| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Display.cpp: Implements the egl::Display class, representing the abstract |
| // display on which graphics are drawn. Implements EGLDisplay. |
| // [EGL 1.4] section 2.1.2 page 3. |
| |
| #include "libEGL/Display.h" |
| |
| #include <algorithm> |
| #include <map> |
| #include <vector> |
| |
| #include "common/debug.h" |
| #include "libGLESv2/mathutil.h" |
| #include "libGLESv2/utilities.h" |
| |
| #include "libEGL/main.h" |
| |
| // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros |
| #define REF_RAST 0 |
| |
| // The "Debug This Pixel..." feature in PIX often fails when using the |
| // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 |
| // machine, define "ANGLE_ENABLE_D3D9EX=0" in your project file. |
| #if !defined(ANGLE_ENABLE_D3D9EX) |
| // Enables use of the IDirect3D9Ex interface, when available |
| #define ANGLE_ENABLE_D3D9EX 1 |
| #endif // !defined(ANGLE_ENABLE_D3D9EX) |
| |
| namespace egl |
| { |
| namespace |
| { |
| typedef std::map<EGLNativeDisplayType, Display*> DisplayMap; |
| DisplayMap displays; |
| } |
| |
| egl::Display *Display::getDisplay(EGLNativeDisplayType displayId) |
| { |
| if (displays.find(displayId) != displays.end()) |
| { |
| return displays[displayId]; |
| } |
| |
| egl::Display *display = NULL; |
| |
| if (displayId == EGL_DEFAULT_DISPLAY) |
| { |
| display = new egl::Display(displayId, (HDC)NULL, false); |
| } |
| else if (displayId == EGL_SOFTWARE_DISPLAY_ANGLE) |
| { |
| display = new egl::Display(displayId, (HDC)NULL, true); |
| } |
| else |
| { |
| // FIXME: Check if displayId is a valid display device context |
| |
| display = new egl::Display(displayId, (HDC)displayId, false); |
| } |
| |
| displays[displayId] = display; |
| return display; |
| } |
| |
| Display::Display(EGLNativeDisplayType displayId, HDC deviceContext, bool software) : mDc(deviceContext) |
| { |
| mD3d9Module = NULL; |
| mD3dCompilerModule = NULL; |
| |
| mD3d9 = NULL; |
| mD3d9Ex = NULL; |
| mDevice = NULL; |
| mDeviceEx = NULL; |
| mDeviceWindow = NULL; |
| |
| mAdapter = D3DADAPTER_DEFAULT; |
| |
| #if REF_RAST == 1 || defined(FORCE_REF_RAST) |
| mDeviceType = D3DDEVTYPE_REF; |
| #else |
| mDeviceType = D3DDEVTYPE_HAL; |
| #endif |
| |
| mDisplayMode = D3DDISPLAYMODE(); |
| |
| mMinSwapInterval = 1; |
| mMaxSwapInterval = 1; |
| mSoftwareDevice = software; |
| mDisplayId = displayId; |
| mDeviceLost = false; |
| } |
| |
| Display::~Display() |
| { |
| terminate(); |
| |
| DisplayMap::iterator thisDisplay = displays.find(mDisplayId); |
| |
| if (thisDisplay != displays.end()) |
| { |
| displays.erase(thisDisplay); |
| } |
| } |
| |
| bool Display::initialize() |
| { |
| if (isInitialized()) |
| { |
| return true; |
| } |
| |
| if (mSoftwareDevice) |
| { |
| mD3d9Module = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| } |
| else |
| { |
| mD3d9Module = GetModuleHandle(TEXT("d3d9.dll")); |
| } |
| if (mD3d9Module == NULL) |
| { |
| terminate(); |
| return false; |
| } |
| |
| typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**); |
| Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex")); |
| |
| #if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES) |
| // Find a D3DCompiler module that had already been loaded based on a predefined list of versions. |
| static TCHAR* d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; |
| |
| for (int i = 0; i < sizeof(d3dCompilerNames) / sizeof(*d3dCompilerNames); ++i) |
| { |
| if (GetModuleHandleEx(0, d3dCompilerNames[i], &mD3dCompilerModule)) |
| { |
| break; |
| } |
| } |
| #else |
| // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with. |
| mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL); |
| #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES |
| |
| if (!mD3dCompilerModule) |
| { |
| terminate(); |
| return false; |
| } |
| |
| mD3DCompileFunc = reinterpret_cast<D3DCompileFunc>(GetProcAddress(mD3dCompilerModule, "D3DCompile")); |
| ASSERT(mD3DCompileFunc); |
| |
| // Use Direct3D9Ex if available. Among other things, this version is less |
