| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_interface_stub.cc. |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
| |
| void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) { |
| } |
| void GLES2InterfaceStub::AttachShader( |
| GLuint /* program */, GLuint /* shader */) { |
| } |
| void GLES2InterfaceStub::BindAttribLocation( |
| GLuint /* program */, GLuint /* index */, const char* /* name */) { |
| } |
| void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { |
| } |
| void GLES2InterfaceStub::BindFramebuffer( |
| GLenum /* target */, GLuint /* framebuffer */) { |
| } |
| void GLES2InterfaceStub::BindRenderbuffer( |
| GLenum /* target */, GLuint /* renderbuffer */) { |
| } |
| void GLES2InterfaceStub::BindTexture( |
| GLenum /* target */, GLuint /* texture */) { |
| } |
| void GLES2InterfaceStub::BlendColor( |
| GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, |
| GLclampf /* alpha */) { |
| } |
| void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { |
| } |
| void GLES2InterfaceStub::BlendEquationSeparate( |
| GLenum /* modeRGB */, GLenum /* modeAlpha */) { |
| } |
| void GLES2InterfaceStub::BlendFunc( |
| GLenum /* sfactor */, GLenum /* dfactor */) { |
| } |
| void GLES2InterfaceStub::BlendFuncSeparate( |
| GLenum /* srcRGB */, GLenum /* dstRGB */, GLenum /* srcAlpha */, |
| GLenum /* dstAlpha */) { |
| } |
| void GLES2InterfaceStub::BufferData( |
| GLenum /* target */, GLsizeiptr /* size */, const void* /* data */, |
| GLenum /* usage */) { |
| } |
| void GLES2InterfaceStub::BufferSubData( |
| GLenum /* target */, GLintptr /* offset */, GLsizeiptr /* size */, |
| const void* /* data */) { |
| } |
| GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::Clear(GLbitfield /* mask */) { |
| } |
| void GLES2InterfaceStub::ClearColor( |
| GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, |
| GLclampf /* alpha */) { |
| } |
| void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) { |
| } |
| void GLES2InterfaceStub::ClearStencil(GLint /* s */) { |
| } |
| void GLES2InterfaceStub::ColorMask( |
| GLboolean /* red */, GLboolean /* green */, GLboolean /* blue */, |
| GLboolean /* alpha */) { |
| } |
| void GLES2InterfaceStub::CompileShader(GLuint /* shader */) { |
| } |
| void GLES2InterfaceStub::CompressedTexImage2D( |
| GLenum /* target */, GLint /* level */, GLenum /* internalformat */, |
| GLsizei /* width */, GLsizei /* height */, GLint /* border */, |
| GLsizei /* imageSize */, const void* /* data */) { |
| } |
| void GLES2InterfaceStub::CompressedTexSubImage2D( |
| GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
| GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
| GLenum /* format */, GLsizei /* imageSize */, const void* /* data */) { |
| } |
| void GLES2InterfaceStub::CopyTexImage2D( |
| GLenum /* target */, GLint /* level */, GLenum /* internalformat */, |
| GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, |
| GLint /* border */) { |
| } |
| void GLES2InterfaceStub::CopyTexSubImage2D( |
| GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
| GLint /* yoffset */, GLint /* x */, GLint /* y */, GLsizei /* width */, |
| GLsizei /* height */) { |
| } |
| GLuint GLES2InterfaceStub::CreateProgram() { |
| return 0; |
| } |
| GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::CullFace(GLenum /* mode */) { |
| } |
| void GLES2InterfaceStub::DeleteBuffers( |
| GLsizei /* n */, const GLuint* /* buffers */) { |
| } |
| void GLES2InterfaceStub::DeleteFramebuffers( |
| GLsizei /* n */, const GLuint* /* framebuffers */) { |
| } |
| void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { |
| } |
| void GLES2InterfaceStub::DeleteRenderbuffers( |
| GLsizei /* n */, const GLuint* /* renderbuffers */) { |
| } |
| void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { |
| } |
| void GLES2InterfaceStub::DeleteTextures( |
| GLsizei /* n */, const GLuint* /* textures */) { |
| } |
| void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { |
| } |
| void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { |
| } |
| void GLES2InterfaceStub::DepthRangef( |
| GLclampf /* zNear */, GLclampf /* zFar */) { |
| } |
| void GLES2InterfaceStub::DetachShader( |
| GLuint /* program */, GLuint /* shader */) { |
| } |
| void GLES2InterfaceStub::Disable(GLenum /* cap */) { |
| } |
| void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) { |
| } |
| void GLES2InterfaceStub::DrawArrays( |
| GLenum /* mode */, GLint /* first */, GLsizei /* count */) { |
| } |
| void GLES2InterfaceStub::DrawElements( |
