| |
| Name |
| |
| ANGLE_platform_angle_d3d |
| |
| Name Strings |
| |
| EGL_ANGLE_platform_angle_d3d |
| |
| Contributors |
| |
| Scott Graham, Google |
| Shannon Woods, Google |
| |
| Contacts |
| |
| Scott Graham, Google (scottmg 'at' google 'dot' com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 1, 2014-02-04 |
| |
| Number |
| |
| EGL Extension XXX |
| |
| Extension Type |
| |
| EGL client extension |
| |
| Dependencies |
| |
| Requires EGL_EXT_client_extensions to query its existence without |
| a display. |
| |
| Requires EGL_EXT_platform_base. |
| |
| This extension is written against the wording of version 9 of the |
| EGL_EXT_platform_base specification. |
| |
| Overview |
| |
| This extension defines how to create EGL resources from resources using |
| the functions defined by EGL_EXT_platform_base. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
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| New Tokens |
| |
| Accepted as the <platform> argument of eglGetPlatformDisplayEXT: |
| |
| EGL_PLATFORM_ANGLE_D3D_ANGLE 0x3201 |
| |
| Accepted as an attribute name in the <attrib_list> argument of |
| eglGetPlatformDisplayEXT: |
| |
| EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE 0x3202 |
| |
| Accepted as values for the EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE attribute: |
| |
| EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE 0x3203 |
| EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE 0x3204 |
| EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE 0x3205 |
| |
| Additions to the EGL Specification |
| |
| None. |
| |
| New Behavior |
| |
| To determine if the EGL implementation supports this extension, clients |
| should query the EGL_EXTENSIONS string of EGL_NO_DISPLAY. |
| |
| To obtain an EGLDisplay backed by a ANGLE D3D display, call |
| eglGetPlatformDisplayEXT with <platform> set to |
| EGL_PLATFORM_ANGLE_D3D_ANGLE. |
| |
| The <native_display> parameter is of type EGLNativeDisplayType. If |
| <native_display> is EGL_DEFAULT_DISPLAY a default display is returned. |
| Multiple calls with the same <native_display> will return the same |
| EGLDisplay handle. The value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE, if any, |
| is ignored if there was previously a EGLDisplay successfully created for a |
| given value of EGLNativeDisplayType. |
| |
| If no <attrib_list> is specified, a D3D9 device is created. Otherwise, the |
| value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE should be: |
| - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE for D3D9 hardware, |
| - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE for D3D11 hardware, |
| - EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE for D3D11 WARP. |
| |
| If no display matching the requested <native_display> or of the type |
| requested by the value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE is available, |
| EGL_NO_DISPLAY is returned. No error condition is raised in this case. |
| |
| Issues |
| |
| None |
| |
| Revision History |
| |
| Version 1, 2014-02-04 (Scott Graham) |
| - Initial draft |