| // inclined to report a lost context, for example when the user switches |
| // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available. |
| if (ANGLE_ENABLE_D3D9EX && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex))) |
| { |
| ASSERT(mD3d9Ex); |
| mD3d9Ex->QueryInterface(IID_IDirect3D9, reinterpret_cast<void**>(&mD3d9)); |
| ASSERT(mD3d9); |
| } |
| else |
| { |
| mD3d9 = Direct3DCreate9(D3D_SDK_VERSION); |
| } |
| |
| if (mD3d9) |
| { |
| if (mDc != NULL) |
| { |
| // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to |
| } |
| |
| HRESULT result; |
| |
| // Give up on getting device caps after about one second. |
| for (int i = 0; i < 10; ++i) |
| { |
| result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps); |
| |
| if (SUCCEEDED(result)) |
| { |
| break; |
| } |
| else if (result == D3DERR_NOTAVAILABLE) |
| { |
| Sleep(100); // Give the driver some time to initialize/recover |
| } |
| else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from |
| { |
| terminate(); |
| return error(EGL_BAD_ALLOC, false); |
| } |
| } |
| |
| if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(2, 0)) |
| { |
| terminate(); |
| return error(EGL_NOT_INITIALIZED, false); |
| } |
| |
| // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported. |
| // This is required by Texture2D::convertToRenderTarget. |
| if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0) |
| { |
| terminate(); |
| return error(EGL_NOT_INITIALIZED, false); |
| } |
| |
| mMinSwapInterval = 4; |
| mMaxSwapInterval = 0; |
| |
| if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {mMinSwapInterval = std::min(mMinSwapInterval, 0); mMaxSwapInterval = std::max(mMaxSwapInterval, 0);} |
| if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {mMinSwapInterval = std::min(mMinSwapInterval, 1); mMaxSwapInterval = std::max(mMaxSwapInterval, 1);} |
| if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {mMinSwapInterval = std::min(mMinSwapInterval, 2); mMaxSwapInterval = std::max(mMaxSwapInterval, 2);} |
| if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {mMinSwapInterval = std::min(mMinSwapInterval, 3); mMaxSwapInterval = std::max(mMaxSwapInterval, 3);} |
| if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {mMinSwapInterval = std::min(mMinSwapInterval, 4); mMaxSwapInterval = std::max(mMaxSwapInterval, 4);} |
| |
| mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier); |
| |
| // ATI cards on XP have problems with non-power-of-two textures. |
| mSupportsNonPower2Textures = !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) && |
| !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && |
| !(mDeviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) && |
| !(getComparableOSVersion() < versionWindowsVista && mAdapterIdentifier.VendorId == VENDOR_ID_AMD); |
| |
| const D3DFORMAT renderTargetFormats[] = |
| { |
| D3DFMT_A1R5G5B5, |
| // D3DFMT_A2R10G10B10, // The color_ramp conformance test uses ReadPixels with UNSIGNED_BYTE causing it to think that rendering skipped a colour value. |
| D3DFMT_A8R8G8B8, |
| D3DFMT_R5G6B5, |
| // D3DFMT_X1R5G5B5, // Has no compatible OpenGL ES renderbuffer format |
| D3DFMT_X8R8G8B8 |
| }; |
| |
| const D3DFORMAT depthStencilFormats[] = |
| { |
| D3DFMT_UNKNOWN, |
| // D3DFMT_D16_LOCKABLE, |
| D3DFMT_D32, |
| // D3DFMT_D15S1, |
| D3DFMT_D24S8, |
| D3DFMT_D24X8, |
| // D3DFMT_D24X4S4, |
| D3DFMT_D16, |
| // D3DFMT_D32F_LOCKABLE, |
| // D3DFMT_D24FS8 |
| }; |
| |
| if (FAILED(mD3d9->GetAdapterDisplayMode(mAdapter, &mDisplayMode))) |
| { |
| terminate(); |
| return false; |
| } |
| |
| ConfigSet configSet; |
| |
| for (unsigned int formatIndex = 0; formatIndex < sizeof(renderTargetFormats) / sizeof(D3DFORMAT); formatIndex++) |
| { |
| D3DFORMAT renderTargetFormat = renderTargetFormats[formatIndex]; |
| |
| HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat); |
| |
| if (SUCCEEDED(result)) |
| { |
| for (unsigned int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++) |
| { |
| D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex]; |
| HRESULT result = D3D_OK; |
| |
