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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebLayerTreeView_h
#define WebLayerTreeView_h
#include "WebColor.h"
#include "WebCommon.h"
#include "WebFloatPoint.h"
#include "WebNonCopyable.h"
#include "WebPrivateOwnPtr.h"
#include "WebSize.h"
namespace WebKit {
class WebGraphicsContext3D;
class WebLayer;
struct WebPoint;
struct WebRect;
struct WebRenderingStats;
class WebLayerTreeView {
public:
virtual ~WebLayerTreeView() { }
// Initialization and lifecycle --------------------------------------
// Indicates that the compositing surface used by this WebLayerTreeView is ready to use.
// A WebLayerTreeView may request a context from its client before the surface is ready,
// but it won't attempt to use it.
virtual void setSurfaceReady() = 0;
// Sets the root of the tree. The root is set by way of the constructor.
virtual void setRootLayer(const WebLayer&) = 0;
virtual void clearRootLayer() = 0;
// View properties ---------------------------------------------------
virtual void setViewportSize(const WebSize& layoutViewportSize, const WebSize& deviceViewportSize) = 0;
// Gives the viewport size in layer space.
virtual WebSize layoutViewportSize() const = 0;
// Gives the viewport size in physical device pixels (may be different
// from the above if there exists page scale, device scale or fixed layout
// mode).
virtual WebSize deviceViewportSize() const = 0;
virtual void setDeviceScaleFactor(float) = 0;
virtual float deviceScaleFactor() const = 0;
// Sets the background color for the viewport.
virtual void setBackgroundColor(WebColor) = 0;
// Sets the background transparency for the viewport. The default is 'false'.
virtual void setHasTransparentBackground(bool) = 0;
// Sets whether this view is visible. In threaded mode, a view that is not visible will not
// composite or trigger updateAnimations() or layout() calls until it becomes visible.
virtual void setVisible(bool) = 0;
// Sets the current page scale factor and minimum / maximum limits. Both limits are initially 1 (no page scale allowed).
virtual void setPageScaleFactorAndLimits(float pageScaleFactor, float minimum, float maximum) = 0;
// Starts an animation of the page scale to a target scale factor and scroll offset.
// If useAnchor is true, destination is a point on the screen that will remain fixed for the duration of the animation.
// If useAnchor is false, destination is the final top-left scroll position.
virtual void startPageScaleAnimation(const WebPoint& destination, bool useAnchor, float newPageScale, double durationSec) = 0;
// Flow control and scheduling ---------------------------------------
// Indicates that an animation needs to be updated.
virtual void setNeedsAnimate() = 0;
// Indicates that the view needs to be redrawn. This is typically used when the frontbuffer is damaged.
virtual void setNeedsRedraw() = 0;
// Indicates whether a commit is pending.
virtual bool commitRequested() const = 0;
// Relays the end of a fling animation.
virtual void didStopFlinging() { }
// Composites and attempts to read back the result into the provided
// buffer. If it wasn't possible, e.g. due to context lost, will return
// false. Pixel format is 32bit (RGBA), and the provided buffer must be
// large enough contain viewportSize().width() * viewportSize().height()
// pixels. The WebLayerTreeView does not assume ownership of the buffer.
// The buffer is not modified if the false is returned.
virtual bool compositeAndReadback(void *pixels, const WebRect&) = 0;
// Blocks until the most recently composited frame has finished rendering on the GPU.
// This can have a significant performance impact and should be used with care.
virtual void finishAllRendering() = 0;
// Prevents updates to layer tree from becoming visible.
virtual void setDeferCommits(bool deferCommits) { }
// Take responsiblity for this layer's animations, even if this layer hasn't yet
// been added to the tree.
virtual void registerForAnimations(WebLayer* layer) { }
// Debugging / dangerous ---------------------------------------------
// Toggles the FPS counter in the HUD layer
virtual void setShowFPSCounter(bool) { }
// Toggles the paint rects in the HUD layer
virtual void setShowPaintRects(bool) { }
// Toggles the debug borders on layers
virtual void setShowDebugBorders(bool) { }
// Toggles continuous painting
virtual void setContinuousPaintingEnabled(bool) { }
};
} // namespace WebKit
#endif // WebLayerTreeView_h