| GLenum /* mode */, GLsizei /* count */, GLenum /* type */, |
| const void* /* indices */) { |
| } |
| void GLES2InterfaceStub::Enable(GLenum /* cap */) { |
| } |
| void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) { |
| } |
| void GLES2InterfaceStub::Finish() { |
| } |
| void GLES2InterfaceStub::Flush() { |
| } |
| void GLES2InterfaceStub::FramebufferRenderbuffer( |
| GLenum /* target */, GLenum /* attachment */, |
| GLenum /* renderbuffertarget */, GLuint /* renderbuffer */) { |
| } |
| void GLES2InterfaceStub::FramebufferTexture2D( |
| GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */, |
| GLuint /* texture */, GLint /* level */) { |
| } |
| void GLES2InterfaceStub::FrontFace(GLenum /* mode */) { |
| } |
| void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { |
| } |
| void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { |
| } |
| void GLES2InterfaceStub::GenFramebuffers( |
| GLsizei /* n */, GLuint* /* framebuffers */) { |
| } |
| void GLES2InterfaceStub::GenRenderbuffers( |
| GLsizei /* n */, GLuint* /* renderbuffers */) { |
| } |
| void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { |
| } |
| void GLES2InterfaceStub::GetActiveAttrib( |
| GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, |
| GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, |
| char* /* name */) { |
| } |
| void GLES2InterfaceStub::GetActiveUniform( |
| GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, |
| GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, |
| char* /* name */) { |
| } |
| void GLES2InterfaceStub::GetAttachedShaders( |
| GLuint /* program */, GLsizei /* maxcount */, GLsizei* /* count */, |
| GLuint* /* shaders */) { |
| } |
| GLint GLES2InterfaceStub::GetAttribLocation( |
| GLuint /* program */, const char* /* name */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::GetBooleanv( |
| GLenum /* pname */, GLboolean* /* params */) { |
| } |
| void GLES2InterfaceStub::GetBufferParameteriv( |
| GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
| } |
| GLenum GLES2InterfaceStub::GetError() { |
| return 0; |
| } |
| void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) { |
| } |
| void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv( |
| GLenum /* target */, GLenum /* attachment */, GLenum /* pname */, |
| GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetProgramiv( |
| GLuint /* program */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetProgramInfoLog( |
| GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* length */, |
| char* /* infolog */) { |
| } |
| void GLES2InterfaceStub::GetRenderbufferParameteriv( |
| GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetShaderiv( |
| GLuint /* shader */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetShaderInfoLog( |
| GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
| char* /* infolog */) { |
| } |
| void GLES2InterfaceStub::GetShaderPrecisionFormat( |
| GLenum /* shadertype */, GLenum /* precisiontype */, GLint* /* range */, |
| GLint* /* precision */) { |
| } |
| void GLES2InterfaceStub::GetShaderSource( |
| GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
| char* /* source */) { |
| } |
| const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::GetTexParameterfv( |
| GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) { |
| } |
| void GLES2InterfaceStub::GetTexParameteriv( |
| GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetUniformfv( |
| GLuint /* program */, GLint /* location */, GLfloat* /* params */) { |
| } |
| void GLES2InterfaceStub::GetUniformiv( |
| GLuint /* program */, GLint /* location */, GLint* /* params */) { |
| } |
| GLint GLES2InterfaceStub::GetUniformLocation( |
| GLuint /* program */, const char* /* name */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::GetVertexAttribfv( |
| GLuint /* index */, GLenum /* pname */, GLfloat* /* params */) { |
| } |
| void GLES2InterfaceStub::GetVertexAttribiv( |
| GLuint /* index */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetVertexAttribPointerv( |
| GLuint /* index */, GLenum /* pname */, void** /* pointer */) { |
| } |
| void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) { |
| } |
| GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { |
| } |
| void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { |
| } |
| void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) { |
| } |
| void GLES2InterfaceStub::PolygonOffset( |
| GLfloat /* factor */, GLfloat /* units */) { |
| } |
