| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_interface.h to declare the |
| // GL api functions. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| |
| virtual void ActiveTexture(GLenum texture) = 0; |
| virtual void AttachShader(GLuint program, GLuint shader) = 0; |
| virtual void BindAttribLocation( |
| GLuint program, GLuint index, const char* name) = 0; |
| virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; |
| virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; |
| virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| virtual void BlendColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| virtual void BlendEquation(GLenum mode) = 0; |
| virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; |
| virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; |
| virtual void BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; |
| virtual void BufferData( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; |
| virtual void BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; |
| virtual GLenum CheckFramebufferStatus(GLenum target) = 0; |
| virtual void Clear(GLbitfield mask) = 0; |
| virtual void ClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; |
| virtual void ClearDepthf(GLclampf depth) = 0; |
| virtual void ClearStencil(GLint s) = 0; |
| virtual void ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; |
| virtual void CompileShader(GLuint shader) = 0; |
| virtual void CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; |
| virtual void CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; |
| virtual void CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) = 0; |
| virtual void CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height) = 0; |
| virtual GLuint CreateProgram() = 0; |
| virtual GLuint CreateShader(GLenum type) = 0; |
| virtual void CullFace(GLenum mode) = 0; |
| virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
| virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
| virtual void DeleteProgram(GLuint program) = 0; |
| virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
| virtual void DeleteShader(GLuint shader) = 0; |
| virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; |
| virtual void DepthFunc(GLenum func) = 0; |
| virtual void DepthMask(GLboolean flag) = 0; |
| virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; |
| virtual void DetachShader(GLuint program, GLuint shader) = 0; |
| virtual void Disable(GLenum cap) = 0; |
| virtual void DisableVertexAttribArray(GLuint index) = 0; |
| virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; |
| virtual void DrawElements( |
| GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; |
| virtual void Enable(GLenum cap) = 0; |
| virtual void EnableVertexAttribArray(GLuint index) = 0; |
| virtual void Finish() = 0; |
| virtual void Flush() = 0; |
| virtual void FramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) = 0; |
| virtual void FramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) = 0; |
| virtual void FrontFace(GLenum mode) = 0; |
| virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; |
| virtual void GenerateMipmap(GLenum target) = 0; |
| virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; |
| virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; |
| virtual void GenTextures(GLsizei n, GLuint* textures) = 0; |
| virtual void GetActiveAttrib( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) = 0; |
| virtual void GetActiveUniform( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) = 0; |
| virtual void GetAttachedShaders( |
| GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; |
| virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; |
| virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; |
| virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = |
| 0; |
| virtual GLenum GetError() = 0; |
| virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; |
| virtual void GetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; |
| virtual void GetIntegerv(GLenum pname, GLint* params) = 0; |
| virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; |
| virtual void GetProgramInfoLog( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| virtual void GetRenderbufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; |
| virtual void GetShaderInfoLog( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; |
| virtual void GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = |
| 0; |
| virtual void GetShaderSource( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| virtual const GLubyte* GetString(GLenum name) = 0; |
| virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = |
| 0; |
| virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; |
| virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; |
| virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; |
| virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = |
| 0; |
| virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; |
| virtual void GetVertexAttribPointerv( |
| GLuint index, GLenum pname, void** pointer) = 0; |
| virtual void Hint(GLenum target, GLenum mode) = 0; |
| virtual GLboolean IsBuffer(GLuint buffer) = 0; |
| virtual GLboolean IsEnabled(GLenum cap) = 0; |
| virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; |
| virtual GLboolean IsProgram(GLuint program) = 0; |
| virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; |
| virtual GLboolean IsShader(GLuint shader) = 0; |
| virtual GLboolean IsTexture(GLuint texture) = 0; |
| virtual void LineWidth(GLfloat width) = 0; |
| virtual void LinkProgram(GLuint program) = 0; |
| virtual void PixelStorei(GLenum pname, GLint param) = 0; |
| virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; |
| virtual void ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| void* pixels) = 0; |
| virtual void ReleaseShaderCompiler() = 0; |
| virtual void RenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; |
| virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; |
| virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| virtual void ShaderBinary( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| GLsizei length) = 0; |
| virtual void ShaderSource( |
| GLuint shader, GLsizei count, const GLchar* const* str, |
| const GLint* length) = 0; |
| virtual void ShallowFinishCHROMIUM() = 0; |
| virtual void ShallowFlushCHROMIUM() = 0; |
| virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; |
| virtual void StencilFuncSeparate( |
| GLenum face, GLenum func, GLint ref, GLuint mask) = 0; |
| virtual void StencilMask(GLuint mask) = 0; |
| virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; |
| virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| virtual void StencilOpSeparate( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; |
