blob: 9626cb0ff0e0e34bba714a437179b806ab8754f0 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence.h: Defines the gl::Fence class, which supports the GL_NV_fence extension.
#ifndef LIBGLESV2_FENCE_H_
#define LIBGLESV2_FENCE_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/angleutils.h"
namespace egl
{
class Display;
}
namespace gl
{
class Fence
{
public:
explicit Fence(egl::Display* display);
virtual ~Fence();
GLboolean isFence();
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
void getFenceiv(GLenum pname, GLint *params);
private:
DISALLOW_COPY_AND_ASSIGN(Fence);
egl::Display* mDisplay;
IDirect3DQuery9* mQuery;
GLenum mCondition;
GLboolean mStatus;
};
}
#endif // LIBGLESV2_FENCE_H_