| void GLES2InterfaceStub::ReadPixels( |
| GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, |
| GLenum /* format */, GLenum /* type */, void* /* pixels */) { |
| } |
| void GLES2InterfaceStub::ReleaseShaderCompiler() { |
| } |
| void GLES2InterfaceStub::RenderbufferStorage( |
| GLenum /* target */, GLenum /* internalformat */, GLsizei /* width */, |
| GLsizei /* height */) { |
| } |
| void GLES2InterfaceStub::SampleCoverage( |
| GLclampf /* value */, GLboolean /* invert */) { |
| } |
| void GLES2InterfaceStub::Scissor( |
| GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { |
| } |
| void GLES2InterfaceStub::ShaderBinary( |
| GLsizei /* n */, const GLuint* /* shaders */, GLenum /* binaryformat */, |
| const void* /* binary */, GLsizei /* length */) { |
| } |
| void GLES2InterfaceStub::ShaderSource( |
| GLuint /* shader */, GLsizei /* count */, const GLchar* const* /* str */, |
| const GLint* /* length */) { |
| } |
| void GLES2InterfaceStub::ShallowFinishCHROMIUM() { |
| } |
| void GLES2InterfaceStub::ShallowFlushCHROMIUM() { |
| } |
| void GLES2InterfaceStub::StencilFunc( |
| GLenum /* func */, GLint /* ref */, GLuint /* mask */) { |
| } |
| void GLES2InterfaceStub::StencilFuncSeparate( |
| GLenum /* face */, GLenum /* func */, GLint /* ref */, GLuint /* mask */) { |
| } |
| void GLES2InterfaceStub::StencilMask(GLuint /* mask */) { |
| } |
| void GLES2InterfaceStub::StencilMaskSeparate( |
| GLenum /* face */, GLuint /* mask */) { |
| } |
| void GLES2InterfaceStub::StencilOp( |
| GLenum /* fail */, GLenum /* zfail */, GLenum /* zpass */) { |
| } |
| void GLES2InterfaceStub::StencilOpSeparate( |
| GLenum /* face */, GLenum /* fail */, GLenum /* zfail */, |
| GLenum /* zpass */) { |
| } |
| void GLES2InterfaceStub::TexImage2D( |
| GLenum /* target */, GLint /* level */, GLint /* internalformat */, |
| GLsizei /* width */, GLsizei /* height */, GLint /* border */, |
| GLenum /* format */, GLenum /* type */, const void* /* pixels */) { |
| } |
| void GLES2InterfaceStub::TexParameterf( |
| GLenum /* target */, GLenum /* pname */, GLfloat /* param */) { |
| } |
| void GLES2InterfaceStub::TexParameterfv( |
| GLenum /* target */, GLenum /* pname */, const GLfloat* /* params */) { |
| } |
| void GLES2InterfaceStub::TexParameteri( |
| GLenum /* target */, GLenum /* pname */, GLint /* param */) { |
| } |
| void GLES2InterfaceStub::TexParameteriv( |
| GLenum /* target */, GLenum /* pname */, const GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::TexSubImage2D( |
| GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
| GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
| GLenum /* format */, GLenum /* type */, const void* /* pixels */) { |
| } |
| void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) { |
| } |
| void GLES2InterfaceStub::Uniform1fv( |
| GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) { |
| } |
| void GLES2InterfaceStub::Uniform1iv( |
| GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform2f( |
| GLint /* location */, GLfloat /* x */, GLfloat /* y */) { |
| } |
| void GLES2InterfaceStub::Uniform2fv( |
| GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform2i( |
| GLint /* location */, GLint /* x */, GLint /* y */) { |
| } |
| void GLES2InterfaceStub::Uniform2iv( |
| GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform3f( |
| GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { |
| } |
| void GLES2InterfaceStub::Uniform3fv( |
| GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform3i( |
| GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */) { |
| } |
| void GLES2InterfaceStub::Uniform3iv( |
| GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform4f( |
| GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, |
| GLfloat /* w */) { |
| } |
| void GLES2InterfaceStub::Uniform4fv( |
| GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
| } |
| void GLES2InterfaceStub::Uniform4i( |
| GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */, |
| GLint /* w */) { |
| } |
| void GLES2InterfaceStub::Uniform4iv( |
| GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
| } |
| void GLES2InterfaceStub::UniformMatrix2fv( |
| GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
| const GLfloat* /* value */) { |
| } |
| void GLES2InterfaceStub::UniformMatrix3fv( |
| GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
| const GLfloat* /* value */) { |
| } |
| void GLES2InterfaceStub::UniformMatrix4fv( |
| GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
| const GLfloat* /* value */) { |