| if(depthStencilFormat != D3DFMT_UNKNOWN) |
| { |
| result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat); |
| } |
| |
| if (SUCCEEDED(result)) |
| { |
| if(depthStencilFormat != D3DFMT_UNKNOWN) |
| { |
| result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, mDisplayMode.Format, renderTargetFormat, depthStencilFormat); |
| } |
| |
| if (SUCCEEDED(result)) |
| { |
| // FIXME: enumerate multi-sampling |
| |
| configSet.add(mDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthStencilFormat, 0, |
| mDeviceCaps.MaxTextureWidth, mDeviceCaps.MaxTextureHeight); |
| } |
| } |
| } |
| } |
| } |
| |
| // Give the sorted configs a unique ID and store them internally |
| EGLint index = 1; |
| for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++) |
| { |
| Config configuration = *config; |
| configuration.mConfigID = index; |
| index++; |
| |
| mConfigSet.mSet.insert(configuration); |
| } |
| } |
| |
| if (!isInitialized()) |
| { |
| terminate(); |
| |
| return false; |
| } |
| |
| initExtensionString(); |
| |
| static const TCHAR windowName[] = TEXT("AngleHiddenWindow"); |
| static const TCHAR className[] = TEXT("STATIC"); |
| |
| mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL); |
| |
| if (!createDevice()) |
| { |
| terminate(); |
| return false; |
| } |
| |
| mVertexShaderCache.initialize(mDevice); |
| mPixelShaderCache.initialize(mDevice); |
| |
| return true; |
| } |
| |
| void Display::terminate() |
| { |
| while (!mSurfaceSet.empty()) |
| { |
| destroySurface(*mSurfaceSet.begin()); |
| } |
| |
| while (!mContextSet.empty()) |
| { |
| destroyContext(*mContextSet.begin()); |
| } |
| |
| while (!mEventQueryPool.empty()) |
| { |
| mEventQueryPool.back()->Release(); |
| mEventQueryPool.pop_back(); |
| } |
| |
| mVertexShaderCache.clear(); |
| mPixelShaderCache.clear(); |
| |
| if (mDevice) |
| { |
| // If the device is lost, reset it first to prevent leaving the driver in an unstable state |
| if (testDeviceLost()) |
| { |
| resetDevice(); |
| } |
| |
| mDevice->Release(); |
| mDevice = NULL; |
| } |
| |
| if (mDeviceEx) |
| { |
| mDeviceEx->Release(); |
| mDeviceEx = NULL; |
| } |
| |
| if (mD3d9) |
| { |
| mD3d9->Release(); |
| mD3d9 = NULL; |
| } |
| |
| if (mDeviceWindow) |
| { |
| DestroyWindow(mDeviceWindow); |
| mDeviceWindow = NULL; |
| } |
| |
| if (mD3d9Ex) |
| { |
| mD3d9Ex->Release(); |
| mD3d9Ex = NULL; |
| } |
| |
| if (mD3d9Module) |
| { |
| mD3d9Module = NULL; |
| } |
| |
| if (mD3dCompilerModule) |
| { |
| FreeLibrary(mD3dCompilerModule); |
| mD3dCompilerModule = NULL; |
| } |
| } |
| |
| void Display::startScene() |
| { |
| if (!mSceneStarted) |
| { |
| long result = mDevice->BeginScene(); |
| if (SUCCEEDED(result)) { |
| // This is defensive checking against the device being |
| // lost at unexpected times. |
| mSceneStarted = true; |
| } |
| } |
| } |
| |
| void Display::endScene() |
| { |
| if (mSceneStarted) |
| { |
| // EndScene can fail if the device was lost, for example due |
| // to a TDR during a draw call. |
| mDevice->EndScene(); |
| mSceneStarted = false; |
| } |
| } |
| |
| bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig) |
| { |
| return mConfigSet.getConfigs(configs, attribList, configSize, numConfig); |
| } |
| |
| bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) |
| { |
| const egl::Config *configuration = mConfigSet.get(config); |
| |
| switch (attribute) |
| { |
| case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break; |
| case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break; |
| case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break; |
| case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break; |
| case EGL_RED_SIZE: *value = configuration->mRedSize; break; |
| case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break; |
| case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break; |
| case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break; |
| case EGL_CONFIG_ID: *value = configuration->mConfigID; break; |
| case EGL_LEVEL: *value = configuration->mLevel; break; |
