c40261947e3c51972951e6241d3dd3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview Provides a countdown-based timer.
*/
'use strict';
/**
* A countdown timer.
* @interface
*/
function Countdown() {}
/**
* Sets a new timeout for this timer.
* @param {number} timeoutMillis how long, in milliseconds, the countdown lasts.
* @param {Function=} cb called back when the countdown expires.
* @return {boolean} whether the timeout could be set.
*/
Countdown.prototype.setTimeout = function(timeoutMillis, cb) {};
/** Clears this timer's timeout. */
Countdown.prototype.clearTimeout = function() {};
/**
* @return {number} how many milliseconds are remaining until the timer expires.
*/
Countdown.prototype.millisecondsUntilExpired = function() {};
/** @return {boolean} whether the timer has expired. */
Countdown.prototype.expired = function() {};
/**
* Constructs a new clone of this timer, while overriding its callback.
* @param {Function=} cb callback for new timer.
* @return {!Countdown} new clone.
*/
Countdown.prototype.clone = function(cb) {};
/**
* Constructs a new timer. The timer has a very limited resolution, and does
* not attempt to be millisecond accurate. Its intended use is as a
* low-precision timer that pauses while debugging.
* @param {number=} timeoutMillis how long, in milliseconds, the countdown
* lasts.
* @param {Function=} cb called back when the countdown expires.
* @constructor
* @implements {Countdown}
*/
function CountdownTimer(timeoutMillis, cb) {
this.remainingMillis = 0;
this.setTimeout(timeoutMillis || 0, cb);
}
/** Timer interval */
CountdownTimer.TIMER_INTERVAL_MILLIS = 200;
/**
* Sets a new timeout for this timer. Only possible if the timer is not
* currently active.
* @param {number} timeoutMillis how long, in milliseconds, the countdown lasts.
* @param {Function=} cb called back when the countdown expires.
* @return {boolean} whether the timeout could be set.
*/
CountdownTimer.prototype.setTimeout = function(timeoutMillis, cb) {
if (this.timeoutId)
return false;
if (!timeoutMillis || timeoutMillis < 0)
return false;
this.remainingMillis = timeoutMillis;
this.cb = cb;
if (this.remainingMillis > CountdownTimer.TIMER_INTERVAL_MILLIS) {
this.timeoutId =
window.setInterval(this.timerTick.bind(this),
CountdownTimer.TIMER_INTERVAL_MILLIS);
} else {
// Set a one-shot timer for the last interval.
this.timeoutId =
window.setTimeout(this.timerTick.bind(this), this.remainingMillis);
}
return true;
};
/** Clears this timer's timeout. */
CountdownTimer.prototype.clearTimeout = function() {
if (this.timeoutId) {
window.clearTimeout(this.timeoutId);
this.timeoutId = undefined;
}
};
/**
* @return {number} how many milliseconds are remaining until the timer expires.
*/
CountdownTimer.prototype.millisecondsUntilExpired = function() {
return this.remainingMillis > 0 ? this.remainingMillis : 0;
};
/** @return {boolean} whether the timer has expired. */
CountdownTimer.prototype.expired = function() {
return this.remainingMillis <= 0;
};
/**
* Constructs a new clone of this timer, while overriding its callback.
* @param {Function=} cb callback for new timer.
* @return {!Countdown} new clone.
*/
CountdownTimer.prototype.clone = function(cb) {
return new CountdownTimer(this.remainingMillis, cb);
};
/** Timer callback. */
CountdownTimer.prototype.timerTick = function() {
this.remainingMillis -= CountdownTimer.TIMER_INTERVAL_MILLIS;
if (this.expired()) {
window.clearTimeout(this.timeoutId);
this.timeoutId = undefined;
if (this.cb) {
this.cb();
}
}
};