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  1. 35d3726 [hlsl] Add CanGenerate() check for interstage var range by James Price · 78 minutes ago upstream/main
  2. 9dbaf69 [tint] Support extension `chromium_experimental_subgroup_size_control` by Jiawei Shao · 2 hours ago
  3. 2dbfae4 Roll third_party/googletest/ 4fe3307fb..065127f1e (7 commits) by Ryan Harrison · 3 hours ago
  4. 20e7d97 [spirv] Always use constants for struct member access by James Price · 6 hours ago
  5. d6a1a97 D3D11: work around driver bug on old Intel drivers by Le Hoang Quyen · 7 hours ago

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Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.