// Copyright 2020 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// See README.md for format. | |
// Only tested on Vulkan currently | |
// Flat shading (still failing March 16, 2022): | |
3430 VULKAN NVIDIA : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL |