| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // These functions emulate GLES2 over command buffers. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| |
| void GLES2ActiveTexture(GLenum texture) { |
| gles2::GetGLContext()->ActiveTexture(texture); |
| } |
| void GLES2AttachShader(GLuint program, GLuint shader) { |
| gles2::GetGLContext()->AttachShader(program, shader); |
| } |
| void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) { |
| gles2::GetGLContext()->BindAttribLocation(program, index, name); |
| } |
| void GLES2BindBuffer(GLenum target, GLuint buffer) { |
| gles2::GetGLContext()->BindBuffer(target, buffer); |
| } |
| void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
| gles2::GetGLContext()->BindFramebuffer(target, framebuffer); |
| } |
| void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
| gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); |
| } |
| void GLES2BindTexture(GLenum target, GLuint texture) { |
| gles2::GetGLContext()->BindTexture(target, texture); |
| } |
| void GLES2BlendColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| gles2::GetGLContext()->BlendColor(red, green, blue, alpha); |
| } |
| void GLES2BlendEquation(GLenum mode) { |
| gles2::GetGLContext()->BlendEquation(mode); |
| } |
| void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
| gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| void GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { |
| gles2::GetGLContext()->BlendFunc(sfactor, dfactor); |
| } |
| void GLES2BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { |
| gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| void GLES2BufferData( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage) { |
| gles2::GetGLContext()->BufferData(target, size, data, usage); |
| } |
| void GLES2BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { |
| gles2::GetGLContext()->BufferSubData(target, offset, size, data); |
| } |
| GLenum GLES2CheckFramebufferStatus(GLenum target) { |
| return gles2::GetGLContext()->CheckFramebufferStatus(target); |
| } |
| void GLES2Clear(GLbitfield mask) { |
| gles2::GetGLContext()->Clear(mask); |
| } |
| void GLES2ClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
| gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
| } |
| void GLES2ClearDepthf(GLclampf depth) { |
| gles2::GetGLContext()->ClearDepthf(depth); |
| } |
| void GLES2ClearStencil(GLint s) { |
| gles2::GetGLContext()->ClearStencil(s); |
| } |
| void GLES2ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
| gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
| } |
| void GLES2CompileShader(GLuint shader) { |
| gles2::GetGLContext()->CompileShader(shader); |
| } |
| void GLES2CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, const void* data) { |
| gles2::GetGLContext()->CompressedTexImage2D( |
| target, level, internalformat, width, height, border, imageSize, data); |
| } |
| void GLES2CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, const void* data) { |
| gles2::GetGLContext()->CompressedTexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| void GLES2CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) { |
| gles2::GetGLContext()->CopyTexImage2D( |
| target, level, internalformat, x, y, width, height, border); |
| } |
| void GLES2CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height) { |
| gles2::GetGLContext()->CopyTexSubImage2D( |
| target, level, xoffset, yoffset, x, y, width, height); |
| } |
| GLuint GLES2CreateProgram() { |
| return gles2::GetGLContext()->CreateProgram(); |
| } |
| GLuint GLES2CreateShader(GLenum type) { |
| return gles2::GetGLContext()->CreateShader(type); |
| } |
| void GLES2CullFace(GLenum mode) { |
| gles2::GetGLContext()->CullFace(mode); |
| } |
| void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
| gles2::GetGLContext()->DeleteBuffers(n, buffers); |
| } |
| void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
| gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
| } |
| void GLES2DeleteProgram(GLuint program) { |
| gles2::GetGLContext()->DeleteProgram(program); |
| } |
| void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
| gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
| } |
| void GLES2DeleteShader(GLuint shader) { |
| gles2::GetGLContext()->DeleteShader(shader); |
| } |
| void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
| gles2::GetGLContext()->DeleteTextures(n, textures); |
| } |
| void GLES2DepthFunc(GLenum func) { |
| gles2::GetGLContext()->DepthFunc(func); |
| } |
| void GLES2DepthMask(GLboolean flag) { |
| gles2::GetGLContext()->DepthMask(flag); |
| } |
| void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
| gles2::GetGLContext()->DepthRangef(zNear, zFar); |
| } |
| void GLES2DetachShader(GLuint program, GLuint shader) { |
| gles2::GetGLContext()->DetachShader(program, shader); |
| } |
| void GLES2Disable(GLenum cap) { |
| gles2::GetGLContext()->Disable(cap); |
| } |
| void GLES2DisableVertexAttribArray(GLuint index) { |
| gles2::GetGLContext()->DisableVertexAttribArray(index); |
| } |
| void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { |
| gles2::GetGLContext()->DrawArrays(mode, first, count); |
| } |
| void GLES2DrawElements( |
| GLenum mode, GLsizei count, GLenum type, const void* indices) { |
| gles2::GetGLContext()->DrawElements(mode, count, type, indices); |
| } |
| void GLES2Enable(GLenum cap) { |
| gles2::GetGLContext()->Enable(cap); |
| } |
| void GLES2EnableVertexAttribArray(GLuint index) { |
| gles2::GetGLContext()->EnableVertexAttribArray(index); |
| } |
| void GLES2Finish() { |
| gles2::GetGLContext()->Finish(); |
| } |
| void GLES2Flush() { |
| gles2::GetGLContext()->Flush(); |
| } |
| void GLES2FramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) { |
| gles2::GetGLContext()->FramebufferRenderbuffer( |
