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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebFloatPoint_h
#define WebFloatPoint_h
#include "WebCommon.h"
#if WEBKIT_IMPLEMENTATION
#include "FloatPoint.h"
#else
#include <ui/gfx/point_f.h>
#endif
namespace WebKit {
struct WebFloatPoint {
float x;
float y;
WebFloatPoint()
: x(0.0f)
, y(0.0f)
{
}
WebFloatPoint(float x, float y)
: x(x)
, y(y)
{
}
#if WEBKIT_IMPLEMENTATION
WebFloatPoint(const WebCore::FloatPoint& p)
: x(p.x())
, y(p.y())
{
}
WebFloatPoint& operator=(const WebCore::FloatPoint& p)
{
x = p.x();
y = p.y();
return *this;
}
operator WebCore::FloatPoint() const
{
return WebCore::FloatPoint(x, y);
}
#else
WebFloatPoint(const gfx::PointF& p)
: x(p.x())
, y(p.y())
{
}
WebFloatPoint& operator=(const gfx::PointF& p)
{
x = p.x();
y = p.y();
return *this;
}
operator gfx::PointF() const
{
return gfx::PointF(x, y);
}
#endif
};
inline bool operator==(const WebFloatPoint& a, const WebFloatPoint& b)
{
return a.x == b.x && a.y == b.y;
}
inline bool operator!=(const WebFloatPoint& a, const WebFloatPoint& b)
{
return !(a == b);
}
} // namespace WebKit
#endif