blob: d357c78a26bd422caedb67eea62df15214bdd81e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/layer.h"
#include <stddef.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/compiler_specific.h"
#include "base/files/file_path.h"
#include "base/files/file_util.h"
#include "base/json/json_reader.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "base/message_loop/message_loop.h"
#include "base/path_service.h"
#include "base/strings/string_util.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/trace_event/trace_event.h"
#include "cc/animation/animation_player.h"
#include "cc/layers/layer.h"
#include "cc/output/copy_output_request.h"
#include "cc/output/copy_output_result.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surface_sequence.h"
#include "cc/test/pixel_test_utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/dip_util.h"
#include "ui/compositor/layer_animation_element.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_animation_sequence.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/paint_context.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/compositor/test/context_factories_for_test.h"
#include "ui/compositor/test/draw_waiter_for_test.h"
#include "ui/compositor/test/test_compositor_host.h"
#include "ui/compositor/test/test_layers.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/codec/png_codec.h"
#include "ui/gfx/font_list.h"
#include "ui/gfx/gfx_paths.h"
#include "ui/gfx/skia_util.h"
using cc::MatchesPNGFile;
using cc::WritePNGFile;
namespace ui {
namespace {
// There are three test classes in here that configure the Compositor and
// Layer's slightly differently:
// - LayerWithNullDelegateTest uses NullLayerDelegate as the LayerDelegate. This
// is typically the base class you want to use.
// - LayerWithDelegateTest uses LayerDelegate on the delegates.
// - LayerWithRealCompositorTest when a real compositor is required for testing.
// - Slow because they bring up a window and run the real compositor. This
// is typically not what you want.
class ColoredLayer : public Layer, public LayerDelegate {
public:
explicit ColoredLayer(SkColor color)
: Layer(LAYER_TEXTURED),
color_(color) {
set_delegate(this);
}
~ColoredLayer() override {}
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
ui::PaintRecorder recorder(context, size());
recorder.canvas()->DrawColor(color_);
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
private:
SkColor color_;
};
// Layer delegate for painting text with effects on canvas.
class DrawStringLayerDelegate : public LayerDelegate {
public:
enum DrawFunction {
STRING_WITH_HALO,
STRING_FADED,
STRING_WITH_SHADOWS
};
DrawStringLayerDelegate(
SkColor back_color, SkColor halo_color,
DrawFunction func, const gfx::Size& layer_size)
: background_color_(back_color),
halo_color_(halo_color),
func_(func),
layer_size_(layer_size) {
}
~DrawStringLayerDelegate() override {}
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
ui::PaintRecorder recorder(context, layer_size_);
gfx::Rect bounds(layer_size_);
recorder.canvas()->DrawColor(background_color_);
const base::string16 text = base::ASCIIToUTF16("Tests!");
switch (func_) {
case STRING_WITH_HALO:
recorder.canvas()->DrawStringRectWithHalo(
text, font_list_, SK_ColorRED, halo_color_, bounds, 0);
break;
case STRING_FADED:
recorder.canvas()->DrawFadedString(
text, font_list_, SK_ColorRED, bounds, 0);
break;
case STRING_WITH_SHADOWS: {
gfx::ShadowValues shadows;
shadows.push_back(
gfx::ShadowValue(gfx::Vector2d(2, 2), 2, SK_ColorRED));
recorder.canvas()->DrawStringRectWithShadows(
text, font_list_, SK_ColorRED, bounds, 0, 0, shadows);
break;
}
default:
NOTREACHED();
}
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
private:
const SkColor background_color_;
const SkColor halo_color_;
const DrawFunction func_;
const gfx::FontList font_list_;
const gfx::Size layer_size_;
DISALLOW_COPY_AND_ASSIGN(DrawStringLayerDelegate);
};
class LayerWithRealCompositorTest : public testing::Test {
public:
LayerWithRealCompositorTest() {
if (PathService::Get(gfx::DIR_TEST_DATA, &test_data_directory_)) {
test_data_directory_ = test_data_directory_.AppendASCII("compositor");
} else {
LOG(ERROR) << "Could not open test data directory.";
}
gfx::FontList::SetDefaultFontDescription("Arial, Times New Roman, 15px");
}
~LayerWithRealCompositorTest() override {}
// Overridden from testing::Test:
void SetUp() override {
bool enable_pixel_output = true;
ui::ContextFactory* context_factory =
InitializeContextFactoryForTests(enable_pixel_output);
const gfx::Rect host_bounds(10, 10, 500, 500);
compositor_host_.reset(
TestCompositorHost::Create(host_bounds, context_factory));
compositor_host_->Show();
}
void TearDown() override {
ResetCompositor();
TerminateContextFactoryForTests();
}
Compositor* GetCompositor() { return compositor_host_->GetCompositor(); }
void ResetCompositor() {
compositor_host_.reset();
}
Layer* CreateLayer(LayerType type) {
return new Layer(type);
}
Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) {
Layer* layer = new ColoredLayer(color);
layer->SetBounds(bounds);
return layer;
}
Layer* CreateNoTextureLayer(const gfx::Rect& bounds) {
Layer* layer = CreateLayer(LAYER_NOT_DRAWN);
layer->SetBounds(bounds);
return layer;
}
std::unique_ptr<Layer> CreateDrawStringLayer(
const gfx::Rect& bounds, DrawStringLayerDelegate* delegate) {
std::unique_ptr<Layer> layer(new Layer(LAYER_TEXTURED));
layer->SetBounds(bounds);
layer->set_delegate(delegate);
return layer;
}
void DrawTree(Layer* root) {
GetCompositor()->SetRootLayer(root);
GetCompositor()->ScheduleDraw();
WaitForSwap();
}
void ReadPixels(SkBitmap* bitmap) {
ReadPixels(bitmap, gfx::Rect(GetCompositor()->size()));
}
void ReadPixels(SkBitmap* bitmap, gfx::Rect source_rect) {
scoped_refptr<ReadbackHolder> holder(new ReadbackHolder);
std::unique_ptr<cc::CopyOutputRequest> request =
cc::CopyOutputRequest::CreateBitmapRequest(
base::Bind(&ReadbackHolder::OutputRequestCallback, holder));
request->set_area(source_rect);
GetCompositor()->root_layer()->RequestCopyOfOutput(std::move(request));
// Wait for copy response. This needs to wait as the compositor could
// be in the middle of a draw right now, and the commit with the
// copy output request may not be done on the first draw.
for (int i = 0; i < 2; i++) {
GetCompositor()->ScheduleFullRedraw();
WaitForDraw();
}
// Waits for the callback to finish run and return result.
holder->WaitForReadback();
*bitmap = holder->result();
}
void WaitForDraw() {
ui::DrawWaiterForTest::WaitForCompositingStarted(GetCompositor());
}
void WaitForSwap() {
DrawWaiterForTest::WaitForCompositingEnded(GetCompositor());
}
void WaitForCommit() {
ui::DrawWaiterForTest::WaitForCommit(GetCompositor());
}
// Invalidates the entire contents of the layer.
void SchedulePaintForLayer(Layer* layer) {
layer->SchedulePaint(
gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height()));
}
const base::FilePath& test_data_directory() const {
return test_data_directory_;
}
private:
class ReadbackHolder : public base::RefCountedThreadSafe<ReadbackHolder> {
public:
ReadbackHolder() : run_loop_(new base::RunLoop) {}
void OutputRequestCallback(std::unique_ptr<cc::CopyOutputResult> result) {
result_ = result->TakeBitmap();
run_loop_->Quit();
}
void WaitForReadback() { run_loop_->Run(); }
const SkBitmap& result() const { return *result_; }
private:
friend class base::RefCountedThreadSafe<ReadbackHolder>;
virtual ~ReadbackHolder() {}
std::unique_ptr<SkBitmap> result_;
std::unique_ptr<base::RunLoop> run_loop_;
};
std::unique_ptr<TestCompositorHost> compositor_host_;
// The root directory for test files.
base::FilePath test_data_directory_;
DISALLOW_COPY_AND_ASSIGN(LayerWithRealCompositorTest);
};
// LayerDelegate that paints colors to the layer.