| target, attachment, renderbuffertarget, renderbuffer); |
| } |
| void GLES2FramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) { |
| gles2::GetGLContext()->FramebufferTexture2D( |
| target, attachment, textarget, texture, level); |
| } |
| void GLES2FrontFace(GLenum mode) { |
| gles2::GetGLContext()->FrontFace(mode); |
| } |
| void GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
| gles2::GetGLContext()->GenBuffers(n, buffers); |
| } |
| void GLES2GenerateMipmap(GLenum target) { |
| gles2::GetGLContext()->GenerateMipmap(target); |
| } |
| void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
| gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
| } |
| void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
| gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
| } |
| void GLES2GenTextures(GLsizei n, GLuint* textures) { |
| gles2::GetGLContext()->GenTextures(n, textures); |
| } |
| void GLES2GetActiveAttrib( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) { |
| gles2::GetGLContext()->GetActiveAttrib( |
| program, index, bufsize, length, size, type, name); |
| } |
| void GLES2GetActiveUniform( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) { |
| gles2::GetGLContext()->GetActiveUniform( |
| program, index, bufsize, length, size, type, name); |
| } |
| void GLES2GetAttachedShaders( |
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { |
| gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
| } |
| GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetAttribLocation(program, name); |
| } |
| void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
| gles2::GetGLContext()->GetBooleanv(pname, params); |
| } |
| void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
| } |
| GLenum GLES2GetError() { |
| return gles2::GetGLContext()->GetError(); |
| } |
| void GLES2GetFloatv(GLenum pname, GLfloat* params) { |
| gles2::GetGLContext()->GetFloatv(pname, params); |
| } |
| void GLES2GetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetFramebufferAttachmentParameteriv( |
| target, attachment, pname, params); |
| } |
| void GLES2GetIntegerv(GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetIntegerv(pname, params); |
| } |
| void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetProgramiv(program, pname, params); |
| } |
| void GLES2GetProgramInfoLog( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { |
| gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| void GLES2GetRenderbufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); |
| } |
| void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetShaderiv(shader, pname, params); |
| } |
| void GLES2GetShaderInfoLog( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { |
| gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| void GLES2GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { |
| gles2::GetGLContext()->GetShaderPrecisionFormat( |
| shadertype, precisiontype, range, precision); |
| } |
| void GLES2GetShaderSource( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
| gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); |
| } |
| const GLubyte* GLES2GetString(GLenum name) { |
| return gles2::GetGLContext()->GetString(name); |
| } |
| void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
| gles2::GetGLContext()->GetTexParameterfv(target, pname, params); |
| } |
| void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetTexParameteriv(target, pname, params); |
| } |
| void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { |
| gles2::GetGLContext()->GetUniformfv(program, location, params); |
| } |
| void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { |
| gles2::GetGLContext()->GetUniformiv(program, location, params); |
| } |
| GLint GLES2GetUniformLocation(GLuint program, const char* name) { |
| return gles2::GetGLContext()->GetUniformLocation(program, name); |
| } |
| void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
| gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); |
| } |
| void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); |
| } |
| void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
| gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); |
| } |
| void GLES2Hint(GLenum target, GLenum mode) { |
| gles2::GetGLContext()->Hint(target, mode); |
| } |
| GLboolean GLES2IsBuffer(GLuint buffer) { |
| return gles2::GetGLContext()->IsBuffer(buffer); |
| } |
| GLboolean GLES2IsEnabled(GLenum cap) { |
| return gles2::GetGLContext()->IsEnabled(cap); |
| } |
| GLboolean GLES2IsFramebuffer(GLuint framebuffer) { |
| return gles2::GetGLContext()->IsFramebuffer(framebuffer); |
| } |
| GLboolean GLES2IsProgram(GLuint program) { |
| return gles2::GetGLContext()->IsProgram(program); |
| } |
| GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { |
| return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
| } |
| GLboolean GLES2IsShader(GLuint shader) { |
| return gles2::GetGLContext()->IsShader(shader); |
| } |
| GLboolean GLES2IsTexture(GLuint texture) { |
| return gles2::GetGLContext()->IsTexture(texture); |
| } |
| void GLES2LineWidth(GLfloat width) { |
| gles2::GetGLContext()->LineWidth(width); |
| } |
| void GLES2LinkProgram(GLuint program) { |
| gles2::GetGLContext()->LinkProgram(program); |
| } |
| void GLES2PixelStorei(GLenum pname, GLint param) { |
| gles2::GetGLContext()->PixelStorei(pname, param); |
| } |
| void GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
| gles2::GetGLContext()->PolygonOffset(factor, units); |
| } |
| void GLES2ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| void* pixels) { |
| gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| void GLES2ReleaseShaderCompiler() { |
| gles2::GetGLContext()->ReleaseShaderCompiler(); |
| } |
| void GLES2RenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorage( |
