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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _BUILTIN_SYMBOL_TABLE_INCLUDED_
#define _BUILTIN_SYMBOL_TABLE_INCLUDED_
#include "GLSLANG/ShaderLang.h"
class TSymbolTable;
extern void InsertBuiltInFunctionsCommon(const ShBuiltInResources& resources, TSymbolTable * t);
#endif // _BUILTIN_SYMBOL_TABLE_INCLUDED_