blob: 38000943643f941e18a38692eeda2f0c402789ef [file] [log] [blame]
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}</ProjectGuid>
<RootNamespace>compiler</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\common\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\common\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4267;4512;4702;4718;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4267;4512;4702;4718;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BuiltInFunctionEmulator.cpp" />
<ClCompile Include="Compiler.cpp" />
<ClCompile Include="debug.cpp" />
<ClCompile Include="DetectCallDepth.cpp" />
<ClCompile Include="Diagnostics.cpp" />
<ClCompile Include="DirectiveHandler.cpp" />
<ClCompile Include="ForLoopUnroll.cpp" />
<ClCompile Include="InfoSink.cpp" />
<ClCompile Include="Initialize.cpp" />
<ClCompile Include="InitializeDll.cpp" />
<ClCompile Include="InitializeParseContext.cpp" />
<ClCompile Include="Intermediate.cpp" />
<ClCompile Include="intermOut.cpp" />
<ClCompile Include="IntermTraverse.cpp" />
<ClCompile Include="MapLongVariableNames.cpp" />
<ClCompile Include="ossource_win.cpp" />
<ClCompile Include="parseConst.cpp" />
<ClCompile Include="ParseHelper.cpp" />
<ClCompile Include="PoolAlloc.cpp" />
<ClCompile Include="QualifierAlive.cpp" />
<ClCompile Include="RemoveTree.cpp" />
<ClCompile Include="ShaderLang.cpp" />
<ClCompile Include="SymbolTable.cpp" />
<ClCompile Include="util.cpp" />
<ClCompile Include="ValidateLimitations.cpp" />
<ClCompile Include="VariableInfo.cpp" />
<ClCompile Include="VariablePacker.cpp" />
<ClCompile Include="glslang_lex.cpp" />
<ClCompile Include="glslang_tab.cpp" />
<ClCompile Include="depgraph\DependencyGraph.cpp" />
<ClCompile Include="depgraph\DependencyGraphBuilder.cpp" />
<ClCompile Include="depgraph\DependencyGraphOutput.cpp" />
<ClCompile Include="depgraph\DependencyGraphTraverse.cpp" />
<ClCompile Include="timing\RestrictFragmentShaderTiming.cpp" />
<ClCompile Include="timing\RestrictVertexShaderTiming.cpp" />
<ClCompile Include="..\third_party\compiler\ArrayBoundsClamper.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="glslang.l">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="glslang.y">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseTypes.h" />
<ClInclude Include="BuiltInFunctionEmulator.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="ConstantUnion.h" />
<ClInclude Include="debug.h" />
<ClInclude Include="DetectCallDepth.h" />
<ClInclude Include="Diagnostics.h" />
<ClInclude Include="DirectiveHandler.h" />
<ClInclude Include="ForLoopUnroll.h" />
<ClInclude Include="HashNames.h" />
<ClInclude Include="InfoSink.h" />
<ClInclude Include="Initialize.h" />
<ClInclude Include="InitializeDll.h" />
<ClInclude Include="InitializeGlobals.h" />
<ClInclude Include="InitializeParseContext.h" />
<ClInclude Include="intermediate.h" />
<ClInclude Include="localintermediate.h" />
<ClInclude Include="MapLongVariableNames.h" />
<ClInclude Include="MMap.h" />
<ClInclude Include="osinclude.h" />
<ClInclude Include="ParseHelper.h" />
<ClInclude Include="PoolAlloc.h" />
<ClInclude Include="QualifierAlive.h" />
<ClInclude Include="RemoveTree.h" />
<ClInclude Include="RenameFunction.h" />
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h" />
<ClInclude Include="ShHandle.h" />
<ClInclude Include="SymbolTable.h" />
<ClInclude Include="Types.h" />
<ClInclude Include="util.h" />
<ClInclude Include="ValidateLimitations.h" />
<ClInclude Include="VariableInfo.h" />
<ClInclude Include="VariablePacker.h" />
<ClInclude Include="glslang_tab.h" />
<ClInclude Include="timing\RestrictFragmentShaderTiming.h" />
<ClInclude Include="timing\RestrictVertexShaderTiming.h" />
<ClInclude Include="depgraph\DependencyGraph.h" />
<ClInclude Include="depgraph\DependencyGraphBuilder.h" />
<ClInclude Include="depgraph\DependencyGraphOutput.h" />
<ClInclude Include="..\third_party\compiler\ArrayBoundsClamper.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>