Roll third_party/vulkan-deps/ b08eace32..cbab63796 (17 commits; 1 trivial rolls)

https://chromium.googlesource.com/vulkan-deps/+log/b08eace32e9c..cbab637962d0

$ git log b08eace32..cbab63796 --date=short --no-merges --format='%ad %ae %s'
2021-01-06 chromium-autoroll Roll SPIRV-Tools from d630e5f8c10c to 37c03859de9e (1 revision)
2021-01-06 chromium-autoroll Roll Vulkan-ValidationLayers from 2468aa9630c2 to 98382948dfea (1 revision)
2021-01-06 chromium-autoroll Roll SPIRV-Tools from 1bb80d2778a3 to d630e5f8c10c (1 revision)
2021-01-06 chromium-autoroll Roll glslang from 9325cc013e3d to f77085c307fc (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from 57255a663ed9 to 2468aa9630c2 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 1f0c7868a438 to 9ba835885ffe (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from 56a96658b750 to 57255a663ed9 (3 revisions)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 294480cb7f3e to 1f0c7868a438 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Tools from 7554321b88ae to 4cc0932495ec (2 revisions)
2021-01-05 chromium-autoroll Roll Vulkan-Loader from 66a23ac8c566 to 294480cb7f3e (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-Headers from 85470b32ad5d to 9efc4a631161 (1 revision)
2021-01-05 chromium-autoroll Roll Vulkan-ValidationLayers from aa076dae88e2 to 56a96658b750 (25 revisions)
2021-01-05 chromium-autoroll Roll glslang from f426f652299d to 9325cc013e3d (1 revision)
2021-01-05 chromium-autoroll Roll SPIRV-Cross from e50f7d1ce8e1 to 7b7a21c4058c (3 revisions)
2021-01-05 chromium-autoroll Roll SPIRV-Tools from 17ffa89097b2 to 1bb80d2778a3 (1 revision)
2020-12-21 jmadill Rolling 8 dependencies

Created with:
  roll-dep third_party/vulkan-deps

Bug: angleproject:5390
Change-Id: I6f4a499099211e8990ed038984f41bc5f881c71f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
4 files changed
tree: efc75088f221a2397a3ddf882469e103277aafb9
  1. android/
  2. build_overrides/
  3. doc/
  4. extensions/
  5. gni/
  6. include/
  7. infra/
  8. samples/
  9. scripts/
  10. src/
  11. third_party/
  12. tools/
  13. util/
  14. .clang-format
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. .style.yapf
  19. .vpython
  20. .vpython3
  21. .yapfignore
  22. additional_readme_paths.json
  23. AUTHORS
  24. BUILD.gn
  25. codereview.settings
  26. CONTRIBUTORS
  27. DEPS
  28. dotfile_settings.gni
  29. LICENSE
  30. OWNERS
  31. PRESUBMIT.py
  32. README.chromium
  33. README.md
  34. WATCHLISTS
README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
OpenGL ES 2.0completecompletecompletecompletecompletecomplete
OpenGL ES 3.0completecompletecompletecompletein progress
OpenGL ES 3.1incompletecompletecompletecomplete
OpenGL ES 3.2in progressin progressin progress

Platform support via backing renderers

Direct3D 9Direct3D 11Desktop GLGL ESVulkanMetal
Windowscompletecompletecompletecompletecomplete
Linuxcompletecomplete
Mac OS Xcompletein progress
iOSplanned
Chrome OScompleteplanned
Androidcompletecomplete
GGP (Stadia)complete
Fuchsiain progress

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing