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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_VR_VR_DEVICE_H
#define DEVICE_VR_VR_DEVICE_H
#include "base/macros.h"
#include "device/vr/vr_client_dispatcher.h"
#include "device/vr/vr_export.h"
#include "device/vr/vr_service.mojom.h"
namespace blink {
struct WebHMDSensorState;
}
namespace ui {
class BaseWindow;
}
namespace device {
class VRDeviceProvider;
const unsigned int VR_DEVICE_LAST_ID = 0xFFFFFFFF;
class VRDevice {
public:
DEVICE_VR_EXPORT explicit VRDevice(VRDeviceProvider* provider);
DEVICE_VR_EXPORT virtual ~VRDevice();
DEVICE_VR_EXPORT VRDeviceProvider* provider() const { return provider_; }
DEVICE_VR_EXPORT VRClientDispatcher* client() const { return client_; }
DEVICE_VR_EXPORT unsigned int id() const { return id_; }
virtual VRDisplayPtr GetVRDevice() = 0;
virtual VRPosePtr GetPose() = 0;
virtual void ResetPose() = 0;
virtual void PollEvents() {}
virtual bool RequestPresent(){ return true; };
virtual void ExitPresent(){};
virtual void SubmitFrame(VRPosePtr pose){};
virtual void UpdateLayerBounds(VRLayerBoundsPtr leftBounds,
VRLayerBoundsPtr rightBounds){};
private:
friend class VRDeviceManager;
void SetClient(VRClientDispatcher* client) { client_ = client; }
VRDeviceProvider* provider_;
VRClientDispatcher* client_;
unsigned int id_;
static unsigned int next_id_;
DISALLOW_COPY_AND_ASSIGN(VRDevice);
};
} // namespace device
#endif // DEVICE_VR_VR_DEVICE_H