| case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break; |
| case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break; |
| case EGL_SAMPLES: *value = configuration->mSamples; break; |
| case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break; |
| case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break; |
| case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break; |
| case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break; |
| case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break; |
| case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break; |
| case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break; |
| case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break; |
| case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break; |
| case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break; |
| case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break; |
| case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break; |
| case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break; |
| case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break; |
| case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; |
| case EGL_CONFORMANT: *value = configuration->mConformant; break; |
| case EGL_MAX_PBUFFER_WIDTH: *value = configuration->mMaxPBufferWidth; break; |
| case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->mMaxPBufferHeight; break; |
| case EGL_MAX_PBUFFER_PIXELS: *value = configuration->mMaxPBufferPixels; break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Display::createDevice() |
| { |
| if (!isInitialized()) |
| { |
| return error(EGL_NOT_INITIALIZED, false); |
| } |
| D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES; |
| |
| HRESULT result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST) |
| { |
| return error(EGL_BAD_ALLOC, false); |
| } |
| |
| if (FAILED(result)) |
| { |
| result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST); |
| return error(EGL_BAD_ALLOC, false); |
| } |
| } |
| |
| if (mD3d9Ex) |
| { |
| result = mDevice->QueryInterface(IID_IDirect3DDevice9Ex, (void**) &mDeviceEx); |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| initializeDevice(); |
| |
| return true; |
| } |
| |
| // do any one-time device initialization |
| // NOTE: this is also needed after a device lost/reset |
| // to reset the scene status and ensure the default states are reset. |
| void Display::initializeDevice() |
| { |
| // Permanent non-default states |
| mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE); |
| mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE); |
| |
| if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) |
| { |
| mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize); |
| } |
| else |
| { |
| mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f |
| } |
| |
| mSceneStarted = false; |
| } |
| |
| bool Display::resetDevice() |
| { |
| D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters(); |
| |
| HRESULT result = D3D_OK; |
| bool lost = testDeviceLost(); |
| int attempts = 3; |
| |
| while (lost && attempts > 0) |
| { |
| if (mDeviceEx) |
| { |
| Sleep(500); // Give the graphics driver some CPU time |
| result = mDeviceEx->ResetEx(&presentParameters, NULL); |
| } |
| else |
| { |
| result = mDevice->TestCooperativeLevel(); |
| |
| while (result == D3DERR_DEVICELOST) |
| { |
| Sleep(100); // Give the graphics driver some CPU time |
| result = mDevice->TestCooperativeLevel(); |
| } |
| |
| if (result == D3DERR_DEVICENOTRESET) |
| { |
| result = mDevice->Reset(&presentParameters); |
| } |
| } |
| |
| lost = testDeviceLost(); |
| attempts --; |
| } |
| |
| if (FAILED(result)) |
| { |
| ERR("Reset/ResetEx failed multiple times: 0x%08X", result); |
| return error(EGL_BAD_ALLOC, false); |
| } |
| |
| // reset device defaults |
| initializeDevice(); |
| |
| return true; |
| } |
| |
| EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList) |
| { |
| const Config *configuration = mConfigSet.get(config); |
| EGLint postSubBufferSupported = EGL_FALSE; |
| |
| if (attribList) |