class TestLayerDelegate : public LayerDelegate {
public:
TestLayerDelegate() { reset(); }
~TestLayerDelegate() override {}
void AddColor(SkColor color) {
colors_.push_back(color);
}
int color_index() const { return color_index_; }
float device_scale_factor() const {
return device_scale_factor_;
}
void set_layer_bounds(const gfx::Rect& layer_bounds) {
layer_bounds_ = layer_bounds;
}
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
ui::PaintRecorder recorder(context, layer_bounds_.size());
recorder.canvas()->DrawColor(colors_[color_index_]);
color_index_ = (color_index_ + 1) % static_cast<int>(colors_.size());
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {
device_scale_factor_ = device_scale_factor;
}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
void reset() {
color_index_ = 0;
device_scale_factor_ = 0.0f;
}
private:
std::vector<SkColor> colors_;
int color_index_;
float device_scale_factor_;
gfx::Rect layer_bounds_;
DISALLOW_COPY_AND_ASSIGN(TestLayerDelegate);
};
// LayerDelegate that verifies that a layer was asked to update its canvas.
class DrawTreeLayerDelegate : public LayerDelegate {
public:
DrawTreeLayerDelegate(const gfx::Rect& layer_bounds)
: painted_(false), layer_bounds_(layer_bounds) {}
~DrawTreeLayerDelegate() override {}
void Reset() {
painted_ = false;
}
bool painted() const { return painted_; }
private:
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
painted_ = true;
ui::PaintRecorder recorder(context, layer_bounds_.size());
recorder.canvas()->DrawColor(SK_ColorWHITE);
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
bool painted_;
const gfx::Rect layer_bounds_;
DISALLOW_COPY_AND_ASSIGN(DrawTreeLayerDelegate);
};
// The simplest possible layer delegate. Does nothing.
class NullLayerDelegate : public LayerDelegate {
public:
NullLayerDelegate() {}
~NullLayerDelegate() override {}
private:
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
DISALLOW_COPY_AND_ASSIGN(NullLayerDelegate);
};
// Remembers if it has been notified.
class TestCompositorObserver : public CompositorObserver {
public:
TestCompositorObserver()
: committed_(false), started_(false), ended_(false), aborted_(false) {}
bool committed() const { return committed_; }
bool notified() const { return started_ && ended_; }
bool aborted() const { return aborted_; }
void Reset() {
committed_ = false;
started_ = false;
ended_ = false;
aborted_ = false;
}
private:
void OnCompositingDidCommit(Compositor* compositor) override {
committed_ = true;
}
void OnCompositingStarted(Compositor* compositor,
base::TimeTicks start_time) override {
started_ = true;
}
void OnCompositingEnded(Compositor* compositor) override { ended_ = true; }
void OnCompositingAborted(Compositor* compositor) override {
aborted_ = true;
}
void OnCompositingLockStateChanged(Compositor* compositor) override {}
void OnCompositingShuttingDown(Compositor* compositor) override {}
bool committed_;
bool started_;
bool ended_;
bool aborted_;
DISALLOW_COPY_AND_ASSIGN(TestCompositorObserver);
};
class TestCompositorAnimationObserver : public CompositorAnimationObserver {
public:
explicit TestCompositorAnimationObserver(ui::Compositor* compositor)
: compositor_(compositor),
animation_step_count_(0),
shutdown_(false) {
DCHECK(compositor_);
compositor_->AddAnimationObserver(this);
}
~TestCompositorAnimationObserver() override {
if (compositor_)
compositor_->RemoveAnimationObserver(this);
}
size_t animation_step_count() const { return animation_step_count_; }
bool shutdown() const { return shutdown_; }
private:
void OnAnimationStep(base::TimeTicks timestamp) override {
++animation_step_count_;
}
void OnCompositingShuttingDown(Compositor* compositor) override {
DCHECK_EQ(compositor_, compositor);
compositor_->RemoveAnimationObserver(this);
compositor_ = nullptr;
shutdown_ = true;
}
ui::Compositor* compositor_;
size_t animation_step_count_;
bool shutdown_;
DISALLOW_COPY_AND_ASSIGN(TestCompositorAnimationObserver);
};
} // namespace
TEST_F(LayerWithRealCompositorTest, Draw) {
std::unique_ptr<Layer> layer(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 50, 50)));
DrawTree(layer.get());
}
// Create this hierarchy:
// L1 - red
// +-- L2 - blue
// | +-- L3 - yellow
// +-- L4 - magenta
//
TEST_F(LayerWithRealCompositorTest, Hierarchy) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
std::unique_ptr<Layer> l3(
CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25)));
std::unique_ptr<Layer> l4(
CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100)));
l1->Add(l2.get());
l1->Add(l4.get());
l2->Add(l3.get());
DrawTree(l1.get());
}
class LayerWithDelegateTest : public testing::Test {
public:
LayerWithDelegateTest() {}
~LayerWithDelegateTest() override {}
// Overridden from testing::Test:
void SetUp() override {
bool enable_pixel_output = false;
ui::ContextFactory* context_factory =
InitializeContextFactoryForTests(enable_pixel_output);
const gfx::Rect host_bounds(1000, 1000);
compositor_host_.reset(TestCompositorHost::Create(host_bounds,
context_factory));
compositor_host_->Show();
}
void TearDown() override {
compositor_host_.reset();
TerminateContextFactoryForTests();
}
Compositor* compositor() { return compositor_host_->GetCompositor(); }
virtual Layer* CreateLayer(LayerType type) {
return new Layer(type);
}
Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) {
Layer* layer = new ColoredLayer(color);
layer->SetBounds(bounds);
return layer;
}
virtual Layer* CreateNoTextureLayer(const gfx::Rect& bounds) {
Layer* layer = CreateLayer(LAYER_NOT_DRAWN);
layer->SetBounds(bounds);
return layer;
}
void DrawTree(Layer* root) {
compositor()->SetRootLayer(root);
Draw();
}
// Invalidates the entire contents of the layer.
void SchedulePaintForLayer(Layer* layer) {
layer->SchedulePaint(
gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height()));
}
// Invokes DrawTree on the compositor.
void Draw() {
compositor()->ScheduleDraw();
WaitForDraw();
}
void WaitForDraw() {
DrawWaiterForTest::WaitForCompositingStarted(compositor());
}
void WaitForCommit() {
DrawWaiterForTest::WaitForCommit(compositor());
}
private:
std::unique_ptr<TestCompositorHost> compositor_host_;
DISALLOW_COPY_AND_ASSIGN(LayerWithDelegateTest);
};
void ReturnMailbox(bool* run, const gpu::SyncToken& sync_token, bool is_lost) {
*run = true;
}
TEST(LayerStandaloneTest, ReleaseMailboxOnDestruction) {
std::unique_ptr<Layer> layer(new Layer(LAYER_TEXTURED));
bool callback_run = false;
cc::TextureMailbox mailbox(gpu::Mailbox::Generate(), gpu::SyncToken(), 0);
layer->SetTextureMailbox(mailbox,
cc::SingleReleaseCallback::Create(
base::Bind(ReturnMailbox, &callback_run)),
gfx::Size(10, 10));
EXPECT_FALSE(callback_run);
layer.reset();
EXPECT_TRUE(callback_run);
}
// L1
// +-- L2
TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Simple) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
l1->Add(l2.get());
DrawTree(l1.get());
gfx::Point point1_in_l2_coords(5, 5);
Layer::ConvertPointToLayer(l2.get(), l1.get(), &point1_in_l2_coords);
gfx::Point point1_in_l1_coords(15, 15);
EXPECT_EQ(point1_in_l1_coords, point1_in_l2_coords);
gfx::Point point2_in_l1_coords(5, 5);
Layer::ConvertPointToLayer(l1.get(), l2.get(), &point2_in_l1_coords);
gfx::Point point2_in_l2_coords(-5, -5);
EXPECT_EQ(point2_in_l2_coords, point2_in_l1_coords);
}
// L1
// +-- L2
// +-- L3
TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Medium) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
std::unique_ptr<Layer> l3(
CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100)));
l1->Add(l2.get());
l2->Add(l3.get());
DrawTree(l1.get());
gfx::Point point1_in_l3_coords(5, 5);
Layer::ConvertPointToLayer(l3.get(), l1.get(), &point1_in_l3_coords);
gfx::Point point1_in_l1_coords(25, 25);
EXPECT_EQ(point1_in_l1_coords, point1_in_l3_coords);
gfx::Point point2_in_l1_coords(5, 5);
Layer::ConvertPointToLayer(l1.get(), l3.get(), &point2_in_l1_coords);
gfx::Point point2_in_l3_coords(-15, -15);
EXPECT_EQ(point2_in_l3_coords, point2_in_l1_coords);
}
TEST_F(LayerWithRealCompositorTest, Delegate) {
// This test makes sure that whenever paint happens at a layer, its layer
// delegate gets the paint, which in this test update its color and
// |color_index|.