| target, internalformat, width, height); |
| } |
| void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
| gles2::GetGLContext()->SampleCoverage(value, invert); |
| } |
| void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles2::GetGLContext()->Scissor(x, y, width, height); |
| } |
| void GLES2ShaderBinary( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| GLsizei length) { |
| gles2::GetGLContext()->ShaderBinary( |
| n, shaders, binaryformat, binary, length); |
| } |
| void GLES2ShaderSource( |
| GLuint shader, GLsizei count, const GLchar* const* str, |
| const GLint* length) { |
| gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
| } |
| void GLES2ShallowFinishCHROMIUM() { |
| gles2::GetGLContext()->ShallowFinishCHROMIUM(); |
| } |
| void GLES2ShallowFlushCHROMIUM() { |
| gles2::GetGLContext()->ShallowFlushCHROMIUM(); |
| } |
| void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
| gles2::GetGLContext()->StencilFunc(func, ref, mask); |
| } |
| void GLES2StencilFuncSeparate( |
| GLenum face, GLenum func, GLint ref, GLuint mask) { |
| gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
| } |
| void GLES2StencilMask(GLuint mask) { |
| gles2::GetGLContext()->StencilMask(mask); |
| } |
| void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
| gles2::GetGLContext()->StencilMaskSeparate(face, mask); |
| } |
| void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
| gles2::GetGLContext()->StencilOp(fail, zfail, zpass); |
| } |
| void GLES2StencilOpSeparate( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
| gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| void GLES2TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->TexImage2D( |
| target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
| gles2::GetGLContext()->TexParameterf(target, pname, param); |
| } |
| void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
| gles2::GetGLContext()->TexParameterfv(target, pname, params); |
| } |
| void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { |
| gles2::GetGLContext()->TexParameteri(target, pname, param); |
| } |
| void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
| gles2::GetGLContext()->TexParameteriv(target, pname, params); |
| } |
| void GLES2TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels) { |
| gles2::GetGLContext()->TexSubImage2D( |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| void GLES2Uniform1f(GLint location, GLfloat x) { |
| gles2::GetGLContext()->Uniform1f(location, x); |
| } |
| void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles2::GetGLContext()->Uniform1fv(location, count, v); |
| } |
| void GLES2Uniform1i(GLint location, GLint x) { |
| gles2::GetGLContext()->Uniform1i(location, x); |
| } |
| void GLES2Uniform1iv(GLint location, GLsizei count, const GLint* v) { |
| gles2::GetGLContext()->Uniform1iv(location, count, v); |
| } |
| void GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { |
| gles2::GetGLContext()->Uniform2f(location, x, y); |
| } |
| void GLES2Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles2::GetGLContext()->Uniform2fv(location, count, v); |
| } |
| void GLES2Uniform2i(GLint location, GLint x, GLint y) { |
| gles2::GetGLContext()->Uniform2i(location, x, y); |
| } |
| void GLES2Uniform2iv(GLint location, GLsizei count, const GLint* v) { |
| gles2::GetGLContext()->Uniform2iv(location, count, v); |
| } |
| void GLES2Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
| gles2::GetGLContext()->Uniform3f(location, x, y, z); |
| } |
| void GLES2Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles2::GetGLContext()->Uniform3fv(location, count, v); |
| } |
| void GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
| gles2::GetGLContext()->Uniform3i(location, x, y, z); |
| } |
| void GLES2Uniform3iv(GLint location, GLsizei count, const GLint* v) { |
| gles2::GetGLContext()->Uniform3iv(location, count, v); |
| } |
| void GLES2Uniform4f( |
| GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::GetGLContext()->Uniform4f(location, x, y, z, w); |
| } |
| void GLES2Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
| gles2::GetGLContext()->Uniform4fv(location, count, v); |
| } |
| void GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
| gles2::GetGLContext()->Uniform4i(location, x, y, z, w); |
| } |
| void GLES2Uniform4iv(GLint location, GLsizei count, const GLint* v) { |
| gles2::GetGLContext()->Uniform4iv(location, count, v); |
| } |
| void GLES2UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value); |
| } |
| void GLES2UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value); |
| } |
| void GLES2UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { |
| gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value); |
| } |
| void GLES2UseProgram(GLuint program) { |
| gles2::GetGLContext()->UseProgram(program); |
| } |
| void GLES2ValidateProgram(GLuint program) { |
| gles2::GetGLContext()->ValidateProgram(program); |
| } |
| void GLES2VertexAttrib1f(GLuint indx, GLfloat x) { |
| gles2::GetGLContext()->VertexAttrib1f(indx, x); |
| } |
| void GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib1fv(indx, values); |
| } |
| void GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
| gles2::GetGLContext()->VertexAttrib2f(indx, x, y); |
| } |
| void GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib2fv(indx, values); |
| } |
| void GLES2VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
| gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z); |
| } |
| void GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib3fv(indx, values); |
| } |
| void GLES2VertexAttrib4f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
| gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); |
| } |
| void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