| } |
| void GLES2InterfaceStub::UseProgram(GLuint /* program */) { |
| } |
| void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib1fv( |
| GLuint /* indx */, const GLfloat* /* values */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib2f( |
| GLuint /* indx */, GLfloat /* x */, GLfloat /* y */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib2fv( |
| GLuint /* indx */, const GLfloat* /* values */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib3f( |
| GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib3fv( |
| GLuint /* indx */, const GLfloat* /* values */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib4f( |
| GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, |
| GLfloat /* w */) { |
| } |
| void GLES2InterfaceStub::VertexAttrib4fv( |
| GLuint /* indx */, const GLfloat* /* values */) { |
| } |
| void GLES2InterfaceStub::VertexAttribPointer( |
| GLuint /* indx */, GLint /* size */, GLenum /* type */, |
| GLboolean /* normalized */, GLsizei /* stride */, const void* /* ptr */) { |
| } |
| void GLES2InterfaceStub::Viewport( |
| GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { |
| } |
| void GLES2InterfaceStub::BlitFramebufferEXT( |
| GLint /* srcX0 */, GLint /* srcY0 */, GLint /* srcX1 */, GLint /* srcY1 */, |
| GLint /* dstX0 */, GLint /* dstY0 */, GLint /* dstX1 */, GLint /* dstY1 */, |
| GLbitfield /* mask */, GLenum /* filter */) { |
| } |
| void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT( |
| GLenum /* target */, GLsizei /* samples */, GLenum /* internalformat */, |
| GLsizei /* width */, GLsizei /* height */) { |
| } |
| void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT( |
| GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */, |
| GLuint /* texture */, GLint /* level */, GLsizei /* samples */) { |
| } |
| void GLES2InterfaceStub::TexStorage2DEXT( |
| GLenum /* target */, GLsizei /* levels */, GLenum /* internalFormat */, |
| GLsizei /* width */, GLsizei /* height */) { |
| } |
| void GLES2InterfaceStub::GenQueriesEXT( |
| GLsizei /* n */, GLuint* /* queries */) { |
| } |
| void GLES2InterfaceStub::DeleteQueriesEXT( |
| GLsizei /* n */, const GLuint* /* queries */) { |
| } |
| GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) { |
| } |
| void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) { |
| } |
| void GLES2InterfaceStub::GetQueryivEXT( |
| GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetQueryObjectuivEXT( |
| GLuint /* id */, GLenum /* pname */, GLuint* /* params */) { |
| } |
| void GLES2InterfaceStub::InsertEventMarkerEXT( |
| GLsizei /* length */, const GLchar* /* marker */) { |
| } |
| void GLES2InterfaceStub::PushGroupMarkerEXT( |
| GLsizei /* length */, const GLchar* /* marker */) { |
| } |
| void GLES2InterfaceStub::PopGroupMarkerEXT() { |
| } |
| void GLES2InterfaceStub::GenVertexArraysOES( |
| GLsizei /* n */, GLuint* /* arrays */) { |
| } |
| void GLES2InterfaceStub::DeleteVertexArraysOES( |
| GLsizei /* n */, const GLuint* /* arrays */) { |
| } |
| GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) { |
| } |
| void GLES2InterfaceStub::SwapBuffers() { |
| } |
| GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM( |
| GLuint /* buffer_id */, GLsizei /* count */, GLenum /* type */, |
| GLuint /* offset */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::GenSharedIdsCHROMIUM( |
| GLuint /* namespace_id */, GLuint /* id_offset */, GLsizei /* n */, |
| GLuint* /* ids */) { |
| } |
| void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM( |
| GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) { |
| } |
| void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM( |
| GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) { |
| } |
| GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM( |
| const char* /* feature */) { |
| return 0; |
| } |
| void* GLES2InterfaceStub::MapBufferCHROMIUM( |
| GLuint /* target */, GLenum /* access */) { |
| return 0; |
| } |
| GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint /* target */) { |
| return 0; |
| } |
| void* GLES2InterfaceStub::MapImageCHROMIUM( |
| GLuint /* image_id */, GLenum /* access */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint /* image_id */) { |
| } |
| void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM( |
| GLuint /* target */, GLintptr /* offset */, GLsizeiptr /* size */, |
| GLenum /* access */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) { |
| } |
| void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM( |
| GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
| GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
| GLenum /* format */, GLenum /* type */, GLenum /* access */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) { |
| } |
| void GLES2InterfaceStub::ResizeCHROMIUM( |
| GLuint /* width */, GLuint /* height */, GLfloat /* scale_factor */) { |
| } |
| const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() { |
| return 0; |
| } |
| void GLES2InterfaceStub::RequestExtensionCHROMIUM( |
| const char* /* extension */) { |
| } |
| void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() { |
| } |
| void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM( |
| const GLenum* /* pnames */, GLuint /* count */, GLint* /* results */, |
| GLsizeiptr /* size */) { |
| } |
| void GLES2InterfaceStub::GetProgramInfoCHROMIUM( |
| GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* size */, |
| void* /* info */) { |
| } |
| GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::DestroyStreamTextureCHROMIUM(GLuint /* texture */) { |
| } |
| GLuint GLES2InterfaceStub::CreateImageCHROMIUM( |
| GLsizei /* width */, GLsizei /* height */, GLenum /* internalformat */) { |
| return 0; |
| } |
| void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) { |
| } |
| void GLES2InterfaceStub::GetImageParameterivCHROMIUM( |
| GLuint /* image_id */, GLenum /* pname */, GLint* /* params */) { |
| } |
| void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE( |
| GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
| char* /* source */) { |
| } |
| void GLES2InterfaceStub::PostSubBufferCHROMIUM( |
| GLint /* x */, GLint /* y */, GLint /* width */, GLint /* height */) { |
| } |
| void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM( |
| GLenum /* target */, GLsizei /* width */, GLsizei /* height */, |
| GLuint /* ioSurfaceId */, GLuint /* plane */) { |
| } |
| void GLES2InterfaceStub::CopyTextureCHROMIUM( |
| GLenum /* target */, GLenum /* source_id */, GLenum /* dest_id */, |
| GLint /* level */, GLint /* internalformat */, GLenum /* dest_type */) { |
| } |
| void GLES2InterfaceStub::DrawArraysInstancedANGLE( |
| GLenum /* mode */, GLint /* first */, GLsizei /* count */, |
| GLsizei /* primcount */) { |
| } |
| void GLES2InterfaceStub::DrawElementsInstancedANGLE( |
| GLenum /* mode */, GLsizei /* count */, GLenum /* type */, |
| const void* /* indices */, GLsizei /* primcount */) { |
| } |
| void GLES2InterfaceStub::VertexAttribDivisorANGLE( |
| GLuint /* index */, GLuint /* divisor */) { |
| } |
| void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) { |
| } |
| void GLES2InterfaceStub::ProduceTextureCHROMIUM( |
| GLenum /* target */, const GLbyte* /* mailbox */) { |
| } |
| void GLES2InterfaceStub::ConsumeTextureCHROMIUM( |
| GLenum /* target */, const GLbyte* /* mailbox */) { |
| } |
| void GLES2InterfaceStub::BindUniformLocationCHROMIUM( |
| GLuint /* program */, GLint /* location */, const char* /* name */) { |
| } |
| void GLES2InterfaceStub::BindTexImage2DCHROMIUM( |
| GLenum /* target */, GLint /* imageId */) { |
| } |
| void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM( |
| GLenum /* target */, GLint /* imageId */) { |
| } |
| void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* name */) { |
| } |
| void GLES2InterfaceStub::TraceEndCHROMIUM() { |
| } |
| void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM( |
| GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
| GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
| GLenum /* format */, GLenum /* type */, const void* /* data */) { |
| } |
| void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM( |
| GLenum /* target */, GLint /* level */, GLint /* internalformat */, |
| GLsizei /* width */, GLsizei /* height */, GLint /* border */, |
| GLenum /* format */, GLenum /* type */, const void* /* pixels */) { |
| } |
| void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) { |
| } |
| void GLES2InterfaceStub::DiscardFramebufferEXT( |
| GLenum /* target */, GLsizei /* count */, |
| const GLenum* /* attachments */) { |
| } |
| void GLES2InterfaceStub::LoseContextCHROMIUM( |
| GLenum /* current */, GLenum /* other */) { |
| } |
| GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() { |
| return 0; |
| } |
| void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) { |
| } |
| void GLES2InterfaceStub::DrawBuffersEXT( |
| GLsizei /* count */, const GLenum* /* bufs */) { |
| } |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
| |