| Name |
| |
| ANGLE_shader_binary |
| |
| Name Strings |
| |
| GL_ANGLE_shader_binary |
| |
| Contributors |
| |
| Jonah Taylor, Samsung |
| Mahmoud Kharsa, Samsung |
| |
| Contacts |
| |
| Mahmoud Kharsa, Samsung (m.kharsa 'at' samsung 'dot' com) |
| |
| Notice |
| |
| Copyright (c) 2023 The Khronos Group Inc. Copyright terms at |
| http://www.khronos.org/registry/speccopyright.html |
| |
| Status |
| |
| Draft. |
| |
| Version |
| |
| Version 1, January 03, 2023 |
| |
| Number |
| |
| OpenGL ES Extension ### |
| |
| Dependencies |
| |
| OpenGL ES 2.0 is required. |
| |
| Overview |
| |
| This extension makes available a shader binary format, SHADER_BINARY_ANGLE. |
| It enables the loading of shader binaries pre-compiled with ANGLE. |
| |
| New Types |
| |
| None. |
| |
| New Procedures and Functions |
| |
| None. |
| |
| New Tokens |
| |
| Accepted by the <binaryFormat> parameter of ShaderBinary: |
| |
| GL_SHADER_BINARY_ANGLE 0x96BB |
| |
| Errors |
| |
| An INVALID_VALUE is generated if the binary points to an incompatible |
| shader binary that was generated using a different version of ANGLE. |
| |
| New State |
| |
| None. |
| |
| Issues |
| |
| None. |
| |
| Revision History |
| |
| #1 - (January 03, 2023) Mahmoud Kharsa |
| Original draft |