| virtual void TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) = 0; |
| virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; |
| virtual void TexParameterfv( |
| GLenum target, GLenum pname, const GLfloat* params) = 0; |
| virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; |
| virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = |
| 0; |
| virtual void TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; |
| virtual void Uniform1f(GLint location, GLfloat x) = 0; |
| virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform1i(GLint location, GLint x) = 0; |
| virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
| virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
| virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; |
| virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; |
| virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void Uniform4f( |
| GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
| virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; |
| virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; |
| virtual void UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 0; |
| virtual void UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 0; |
| virtual void UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = |
| 0; |
| virtual void UseProgram(GLuint program) = 0; |
| virtual void ValidateProgram(GLuint program) = 0; |
| virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; |
| virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; |
| virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; |
| virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttrib4f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; |
| virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; |
| virtual void VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| const void* ptr) = 0; |
| virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| virtual void BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
| virtual void RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) = 0; |
| virtual void FramebufferTexture2DMultisampleEXT( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level, GLsizei samples) = 0; |
| virtual void TexStorage2DEXT( |
| GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
| GLsizei height) = 0; |
| virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; |
| virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; |
| virtual GLboolean IsQueryEXT(GLuint id) = 0; |
| virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; |
| virtual void EndQueryEXT(GLenum target) = 0; |
| virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; |
| virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; |
| virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; |
| virtual void PopGroupMarkerEXT() = 0; |
| virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; |
| virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; |
| virtual GLboolean IsVertexArrayOES(GLuint array) = 0; |
| virtual void BindVertexArrayOES(GLuint array) = 0; |
| virtual void SwapBuffers() = 0; |
| virtual GLuint GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; |
| virtual void GenSharedIdsCHROMIUM( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; |
| virtual void DeleteSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
| virtual void RegisterSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; |
| virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; |
| virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; |
| virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; |
| virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0; |
| virtual void UnmapImageCHROMIUM(GLuint image_id) = 0; |
| virtual void* MapBufferSubDataCHROMIUM( |
| GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; |
| virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; |
| virtual void* MapTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, GLenum access) = 0; |
| virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; |
| virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) = |
| 0; |
| virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; |
| virtual void RequestExtensionCHROMIUM(const char* extension) = 0; |
| virtual void RateLimitOffscreenContextCHROMIUM() = 0; |
| virtual void GetMultipleIntegervCHROMIUM( |
| const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; |
| virtual void GetProgramInfoCHROMIUM( |
| GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; |
| virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; |
| virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; |
| virtual GLuint CreateImageCHROMIUM( |
| GLsizei width, GLsizei height, GLenum internalformat) = 0; |
| virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; |
| virtual void GetImageParameterivCHROMIUM( |
| GLuint image_id, GLenum pname, GLint* params) = 0; |
| virtual void GetTranslatedShaderSourceANGLE( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; |
| virtual void PostSubBufferCHROMIUM( |
| GLint x, GLint y, GLint width, GLint height) = 0; |
| virtual void TexImageIOSurface2DCHROMIUM( |
| GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
| GLuint plane) = 0; |
| virtual void CopyTextureCHROMIUM( |
| GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
| GLint internalformat, GLenum dest_type) = 0; |
| virtual void DrawArraysInstancedANGLE( |
| GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; |
| virtual void DrawElementsInstancedANGLE( |
| GLenum mode, GLsizei count, GLenum type, const void* indices, |
| GLsizei primcount) = 0; |
| virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; |
| virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; |
| virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; |
| virtual void BindUniformLocationCHROMIUM( |
| GLuint program, GLint location, const char* name) = 0; |
| virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; |
| virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; |
| virtual void TraceBeginCHROMIUM(const char* name) = 0; |
| virtual void TraceEndCHROMIUM() = 0; |
| virtual void AsyncTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* data) = 0; |
| virtual void AsyncTexImage2DCHROMIUM( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) = 0; |
| virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; |
| virtual void DiscardFramebufferEXT( |
| GLenum target, GLsizei count, const GLenum* attachments) = 0; |
| virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; |
| virtual GLuint InsertSyncPointCHROMIUM() = 0; |
| virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; |
| virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
| |