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  1. b3ecc64 Create a fake variable for function identifiers used as a variable identifier to allow continuing compilation after reporting the error. by Nicolas Capens · 3 years, 8 months ago master
  2. f0857ca Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 3 years, 8 months ago
  3. af640ef Fix device removed handling for systems which do not by Jamie Madill · 3 years, 9 months ago
  4. 67e77d7 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 3 years, 9 months ago
  5. 3bc1f24 Bump version.h by Shannon Woods · 3 years, 9 months ago
  6. dcb0632 Fix enum names that were not updated in the tests. by Geoff Lang · 3 years, 9 months ago
  7. bbdab83 Update gclient configuation for DEPS and git repository. by Geoff Lang · 3 years, 9 months ago
  8. f87dd56 Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path. by Jamie Madill · 3 years, 9 months ago
  9. 3e82783 Use 64-bit safe constant union indexes. by Nicolas Capens · 3 years, 9 months ago
  10. a76d79e Rename the Diagnostics enum values to have a PP_ prefix by Ehsan Akhgari · 3 years, 9 months ago
  11. 0695e63 Proper handling of D3D9Ex device removed. by Jamie Madill · 3 years, 9 months ago
  12. aae7e8c Add #include guards to ForLoopUnroll.h by Ehsan Akhgari · 3 years, 9 months ago
  13. a60e080 Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 3 years, 9 months ago
  14. d1ffb56 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded by Jamie Madill · 3 years, 10 months ago
  15. 9c31834 Fix build on QNX. by Jamie Madill · 3 years, 10 months ago
  16. 4b48845 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 3 years, 10 months ago
  17. 681c50e Fixed a bug where the vertex data manager was not caching the current by Geoff Lang · 3 years, 10 months ago
  18. 8179512 Fix build on QNX. by Jamie Madill · 3 years, 10 months ago
  19. 297eb16 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 3 years, 10 months ago
  20. 0f0edf9 Disable automatically resizing swapchain if window is iconified by John Bauman · 3 years, 10 months ago