blob: 6b21ba7278570e39d336ce2481be6e37c7e76cad [file] [log] [blame]
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// See README.md for format.
// Only tested on Vulkan currently
6678 UBSAN : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.distribution.* = SKIP
// SwiftShader does not support tessellation and geometry shaders
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*tessellation* = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box*geometry* = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.full_clear_with_triangles_per_primitive_bbox = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_clear_with_triangles_per_primitive_bbox = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles = SKIP
b/224537784 SWIFTSHADER : dEQP-GLES31.functional.primitive_bounding_box.clear.scissored_full_clear_with_triangles_per_primitive_bbox = SKIP