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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_LINEAR_FADE_H_
#define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_LINEAR_FADE_H_
#include <memory>
#include "base/macros.h"
#include "cc/base/cc_export.h"
#include "cc/input/scrollbar_animation_controller.h"
namespace cc {
class LayerImpl;
class CC_EXPORT ScrollbarAnimationControllerLinearFade
: public ScrollbarAnimationController {
public:
static std::unique_ptr<ScrollbarAnimationControllerLinearFade> Create(
int scroll_layer_id,
ScrollbarAnimationControllerClient* client,
base::TimeDelta delay_before_starting,
base::TimeDelta resize_delay_before_starting,
base::TimeDelta duration);
~ScrollbarAnimationControllerLinearFade() override;
void DidScrollUpdate(bool on_resize) override;
protected:
ScrollbarAnimationControllerLinearFade(
int scroll_layer_id,
ScrollbarAnimationControllerClient* client,
base::TimeDelta delay_before_starting,
base::TimeDelta resize_delay_before_starting,
base::TimeDelta duration);
void RunAnimationFrame(float progress) override;
private:
float OpacityAtTime(base::TimeTicks now) const;
void ApplyOpacityToScrollbars(float opacity);
DISALLOW_COPY_AND_ASSIGN(ScrollbarAnimationControllerLinearFade);
};
} // namespace cc
#endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_LINEAR_FADE_H_