breadcrumbs:

    • /Home
    • Chromium
    • /Home/domui-testing
    • DOMUI Testing page_name: webui-browser_tests title: WebUI browser_tests

Note: This page is out of date. If you are using modern practices, you are using a BrowserProxy for your JS/C++ interactions. The BrowserProxy document covers some testing practices for that case.

[TOC]

### Problem

See Also domui-testing.

WebUI contains Javascript, which runs in the renderer and a C++ handler, which runs in the UI thread of the browser process. While this is a necessary part of the design, testing across these boundaries of both language and process/thread is cumbersome at best.

### Objective

Make it possible to test the Javascript portion of WebUI in Javascript:

  • Write WebUI tests in Javascript.
  • Run in browser_tests so that the page is loaded in a real chrome browser.
  • Allow WebUI handlers to be mocked in Javascript.

### Solution

The solution comes in the following parts:

  • Support libraries: chrome/test/data/webui/test_api.js, chrome/third_party/mock4js/mock4js.js.
  • gyp rules for js2webui generator feeding results into browser_tests.
  • WebUIBrowserTest C++ class in chrome/browser/ui/webui/web_ui_browsertest* .
  • Test source files next to the implementation or in chrome/test/data/webui/ - see chrome/browser/ui/webui/options/options_browsertest.js and chrome/test/data/webui/print_preview.js for reference.

### How to write a test

The best reference examples are chrome/test/data/webui/print_preview.js and chrome/browser/ui/webui/options/options_browsertest.js

  • #### [maybe] create a new test file

    • Create new file chrome/test/data/webui/mytest.js
    • Add chrome/test/data/webui/mytest.js to the sources for browser_tests in chrome/chrome_tests.gypi
  • #### Write a test fixture, defining the page to browse to:

none /**  * TestFixture for OptionsPage WebUI testing.  * @extends {testing.Test}  * @constructor  **/ function OptionsWebUITest() {} OptionsWebUITest.prototype = {   __proto__: testing.Test.prototype,   /**    * Browse to the options page & call our preLoad().    **/   browsePreload: 'chrome://settings-frame',   // ... };

  • #### Mock the Javascript handler:

none OptionsWebUITest.prototype = { ...   /**    * Register a mock handler to ensure expectations are met and options pages    * behave correctly.    **/   preLoad: function() {       this.makeAndRegisterMockHandler(             ['defaultZoomFactorAction',              'fetchPrefs',              'observePrefs',              'setBooleanPref',              'setIntegerPref',              'setDoublePref',              'setStringPref',              'setObjectPref',              'clearPref',              'coreOptionsUserMetricsAction',             ]);       // Register stubs for methods expected to be called before/during tests.       // Specific expectations can be made in the tests themselves.       this.mockHandler.stubs().fetchPrefs(ANYTHING);       this.mockHandler.stubs().observePrefs(ANYTHING);       this.mockHandler.stubs().coreOptionsUserMetricsAction(ANYTHING);   }, ... };

  • #### Mock stubs which call a function:

none     mockHandler.stubs().getDefaultPrinter().         will(callFunction(function() {           setDefaultPrinter('FooDevice');         }));

  • #### Define a test using mock expectations:

none TEST_F('OptionsWebUITest', 'testSetBooleanPrefTriggers', function() {   var showHomeButton = $('toolbarShowHomeButton');   var trueListValue = [     'browser.show_home_button',     true,     'Options_Homepage_HomeButton',   ];   // Note: this expectation is checked in testing::Test::TearDown.   this.mockHandler.expects(once()).setBooleanPref(trueListValue);   // Cause the handler to be called.   showHomeButton.click();   showHomeButton.blur(); });

  • #### Conditionally run a test using generated c++ ifdefs:

#### See Handling a failing test for more details on style and how/when to disable a test.

none // Not meant to run on ChromeOS at this time. // Not finishing in windows. http://crbug.com/81723 GEN('#if defined(OS_CHROMEOS) || defined(OS_MACOSX) || defined(OS_WIN) \\'); GEN('    || defined(TOUCH_UI)'); GEN('#define MAYBE_testRefreshStaysOnCurrentPage \\'); GEN('    DISABLED_testRefreshStaysOnCurrentPage'); GEN('#else'); GEN('#define MAYBE_testRefreshStaysOnCurrentPage ' +     'testRefreshStaysOnCurrentPage'); GEN('#endif'); TEST_F('OptionsWebUITest', 'MAYBE_testRefreshStaysOnCurrentPage', function() {   var item = $('advancedPageNav');   item.onclick();   window.location.reload();   var pageInstance = AdvancedOptions.getInstance();   var topPage = OptionsPage.getTopmostVisiblePage();   var expectedTitle = pageInstance.title;   var actualTitle = document.title;   expectEquals("chrome://settings/advanced", document.location.href);   expectEquals(expectedTitle, actualTitle);   expectEquals(pageInstance, topPage); });

### Maintaining

  • Adding more goodies to generator - edit chrome/test/ui/webui/javascript2webui.js and tests in chrome/test/data/webui/.
  • Disabling a test - find tests in chrome/test/data/webui/ & mark FLAKY_, DISABLED_ or use the MAYBE_ trick shown above to conditionally decide.

### Considerations/FAQs

  • Isn't mocking in javascript not testing the WebUI message passing? True, but that should be tested as a unit test and then trusted. Mocking in JS is easier, less flaky (always recursive - no synchronization challenges) and much better than not having any tests at all.
  • If you already have the page in question why don't you just run all tests without starting a new IN_PROCESS_BROWSER_TEST? You are more than welcome to group tons of expect* calls into a single test; all errors will be reported after the entire test runs. Having tests be separate IN_PROCESS_BROWSER_TEST calls ensures the state is exactly the same at the start of each tests with no pollution from previous tests.

### Caveats

  • [crbug.com/88104] The generator relies on d8 to be built for the host. Currently the v8.gyp rules aren‘t correct for Arm as they have conditionals on the ‘target_host’ and don’t heed the 'toolset". A gyp condition only runs the js2webui rule on non-arm platforms.
  • Use of MAYBE_ to ifdef will have a different run name from GTEST than from test_api.js - this is because MAYBE_xyz will be defined as either xyz or DISABLED_xyz in C++, but not changed in javascript.

### Best practices

  • As described in the gtest docs, prefer expect* over assert*, as it will not halt the test, but will register the failure and allow other checks in that particular testcase to run.
  • Since the call is included in the failure error message, the optional message parameter should only include information not available:

none // NO TEST_F('FooTest', 'TestFoo', function() {   expectEquals(foo, bar, 'foo != bar');   expectEquals(foo, bar, foo + '!=' + bar);   var i = ...;   expectEquals(5, array[i], 'array[i] != 5'); }); // YES TEST_F('FooTest', 'TestFoo', function() {   expectEquals(foo, bar);   expectEquals(foo, bar);   var i = ...;   expectEquals(5, array[i], 'i=' + i); });