| { |
| while (*attribList != EGL_NONE) |
| { |
| switch (attribList[0]) |
| { |
| case EGL_RENDER_BUFFER: |
| switch (attribList[1]) |
| { |
| case EGL_BACK_BUFFER: |
| break; |
| case EGL_SINGLE_BUFFER: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); // Rendering directly to front buffer not supported |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_POST_SUB_BUFFER_SUPPORTED_NV: |
| postSubBufferSupported = attribList[1]; |
| break; |
| case EGL_VG_COLORSPACE: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| case EGL_VG_ALPHA_FORMAT: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| attribList += 2; |
| } |
| } |
| |
| if (hasExistingWindowSurface(window)) |
| { |
| return error(EGL_BAD_ALLOC, EGL_NO_SURFACE); |
| } |
| |
| if (testDeviceLost()) |
| { |
| if (!restoreLostDevice()) |
| return EGL_NO_SURFACE; |
| } |
| |
| Surface *surface = new Surface(this, configuration, window, postSubBufferSupported); |
| |
| if (!surface->initialize()) |
| { |
| delete surface; |
| return EGL_NO_SURFACE; |
| } |
| |
| mSurfaceSet.insert(surface); |
| |
| return success(surface); |
| } |
| |
| EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList) |
| { |
| EGLint width = 0, height = 0; |
| EGLenum textureFormat = EGL_NO_TEXTURE; |
| EGLenum textureTarget = EGL_NO_TEXTURE; |
| const Config *configuration = mConfigSet.get(config); |
| |
| if (attribList) |
| { |
| while (*attribList != EGL_NONE) |
| { |
| switch (attribList[0]) |
| { |
| case EGL_WIDTH: |
| width = attribList[1]; |
| break; |
| case EGL_HEIGHT: |
| height = attribList[1]; |
| break; |
| case EGL_LARGEST_PBUFFER: |
| if (attribList[1] != EGL_FALSE) |
| UNIMPLEMENTED(); // FIXME |
| break; |
| case EGL_TEXTURE_FORMAT: |
| switch (attribList[1]) |
| { |
| case EGL_NO_TEXTURE: |
| case EGL_TEXTURE_RGB: |
| case EGL_TEXTURE_RGBA: |
| textureFormat = attribList[1]; |
| break; |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_TEXTURE_TARGET: |
| switch (attribList[1]) |
| { |
| case EGL_NO_TEXTURE: |
| case EGL_TEXTURE_2D: |
| textureTarget = attribList[1]; |
| break; |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| break; |
| case EGL_MIPMAP_TEXTURE: |
| if (attribList[1] != EGL_FALSE) |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| break; |
| case EGL_VG_COLORSPACE: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| case EGL_VG_ALPHA_FORMAT: |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| default: |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| attribList += 2; |
| } |
| } |
| |
| if (width < 0 || height < 0) |
| { |
| return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE); |
| } |
| |
| if (width == 0 || height == 0) |
| { |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| if (textureFormat != EGL_NO_TEXTURE && !getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height))) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) || |
| (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE)) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT)) |
| { |
| return error(EGL_BAD_MATCH, EGL_NO_SURFACE); |
| } |
| |
| if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) || |
| (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE)) |
| { |
| return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE); |
| } |
| |
| if (testDeviceLost()) |
| { |
| if (!restoreLostDevice()) |
| return EGL_NO_SURFACE; |
| } |
| |
| Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget); |
| |
| if (!surface->initialize()) |
| { |
| delete surface; |
| return EGL_NO_SURFACE; |
| } |
| |
| mSurfaceSet.insert(surface); |
| |
| return success(surface); |
| } |
| |
| EGLContext Display::createContext(EGLConfig configHandle, const gl::Context *shareContext, bool notifyResets, bool robustAccess) |
| { |
| if (!mDevice) |
| { |
| if (!createDevice()) |
| { |
| return NULL; |
| } |
| } |
| else if (testDeviceLost()) // Lost device |
| { |
| if (!restoreLostDevice()) |
| return NULL; |
| } |
| |
| const egl::Config *config = mConfigSet.get(configHandle); |
| |