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorBLACK, gfx::Rect(20, 20, 400, 400)));
GetCompositor()->SetRootLayer(l1.get());
WaitForDraw();
TestLayerDelegate delegate;
l1->set_delegate(&delegate);
delegate.set_layer_bounds(l1->bounds());
delegate.AddColor(SK_ColorWHITE);
delegate.AddColor(SK_ColorYELLOW);
delegate.AddColor(SK_ColorGREEN);
l1->SchedulePaint(gfx::Rect(0, 0, 400, 400));
WaitForDraw();
// Test that paint happened at layer delegate.
EXPECT_EQ(1, delegate.color_index());
l1->SchedulePaint(gfx::Rect(10, 10, 200, 200));
WaitForDraw();
// Test that paint happened at layer delegate.
EXPECT_EQ(2, delegate.color_index());
l1->SchedulePaint(gfx::Rect(5, 5, 50, 50));
WaitForDraw();
// Test that paint happened at layer delegate.
EXPECT_EQ(0, delegate.color_index());
}
TEST_F(LayerWithRealCompositorTest, DrawTree) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
std::unique_ptr<Layer> l3(
CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100)));
l1->Add(l2.get());
l2->Add(l3.get());
GetCompositor()->SetRootLayer(l1.get());
WaitForDraw();
DrawTreeLayerDelegate d1(l1->bounds());
l1->set_delegate(&d1);
DrawTreeLayerDelegate d2(l2->bounds());
l2->set_delegate(&d2);
DrawTreeLayerDelegate d3(l3->bounds());
l3->set_delegate(&d3);
l2->SchedulePaint(gfx::Rect(5, 5, 5, 5));
WaitForDraw();
EXPECT_FALSE(d1.painted());
EXPECT_TRUE(d2.painted());
EXPECT_FALSE(d3.painted());
}
// Tests that scheduling paint on a layer with a mask updates the mask.
TEST_F(LayerWithRealCompositorTest, SchedulePaintUpdatesMask) {
std::unique_ptr<Layer> layer(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> mask_layer(CreateLayer(ui::LAYER_TEXTURED));
mask_layer->SetBounds(gfx::Rect(layer->GetTargetBounds().size()));
layer->SetMaskLayer(mask_layer.get());
GetCompositor()->SetRootLayer(layer.get());
WaitForDraw();
DrawTreeLayerDelegate d1(layer->bounds());
layer->set_delegate(&d1);
DrawTreeLayerDelegate d2(mask_layer->bounds());
mask_layer->set_delegate(&d2);
layer->SchedulePaint(gfx::Rect(5, 5, 5, 5));
WaitForDraw();
EXPECT_TRUE(d1.painted());
EXPECT_TRUE(d2.painted());
}
// Tests no-texture Layers.
// Create this hierarchy:
// L1 - red
// +-- L2 - NO TEXTURE
// | +-- L3 - yellow
// +-- L4 - magenta
//
TEST_F(LayerWithRealCompositorTest, HierarchyNoTexture) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(CreateNoTextureLayer(gfx::Rect(10, 10, 350, 350)));
std::unique_ptr<Layer> l3(
CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25)));
std::unique_ptr<Layer> l4(
CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100)));
l1->Add(l2.get());
l1->Add(l4.get());
l2->Add(l3.get());
GetCompositor()->SetRootLayer(l1.get());
WaitForDraw();
DrawTreeLayerDelegate d2(l2->bounds());
l2->set_delegate(&d2);
DrawTreeLayerDelegate d3(l3->bounds());
l3->set_delegate(&d3);
l2->SchedulePaint(gfx::Rect(5, 5, 5, 5));
l3->SchedulePaint(gfx::Rect(5, 5, 5, 5));
WaitForDraw();
// |d2| should not have received a paint notification since it has no texture.
EXPECT_FALSE(d2.painted());
// |d3| should have received a paint notification.
EXPECT_TRUE(d3.painted());
}
class LayerWithNullDelegateTest : public LayerWithDelegateTest {
public:
LayerWithNullDelegateTest() {}
~LayerWithNullDelegateTest() override {}
void SetUp() override {
LayerWithDelegateTest::SetUp();
default_layer_delegate_.reset(new NullLayerDelegate());
}
Layer* CreateLayer(LayerType type) override {
Layer* layer = new Layer(type);
layer->set_delegate(default_layer_delegate_.get());
return layer;
}
Layer* CreateTextureRootLayer(const gfx::Rect& bounds) {
Layer* layer = CreateTextureLayer(bounds);
compositor()->SetRootLayer(layer);
return layer;
}
Layer* CreateTextureLayer(const gfx::Rect& bounds) {
Layer* layer = CreateLayer(LAYER_TEXTURED);
layer->SetBounds(bounds);
return layer;
}
Layer* CreateNoTextureLayer(const gfx::Rect& bounds) override {
Layer* layer = CreateLayer(LAYER_NOT_DRAWN);
layer->SetBounds(bounds);
return layer;
}
private:
std::unique_ptr<NullLayerDelegate> default_layer_delegate_;
DISALLOW_COPY_AND_ASSIGN(LayerWithNullDelegateTest);
};
TEST_F(LayerWithNullDelegateTest, EscapedDebugNames) {
std::unique_ptr<Layer> layer(CreateLayer(LAYER_NOT_DRAWN));
std::string name = "\"\'\\/\b\f\n\r\t\n";
layer->set_name(name);
std::unique_ptr<base::trace_event::ConvertableToTraceFormat> debug_info(
layer->TakeDebugInfo(layer->cc_layer_for_testing()));
EXPECT_TRUE(debug_info.get());
std::string json;
debug_info->AppendAsTraceFormat(&json);
base::JSONReader json_reader;
std::unique_ptr<base::Value> debug_info_value(json_reader.ReadToValue(json));
EXPECT_TRUE(debug_info_value);
EXPECT_TRUE(debug_info_value->IsType(base::Value::TYPE_DICTIONARY));
base::DictionaryValue* dictionary = 0;
EXPECT_TRUE(debug_info_value->GetAsDictionary(&dictionary));
std::string roundtrip;
EXPECT_TRUE(dictionary->GetString("layer_name", &roundtrip));
EXPECT_EQ(name, roundtrip);
}
TEST_F(LayerWithNullDelegateTest, SwitchLayerPreservesCCLayerState) {
std::unique_ptr<Layer> l1(CreateLayer(LAYER_SOLID_COLOR));
l1->SetFillsBoundsOpaquely(true);
l1->SetVisible(false);
l1->SetBounds(gfx::Rect(4, 5));
EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin());
EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent());
EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds());
cc::Layer* before_layer = l1->cc_layer_for_testing();
bool callback1_run = false;
cc::TextureMailbox mailbox(gpu::Mailbox::Generate(), gpu::SyncToken(), 0);
l1->SetTextureMailbox(mailbox, cc::SingleReleaseCallback::Create(
base::Bind(ReturnMailbox, &callback1_run)),
gfx::Size(10, 10));
EXPECT_NE(before_layer, l1->cc_layer_for_testing());
EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin());
EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent());
EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds());
EXPECT_FALSE(callback1_run);
bool callback2_run = false;
mailbox = cc::TextureMailbox(gpu::Mailbox::Generate(), gpu::SyncToken(), 0);
l1->SetTextureMailbox(mailbox, cc::SingleReleaseCallback::Create(
base::Bind(ReturnMailbox, &callback2_run)),
gfx::Size(10, 10));
EXPECT_TRUE(callback1_run);
EXPECT_FALSE(callback2_run);
// Show solid color instead.
l1->SetShowSolidColorContent();
EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin());
EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent());
EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds());
EXPECT_TRUE(callback2_run);
before_layer = l1->cc_layer_for_testing();
// Back to a texture, without changing the bounds of the layer or the texture.
bool callback3_run = false;
mailbox = cc::TextureMailbox(gpu::Mailbox::Generate(), gpu::SyncToken(), 0);
l1->SetTextureMailbox(mailbox, cc::SingleReleaseCallback::Create(
base::Bind(ReturnMailbox, &callback3_run)),
gfx::Size(10, 10));
EXPECT_NE(before_layer, l1->cc_layer_for_testing());
EXPECT_EQ(gfx::Point3F(), l1->cc_layer_for_testing()->transform_origin());
EXPECT_TRUE(l1->cc_layer_for_testing()->DrawsContent());
EXPECT_TRUE(l1->cc_layer_for_testing()->contents_opaque());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_EQ(gfx::Size(4, 5), l1->cc_layer_for_testing()->bounds());
EXPECT_FALSE(callback3_run);
// Release the on |l1| mailbox to clean up the test.
l1->SetShowSolidColorContent();
}
// Various visibile/drawn assertions.
