Clone this repo:
  1. 0b31a6c Add more flake expectations by Kai Ninomiya · 3 hours ago upstream/main
  2. eabad69 Roll ANGLE from 76025caa1a05 to 4a2f9b1ca432 (6 revisions) by Dawn Autoroller · 3 hours ago
  3. 0942a59 Add flake expectations for pixel 4 by Kai Ninomiya · 6 hours ago
  4. 9a0a3b4 [kotlin] export StringView ToKotlin for callback params in methods.cpp by Jim Blackler · 8 hours ago
  5. 70b8314 [dawn][emscripten] Updates callbacks to use StringView. by Lokbondo Kung · 8 hours ago

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.