| gl::Context *context = glCreateContext(config, shareContext, notifyResets, robustAccess); |
| mContextSet.insert(context); |
| mDeviceLost = false; |
| |
| return context; |
| } |
| |
| bool Display::restoreLostDevice() |
| { |
| for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) |
| { |
| if ((*ctx)->isResetNotificationEnabled()) |
| return false; // If reset notifications have been requested, application must delete all contexts first |
| } |
| |
| // Release surface resources to make the Reset() succeed |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| (*surface)->release(); |
| } |
| |
| while (!mEventQueryPool.empty()) |
| { |
| mEventQueryPool.back()->Release(); |
| mEventQueryPool.pop_back(); |
| } |
| |
| mVertexShaderCache.clear(); |
| mPixelShaderCache.clear(); |
| |
| if (!resetDevice()) |
| { |
| return false; |
| } |
| |
| // Restore any surfaces that may have been lost |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| (*surface)->resetSwapChain(); |
| } |
| |
| return true; |
| } |
| |
| |
| void Display::destroySurface(egl::Surface *surface) |
| { |
| delete surface; |
| mSurfaceSet.erase(surface); |
| } |
| |
| void Display::destroyContext(gl::Context *context) |
| { |
| glDestroyContext(context); |
| mContextSet.erase(context); |
| } |
| |
| void Display::notifyDeviceLost() |
| { |
| for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++) |
| { |
| (*context)->markContextLost(); |
| } |
| mDeviceLost = true; |
| error(EGL_CONTEXT_LOST); |
| } |
| |
| bool Display::isDeviceLost() |
| { |
| return mDeviceLost; |
| } |
| |
| bool Display::isInitialized() const |
| { |
| return mD3d9 != NULL && mConfigSet.size() > 0; |
| } |
| |
| bool Display::isValidConfig(EGLConfig config) |
| { |
| return mConfigSet.get(config) != NULL; |
| } |
| |
| bool Display::isValidContext(gl::Context *context) |
| { |
| return mContextSet.find(context) != mContextSet.end(); |
| } |
| |
| bool Display::isValidSurface(egl::Surface *surface) |
| { |
| return mSurfaceSet.find(surface) != mSurfaceSet.end(); |
| } |
| |
| bool Display::hasExistingWindowSurface(HWND window) |
| { |
| for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++) |
| { |
| if ((*surface)->getWindowHandle() == window) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| EGLint Display::getMinSwapInterval() |
| { |
| return mMinSwapInterval; |
| } |
| |
| EGLint Display::getMaxSwapInterval() |
| { |
| return mMaxSwapInterval; |
| } |
| |
| IDirect3DDevice9 *Display::getDevice() |
| { |
| if (!mDevice) |
| { |
| if (!createDevice()) |
| { |
| return NULL; |
| } |
| } |
| |
| return mDevice; |
| } |
| |
| D3DCAPS9 Display::getDeviceCaps() |
| { |
| return mDeviceCaps; |
| } |
| |
| D3DADAPTER_IDENTIFIER9 *Display::getAdapterIdentifier() |
| { |
| return &mAdapterIdentifier; |
| } |
| |
| bool Display::testDeviceLost() |
| { |
| bool isLost = false; |
| |
| if (mDeviceEx) |
| { |
| isLost = FAILED(mDeviceEx->CheckDeviceState(NULL)); |
| } |
| else if (mDevice) |
| { |
| isLost = FAILED(mDevice->TestCooperativeLevel()); |
| } |
| |
| return isLost; |
| } |
| |
| bool Display::testDeviceResettable() |
| { |
| HRESULT status = D3D_OK; |
| |
| if (mDeviceEx) |
| { |
| status = mDeviceEx->CheckDeviceState(NULL); |
| } |
| else if (mDevice) |
| { |
| status = mDevice->TestCooperativeLevel(); |
| } |
| |
| switch (status) |
| { |
| case D3DERR_DEVICENOTRESET: |
| case D3DERR_DEVICEHUNG: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| void Display::sync(bool block) |
| { |
| HRESULT result; |
| |
| IDirect3DQuery9* query = allocateEventQuery(); |
| if (!query) |
| { |
| return; |
| } |
| |
| result = query->Issue(D3DISSUE_END); |
| ASSERT(SUCCEEDED(result)); |
| |
| do |
| { |
| result = query->GetData(NULL, 0, D3DGETDATA_FLUSH); |
| |
| if(block && result == S_FALSE) |
| { |
| // Keep polling, but allow other threads to do something useful first |
| Sleep(0); |
| // explicitly check for device loss |
| // some drivers seem to return S_FALSE even if the device is lost |
| // instead of D3DERR_DEVICELOST like they should |
| if (testDeviceLost()) |
| { |