TEST_F(LayerWithNullDelegateTest, Visibility) {
std::unique_ptr<Layer> l1(new Layer(LAYER_TEXTURED));
std::unique_ptr<Layer> l2(new Layer(LAYER_TEXTURED));
std::unique_ptr<Layer> l3(new Layer(LAYER_TEXTURED));
l1->Add(l2.get());
l2->Add(l3.get());
NullLayerDelegate delegate;
l1->set_delegate(&delegate);
l2->set_delegate(&delegate);
l3->set_delegate(&delegate);
// Layers should initially be drawn.
EXPECT_TRUE(l1->IsDrawn());
EXPECT_TRUE(l2->IsDrawn());
EXPECT_TRUE(l3->IsDrawn());
EXPECT_FALSE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l3->cc_layer_for_testing()->hide_layer_and_subtree());
compositor()->SetRootLayer(l1.get());
Draw();
l1->SetVisible(false);
EXPECT_FALSE(l1->IsDrawn());
EXPECT_FALSE(l2->IsDrawn());
EXPECT_FALSE(l3->IsDrawn());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l3->cc_layer_for_testing()->hide_layer_and_subtree());
l3->SetVisible(false);
EXPECT_FALSE(l1->IsDrawn());
EXPECT_FALSE(l2->IsDrawn());
EXPECT_FALSE(l3->IsDrawn());
EXPECT_TRUE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_TRUE(l3->cc_layer_for_testing()->hide_layer_and_subtree());
l1->SetVisible(true);
EXPECT_TRUE(l1->IsDrawn());
EXPECT_TRUE(l2->IsDrawn());
EXPECT_FALSE(l3->IsDrawn());
EXPECT_FALSE(l1->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_FALSE(l2->cc_layer_for_testing()->hide_layer_and_subtree());
EXPECT_TRUE(l3->cc_layer_for_testing()->hide_layer_and_subtree());
}
// Checks that stacking-related methods behave as advertised.
TEST_F(LayerWithNullDelegateTest, Stacking) {
std::unique_ptr<Layer> root(new Layer(LAYER_NOT_DRAWN));
std::unique_ptr<Layer> l1(new Layer(LAYER_TEXTURED));
std::unique_ptr<Layer> l2(new Layer(LAYER_TEXTURED));
std::unique_ptr<Layer> l3(new Layer(LAYER_TEXTURED));
l1->set_name("1");
l2->set_name("2");
l3->set_name("3");
root->Add(l3.get());
root->Add(l2.get());
root->Add(l1.get());
// Layers' children are stored in bottom-to-top order.
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAtTop(l3.get());
EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get()));
root->StackAtTop(l1.get());
EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAtTop(l1.get());
EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAbove(l2.get(), l3.get());
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAbove(l1.get(), l3.get());
EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get()));
root->StackAbove(l2.get(), l1.get());
EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get()));
root->StackAtBottom(l2.get());
EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAtBottom(l3.get());
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackAtBottom(l3.get());
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackBelow(l2.get(), l3.get());
EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get()));
root->StackBelow(l1.get(), l3.get());
EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get()));
root->StackBelow(l3.get(), l2.get());
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackBelow(l3.get(), l2.get());
EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get()));
root->StackBelow(l3.get(), l1.get());
EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get()));
}
// Verifies SetBounds triggers the appropriate painting/drawing.
TEST_F(LayerWithNullDelegateTest, SetBoundsSchedulesPaint) {
std::unique_ptr<Layer> l1(CreateTextureLayer(gfx::Rect(0, 0, 200, 200)));
compositor()->SetRootLayer(l1.get());
Draw();
l1->SetBounds(gfx::Rect(5, 5, 200, 200));
// The CompositorDelegate (us) should have been told to draw for a move.
WaitForDraw();
l1->SetBounds(gfx::Rect(5, 5, 100, 100));
// The CompositorDelegate (us) should have been told to draw for a resize.
WaitForDraw();
}
static void EmptyReleaseCallback(const gpu::SyncToken& sync_token,
bool is_lost) {}
// Checks that the damage rect for a TextureLayer is empty after a commit.
TEST_F(LayerWithNullDelegateTest, EmptyDamagedRect) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_SOLID_COLOR));
cc::TextureMailbox mailbox(gpu::Mailbox::Generate(), gpu::SyncToken(),
GL_TEXTURE_2D);
root->SetTextureMailbox(mailbox, cc::SingleReleaseCallback::Create(
base::Bind(EmptyReleaseCallback)),
gfx::Size(10, 10));
compositor()->SetRootLayer(root.get());
root->SetBounds(gfx::Rect(0, 0, 10, 10));
root->SetVisible(true);
WaitForCommit();
gfx::Rect damaged_rect(0, 0, 5, 5);
root->SchedulePaint(damaged_rect);
EXPECT_EQ(damaged_rect, root->damaged_region_for_testing().bounds());
WaitForCommit();
EXPECT_TRUE(root->damaged_region_for_testing().IsEmpty());
compositor()->SetRootLayer(nullptr);
root.reset();
WaitForCommit();
}
void ExpectRgba(int x, int y, SkColor expected_color, SkColor actual_color) {
EXPECT_EQ(expected_color, actual_color)
<< "Pixel error at x=" << x << " y=" << y << "; "
<< "actual RGBA=("
<< SkColorGetR(actual_color) << ","
<< SkColorGetG(actual_color) << ","
<< SkColorGetB(actual_color) << ","
<< SkColorGetA(actual_color) << "); "
<< "expected RGBA=("
<< SkColorGetR(expected_color) << ","
<< SkColorGetG(expected_color) << ","
<< SkColorGetB(expected_color) << ","
<< SkColorGetA(expected_color) << ")";
}
// Checks that pixels are actually drawn to the screen with a read back.
TEST_F(LayerWithRealCompositorTest, DrawPixels) {
gfx::Size viewport_size = GetCompositor()->size();
// The window should be some non-trivial size but may not be exactly
// 500x500 on all platforms/bots.
EXPECT_GE(viewport_size.width(), 200);
EXPECT_GE(viewport_size.height(), 200);
int blue_height = 10;
std::unique_ptr<Layer> layer(
CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size)));
std::unique_ptr<Layer> layer2(CreateColorLayer(
SK_ColorBLUE, gfx::Rect(0, 0, viewport_size.width(), blue_height)));
layer->Add(layer2.get());
DrawTree(layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap, gfx::Rect(viewport_size));
ASSERT_FALSE(bitmap.empty());
SkAutoLockPixels lock(bitmap);
for (int x = 0; x < viewport_size.width(); x++) {
for (int y = 0; y < viewport_size.height(); y++) {
SkColor actual_color = bitmap.getColor(x, y);
SkColor expected_color = y < blue_height ? SK_ColorBLUE : SK_ColorRED;
ExpectRgba(x, y, expected_color, actual_color);
}
}
}
// Checks that drawing a layer with transparent pixels is blended correctly
// with the lower layer.
TEST_F(LayerWithRealCompositorTest, DrawAlphaBlendedPixels) {
gfx::Size viewport_size = GetCompositor()->size();
int test_size = 200;
EXPECT_GE(viewport_size.width(), test_size);
EXPECT_GE(viewport_size.height(), test_size);
// Blue with a wee bit of transparency.
SkColor blue_with_alpha = SkColorSetARGBInline(40, 10, 20, 200);
SkColor blend_color = SkColorSetARGBInline(255, 216, 3, 32);
std::unique_ptr<Layer> background_layer(
CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size)));
std::unique_ptr<Layer> foreground_layer(
CreateColorLayer(blue_with_alpha, gfx::Rect(viewport_size)));
// This must be set to false for layers with alpha to be blended correctly.
foreground_layer->SetFillsBoundsOpaquely(false);
background_layer->Add(foreground_layer.get());
DrawTree(background_layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap, gfx::Rect(viewport_size));
ASSERT_FALSE(bitmap.empty());
SkAutoLockPixels lock(bitmap);
for (int x = 0; x < test_size; x++) {
for (int y = 0; y < test_size; y++) {
SkColor actual_color = bitmap.getColor(x, y);
ExpectRgba(x, y, blend_color, actual_color);
}
}
}
// Checks that using the AlphaShape filter applied to a layer with
// transparency, alpha-blends properly with the layer below.