| gles2::GetGLContext()->VertexAttrib4fv(indx, values); |
| } |
| void GLES2VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| const void* ptr) { |
| gles2::GetGLContext()->VertexAttribPointer( |
| indx, size, type, normalized, stride, ptr); |
| } |
| void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
| gles2::GetGLContext()->Viewport(x, y, width, height); |
| } |
| void GLES2BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { |
| gles2::GetGLContext()->BlitFramebufferEXT( |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| void GLES2RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->RenderbufferStorageMultisampleEXT( |
| target, samples, internalformat, width, height); |
| } |
| void GLES2FramebufferTexture2DMultisampleEXT( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level, GLsizei samples) { |
| gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( |
| target, attachment, textarget, texture, level, samples); |
| } |
| void GLES2TexStorage2DEXT( |
| GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
| GLsizei height) { |
| gles2::GetGLContext()->TexStorage2DEXT( |
| target, levels, internalFormat, width, height); |
| } |
| void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
| gles2::GetGLContext()->GenQueriesEXT(n, queries); |
| } |
| void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
| gles2::GetGLContext()->DeleteQueriesEXT(n, queries); |
| } |
| GLboolean GLES2IsQueryEXT(GLuint id) { |
| return gles2::GetGLContext()->IsQueryEXT(id); |
| } |
| void GLES2BeginQueryEXT(GLenum target, GLuint id) { |
| gles2::GetGLContext()->BeginQueryEXT(target, id); |
| } |
| void GLES2EndQueryEXT(GLenum target) { |
| gles2::GetGLContext()->EndQueryEXT(target); |
| } |
| void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetQueryivEXT(target, pname, params); |
| } |
| void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
| gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
| } |
| void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
| gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
| } |
| void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
| gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); |
| } |
| void GLES2PopGroupMarkerEXT() { |
| gles2::GetGLContext()->PopGroupMarkerEXT(); |
| } |
| void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
| gles2::GetGLContext()->GenVertexArraysOES(n, arrays); |
| } |
| void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
| gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); |
| } |
| GLboolean GLES2IsVertexArrayOES(GLuint array) { |
| return gles2::GetGLContext()->IsVertexArrayOES(array); |
| } |
| void GLES2BindVertexArrayOES(GLuint array) { |
| gles2::GetGLContext()->BindVertexArrayOES(array); |
| } |
| void GLES2SwapBuffers() { |
| gles2::GetGLContext()->SwapBuffers(); |
| } |
| GLuint GLES2GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { |
| return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM( |
| buffer_id, count, type, offset); |
| } |
| void GLES2GenSharedIdsCHROMIUM( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) { |
| gles2::GetGLContext()->GenSharedIdsCHROMIUM(namespace_id, id_offset, n, ids); |
| } |
| void GLES2DeleteSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) { |
| gles2::GetGLContext()->DeleteSharedIdsCHROMIUM(namespace_id, n, ids); |
| } |
| void GLES2RegisterSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) { |
| gles2::GetGLContext()->RegisterSharedIdsCHROMIUM(namespace_id, n, ids); |
| } |
| GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { |
| return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); |
| } |
| void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { |
| return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); |
| } |
| GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { |
| return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); |
| } |
| void* GLES2MapImageCHROMIUM(GLuint image_id, GLenum access) { |
| return gles2::GetGLContext()->MapImageCHROMIUM(image_id, access); |
| } |
| void GLES2UnmapImageCHROMIUM(GLuint image_id) { |
| gles2::GetGLContext()->UnmapImageCHROMIUM(image_id); |
| } |
| void* GLES2MapBufferSubDataCHROMIUM( |
| GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { |
| return gles2::GetGLContext()->MapBufferSubDataCHROMIUM( |
| target, offset, size, access); |
| } |
| void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
| gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); |
| } |
| void* GLES2MapTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, GLenum access) { |
| return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, access); |
| } |
| void GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { |
| gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem); |
| } |
| void GLES2ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) { |
| gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor); |
| } |
| const GLchar* GLES2GetRequestableExtensionsCHROMIUM() { |
| return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM(); |
| } |
| void GLES2RequestExtensionCHROMIUM(const char* extension) { |
| gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); |
| } |
| void GLES2RateLimitOffscreenContextCHROMIUM() { |
| gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); |
| } |
| void GLES2GetMultipleIntegervCHROMIUM( |
| const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) { |
| gles2::GetGLContext()->GetMultipleIntegervCHROMIUM( |
| pnames, count, results, size); |
| } |
| void GLES2GetProgramInfoCHROMIUM( |
| GLuint program, GLsizei bufsize, GLsizei* size, void* info) { |
| gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); |
| } |
| GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { |
| return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); |
