Clone this repo:
  1. d9da44a Remove DanglingUntriaged in Blob.h by Jiawei Shao · 3 hours ago upstream/main
  2. f5700a0 Roll ANGLE from 0ed0de4f0b7f to fc440afa62a7 (2 revisions) by Dawn Autoroller · 18 hours ago
  3. 13c0f8a Roll ANGLE from 1c2d2417c9e3 to 0ed0de4f0b7f (1 revision) by Dawn Autoroller · 33 hours ago
  4. 98dcb97 Roll ANGLE from 21381f5e1c4d to 1c2d2417c9e3 (2 revisions) by Dawn Autoroller · 2 days ago
  5. 3268e14 Roll vulkan-deps from 49ae911d780a to d275305f4581 (4 revisions) by dawn-autoroll · 2 days ago

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.