TEST_F(LayerWithRealCompositorTest, DrawAlphaThresholdFilterPixels) {
gfx::Size viewport_size = GetCompositor()->size();
int test_size = 200;
EXPECT_GE(viewport_size.width(), test_size);
EXPECT_GE(viewport_size.height(), test_size);
int blue_height = 10;
SkColor blue_with_alpha = SkColorSetARGBInline(40, 0, 0, 255);
SkColor blend_color = SkColorSetARGBInline(255, 215, 0, 40);
std::unique_ptr<Layer> background_layer(
CreateColorLayer(SK_ColorRED, gfx::Rect(viewport_size)));
std::unique_ptr<Layer> foreground_layer(
CreateColorLayer(blue_with_alpha, gfx::Rect(viewport_size)));
// Add a shape to restrict the visible part of the layer.
SkRegion shape;
shape.setRect(0, 0, viewport_size.width(), blue_height);
foreground_layer->SetAlphaShape(base::WrapUnique(new SkRegion(shape)));
foreground_layer->SetFillsBoundsOpaquely(false);
background_layer->Add(foreground_layer.get());
DrawTree(background_layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap, gfx::Rect(viewport_size));
ASSERT_FALSE(bitmap.empty());
SkAutoLockPixels lock(bitmap);
for (int x = 0; x < test_size; x++) {
for (int y = 0; y < test_size; y++) {
SkColor actual_color = bitmap.getColor(x, y);
ExpectRgba(x, y, actual_color,
y < blue_height ? blend_color : SK_ColorRED);
}
}
}
// Checks the logic around Compositor::SetRootLayer and Layer::SetCompositor.
TEST_F(LayerWithRealCompositorTest, SetRootLayer) {
Compositor* compositor = GetCompositor();
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
EXPECT_EQ(NULL, l1->GetCompositor());
EXPECT_EQ(NULL, l2->GetCompositor());
compositor->SetRootLayer(l1.get());
EXPECT_EQ(compositor, l1->GetCompositor());
l1->Add(l2.get());
EXPECT_EQ(compositor, l2->GetCompositor());
l1->Remove(l2.get());
EXPECT_EQ(NULL, l2->GetCompositor());
l1->Add(l2.get());
EXPECT_EQ(compositor, l2->GetCompositor());
compositor->SetRootLayer(NULL);
EXPECT_EQ(NULL, l1->GetCompositor());
EXPECT_EQ(NULL, l2->GetCompositor());
}
// Checks that compositor observers are notified when:
// - DrawTree is called,
// - After ScheduleDraw is called, or
// - Whenever SetBounds, SetOpacity or SetTransform are called.
// TODO(vollick): could be reorganized into compositor_unittest.cc
TEST_F(LayerWithRealCompositorTest, CompositorObservers) {
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400)));
std::unique_ptr<Layer> l2(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350)));
l1->Add(l2.get());
TestCompositorObserver observer;
GetCompositor()->AddObserver(&observer);
// Explicitly called DrawTree should cause the observers to be notified.
// NOTE: this call to DrawTree sets l1 to be the compositor's root layer.
DrawTree(l1.get());
EXPECT_TRUE(observer.notified());
// ScheduleDraw without any visible change should cause a commit.
observer.Reset();
l1->ScheduleDraw();
WaitForCommit();
EXPECT_TRUE(observer.committed());
// Moving, but not resizing, a layer should alert the observers.
observer.Reset();
l2->SetBounds(gfx::Rect(0, 0, 350, 350));
WaitForSwap();
EXPECT_TRUE(observer.notified());
// So should resizing a layer.
observer.Reset();
l2->SetBounds(gfx::Rect(0, 0, 400, 400));
WaitForSwap();
EXPECT_TRUE(observer.notified());
// Opacity changes should alert the observers.
observer.Reset();
l2->SetOpacity(0.5f);
WaitForSwap();
EXPECT_TRUE(observer.notified());
// So should setting the opacity back.
observer.Reset();
l2->SetOpacity(1.0f);
WaitForSwap();
EXPECT_TRUE(observer.notified());
// Setting the transform of a layer should alert the observers.
observer.Reset();
gfx::Transform transform;
transform.Translate(200.0, 200.0);
transform.Rotate(90.0);
transform.Translate(-200.0, -200.0);
l2->SetTransform(transform);
WaitForSwap();
EXPECT_TRUE(observer.notified());
// A change resulting in an aborted swap buffer should alert the observer
// and also signal an abort.
observer.Reset();
l2->SetOpacity(0.1f);
GetCompositor()->DidAbortSwapBuffers();
WaitForSwap();
EXPECT_TRUE(observer.notified());
EXPECT_TRUE(observer.aborted());
GetCompositor()->RemoveObserver(&observer);
// Opacity changes should no longer alert the removed observer.
observer.Reset();
l2->SetOpacity(0.5f);
WaitForSwap();
EXPECT_FALSE(observer.notified());
}
// Checks that modifying the hierarchy correctly affects final composite.
TEST_F(LayerWithRealCompositorTest, ModifyHierarchy) {
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50));
// l0
// +-l11
// | +-l21
// +-l12
std::unique_ptr<Layer> l0(
CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50)));
std::unique_ptr<Layer> l11(
CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25)));
std::unique_ptr<Layer> l21(
CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(0, 0, 15, 15)));
std::unique_ptr<Layer> l12(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 25, 25)));
base::FilePath ref_img1 =
test_data_directory().AppendASCII("ModifyHierarchy1.png");
base::FilePath ref_img2 =
test_data_directory().AppendASCII("ModifyHierarchy2.png");
SkBitmap bitmap;
l0->Add(l11.get());
l11->Add(l21.get());
l0->Add(l12.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
// WritePNGFile(bitmap, ref_img1);
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true)));
l0->StackAtTop(l11.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
// WritePNGFile(bitmap, ref_img2);
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true)));
// should restore to original configuration
l0->StackAbove(l12.get(), l11.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true)));
// l11 back to front
l0->StackAtTop(l11.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true)));
// should restore to original configuration
l0->StackAbove(l12.get(), l11.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true)));
// l11 back to front
l0->StackAbove(l11.get(), l12.get());
DrawTree(l0.get());
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true)));
}
// It is really hard to write pixel test on text rendering,
// due to different font appearance.
// So we choose to check result only on Windows.
// See https://codereview.chromium.org/1634103003/#msg41
#if defined(OS_WIN)
TEST_F(LayerWithRealCompositorTest, CanvasDrawStringRectWithHalo) {
gfx::Size size(50, 50);
GetCompositor()->SetScaleAndSize(1.0f, size);
DrawStringLayerDelegate delegate(SK_ColorBLUE, SK_ColorWHITE,
DrawStringLayerDelegate::STRING_WITH_HALO,
size);
std::unique_ptr<Layer> layer(
CreateDrawStringLayer(gfx::Rect(size), &delegate));
DrawTree(layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
base::FilePath ref_img =
test_data_directory().AppendASCII("string_with_halo.png");
// WritePNGFile(bitmap, ref_img, true);
float percentage_pixels_large_error = 1.0f;
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 1.f;
int large_error_allowed = 1;
int small_error_allowed = 0;
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img,
cc::FuzzyPixelComparator(
true,
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed)));
}
TEST_F(LayerWithRealCompositorTest, CanvasDrawFadedString) {
gfx::Size size(50, 50);
GetCompositor()->SetScaleAndSize(1.0f, size);
DrawStringLayerDelegate delegate(SK_ColorBLUE, SK_ColorWHITE,
DrawStringLayerDelegate::STRING_FADED,
size);
std::unique_ptr<Layer> layer(
CreateDrawStringLayer(gfx::Rect(size), &delegate));
DrawTree(layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
base::FilePath ref_img =
test_data_directory().AppendASCII("string_faded.png");
// WritePNGFile(bitmap, ref_img, true);
float percentage_pixels_large_error = 8.0f; // 200px / (50*50)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 80.f;
int large_error_allowed = 255;
int small_error_allowed = 0;
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img,
cc::FuzzyPixelComparator(
true,
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed)));
}
TEST_F(LayerWithRealCompositorTest, CanvasDrawStringRectWithShadows) {
gfx::Size size(50, 50);
GetCompositor()->SetScaleAndSize(1.0f, size);
DrawStringLayerDelegate delegate(
SK_ColorBLUE, SK_ColorWHITE,
DrawStringLayerDelegate::STRING_WITH_SHADOWS,
size);
std::unique_ptr<Layer> layer(
CreateDrawStringLayer(gfx::Rect(size), &delegate));
DrawTree(layer.get());
SkBitmap bitmap;
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
base::FilePath ref_img =
test_data_directory().AppendASCII("string_with_shadows.png");
// WritePNGFile(bitmap, ref_img, true);
float percentage_pixels_large_error = 7.4f; // 185px / (50*50)
float percentage_pixels_small_error = 0.0f;
float average_error_allowed_in_bad_pixels = 60.f;
int large_error_allowed = 246;
int small_error_allowed = 0;
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img,
cc::FuzzyPixelComparator(
true,
percentage_pixels_large_error,
percentage_pixels_small_error,
average_error_allowed_in_bad_pixels,
large_error_allowed,
small_error_allowed)));
}
#endif // defined(OS_WIN)
// Opacity is rendered correctly.