| } |
| void GLES2DestroyStreamTextureCHROMIUM(GLuint texture) { |
| gles2::GetGLContext()->DestroyStreamTextureCHROMIUM(texture); |
| } |
| GLuint GLES2CreateImageCHROMIUM( |
| GLsizei width, GLsizei height, GLenum internalformat) { |
| return gles2::GetGLContext()->CreateImageCHROMIUM( |
| width, height, internalformat); |
| } |
| void GLES2DestroyImageCHROMIUM(GLuint image_id) { |
| gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); |
| } |
| void GLES2GetImageParameterivCHROMIUM( |
| GLuint image_id, GLenum pname, GLint* params) { |
| gles2::GetGLContext()->GetImageParameterivCHROMIUM(image_id, pname, params); |
| } |
| void GLES2GetTranslatedShaderSourceANGLE( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { |
| gles2::GetGLContext()->GetTranslatedShaderSourceANGLE( |
| shader, bufsize, length, source); |
| } |
| void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { |
| gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); |
| } |
| void GLES2TexImageIOSurface2DCHROMIUM( |
| GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
| GLuint plane) { |
| gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM( |
| target, width, height, ioSurfaceId, plane); |
| } |
| void GLES2CopyTextureCHROMIUM( |
| GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
| GLint internalformat, GLenum dest_type) { |
| gles2::GetGLContext()->CopyTextureCHROMIUM( |
| target, source_id, dest_id, level, internalformat, dest_type); |
| } |
| void GLES2DrawArraysInstancedANGLE( |
| GLenum mode, GLint first, GLsizei count, GLsizei primcount) { |
| gles2::GetGLContext()->DrawArraysInstancedANGLE( |
| mode, first, count, primcount); |
| } |
| void GLES2DrawElementsInstancedANGLE( |
| GLenum mode, GLsizei count, GLenum type, const void* indices, |
| GLsizei primcount) { |
| gles2::GetGLContext()->DrawElementsInstancedANGLE( |
| mode, count, type, indices, primcount); |
| } |
| void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
| gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); |
| } |
| void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { |
| gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); |
| } |
| void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
| gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); |
| } |
| void GLES2ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
| gles2::GetGLContext()->ConsumeTextureCHROMIUM(target, mailbox); |
| } |
| void GLES2BindUniformLocationCHROMIUM( |
| GLuint program, GLint location, const char* name) { |
| gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name); |
| } |
| void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); |
| } |
| void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
| gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); |
| } |
| void GLES2TraceBeginCHROMIUM(const char* name) { |
| gles2::GetGLContext()->TraceBeginCHROMIUM(name); |
| } |
| void GLES2TraceEndCHROMIUM() { |
| gles2::GetGLContext()->TraceEndCHROMIUM(); |
| } |
| void GLES2AsyncTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* data) { |
| gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( |
| target, level, xoffset, yoffset, width, height, format, type, data); |
| } |
| void GLES2AsyncTexImage2DCHROMIUM( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) { |
| gles2::GetGLContext()->AsyncTexImage2DCHROMIUM( |
| target, level, internalformat, width, height, border, format, type, |
| pixels); |
| } |
| void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
| gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); |
| } |
| void GLES2DiscardFramebufferEXT( |
| GLenum target, GLsizei count, const GLenum* attachments) { |
| gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments); |
| } |
| void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { |
| gles2::GetGLContext()->LoseContextCHROMIUM(current, other); |
| } |
| GLuint GLES2InsertSyncPointCHROMIUM() { |
| return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); |
| } |
| void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { |
| gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); |
| } |
| void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
| gles2::GetGLContext()->DrawBuffersEXT(count, bufs); |
| } |
| |
| namespace gles2 { |
| |
| extern const NameToFunc g_gles2_function_table[] = { |
| { "glActiveTexture", reinterpret_cast<GLES2FunctionPointer>( |
| glActiveTexture), }, |
| { "glAttachShader", reinterpret_cast<GLES2FunctionPointer>( |
| glAttachShader), }, |
| { "glBindAttribLocation", reinterpret_cast<GLES2FunctionPointer>( |
| glBindAttribLocation), }, |
| { "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), }, |
| { "glBindFramebuffer", reinterpret_cast<GLES2FunctionPointer>( |
| glBindFramebuffer), }, |
| { "glBindRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( |
| glBindRenderbuffer), }, |
| { "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), }, |
| { "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), }, |
| { "glBlendEquation", reinterpret_cast<GLES2FunctionPointer>( |
| glBlendEquation), }, |
| { "glBlendEquationSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| glBlendEquationSeparate), }, |
| { "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), }, |
| { "glBlendFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| glBlendFuncSeparate), }, |
| { "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), }, |
| { "glBufferSubData", reinterpret_cast<GLES2FunctionPointer>( |
| glBufferSubData), }, |
| { "glCheckFramebufferStatus", reinterpret_cast<GLES2FunctionPointer>( |
| glCheckFramebufferStatus), }, |
| { "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), }, |
| { "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), }, |