| result = D3DERR_DEVICELOST; |
| } |
| } |
| } |
| while(block && result == S_FALSE); |
| |
| freeEventQuery(query); |
| |
| if (isDeviceLostError(result)) |
| { |
| notifyDeviceLost(); |
| } |
| } |
| |
| IDirect3DQuery9* Display::allocateEventQuery() |
| { |
| IDirect3DQuery9 *query = NULL; |
| |
| if (mEventQueryPool.empty()) |
| { |
| HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, &query); |
| ASSERT(SUCCEEDED(result)); |
| } |
| else |
| { |
| query = mEventQueryPool.back(); |
| mEventQueryPool.pop_back(); |
| } |
| |
| return query; |
| } |
| |
| void Display::freeEventQuery(IDirect3DQuery9* query) |
| { |
| if (mEventQueryPool.size() > 1000) |
| { |
| query->Release(); |
| } |
| else |
| { |
| mEventQueryPool.push_back(query); |
| } |
| } |
| |
| void Display::getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray) |
| { |
| for (int multiSampleIndex = 0; multiSampleIndex <= D3DMULTISAMPLE_16_SAMPLES; multiSampleIndex++) |
| { |
| HRESULT result = mD3d9->CheckDeviceMultiSampleType(mAdapter, mDeviceType, format, |
| TRUE, (D3DMULTISAMPLE_TYPE)multiSampleIndex, NULL); |
| |
| multiSampleArray[multiSampleIndex] = SUCCEEDED(result); |
| } |
| } |
| |
| bool Display::getDXT1TextureSupport() |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT1)); |
| } |
| |
| bool Display::getDXT3TextureSupport() |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT3)); |
| } |
| |
| bool Display::getDXT5TextureSupport() |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_DXT5)); |
| } |
| |
| // we use INTZ for depth textures in Direct3D9 |
| // we also want NULL texture support to ensure the we can make depth-only FBOs |
| // see http://aras-p.info/texts/D3D9GPUHacks.html |
| bool Display::getDepthTextureSupport() const |
| { |
| bool intz = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, |
| D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ)); |
| bool null = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, |
| D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL)); |
| |
| return intz && null; |
| } |
| |
| bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable) |
| { |
| *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| |
| *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F))&& |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| |
| if (!*filtering && !*renderable) |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, |
| D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable) |
| { |
| *filtering = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_QUERY_FILTER, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| |
| *renderable = SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_RENDERTARGET, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| |
| if (!*filtering && !*renderable) |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, |
| D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && |
| SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, |
| D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); |
| } |
| else |
| { |
| return true; |
| } |
| } |
| |
| bool Display::getLuminanceTextureSupport() |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8)); |
| } |
| |
| bool Display::getLuminanceAlphaTextureSupport() |
| { |
| return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8)); |
| } |
| |
| float Display::getTextureFilterAnisotropySupport() const |
| { |
| // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec |
| if ((mDeviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) && (mDeviceCaps.MaxAnisotropy >= 2)) |
| { |
| return static_cast<float>(mDeviceCaps.MaxAnisotropy); |
| } |
| return 1.0f; |
| } |
| |
| D3DPOOL Display::getBufferPool(DWORD usage) const |
| { |
| if (mD3d9Ex != NULL) |
| { |
| return D3DPOOL_DEFAULT; |
| } |
| else |
| { |
| if (!(usage & D3DUSAGE_DYNAMIC)) |
| { |
| return D3DPOOL_MANAGED; |
| } |
| } |
| |
| return D3DPOOL_DEFAULT; |
| } |
| |
| D3DPOOL Display::getTexturePool(DWORD usage) const |
| { |
| if (mD3d9Ex != NULL) |
| { |
| return D3DPOOL_DEFAULT; |
| } |
| else |
| { |