// Checks that modifying the hierarchy correctly affects final composite.
TEST_F(LayerWithRealCompositorTest, Opacity) {
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50));
// l0
// +-l11
std::unique_ptr<Layer> l0(
CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50)));
std::unique_ptr<Layer> l11(
CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25)));
base::FilePath ref_img = test_data_directory().AppendASCII("Opacity.png");
l11->SetOpacity(0.75);
l0->Add(l11.get());
DrawTree(l0.get());
SkBitmap bitmap;
ReadPixels(&bitmap);
ASSERT_FALSE(bitmap.empty());
// WritePNGFile(bitmap, ref_img);
EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img, cc::ExactPixelComparator(true)));
}
namespace {
class SchedulePaintLayerDelegate : public LayerDelegate {
public:
SchedulePaintLayerDelegate() : paint_count_(0), layer_(NULL) {}
~SchedulePaintLayerDelegate() override {}
void set_layer(Layer* layer) {
layer_ = layer;
layer_->set_delegate(this);
}
void SetSchedulePaintRect(const gfx::Rect& rect) {
schedule_paint_rect_ = rect;
}
int GetPaintCountAndClear() {
int value = paint_count_;
paint_count_ = 0;
return value;
}
const gfx::Rect& last_clip_rect() const { return last_clip_rect_; }
private:
// Overridden from LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
paint_count_++;
if (!schedule_paint_rect_.IsEmpty()) {
layer_->SchedulePaint(schedule_paint_rect_);
schedule_paint_rect_ = gfx::Rect();
}
last_clip_rect_ = context.InvalidationForTesting();
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
base::Closure PrepareForLayerBoundsChange() override {
return base::Closure();
}
int paint_count_;
Layer* layer_;
gfx::Rect schedule_paint_rect_;
gfx::Rect last_clip_rect_;
DISALLOW_COPY_AND_ASSIGN(SchedulePaintLayerDelegate);
};
} // namespace
// Verifies that if SchedulePaint is invoked during painting the layer is still
// marked dirty.
TEST_F(LayerWithDelegateTest, SchedulePaintFromOnPaintLayer) {
std::unique_ptr<Layer> root(
CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 500, 500)));
SchedulePaintLayerDelegate child_delegate;
std::unique_ptr<Layer> child(
CreateColorLayer(SK_ColorBLUE, gfx::Rect(0, 0, 200, 200)));
child_delegate.set_layer(child.get());
root->Add(child.get());
SchedulePaintForLayer(root.get());
DrawTree(root.get());
child->SchedulePaint(gfx::Rect(0, 0, 20, 20));
EXPECT_EQ(1, child_delegate.GetPaintCountAndClear());
// Set a rect so that when OnPaintLayer() is invoked SchedulePaint is invoked
// again.
child_delegate.SetSchedulePaintRect(gfx::Rect(10, 10, 30, 30));
WaitForCommit();
EXPECT_EQ(1, child_delegate.GetPaintCountAndClear());
// Because SchedulePaint() was invoked from OnPaintLayer() |child| should
// still need to be painted.
WaitForCommit();
EXPECT_EQ(1, child_delegate.GetPaintCountAndClear());
EXPECT_TRUE(child_delegate.last_clip_rect().Contains(
gfx::Rect(10, 10, 30, 30)));
}
TEST_F(LayerWithRealCompositorTest, ScaleUpDown) {
std::unique_ptr<Layer> root(
CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220)));
TestLayerDelegate root_delegate;
root_delegate.AddColor(SK_ColorWHITE);
root->set_delegate(&root_delegate);
root_delegate.set_layer_bounds(root->bounds());
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180)));
TestLayerDelegate l1_delegate;
l1_delegate.AddColor(SK_ColorWHITE);
l1->set_delegate(&l1_delegate);
l1_delegate.set_layer_bounds(l1->bounds());
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500));
GetCompositor()->SetRootLayer(root.get());
root->Add(l1.get());
WaitForDraw();
EXPECT_EQ("10,20 200x220", root->bounds().ToString());
EXPECT_EQ("10,20 140x180", l1->bounds().ToString());
gfx::Size cc_bounds_size = root->cc_layer_for_testing()->bounds();
EXPECT_EQ("200x220", cc_bounds_size.ToString());
cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
// No scale change, so no scale notification.
EXPECT_EQ(0.0f, root_delegate.device_scale_factor());
EXPECT_EQ(0.0f, l1_delegate.device_scale_factor());
// Scale up to 2.0. Changing scale doesn't change the bounds in DIP.
GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500));
EXPECT_EQ("10,20 200x220", root->bounds().ToString());
EXPECT_EQ("10,20 140x180", l1->bounds().ToString());
// CC layer should still match the UI layer bounds.
cc_bounds_size = root->cc_layer_for_testing()->bounds();
EXPECT_EQ("200x220", cc_bounds_size.ToString());
cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
// New scale factor must have been notified. Make sure painting happens at
// right scale.
EXPECT_EQ(2.0f, root_delegate.device_scale_factor());
EXPECT_EQ(2.0f, l1_delegate.device_scale_factor());
// Scale down back to 1.0f.
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500));
EXPECT_EQ("10,20 200x220", root->bounds().ToString());
EXPECT_EQ("10,20 140x180", l1->bounds().ToString());
// CC layer should still match the UI layer bounds.
cc_bounds_size = root->cc_layer_for_testing()->bounds();
EXPECT_EQ("200x220", cc_bounds_size.ToString());
cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
// New scale factor must have been notified. Make sure painting happens at
// right scale.
EXPECT_EQ(1.0f, root_delegate.device_scale_factor());
EXPECT_EQ(1.0f, l1_delegate.device_scale_factor());
root_delegate.reset();
l1_delegate.reset();
// Just changing the size shouldn't notify the scale change nor
// trigger repaint.
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(1000, 1000));
// No scale change, so no scale notification.
EXPECT_EQ(0.0f, root_delegate.device_scale_factor());
EXPECT_EQ(0.0f, l1_delegate.device_scale_factor());
}
TEST_F(LayerWithRealCompositorTest, ScaleReparent) {
std::unique_ptr<Layer> root(
CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220)));
std::unique_ptr<Layer> l1(
CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180)));
TestLayerDelegate l1_delegate;
l1_delegate.AddColor(SK_ColorWHITE);
l1->set_delegate(&l1_delegate);
l1_delegate.set_layer_bounds(l1->bounds());
GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500));
GetCompositor()->SetRootLayer(root.get());
root->Add(l1.get());
EXPECT_EQ("10,20 140x180", l1->bounds().ToString());
gfx::Size cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
EXPECT_EQ(0.0f, l1_delegate.device_scale_factor());
// Remove l1 from root and change the scale.
root->Remove(l1.get());
EXPECT_EQ(NULL, l1->parent());
EXPECT_EQ(NULL, l1->GetCompositor());
GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500));
// Sanity check on root and l1.
EXPECT_EQ("10,20 200x220", root->bounds().ToString());
cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
root->Add(l1.get());
EXPECT_EQ("10,20 140x180", l1->bounds().ToString());
cc_bounds_size = l1->cc_layer_for_testing()->bounds();
EXPECT_EQ("140x180", cc_bounds_size.ToString());
EXPECT_EQ(2.0f, l1_delegate.device_scale_factor());
}
// Verifies that when changing bounds on a layer that is invisible, and then
// made visible, the right thing happens:
// - if just a move, then no painting should happen.
// - if a resize, the layer should be repainted.
