blob: 24ce83bc2f5f714eae7d660dcc041bf306342550 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// DO NOT EDIT!
// This file is included by gles2_interface.h to declare the
// GL api functions.
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
virtual void ActiveTexture(GLenum texture) = 0;
virtual void AttachShader(GLuint program, GLuint shader) = 0;
virtual void BindAttribLocation(
GLuint program, GLuint index, const char* name) = 0;
virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
virtual void BindTexture(GLenum target, GLuint texture) = 0;
virtual void BlendColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
virtual void BlendEquation(GLenum mode) = 0;
virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
virtual void BlendFuncSeparate(
GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
virtual void BufferData(
GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
virtual void BufferSubData(
GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
virtual void Clear(GLbitfield mask) = 0;
virtual void ClearColor(
GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
virtual void ClearDepthf(GLclampf depth) = 0;
virtual void ClearStencil(GLint s) = 0;
virtual void ColorMask(
GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
virtual void CompileShader(GLuint shader) = 0;
virtual void CompressedTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
virtual void CompressedTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
virtual void CopyTexImage2D(
GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border) = 0;
virtual void CopyTexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) = 0;
virtual GLuint CreateProgram() = 0;
virtual GLuint CreateShader(GLenum type) = 0;
virtual void CullFace(GLenum mode) = 0;
virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
virtual void DeleteProgram(GLuint program) = 0;
virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
virtual void DeleteShader(GLuint shader) = 0;
virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
virtual void DepthFunc(GLenum func) = 0;
virtual void DepthMask(GLboolean flag) = 0;
virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
virtual void DetachShader(GLuint program, GLuint shader) = 0;
virtual void Disable(GLenum cap) = 0;
virtual void DisableVertexAttribArray(GLuint index) = 0;
virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
virtual void DrawElements(
GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
virtual void Enable(GLenum cap) = 0;
virtual void EnableVertexAttribArray(GLuint index) = 0;
virtual void Finish() = 0;
virtual void Flush() = 0;
virtual void FramebufferRenderbuffer(
GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer) = 0;
virtual void FramebufferTexture2D(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level) = 0;
virtual void FrontFace(GLenum mode) = 0;
virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
virtual void GenerateMipmap(GLenum target) = 0;
virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
virtual void GetActiveAttrib(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) = 0;
virtual void GetActiveUniform(
GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
GLenum* type, char* name) = 0;
virtual void GetAttachedShaders(
GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
0;
virtual GLenum GetError() = 0;
virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
virtual void GetFramebufferAttachmentParameteriv(
GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
virtual void GetProgramInfoLog(
GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
virtual void GetRenderbufferParameteriv(
GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
virtual void GetShaderInfoLog(
GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
virtual void GetShaderPrecisionFormat(
GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
0;
virtual void GetShaderSource(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
virtual const GLubyte* GetString(GLenum name) = 0;
virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
0;
virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
0;
virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
virtual void GetVertexAttribPointerv(
GLuint index, GLenum pname, void** pointer) = 0;
virtual void Hint(GLenum target, GLenum mode) = 0;
virtual GLboolean IsBuffer(GLuint buffer) = 0;
virtual GLboolean IsEnabled(GLenum cap) = 0;
virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
virtual GLboolean IsProgram(GLuint program) = 0;
virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
virtual GLboolean IsShader(GLuint shader) = 0;
virtual GLboolean IsTexture(GLuint texture) = 0;
virtual void LineWidth(GLfloat width) = 0;
virtual void LinkProgram(GLuint program) = 0;
virtual void PixelStorei(GLenum pname, GLint param) = 0;
virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
virtual void ReadPixels(
GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) = 0;
virtual void ReleaseShaderCompiler() = 0;
virtual void RenderbufferStorage(
GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void ShaderBinary(
GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
GLsizei length) = 0;
virtual void ShaderSource(
GLuint shader, GLsizei count, const GLchar* const* str,
const GLint* length) = 0;
virtual void ShallowFinishCHROMIUM() = 0;
virtual void ShallowFlushCHROMIUM() = 0;
virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilFuncSeparate(
GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
virtual void StencilMask(GLuint mask) = 0;
virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
virtual void StencilOpSeparate(
GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
virtual void TexImage2D(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) = 0;
virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
virtual void TexParameterfv(
GLenum target, GLenum pname, const GLfloat* params) = 0;
virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
0;
virtual void TexSubImage2D(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
virtual void Uniform1f(GLint location, GLfloat x) = 0;
virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform1i(GLint location, GLint x) = 0;
virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void Uniform4f(
GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
virtual void UniformMatrix2fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
0;
virtual void UniformMatrix3fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
0;
virtual void UniformMatrix4fv(
GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
0;
virtual void UseProgram(GLuint program) = 0;
virtual void ValidateProgram(GLuint program) = 0;
virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttrib4f(
GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
virtual void VertexAttribPointer(
GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const void* ptr) = 0;
virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
virtual void BlitFramebufferEXT(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
virtual void RenderbufferStorageMultisampleEXT(
GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
GLsizei height) = 0;
virtual void FramebufferTexture2DMultisampleEXT(
GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLsizei samples) = 0;
virtual void TexStorage2DEXT(
GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
GLsizei height) = 0;
virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
virtual GLboolean IsQueryEXT(GLuint id) = 0;
virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
virtual void EndQueryEXT(GLenum target) = 0;
virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
virtual void PopGroupMarkerEXT() = 0;
virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
virtual void BindVertexArrayOES(GLuint array) = 0;
virtual void SwapBuffers() = 0;
virtual GLuint GetMaxValueInBufferCHROMIUM(
GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
virtual void GenSharedIdsCHROMIUM(
GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
virtual void DeleteSharedIdsCHROMIUM(
GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
virtual void RegisterSharedIdsCHROMIUM(
GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
virtual void* MapBufferSubDataCHROMIUM(
GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
virtual void* MapTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
0;
virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
virtual void RateLimitOffscreenContextCHROMIUM() = 0;
virtual void GetMultipleIntegervCHROMIUM(
const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
virtual void GetProgramInfoCHROMIUM(
GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
virtual GLuint CreateImageCHROMIUM(
GLsizei width, GLsizei height, GLenum internalformat) = 0;
virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
virtual void GetImageParameterivCHROMIUM(
GLuint image_id, GLenum pname, GLint* params) = 0;
virtual void GetTranslatedShaderSourceANGLE(
GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
virtual void PostSubBufferCHROMIUM(
GLint x, GLint y, GLint width, GLint height) = 0;
virtual void TexImageIOSurface2DCHROMIUM(
GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
GLuint plane) = 0;
virtual void CopyTextureCHROMIUM(
GLenum target, GLenum source_id, GLenum dest_id, GLint level,
GLint internalformat, GLenum dest_type) = 0;
virtual void DrawArraysInstancedANGLE(
GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
virtual void DrawElementsInstancedANGLE(
GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei primcount) = 0;
virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
virtual void BindUniformLocationCHROMIUM(
GLuint program, GLint location, const char* name) = 0;
virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
virtual void TraceBeginCHROMIUM(const char* name) = 0;
virtual void TraceEndCHROMIUM() = 0;
virtual void AsyncTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* data) = 0;
virtual void AsyncTexImage2DCHROMIUM(
GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type,
const void* pixels) = 0;
virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
virtual void DiscardFramebufferEXT(
GLenum target, GLsizei count, const GLenum* attachments) = 0;
virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
virtual GLuint InsertSyncPointCHROMIUM() = 0;
virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_