| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This file is auto-generated from |
| // gpu/command_buffer/build_gles2_cmd_buffer.py |
| // DO NOT EDIT! |
| |
| // This file is included by gles2_trace_implementation.h |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
| |
| virtual void ActiveTexture(GLenum texture) OVERRIDE; |
| virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE; |
| virtual void BindAttribLocation( |
| GLuint program, GLuint index, const char* name) OVERRIDE; |
| virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE; |
| virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE; |
| virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE; |
| virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE; |
| virtual void BlendColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
| virtual void BlendEquation(GLenum mode) OVERRIDE; |
| virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE; |
| virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE; |
| virtual void BlendFuncSeparate( |
| GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE; |
| virtual void BufferData( |
| GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE; |
| virtual void BufferSubData( |
| GLenum target, GLintptr offset, GLsizeiptr size, |
| const void* data) OVERRIDE; |
| virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE; |
| virtual void Clear(GLbitfield mask) OVERRIDE; |
| virtual void ClearColor( |
| GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
| virtual void ClearDepthf(GLclampf depth) OVERRIDE; |
| virtual void ClearStencil(GLint s) OVERRIDE; |
| virtual void ColorMask( |
| GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE; |
| virtual void CompileShader(GLuint shader) OVERRIDE; |
| virtual void CompressedTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLsizei width, |
| GLsizei height, GLint border, GLsizei imageSize, |
| const void* data) OVERRIDE; |
| virtual void CompressedTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLsizei imageSize, |
| const void* data) OVERRIDE; |
| virtual void CopyTexImage2D( |
| GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
| GLsizei width, GLsizei height, GLint border) OVERRIDE; |
| virtual void CopyTexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height) OVERRIDE; |
| virtual GLuint CreateProgram() OVERRIDE; |
| virtual GLuint CreateShader(GLenum type) OVERRIDE; |
| virtual void CullFace(GLenum mode) OVERRIDE; |
| virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE; |
| virtual void DeleteFramebuffers( |
| GLsizei n, const GLuint* framebuffers) OVERRIDE; |
| virtual void DeleteProgram(GLuint program) OVERRIDE; |
| virtual void DeleteRenderbuffers( |
| GLsizei n, const GLuint* renderbuffers) OVERRIDE; |
| virtual void DeleteShader(GLuint shader) OVERRIDE; |
| virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE; |
| virtual void DepthFunc(GLenum func) OVERRIDE; |
| virtual void DepthMask(GLboolean flag) OVERRIDE; |
| virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE; |
| virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE; |
| virtual void Disable(GLenum cap) OVERRIDE; |
| virtual void DisableVertexAttribArray(GLuint index) OVERRIDE; |
| virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE; |
| virtual void DrawElements( |
| GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE; |
| virtual void Enable(GLenum cap) OVERRIDE; |
| virtual void EnableVertexAttribArray(GLuint index) OVERRIDE; |
| virtual void Finish() OVERRIDE; |
| virtual void Flush() OVERRIDE; |
| virtual void FramebufferRenderbuffer( |
| GLenum target, GLenum attachment, GLenum renderbuffertarget, |
| GLuint renderbuffer) OVERRIDE; |
| virtual void FramebufferTexture2D( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level) OVERRIDE; |
| virtual void FrontFace(GLenum mode) OVERRIDE; |
| virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE; |
| virtual void GenerateMipmap(GLenum target) OVERRIDE; |
| virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE; |
| virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE; |
| virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE; |
| virtual void GetActiveAttrib( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) OVERRIDE; |
| virtual void GetActiveUniform( |
| GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
| GLenum* type, char* name) OVERRIDE; |
| virtual void GetAttachedShaders( |
| GLuint program, GLsizei maxcount, GLsizei* count, |
| GLuint* shaders) OVERRIDE; |
| virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE; |
| virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE; |
| virtual void GetBufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) OVERRIDE; |
| virtual GLenum GetError() OVERRIDE; |
| virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE; |
| virtual void GetFramebufferAttachmentParameteriv( |
| GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetProgramiv( |
| GLuint program, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetProgramInfoLog( |
| GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
| virtual void GetRenderbufferParameteriv( |
| GLenum target, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetShaderInfoLog( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
| virtual void GetShaderPrecisionFormat( |
| GLenum shadertype, GLenum precisiontype, GLint* range, |
| GLint* precision) OVERRIDE; |
| virtual void GetShaderSource( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
| virtual const GLubyte* GetString(GLenum name) OVERRIDE; |
| virtual void GetTexParameterfv( |
| GLenum target, GLenum pname, GLfloat* params) OVERRIDE; |