TEST_F(LayerWithDelegateTest, SetBoundsWhenInvisible) {
std::unique_ptr<Layer> root(
CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000)));
std::unique_ptr<Layer> child(CreateLayer(LAYER_TEXTURED));
child->SetBounds(gfx::Rect(0, 0, 500, 500));
DrawTreeLayerDelegate delegate(child->bounds());
child->set_delegate(&delegate);
root->Add(child.get());
// Paint once for initial damage.
child->SetVisible(true);
DrawTree(root.get());
// Reset into invisible state.
child->SetVisible(false);
DrawTree(root.get());
delegate.Reset();
// Move layer.
child->SetBounds(gfx::Rect(200, 200, 500, 500));
child->SetVisible(true);
DrawTree(root.get());
EXPECT_FALSE(delegate.painted());
// Reset into invisible state.
child->SetVisible(false);
DrawTree(root.get());
delegate.Reset();
// Resize layer.
child->SetBounds(gfx::Rect(200, 200, 400, 400));
child->SetVisible(true);
DrawTree(root.get());
EXPECT_TRUE(delegate.painted());
}
namespace {
void FakeSatisfyCallback(const cc::SurfaceSequence&) {}
void FakeRequireCallback(const cc::SurfaceId&, const cc::SurfaceSequence&) {}
} // namespace
TEST_F(LayerWithDelegateTest, ExternalContent) {
std::unique_ptr<Layer> root(
CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000)));
std::unique_ptr<Layer> child(CreateLayer(LAYER_SOLID_COLOR));
child->SetBounds(gfx::Rect(0, 0, 10, 10));
child->SetVisible(true);
root->Add(child.get());
// The layer is already showing solid color content, so the cc layer won't
// change.
scoped_refptr<cc::Layer> before = child->cc_layer_for_testing();
child->SetShowSolidColorContent();
EXPECT_TRUE(child->cc_layer_for_testing());
EXPECT_EQ(before.get(), child->cc_layer_for_testing());
// Showing surface content changes the underlying cc layer.
before = child->cc_layer_for_testing();
child->SetShowSurface(cc::SurfaceId(), base::Bind(&FakeSatisfyCallback),
base::Bind(&FakeRequireCallback), gfx::Size(10, 10),
1.0, gfx::Size(10, 10));
EXPECT_TRUE(child->cc_layer_for_testing());
EXPECT_NE(before.get(), child->cc_layer_for_testing());
// Changing to painted content should change the underlying cc layer.
before = child->cc_layer_for_testing();
child->SetShowSolidColorContent();
EXPECT_TRUE(child->cc_layer_for_testing());
EXPECT_NE(before.get(), child->cc_layer_for_testing());
}
// Verifies that layer filters still attached after changing implementation
// layer.
TEST_F(LayerWithDelegateTest, LayerFiltersSurvival) {
std::unique_ptr<Layer> layer(CreateLayer(LAYER_TEXTURED));
layer->SetBounds(gfx::Rect(0, 0, 10, 10));
EXPECT_TRUE(layer->cc_layer_for_testing());
EXPECT_EQ(0u, layer->cc_layer_for_testing()->filters().size());
layer->SetLayerGrayscale(0.5f);
EXPECT_EQ(layer->layer_grayscale(), 0.5f);
EXPECT_EQ(1u, layer->cc_layer_for_testing()->filters().size());
// Showing surface content changes the underlying cc layer.
scoped_refptr<cc::Layer> before = layer->cc_layer_for_testing();
layer->SetShowSurface(cc::SurfaceId(), base::Bind(&FakeSatisfyCallback),
base::Bind(&FakeRequireCallback), gfx::Size(10, 10),
1.0, gfx::Size(10, 10));
EXPECT_EQ(layer->layer_grayscale(), 0.5f);
EXPECT_TRUE(layer->cc_layer_for_testing());
EXPECT_NE(before.get(), layer->cc_layer_for_testing());
EXPECT_EQ(1u, layer->cc_layer_for_testing()->filters().size());
}
// Tests Layer::AddThreadedAnimation and Layer::RemoveThreadedAnimation.
TEST_F(LayerWithRealCompositorTest, AddRemoveThreadedAnimations) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> l1(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> l2(CreateLayer(LAYER_TEXTURED));
l1->SetAnimator(LayerAnimator::CreateImplicitAnimator());
l2->SetAnimator(LayerAnimator::CreateImplicitAnimator());
auto player1 = l1->GetAnimator()->GetAnimationPlayerForTesting();
auto player2 = l2->GetAnimator()->GetAnimationPlayerForTesting();
EXPECT_FALSE(player1->has_any_animation());
// Trigger a threaded animation.
l1->SetOpacity(0.5f);
EXPECT_TRUE(player1->has_any_animation());
// Ensure we can remove a pending threaded animation.
l1->GetAnimator()->StopAnimating();
EXPECT_FALSE(player1->has_any_animation());
// Trigger another threaded animation.
l1->SetOpacity(0.2f);
EXPECT_TRUE(player1->has_any_animation());
root->Add(l1.get());
GetCompositor()->SetRootLayer(root.get());
// Now l1 is part of a tree.
EXPECT_TRUE(player1->has_any_animation());
l1->SetOpacity(0.1f);
// IMMEDIATELY_SET_NEW_TARGET is a default preemption strategy for conflicting
// animations.
EXPECT_FALSE(player1->has_any_animation());
// Adding a layer to an existing tree.
l2->SetOpacity(0.5f);
EXPECT_TRUE(player2->has_any_animation());
l1->Add(l2.get());
EXPECT_TRUE(player2->has_any_animation());
}
// Tests that in-progress threaded animations complete when a Layer's
// cc::Layer changes.
TEST_F(LayerWithRealCompositorTest, SwitchCCLayerAnimations) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> l1(CreateLayer(LAYER_TEXTURED));
GetCompositor()->SetRootLayer(root.get());
root->Add(l1.get());
l1->SetAnimator(LayerAnimator::CreateImplicitAnimator());
EXPECT_FLOAT_EQ(l1->opacity(), 1.0f);
// Trigger a threaded animation.
l1->SetOpacity(0.5f);
// Change l1's cc::Layer.
l1->SwitchCCLayerForTest();
// Ensure that the opacity animation completed.
EXPECT_FLOAT_EQ(l1->opacity(), 0.5f);
}
// Tests that when a LAYER_SOLID_COLOR has its CC layer switched, that
// opaqueness and color set while not animating, are maintained.
TEST_F(LayerWithRealCompositorTest, SwitchCCLayerSolidColorNotAnimating) {
SkColor transparent = SK_ColorTRANSPARENT;
std::unique_ptr<Layer> root(CreateLayer(LAYER_SOLID_COLOR));
GetCompositor()->SetRootLayer(root.get());
root->SetFillsBoundsOpaquely(false);
root->SetColor(transparent);
EXPECT_FALSE(root->fills_bounds_opaquely());
EXPECT_FALSE(
root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR));
EXPECT_EQ(transparent, root->background_color());
EXPECT_EQ(transparent, root->GetTargetColor());
// Changing the underlying layer should not affect targets.
root->SwitchCCLayerForTest();
EXPECT_FALSE(root->fills_bounds_opaquely());
EXPECT_FALSE(
root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR));
EXPECT_EQ(transparent, root->background_color());
EXPECT_EQ(transparent, root->GetTargetColor());
}
// Tests that when a LAYER_SOLID_COLOR has its CC layer switched during an
// animation of its opaquness and color, that both the current values, and the
// targets are maintained.
