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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef EXTENSIONS_COMMON_USER_SCRIPT_H_
#define EXTENSIONS_COMMON_USER_SCRIPT_H_
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/strings/string_piece.h"
#include "extensions/common/url_pattern.h"
#include "extensions/common/url_pattern_set.h"
#include "url/gurl.h"
class Pickle;
class PickleIterator;
namespace extensions {
// Represents a user script, either a standalone one, or one that is part of an
// extension.
class UserScript {
public:
// The file extension for standalone user scripts.
static const char kFileExtension[];
// Check if a URL should be treated as a user script and converted to an
// extension.
static bool IsURLUserScript(const GURL& url, const std::string& mime_type);
// Get the valid user script schemes for the current process. If
// canExecuteScriptEverywhere is true, this will return ALL_SCHEMES.
static int ValidUserScriptSchemes(bool canExecuteScriptEverywhere = false);
// Locations that user scripts can be run inside the document.
enum RunLocation {
UNDEFINED,
DOCUMENT_START, // After the documentElement is created, but before
// anything else happens.
DOCUMENT_END, // After the entire document is parsed. Same as
// DOMContentLoaded.
DOCUMENT_IDLE, // Sometime after DOMContentLoaded, as soon as the document
// is "idle". Currently this uses the simple heuristic of:
// min(DOM_CONTENT_LOADED + TIMEOUT, ONLOAD), but no
// particular injection point is guaranteed.
RUN_LOCATION_LAST // Leave this as the last item.
};
// Holds actual script file info.
class File {
public:
File(const base::FilePath& extension_root,
const base::FilePath& relative_path,
const GURL& url);
File();
~File();
const base::FilePath& extension_root() const { return extension_root_; }
const base::FilePath& relative_path() const { return relative_path_; }
const GURL& url() const { return url_; }
void set_url(const GURL& url) { url_ = url; }
// If external_content_ is set returns it as content otherwise it returns
// content_
const base::StringPiece GetContent() const {
if (external_content_.data())
return external_content_;
else
return content_;
}
void set_external_content(const base::StringPiece& content) {
external_content_ = content;
}
void set_content(const base::StringPiece& content) {
content_.assign(content.begin(), content.end());
}
// Serialization support. The content and FilePath members will not be
// serialized!
void Pickle(::Pickle* pickle) const;
void Unpickle(const ::Pickle& pickle, PickleIterator* iter);
private:
// Where the script file lives on the disk. We keep the path split so that
// it can be localized at will.
base::FilePath extension_root_;
base::FilePath relative_path_;
// The url to this scipt file.
GURL url_;
// The script content. It can be set to either loaded_content_ or
// externally allocated string.
base::StringPiece external_content_;
// Set when the content is loaded by LoadContent
std::string content_;
};
typedef std::vector<File> FileList;
// Constructor. Default the run location to document end, which is like
// Greasemonkey and probably more useful for typical scripts.
UserScript();
~UserScript();
const std::string& name_space() const { return name_space_; }
void set_name_space(const std::string& name_space) {
name_space_ = name_space;
}
const std::string& name() const { return name_; }
void set_name(const std::string& name) { name_ = name; }
const std::string& version() const { return version_; }
void set_version(const std::string& version) {
version_ = version;
}
const std::string& description() const { return description_; }
void set_description(const std::string& description) {
description_ = description;
}
// The place in the document to run the script.
RunLocation run_location() const { return run_location_; }
void set_run_location(RunLocation location) { run_location_ = location; }
// Whether to emulate greasemonkey when running this script.
bool emulate_greasemonkey() const { return emulate_greasemonkey_; }
void set_emulate_greasemonkey(bool val) { emulate_greasemonkey_ = val; }
// Whether to match all frames, or only the top one.
bool match_all_frames() const { return match_all_frames_; }
void set_match_all_frames(bool val) { match_all_frames_ = val; }
// The globs, if any, that determine which pages this script runs against.