| virtual void GetTexParameteriv( |
| GLenum target, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetUniformfv( |
| GLuint program, GLint location, GLfloat* params) OVERRIDE; |
| virtual void GetUniformiv( |
| GLuint program, GLint location, GLint* params) OVERRIDE; |
| virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE; |
| virtual void GetVertexAttribfv( |
| GLuint index, GLenum pname, GLfloat* params) OVERRIDE; |
| virtual void GetVertexAttribiv( |
| GLuint index, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetVertexAttribPointerv( |
| GLuint index, GLenum pname, void** pointer) OVERRIDE; |
| virtual void Hint(GLenum target, GLenum mode) OVERRIDE; |
| virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE; |
| virtual GLboolean IsEnabled(GLenum cap) OVERRIDE; |
| virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE; |
| virtual GLboolean IsProgram(GLuint program) OVERRIDE; |
| virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE; |
| virtual GLboolean IsShader(GLuint shader) OVERRIDE; |
| virtual GLboolean IsTexture(GLuint texture) OVERRIDE; |
| virtual void LineWidth(GLfloat width) OVERRIDE; |
| virtual void LinkProgram(GLuint program) OVERRIDE; |
| virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE; |
| virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE; |
| virtual void ReadPixels( |
| GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| void* pixels) OVERRIDE; |
| virtual void ReleaseShaderCompiler() OVERRIDE; |
| virtual void RenderbufferStorage( |
| GLenum target, GLenum internalformat, GLsizei width, |
| GLsizei height) OVERRIDE; |
| virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE; |
| virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
| virtual void ShaderBinary( |
| GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
| GLsizei length) OVERRIDE; |
| virtual void ShaderSource( |
| GLuint shader, GLsizei count, const GLchar* const* str, |
| const GLint* length) OVERRIDE; |
| virtual void ShallowFinishCHROMIUM() OVERRIDE; |
| virtual void ShallowFlushCHROMIUM() OVERRIDE; |
| virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE; |
| virtual void StencilFuncSeparate( |
| GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE; |
| virtual void StencilMask(GLuint mask) OVERRIDE; |
| virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE; |
| virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
| virtual void StencilOpSeparate( |
| GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
| virtual void TexImage2D( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) OVERRIDE; |
| virtual void TexParameterf( |
| GLenum target, GLenum pname, GLfloat param) OVERRIDE; |
| virtual void TexParameterfv( |
| GLenum target, GLenum pname, const GLfloat* params) OVERRIDE; |
| virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE; |
| virtual void TexParameteriv( |
| GLenum target, GLenum pname, const GLint* params) OVERRIDE; |
| virtual void TexSubImage2D( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE; |
| virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE; |
| virtual void Uniform1fv( |
| GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
| virtual void Uniform1i(GLint location, GLint x) OVERRIDE; |
| virtual void Uniform1iv( |
| GLint location, GLsizei count, const GLint* v) OVERRIDE; |
| virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; |
| virtual void Uniform2fv( |
| GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
| virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
| virtual void Uniform2iv( |
| GLint location, GLsizei count, const GLint* v) OVERRIDE; |
| virtual void Uniform3f( |
| GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
| virtual void Uniform3fv( |
| GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
| virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; |
| virtual void Uniform3iv( |
| GLint location, GLsizei count, const GLint* v) OVERRIDE; |
| virtual void Uniform4f( |
| GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
| virtual void Uniform4fv( |
| GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
| virtual void Uniform4i( |
| GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE; |
| virtual void Uniform4iv( |
| GLint location, GLsizei count, const GLint* v) OVERRIDE; |
| virtual void UniformMatrix2fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) OVERRIDE; |
| virtual void UniformMatrix3fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) OVERRIDE; |
| virtual void UniformMatrix4fv( |
| GLint location, GLsizei count, GLboolean transpose, |
| const GLfloat* value) OVERRIDE; |
| virtual void UseProgram(GLuint program) OVERRIDE; |
| virtual void ValidateProgram(GLuint program) OVERRIDE; |
| virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; |
| virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; |
| virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
| virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
| virtual void VertexAttrib3f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
| virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
| virtual void VertexAttrib4f( |
| GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
| virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; |
| virtual void VertexAttribPointer( |
| GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
| const void* ptr) OVERRIDE; |
| virtual void Viewport( |
| GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
| virtual void BlitFramebufferEXT( |
| GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
| GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