| { "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), }, |
| { "glClearStencil", reinterpret_cast<GLES2FunctionPointer>( |
| glClearStencil), }, |
| { "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), }, |
| { "glCompileShader", reinterpret_cast<GLES2FunctionPointer>( |
| glCompileShader), }, |
| { "glCompressedTexImage2D", reinterpret_cast<GLES2FunctionPointer>( |
| glCompressedTexImage2D), }, |
| { "glCompressedTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( |
| glCompressedTexSubImage2D), }, |
| { "glCopyTexImage2D", reinterpret_cast<GLES2FunctionPointer>( |
| glCopyTexImage2D), }, |
| { "glCopyTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( |
| glCopyTexSubImage2D), }, |
| { "glCreateProgram", reinterpret_cast<GLES2FunctionPointer>( |
| glCreateProgram), }, |
| { "glCreateShader", reinterpret_cast<GLES2FunctionPointer>( |
| glCreateShader), }, |
| { "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), }, |
| { "glDeleteBuffers", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteBuffers), }, |
| { "glDeleteFramebuffers", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteFramebuffers), }, |
| { "glDeleteProgram", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteProgram), }, |
| { "glDeleteRenderbuffers", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteRenderbuffers), }, |
| { "glDeleteShader", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteShader), }, |
| { "glDeleteTextures", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteTextures), }, |
| { "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), }, |
| { "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), }, |
| { "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), }, |
| { "glDetachShader", reinterpret_cast<GLES2FunctionPointer>( |
| glDetachShader), }, |
| { "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), }, |
| { "glDisableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
| glDisableVertexAttribArray), }, |
| { "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), }, |
| { "glDrawElements", reinterpret_cast<GLES2FunctionPointer>( |
| glDrawElements), }, |
| { "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), }, |
| { "glEnableVertexAttribArray", reinterpret_cast<GLES2FunctionPointer>( |
| glEnableVertexAttribArray), }, |
| { "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), }, |
| { "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), }, |
| { "glFramebufferRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( |
| glFramebufferRenderbuffer), }, |
| { "glFramebufferTexture2D", reinterpret_cast<GLES2FunctionPointer>( |
| glFramebufferTexture2D), }, |
| { "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), }, |
| { "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), }, |
| { "glGenerateMipmap", reinterpret_cast<GLES2FunctionPointer>( |
| glGenerateMipmap), }, |
| { "glGenFramebuffers", reinterpret_cast<GLES2FunctionPointer>( |
| glGenFramebuffers), }, |
| { "glGenRenderbuffers", reinterpret_cast<GLES2FunctionPointer>( |
| glGenRenderbuffers), }, |
| { "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), }, |
| { "glGetActiveAttrib", reinterpret_cast<GLES2FunctionPointer>( |
| glGetActiveAttrib), }, |
| { "glGetActiveUniform", reinterpret_cast<GLES2FunctionPointer>( |
| glGetActiveUniform), }, |
| { "glGetAttachedShaders", reinterpret_cast<GLES2FunctionPointer>( |
| glGetAttachedShaders), }, |
| { "glGetAttribLocation", reinterpret_cast<GLES2FunctionPointer>( |
| glGetAttribLocation), }, |
| { "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), }, |
| { "glGetBufferParameteriv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetBufferParameteriv), }, |
| { "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), }, |
| { "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), }, |
| { "glGetFramebufferAttachmentParameteriv", reinterpret_cast<GLES2FunctionPointer>(glGetFramebufferAttachmentParameteriv), }, // NOLINT |
| { "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), }, |
| { "glGetProgramiv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetProgramiv), }, |
| { "glGetProgramInfoLog", reinterpret_cast<GLES2FunctionPointer>( |
| glGetProgramInfoLog), }, |
| { "glGetRenderbufferParameteriv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetRenderbufferParameteriv), }, |
| { "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), }, |
| { "glGetShaderInfoLog", reinterpret_cast<GLES2FunctionPointer>( |
| glGetShaderInfoLog), }, |
| { "glGetShaderPrecisionFormat", reinterpret_cast<GLES2FunctionPointer>( |
| glGetShaderPrecisionFormat), }, |
| { "glGetShaderSource", reinterpret_cast<GLES2FunctionPointer>( |
| glGetShaderSource), }, |
| { "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), }, |
| { "glGetTexParameterfv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetTexParameterfv), }, |
| { "glGetTexParameteriv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetTexParameteriv), }, |
| { "glGetUniformfv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetUniformfv), }, |
| { "glGetUniformiv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetUniformiv), }, |
| { "glGetUniformLocation", reinterpret_cast<GLES2FunctionPointer>( |
| glGetUniformLocation), }, |
| { "glGetVertexAttribfv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetVertexAttribfv), }, |
| { "glGetVertexAttribiv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetVertexAttribiv), }, |
| { "glGetVertexAttribPointerv", reinterpret_cast<GLES2FunctionPointer>( |
| glGetVertexAttribPointerv), }, |
| { "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), }, |
| { "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), }, |
| { "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), }, |
| { "glIsFramebuffer", reinterpret_cast<GLES2FunctionPointer>( |