| if (!(usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET))) |
| { |
| return D3DPOOL_MANAGED; |
| } |
| } |
| |
| return D3DPOOL_DEFAULT; |
| } |
| |
| bool Display::getEventQuerySupport() |
| { |
| IDirect3DQuery9 *query = allocateEventQuery(); |
| if (query) |
| { |
| freeEventQuery(query); |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| D3DPRESENT_PARAMETERS Display::getDefaultPresentParameters() |
| { |
| D3DPRESENT_PARAMETERS presentParameters = {0}; |
| |
| // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters. |
| presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN; |
| presentParameters.BackBufferCount = 1; |
| presentParameters.BackBufferFormat = D3DFMT_UNKNOWN; |
| presentParameters.BackBufferWidth = 1; |
| presentParameters.BackBufferHeight = 1; |
| presentParameters.EnableAutoDepthStencil = FALSE; |
| presentParameters.Flags = 0; |
| presentParameters.hDeviceWindow = mDeviceWindow; |
| presentParameters.MultiSampleQuality = 0; |
| presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; |
| presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| presentParameters.Windowed = TRUE; |
| |
| return presentParameters; |
| } |
| |
| void Display::initExtensionString() |
| { |
| HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll")); |
| |
| mExtensionString = ""; |
| |
| // Multi-vendor (EXT) extensions |
| mExtensionString += "EGL_EXT_create_context_robustness "; |
| |
| // ANGLE-specific extensions |
| if (shareHandleSupported()) |
| { |
| mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer "; |
| } |
| |
| mExtensionString += "EGL_ANGLE_query_surface_pointer "; |
| |
| if (swiftShader) |
| { |
| mExtensionString += "EGL_ANGLE_software_display "; |
| } |
| |
| if (shareHandleSupported()) |
| { |
| mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle "; |
| } |
| |
| mExtensionString += "EGL_NV_post_sub_buffer"; |
| |
| std::string::size_type end = mExtensionString.find_last_not_of(' '); |
| if (end != std::string::npos) |
| { |
| mExtensionString.resize(end+1); |
| } |
| } |
| |
| const char *Display::getExtensionString() const |
| { |
| return mExtensionString.c_str(); |
| } |
| |
| bool Display::shareHandleSupported() const |
| { |
| // PIX doesn't seem to support using share handles, so disable them. |
| return isD3d9ExDevice() && !gl::perfActive(); |
| } |
| |
| IDirect3DVertexShader9 *Display::createVertexShader(const DWORD *function, size_t length) |
| { |
| return mVertexShaderCache.create(function, length); |
| } |
| |
| HRESULT Display::compileShaderSource(const char* hlsl, const char* sourceName, const char* profile, DWORD flags, ID3DBlob** binary, ID3DBlob** errorMessage) |
| { |
| return mD3DCompileFunc(hlsl, strlen(hlsl), sourceName, NULL, NULL, "main", profile, flags, 0, binary, errorMessage); |
| } |
| |
| IDirect3DPixelShader9 *Display::createPixelShader(const DWORD *function, size_t length) |
| { |
| return mPixelShaderCache.create(function, length); |
| } |
| |
| // Only Direct3D 10 ready devices support all the necessary vertex texture formats. |
| // We test this using D3D9 by checking support for the R16F format. |
| bool Display::getVertexTextureSupport() const |
| { |
| if (!isInitialized() || mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(3, 0)) |
| { |
| return false; |
| } |
| |
| HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, mDisplayMode.Format, D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F); |
| |
| return SUCCEEDED(result); |
| } |
| |
| bool Display::getNonPower2TextureSupport() const |
| { |
| return mSupportsNonPower2Textures; |
| } |
| |
| bool Display::getOcclusionQuerySupport() const |
| { |
| if (!isInitialized()) |
| { |
| return false; |
| } |
| |
| IDirect3DQuery9 *query = NULL; |
| HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query); |
| |
| if (SUCCEEDED(result) && query) |
| { |
| query->Release(); |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool Display::getInstancingSupport() const |
| { |
| return mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0); |
| } |
| |
| } |