| GLenum filter) OVERRIDE; |
| virtual void RenderbufferStorageMultisampleEXT( |
| GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
| GLsizei height) OVERRIDE; |
| virtual void FramebufferTexture2DMultisampleEXT( |
| GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
| GLint level, GLsizei samples) OVERRIDE; |
| virtual void TexStorage2DEXT( |
| GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
| GLsizei height) OVERRIDE; |
| virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE; |
| virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE; |
| virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE; |
| virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE; |
| virtual void EndQueryEXT(GLenum target) OVERRIDE; |
| virtual void GetQueryivEXT( |
| GLenum target, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetQueryObjectuivEXT( |
| GLuint id, GLenum pname, GLuint* params) OVERRIDE; |
| virtual void InsertEventMarkerEXT( |
| GLsizei length, const GLchar* marker) OVERRIDE; |
| virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE; |
| virtual void PopGroupMarkerEXT() OVERRIDE; |
| virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE; |
| virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE; |
| virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE; |
| virtual void BindVertexArrayOES(GLuint array) OVERRIDE; |
| virtual void SwapBuffers() OVERRIDE; |
| virtual GLuint GetMaxValueInBufferCHROMIUM( |
| GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE; |
| virtual void GenSharedIdsCHROMIUM( |
| GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE; |
| virtual void DeleteSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
| virtual void RegisterSharedIdsCHROMIUM( |
| GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
| virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE; |
| virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE; |
| virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE; |
| virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE; |
| virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE; |
| virtual void* MapBufferSubDataCHROMIUM( |
| GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE; |
| virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE; |
| virtual void* MapTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE; |
| virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE; |
| virtual void ResizeCHROMIUM( |
| GLuint width, GLuint height, GLfloat scale_factor) OVERRIDE; |
| virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE; |
| virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE; |
| virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE; |
| virtual void GetMultipleIntegervCHROMIUM( |
| const GLenum* pnames, GLuint count, GLint* results, |
| GLsizeiptr size) OVERRIDE; |
| virtual void GetProgramInfoCHROMIUM( |
| GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE; |
| virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
| virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
| virtual GLuint CreateImageCHROMIUM( |
| GLsizei width, GLsizei height, GLenum internalformat) OVERRIDE; |
| virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE; |
| virtual void GetImageParameterivCHROMIUM( |
| GLuint image_id, GLenum pname, GLint* params) OVERRIDE; |
| virtual void GetTranslatedShaderSourceANGLE( |
| GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
| virtual void PostSubBufferCHROMIUM( |
| GLint x, GLint y, GLint width, GLint height) OVERRIDE; |
| virtual void TexImageIOSurface2DCHROMIUM( |
| GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
| GLuint plane) OVERRIDE; |
| virtual void CopyTextureCHROMIUM( |
| GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
| GLint internalformat, GLenum dest_type) OVERRIDE; |
| virtual void DrawArraysInstancedANGLE( |
| GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE; |
| virtual void DrawElementsInstancedANGLE( |
| GLenum mode, GLsizei count, GLenum type, const void* indices, |
| GLsizei primcount) OVERRIDE; |
| virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE; |
| virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE; |
| virtual void ProduceTextureCHROMIUM( |
| GLenum target, const GLbyte* mailbox) OVERRIDE; |
| virtual void ConsumeTextureCHROMIUM( |
| GLenum target, const GLbyte* mailbox) OVERRIDE; |
| virtual void BindUniformLocationCHROMIUM( |
| GLuint program, GLint location, const char* name) OVERRIDE; |
| virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; |
| virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; |
| virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE; |
| virtual void TraceEndCHROMIUM() OVERRIDE; |
| virtual void AsyncTexSubImage2DCHROMIUM( |
| GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
| GLsizei height, GLenum format, GLenum type, const void* data) OVERRIDE; |
| virtual void AsyncTexImage2DCHROMIUM( |
| GLenum target, GLint level, GLint internalformat, GLsizei width, |
| GLsizei height, GLint border, GLenum format, GLenum type, |
| const void* pixels) OVERRIDE; |
| virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE; |
| virtual void DiscardFramebufferEXT( |
| GLenum target, GLsizei count, const GLenum* attachments) OVERRIDE; |
| virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE; |
| virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE; |
| virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE; |
| virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE; |
| #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_TRACE_IMPLEMENTATION_AUTOGEN_H_ |
| |