| glIsFramebuffer), }, |
| { "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), }, |
| { "glIsRenderbuffer", reinterpret_cast<GLES2FunctionPointer>( |
| glIsRenderbuffer), }, |
| { "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), }, |
| { "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), }, |
| { "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), }, |
| { "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), }, |
| { "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), }, |
| { "glPolygonOffset", reinterpret_cast<GLES2FunctionPointer>( |
| glPolygonOffset), }, |
| { "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), }, |
| { "glReleaseShaderCompiler", reinterpret_cast<GLES2FunctionPointer>( |
| glReleaseShaderCompiler), }, |
| { "glRenderbufferStorage", reinterpret_cast<GLES2FunctionPointer>( |
| glRenderbufferStorage), }, |
| { "glSampleCoverage", reinterpret_cast<GLES2FunctionPointer>( |
| glSampleCoverage), }, |
| { "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), }, |
| { "glShaderBinary", reinterpret_cast<GLES2FunctionPointer>( |
| glShaderBinary), }, |
| { "glShaderSource", reinterpret_cast<GLES2FunctionPointer>( |
| glShaderSource), }, |
| { "glShallowFinishCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glShallowFinishCHROMIUM), }, |
| { "glShallowFlushCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glShallowFlushCHROMIUM), }, |
| { "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), }, |
| { "glStencilFuncSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| glStencilFuncSeparate), }, |
| { "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), }, |
| { "glStencilMaskSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| glStencilMaskSeparate), }, |
| { "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), }, |
| { "glStencilOpSeparate", reinterpret_cast<GLES2FunctionPointer>( |
| glStencilOpSeparate), }, |
| { "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), }, |
| { "glTexParameterf", reinterpret_cast<GLES2FunctionPointer>( |
| glTexParameterf), }, |
| { "glTexParameterfv", reinterpret_cast<GLES2FunctionPointer>( |
| glTexParameterfv), }, |
| { "glTexParameteri", reinterpret_cast<GLES2FunctionPointer>( |
| glTexParameteri), }, |
| { "glTexParameteriv", reinterpret_cast<GLES2FunctionPointer>( |
| glTexParameteriv), }, |
| { "glTexSubImage2D", reinterpret_cast<GLES2FunctionPointer>( |
| glTexSubImage2D), }, |
| { "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), }, |
| { "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), }, |
| { "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), }, |
| { "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), }, |
| { "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), }, |
| { "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), }, |
| { "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), }, |
| { "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), }, |
| { "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), }, |
| { "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), }, |
| { "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), }, |
| { "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), }, |
| { "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), }, |
| { "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), }, |
| { "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), }, |
| { "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), }, |
| { "glUniformMatrix2fv", reinterpret_cast<GLES2FunctionPointer>( |
| glUniformMatrix2fv), }, |
| { "glUniformMatrix3fv", reinterpret_cast<GLES2FunctionPointer>( |
| glUniformMatrix3fv), }, |
| { "glUniformMatrix4fv", reinterpret_cast<GLES2FunctionPointer>( |
| glUniformMatrix4fv), }, |
| { "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), }, |
| { "glValidateProgram", reinterpret_cast<GLES2FunctionPointer>( |
| glValidateProgram), }, |
| { "glVertexAttrib1f", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib1f), }, |
| { "glVertexAttrib1fv", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib1fv), }, |
| { "glVertexAttrib2f", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib2f), }, |
| { "glVertexAttrib2fv", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib2fv), }, |
| { "glVertexAttrib3f", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib3f), }, |
| { "glVertexAttrib3fv", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib3fv), }, |
| { "glVertexAttrib4f", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib4f), }, |
| { "glVertexAttrib4fv", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttrib4fv), }, |
| { "glVertexAttribPointer", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttribPointer), }, |
| { "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), }, |
| { "glBlitFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glBlitFramebufferEXT), }, |
| { "glRenderbufferStorageMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorageMultisampleEXT), }, // NOLINT |
| { "glFramebufferTexture2DMultisampleEXT", reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2DMultisampleEXT), }, // NOLINT |
| { "glTexStorage2DEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glTexStorage2DEXT), }, |
| { "glGenQueriesEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glGenQueriesEXT), }, |
| { "glDeleteQueriesEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteQueriesEXT), }, |
| { "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), }, |
| { "glBeginQueryEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glBeginQueryEXT), }, |
| { "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), }, |
| { "glGetQueryivEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glGetQueryivEXT), }, |