// These are only used with "standalone" Greasemonkey-like user scripts.
const std::vector<std::string>& globs() const { return globs_; }
void add_glob(const std::string& glob) { globs_.push_back(glob); }
void clear_globs() { globs_.clear(); }
const std::vector<std::string>& exclude_globs() const {
return exclude_globs_;
}
void add_exclude_glob(const std::string& glob) {
exclude_globs_.push_back(glob);
}
void clear_exclude_globs() { exclude_globs_.clear(); }
// The URLPatterns, if any, that determine which pages this script runs
// against.
const URLPatternSet& url_patterns() const { return url_set_; }
void add_url_pattern(const URLPattern& pattern);
const URLPatternSet& exclude_url_patterns() const {
return exclude_url_set_;
}
void add_exclude_url_pattern(const URLPattern& pattern);
// List of js scripts for this user script
FileList& js_scripts() { return js_scripts_; }
const FileList& js_scripts() const { return js_scripts_; }
// List of css scripts for this user script
FileList& css_scripts() { return css_scripts_; }
const FileList& css_scripts() const { return css_scripts_; }
const std::string& extension_id() const { return extension_id_; }
void set_extension_id(const std::string& id) { extension_id_ = id; }
bool is_incognito_enabled() const { return incognito_enabled_; }
void set_incognito_enabled(bool enabled) { incognito_enabled_ = enabled; }
bool is_standalone() const { return extension_id_.empty(); }
// Returns true if the script should be applied to the specified URL, false
// otherwise.
bool MatchesURL(const GURL& url) const;
// Serialize the UserScript into a pickle. The content of the scripts and
// paths to UserScript::Files will not be serialized!
void Pickle(::Pickle* pickle) const;
// Deserialize the script from a pickle. Note that this always succeeds
// because presumably we were the one that pickled it, and we did it
// correctly.
void Unpickle(const ::Pickle& pickle, PickleIterator* iter);
private:
// Pickle helper functions used to pickle the individual types of components.
void PickleGlobs(::Pickle* pickle,
const std::vector<std::string>& globs) const;
void PickleURLPatternSet(::Pickle* pickle,
const URLPatternSet& pattern_list) const;
void PickleScripts(::Pickle* pickle, const FileList& scripts) const;
// Unpickle helper functions used to unpickle individual types of components.
void UnpickleGlobs(const ::Pickle& pickle, PickleIterator* iter,
std::vector<std::string>* globs);
void UnpickleURLPatternSet(const ::Pickle& pickle, PickleIterator* iter,
URLPatternSet* pattern_list);
void UnpickleScripts(const ::Pickle& pickle, PickleIterator* iter,
FileList* scripts);
// The location to run the script inside the document.
RunLocation run_location_;
// The namespace of the script. This is used by Greasemonkey in the same way
// as XML namespaces. Only used when parsing Greasemonkey-style scripts.
std::string name_space_;
// The script's name. Only used when parsing Greasemonkey-style scripts.
std::string name_;
// A longer description. Only used when parsing Greasemonkey-style scripts.
std::string description_;
// A version number of the script. Only used when parsing Greasemonkey-style
// scripts.
std::string version_;
// Greasemonkey-style globs that determine pages to inject the script into.
// These are only used with standalone scripts.
std::vector<std::string> globs_;
std::vector<std::string> exclude_globs_;
// URLPatterns that determine pages to inject the script into. These are
// only used with scripts that are part of extensions.
URLPatternSet url_set_;
URLPatternSet exclude_url_set_;
// List of js scripts defined in content_scripts
FileList js_scripts_;
// List of css scripts defined in content_scripts
FileList css_scripts_;
// The ID of the extension this script is a part of, if any. Can be empty if
// the script is a "standlone" user script.
std::string extension_id_;
// Whether we should try to emulate Greasemonkey's APIs when running this
// script.
bool emulate_greasemonkey_;
// Whether the user script should run in all frames, or only just the top one.
// Defaults to false.
bool match_all_frames_;
// True if the script should be injected into an incognito tab.
bool incognito_enabled_;
};
typedef std::vector<UserScript> UserScriptList;
} // namespace extensions
#endif // EXTENSIONS_COMMON_USER_SCRIPT_H_