TEST_F(LayerWithRealCompositorTest, SwitchCCLayerSolidColorWhileAnimating) {
SkColor transparent = SK_ColorTRANSPARENT;
std::unique_ptr<Layer> root(CreateLayer(LAYER_SOLID_COLOR));
GetCompositor()->SetRootLayer(root.get());
root->SetColor(SK_ColorBLACK);
EXPECT_TRUE(root->fills_bounds_opaquely());
EXPECT_EQ(SK_ColorBLACK, root->GetTargetColor());
std::unique_ptr<ui::ScopedAnimationDurationScaleMode> long_duration_animation(
new ui::ScopedAnimationDurationScaleMode(
ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
{
ui::ScopedLayerAnimationSettings animation(root->GetAnimator());
animation.SetTransitionDuration(base::TimeDelta::FromMilliseconds(1000));
root->SetFillsBoundsOpaquely(false);
root->SetColor(transparent);
}
EXPECT_TRUE(root->fills_bounds_opaquely());
EXPECT_TRUE(
root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR));
EXPECT_EQ(SK_ColorBLACK, root->background_color());
EXPECT_EQ(transparent, root->GetTargetColor());
// Changing the underlying layer should not affect targets.
root->SwitchCCLayerForTest();
EXPECT_TRUE(root->fills_bounds_opaquely());
EXPECT_TRUE(
root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR));
EXPECT_EQ(SK_ColorBLACK, root->background_color());
EXPECT_EQ(transparent, root->GetTargetColor());
// End all animations.
root->GetAnimator()->StopAnimating();
EXPECT_FALSE(root->fills_bounds_opaquely());
EXPECT_FALSE(
root->GetAnimator()->IsAnimatingProperty(LayerAnimationElement::COLOR));
EXPECT_EQ(transparent, root->background_color());
EXPECT_EQ(transparent, root->GetTargetColor());
}
// Tests that the animators in the layer tree is added to the
// animator-collection when the root-layer is set to the compositor.
TEST_F(LayerWithDelegateTest, RootLayerAnimatorsInCompositor) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_SOLID_COLOR));
std::unique_ptr<Layer> child(
CreateColorLayer(SK_ColorRED, gfx::Rect(10, 10)));
child->SetAnimator(LayerAnimator::CreateImplicitAnimator());
child->SetOpacity(0.5f);
root->Add(child.get());
EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators());
compositor()->SetRootLayer(root.get());
EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators());
}
// Tests that adding/removing a layer adds/removes the animator from its entire
// subtree from the compositor's animator-collection.
TEST_F(LayerWithDelegateTest, AddRemoveLayerUpdatesAnimatorsFromSubtree) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> child(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> grandchild(
CreateColorLayer(SK_ColorRED, gfx::Rect(10, 10)));
root->Add(child.get());
child->Add(grandchild.get());
compositor()->SetRootLayer(root.get());
grandchild->SetAnimator(LayerAnimator::CreateImplicitAnimator());
grandchild->SetOpacity(0.5f);
EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators());
root->Remove(child.get());
EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators());
root->Add(child.get());
EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators());
}
TEST_F(LayerWithDelegateTest, DestroyingLayerRemovesTheAnimatorFromCollection) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> child(CreateLayer(LAYER_TEXTURED));
root->Add(child.get());
compositor()->SetRootLayer(root.get());
child->SetAnimator(LayerAnimator::CreateImplicitAnimator());
child->SetOpacity(0.5f);
EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators());
child.reset();
EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators());
}
// A LayerAnimationObserver that removes a child layer from a parent when an
// animation completes.
class LayerRemovingLayerAnimationObserver : public LayerAnimationObserver {
public:
LayerRemovingLayerAnimationObserver(Layer* root, Layer* child)
: root_(root), child_(child) {}
// LayerAnimationObserver:
void OnLayerAnimationEnded(LayerAnimationSequence* sequence) override {
root_->Remove(child_);
}
void OnLayerAnimationAborted(LayerAnimationSequence* sequence) override {
root_->Remove(child_);
}
void OnLayerAnimationScheduled(LayerAnimationSequence* sequence) override {}
private:
Layer* root_;
Layer* child_;
DISALLOW_COPY_AND_ASSIGN(LayerRemovingLayerAnimationObserver);
};
// Verifies that empty LayerAnimators are not left behind when removing child
// Layers that own an empty LayerAnimator. See http://crbug.com/552037.
TEST_F(LayerWithDelegateTest, NonAnimatingAnimatorsAreRemovedFromCollection) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> parent(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> child(CreateLayer(LAYER_TEXTURED));
root->Add(parent.get());
parent->Add(child.get());
compositor()->SetRootLayer(root.get());
child->SetAnimator(LayerAnimator::CreateDefaultAnimator());
LayerRemovingLayerAnimationObserver observer(root.get(), parent.get());
child->GetAnimator()->AddObserver(&observer);
LayerAnimationElement* element =
ui::LayerAnimationElement::CreateOpacityElement(
0.5f, base::TimeDelta::FromSeconds(1));
LayerAnimationSequence* sequence = new LayerAnimationSequence(element);
child->GetAnimator()->StartAnimation(sequence);
EXPECT_TRUE(compositor()->layer_animator_collection()->HasActiveAnimators());
child->GetAnimator()->StopAnimating();
EXPECT_FALSE(root->Contains(parent.get()));
EXPECT_FALSE(compositor()->layer_animator_collection()->HasActiveAnimators());
}
namespace {
std::string Vector2dFTo100thPercisionString(const gfx::Vector2dF& vector) {
return base::StringPrintf("%.2f %0.2f", vector.x(), vector.y());
}
} // namespace
TEST_F(LayerWithRealCompositorTest, SnapLayerToPixels) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> c1(CreateLayer(LAYER_TEXTURED));
std::unique_ptr<Layer> c11(CreateLayer(LAYER_TEXTURED));
GetCompositor()->SetScaleAndSize(1.25f, gfx::Size(100, 100));
GetCompositor()->SetRootLayer(root.get());
root->Add(c1.get());
c1->Add(c11.get());
root->SetBounds(gfx::Rect(0, 0, 100, 100));
c1->SetBounds(gfx::Rect(1, 1, 10, 10));
c11->SetBounds(gfx::Rect(1, 1, 10, 10));
SnapLayerToPhysicalPixelBoundary(root.get(), c11.get());
// 0.5 at 1.25 scale : (1 - 0.25 + 0.25) / 1.25 = 0.4
EXPECT_EQ("0.40 0.40",
Vector2dFTo100thPercisionString(c11->subpixel_position_offset()));
GetCompositor()->SetScaleAndSize(1.5f, gfx::Size(100, 100));
SnapLayerToPhysicalPixelBoundary(root.get(), c11.get());
// c11 must already be aligned at 1.5 scale.
EXPECT_EQ("0.00 0.00",
Vector2dFTo100thPercisionString(c11->subpixel_position_offset()));
c11->SetBounds(gfx::Rect(2, 2, 10, 10));
SnapLayerToPhysicalPixelBoundary(root.get(), c11.get());
// c11 is now off the pixel.
// 0.5 / 1.5 = 0.333...
EXPECT_EQ("0.33 0.33",
Vector2dFTo100thPercisionString(c11->subpixel_position_offset()));
}
class FrameDamageCheckingDelegate : public TestLayerDelegate {
public:
FrameDamageCheckingDelegate() : delegated_frame_damage_called_(false) {}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {
delegated_frame_damage_called_ = true;
delegated_frame_damage_rect_ = damage_rect_in_dip;
}
const gfx::Rect& delegated_frame_damage_rect() const {
return delegated_frame_damage_rect_;
}
bool delegated_frame_damage_called() const {
return delegated_frame_damage_called_;
}
private:
gfx::Rect delegated_frame_damage_rect_;
bool delegated_frame_damage_called_;
DISALLOW_COPY_AND_ASSIGN(FrameDamageCheckingDelegate);
};
TEST(LayerDelegateTest, DelegatedFrameDamage) {
std::unique_ptr<Layer> layer(new Layer(LAYER_TEXTURED));
gfx::Rect damage_rect(2, 1, 5, 3);
FrameDamageCheckingDelegate delegate;
layer->set_delegate(&delegate);
layer->SetShowSurface(cc::SurfaceId(), base::Bind(&FakeSatisfyCallback),
base::Bind(&FakeRequireCallback), gfx::Size(10, 10),
1.0, gfx::Size(10, 10));
EXPECT_FALSE(delegate.delegated_frame_damage_called());
layer->OnDelegatedFrameDamage(damage_rect);
EXPECT_TRUE(delegate.delegated_frame_damage_called());
EXPECT_EQ(damage_rect, delegate.delegated_frame_damage_rect());
}
TEST_F(LayerWithRealCompositorTest, CompositorAnimationObserverTest) {
std::unique_ptr<Layer> root(CreateLayer(LAYER_TEXTURED));
root->SetAnimator(LayerAnimator::CreateImplicitAnimator());
TestCompositorAnimationObserver animation_observer(GetCompositor());
EXPECT_EQ(0u, animation_observer.animation_step_count());
root->SetOpacity(0.5f);
WaitForSwap();
EXPECT_EQ(1u, animation_observer.animation_step_count());
EXPECT_FALSE(animation_observer.shutdown());
ResetCompositor();
EXPECT_TRUE(animation_observer.shutdown());
}
} // namespace ui