Clone this repo:
  1. 39e2f26 Roll ANGLE from c1e806dec7a1 to ec4d8f8e4d3f (10 revisions) by Dawn Autoroller · 22 hours ago upstream/chromium/7199 upstream/main
  2. c5378de [webgpu-cts]: intel linux image_copy fail on astc 3d also by David Neto · 22 hours ago
  3. e22a112 Roll vulkan-deps from f0289a17bad0 to a0de53f5f078 (4 revisions) by Dawn Autoroller · 24 hours ago
  4. 4c87606 [webgpu-cts] triage failures by David Neto · 26 hours ago
  5. 0ab79c2 Roll SwiftShader from f70c1194c173 to a8133cbb3c89 (1 revision) by Dawn Autoroller · 27 hours ago upstream/chromium/7198

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.