| { "glGetQueryObjectuivEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glGetQueryObjectuivEXT), }, |
| { "glInsertEventMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glInsertEventMarkerEXT), }, |
| { "glPushGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glPushGroupMarkerEXT), }, |
| { "glPopGroupMarkerEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glPopGroupMarkerEXT), }, |
| { "glGenVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>( |
| glGenVertexArraysOES), }, |
| { "glDeleteVertexArraysOES", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteVertexArraysOES), }, |
| { "glIsVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>( |
| glIsVertexArrayOES), }, |
| { "glBindVertexArrayOES", reinterpret_cast<GLES2FunctionPointer>( |
| glBindVertexArrayOES), }, |
| { "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), }, |
| { "glGetMaxValueInBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGetMaxValueInBufferCHROMIUM), }, |
| { "glGenSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGenSharedIdsCHROMIUM), }, |
| { "glDeleteSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glDeleteSharedIdsCHROMIUM), }, |
| { "glRegisterSharedIdsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glRegisterSharedIdsCHROMIUM), }, |
| { "glEnableFeatureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glEnableFeatureCHROMIUM), }, |
| { "glMapBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glMapBufferCHROMIUM), }, |
| { "glUnmapBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glUnmapBufferCHROMIUM), }, |
| { "glMapImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glMapImageCHROMIUM), }, |
| { "glUnmapImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glUnmapImageCHROMIUM), }, |
| { "glMapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glMapBufferSubDataCHROMIUM), }, |
| { "glUnmapBufferSubDataCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glUnmapBufferSubDataCHROMIUM), }, |
| { "glMapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glMapTexSubImage2DCHROMIUM), }, |
| { "glUnmapTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glUnmapTexSubImage2DCHROMIUM), }, |
| { "glResizeCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glResizeCHROMIUM), }, |
| { "glGetRequestableExtensionsCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), }, // NOLINT |
| { "glRequestExtensionCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glRequestExtensionCHROMIUM), }, |
| { "glRateLimitOffscreenContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(glRateLimitOffscreenContextCHROMIUM), }, // NOLINT |
| { "glGetMultipleIntegervCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGetMultipleIntegervCHROMIUM), }, |
| { "glGetProgramInfoCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGetProgramInfoCHROMIUM), }, |
| { "glCreateStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glCreateStreamTextureCHROMIUM), }, |
| { "glDestroyStreamTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glDestroyStreamTextureCHROMIUM), }, |
| { "glCreateImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glCreateImageCHROMIUM), }, |
| { "glDestroyImageCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glDestroyImageCHROMIUM), }, |
| { "glGetImageParameterivCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGetImageParameterivCHROMIUM), }, |
| { "glGetTranslatedShaderSourceANGLE", reinterpret_cast<GLES2FunctionPointer>( |
| glGetTranslatedShaderSourceANGLE), }, |
| { "glPostSubBufferCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glPostSubBufferCHROMIUM), }, |
| { "glTexImageIOSurface2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glTexImageIOSurface2DCHROMIUM), }, |
| { "glCopyTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glCopyTextureCHROMIUM), }, |
| { "glDrawArraysInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>( |
| glDrawArraysInstancedANGLE), }, |
| { "glDrawElementsInstancedANGLE", reinterpret_cast<GLES2FunctionPointer>( |
| glDrawElementsInstancedANGLE), }, |
| { "glVertexAttribDivisorANGLE", reinterpret_cast<GLES2FunctionPointer>( |
| glVertexAttribDivisorANGLE), }, |
| { "glGenMailboxCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glGenMailboxCHROMIUM), }, |
| { "glProduceTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glProduceTextureCHROMIUM), }, |
| { "glConsumeTextureCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glConsumeTextureCHROMIUM), }, |
| { "glBindUniformLocationCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glBindUniformLocationCHROMIUM), }, |
| { "glBindTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glBindTexImage2DCHROMIUM), }, |
| { "glReleaseTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glReleaseTexImage2DCHROMIUM), }, |
| { "glTraceBeginCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glTraceBeginCHROMIUM), }, |
| { "glTraceEndCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glTraceEndCHROMIUM), }, |
| { "glAsyncTexSubImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glAsyncTexSubImage2DCHROMIUM), }, |
| { "glAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glAsyncTexImage2DCHROMIUM), }, |
| { "glWaitAsyncTexImage2DCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glWaitAsyncTexImage2DCHROMIUM), }, |
| { "glDiscardFramebufferEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glDiscardFramebufferEXT), }, |
| { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glLoseContextCHROMIUM), }, |
| { "glInsertSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glInsertSyncPointCHROMIUM), }, |
| { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( |
| glWaitSyncPointCHROMIUM), }, |
| { "glDrawBuffersEXT", reinterpret_cast<GLES2FunctionPointer>( |
| glDrawBuffersEXT), }, |
| { NULL, NULL, }, |
| }; |
| |
| } // namespace gles2 |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
| |